MICHAEL WINTERS
Website: www.LetsMakeNoise.com Email: [email protected] Phone: (240) 678-0109
Creative Sound Designer and Voice Director in the game industry, with 8 years of AAA game experience, as well as hundreds of shipped titles in mobile, indie and casual games to my credit. In addition to my many audio design credits I also have some experience in technical audio design for toys and hardware.
SHIPPED TITLES
ODDWORLD: SOULSTORM (PS5) – ODDWORLD INHABITANTS Voice Over Production | Lead Sound Design | Implementation
SAINT SEIYA – TENCENT Sound Design
HONOR OF KINGS – TENCENT Sound Design | Cutscene Design | Mixing
FURBY CONNECT – HASBRO (Hardware/Toy) Voice Over Production | Sound Design
EDGE OF NOWHERE (PS4/VR) – SONY/INSOMNIAC GAMES Cutscene Mixing | Foley
RATCHET & CLANK (PS4) – SONY/INSOMNIAC GAMES Cutscene Mixing | Music Mixing | Composing
LEAGUE OF LEGENDS – RIOT GAMES Voice Over Casting | Production
VAINGLORY – SUPER EVIL MEGA CORP Voice Over Production | Sound Design
BIERZERKERS – SHIELDBREAK GAMES Cutscene/Trailer Mixing | Sound Design | Voice Over Production
WILDSTAR – CARBINE STUDIOS Sound Design | Foley
FIREFALL – RED5 STUDIOS Creature Design
SUPER HERO SQUAD ONLINE – GAZILLION ENTERTAINMENT Sound Design | Implementation
ALIEN RAGE – CI GAMES Sound Design
WORLD OF TANKS – WAR GAMING Voice Over Production
DARK PARABLES – BLUE TEA GAMES Sound Design
KINGS ROAD – RUMBLE ENTERTAINMENT Sound Design | Trailer Design/Mixing
ENDLESS READER Sound Design | Voice Over Production
WORK HISTORY
11. 2017 – Present AUDIO CONTRACTER Sound Designer | Voice Over Producer Contract sound designer and voice producer for various sizes titles ranging in the AAA space to mobile and casual. Voice production for various commercials, corporate spots, games, trailers, and more.
11. 2017 – Present EXTRAORDINARY ENTERTAINMENT Co-Founder | COO Head of operations for a Special Event Management firm in the greater Washington, DC region with an emphasis on large and complex event design, management and production.
11. 2016 – 11. 2017 ODDWORLD INHABITANTS Lead Sound Designer | Implementation | Voice Over Producer Sound Design mixing and implementation of game assets. Engineered voice over sessions as well as mastered audio for in game use. Planned and implemented audio systems in Unity and Wwise.
06. 2016 – 08. 2016 WORLD AUDIO GROUP Sound Designer | Voice Over Producer Managed all casting, recording and editing of dialog for multiple mobile and educational projects. Worked on various AAA console titles such as “Edge of Nowhere” from Insomniac Games and “Abe’s Oddessy” Oddworld Inhabitance contributing sound design, foley and mixing.
06. 2016 – 08. 2016 CREATIVITY INCORPORATED Sound Designer | Voice Over Engineer Spearhead audio development on a wide variety of flagship products for the world’s leading toy and children’s media companies. Work directly with clients’ senior designers and licensors to interpret, enhance and implement their ideas. Lead audio ideation and development with internal invention team. Manage contract sound designers and speech editors. Research and test new hardware platforms.
02. 2013 – 06. 2016 SOMATONE INTERACTIVE Sound Designer | Voice Over Producer Managed all casting, recording and editing of dialog for Somatone projects. Developed both Union and Non-Union Talent pools in San Francisco, Los Angeles, and Vancouver. Worked on site with clients when implementing audio, mixing Games with Wwise HDR, mixing and mastering in-game Surround content.
01. 2013 – 0.5 2013 GAZILLION ENTERTAINMENT Voice Over Implementation Assisted the audio team with the Online MMO Marvel Heroes organizing and implementing over 150,000 voice files in Wwise.
WORK HISTORY
05. 2012 – 01. 2013 ELECTRIC ENTERTAINMENT Production Director Responsible for the coordination and operation of multiple Live events ranging from product shows to large corporate events. In charge of sales and customer support with success in last minute problem solving and teamwork. Ran multiple team units and met common goals in efficient and timely fashions. Video Production, coordination, editing and knowledge of various codecs.
EDUCATION
Class of 2012 SAVANNAH COLLEGE OF ART AND DESIGN BFA in Sound Design w. Minor in Film and Television
SKILLS
• Interactive and linear sound design • Audio asset implementation • Mixing & mastering • Field recording • Dialog processing • Music Composition • Audio tools & run-time systems design collaboration