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Communication Diagram.Pdf
TU2943: Information Engineering Methodology Lab Notes, 2009-2010, Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia LAB 5: Interaction Diagram - UML Communication Diagram OBJECTIVES To understand the role of dynamic models in requirement analysis by reading and constructing UML Communication Diagram. INTRODUCTION Communication Diagram (a.k.a. Collaboration Diagram) Communication Diagram provides another way to model a scenario. Essentially is a part of Interaction Diagram (just like Sequence Diagram). Each object is represented by an object icon, and links are used to indicate communication paths on which messages are transmitted. Messages presented in the same way as those in sequence diagram. Formerly known as Collaboration Diagram in UML 1.x specification. Communication Diagram represents a combination of information taken from Use Case, Class and Sequence Diagrams describing both the static structure and dynamic behavior of the system. Comparing and Contrasting: Collaboration and Sequence Both diagrams show the same information: Objects/classes Messages Sequence Conditional Repetition Messages to self Sequence Diagram and Communication Diagram are two views of the same scenario. Collaboration diagrams emphasize who-is-talking-to-who. But the time-ordering of the messages who gets obscured. Sequence diagrams emphasize time-ordering. But the who-is-talking-to-who gets obscured. Use the diagram that you are most comfortable with. Structure and Notation of Communication Diagram Objects are named <an object name>:< its class> . Nor Samsiah Binti Sani 1 TU2943: Information Engineering Methodology Lab Notes, 2009-2010, Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia Either <an object name> or <a class name> can be removed. Collaborations / communications are shown by lines between objects. -
Unified Modeling Language 2.0 Part 1 - Introduction
UML 2.0 – Tutorial (v4) 1 Unified Modeling Language 2.0 Part 1 - Introduction Prof. Dr. Harald Störrle Dr. Alexander Knapp University of Innsbruck University of Munich mgm technology partners (c) 2005-2006, Dr. H. Störrle, Dr. A. Knapp UML 2.0 – Tutorial (v4) 2 1 - Introduction History and Predecessors • The UML is the “lingua franca” of software engineering. • It subsumes, integrates and consolidates most predecessors. • Through the network effect, UML has a much broader spread and much better support (tools, books, trainings etc.) than other notations. • The transition from UML 1.x to UML 2.0 has – resolved a great number of issues; – introduced many new concepts and notations (often feebly defined); – overhauled and improved the internal structure completely. • While UML 2.0 still has many problems, current version (“the standard”) it is much better than what we ever had formal/05-07-04 of August ‘05 before. (c) 2005-2006, Dr. H. Störrle, Dr. A. Knapp UML 2.0 – Tutorial (v4) 3 1 - Introduction Usage Scenarios • UML has not been designed for specific, limited usages. • There is currently no consensus on the role of the UML: – Some see UML only as tool for sketching class diagrams representing Java programs. – Some believe that UML is “the prototype of the next generation of programming languages”. • UML is a really a system of languages (“notations”, “diagram types”) each of which may be used in a number of different situations. • UML is applicable for a multitude of purposes, during all phases of the software lifecycle, and for all sizes of systems - to varying degrees. -
APECS: Polychrony Based End-To-End Embedded System Design and Code Synthesis
APECS: Polychrony based End-to-End Embedded System Design and Code Synthesis Matthew E. Anderson Dissertation submitted to the faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Engineering Sandeep K. Shukla, Chair Lamine Mili Alireza Haghighat Chao Wang Yi Deng April 3, 2015 Blacksburg, Virginia Keywords: AADL, CPS, Model-based code synthesis, correct-by-construction code synthesis, Polychrony, code generators, OSATE, Ocarina Copyright 2015, Matthew E. Anderson APECS: Polychrony based End-to-End Embedded System Design and Code Synthesis Matthew E. Anderson (ABSTRACT) The development of high integrity embedded systems remains an arduous and error-prone task, despite the efforts by researchers in inventing tools and techniques for design automa- tion. Much of the problem arises from the fact that the semantics of the modeling languages for the various tools, are often distinct, and the semantics gaps are often filled manually through the engineer's understanding of one model or an abstraction. This provides an op- portunity for bugs to creep in, other than standardising software engineering errors germane to such complex system engineering. Since embedded systems applications such as avionics, automotive, or industrial automation are safety critical, it is very important to invent tools, and methodologies for safe and reliable system design. Much of the tools, and techniques deal with either the design of embedded platforms (hardware, networking, firmware etc), and software stack separately. The problem of the semantic gap between these two, as well as between models of computation used to capture semantics must be solved in order to design safer embedded systems. -
Systems Engineering with Sysml/UML Morgan Kaufmann OMG Press
Systems Engineering with SysML/UML Morgan Kaufmann OMG Press Morgan Kaufmann Publishers and the Object Management Group™ (OMG) have joined forces to publish a line of books addressing business and technical topics related to OMG’s large suite of software standards. OMG is an international, open membership, not-for-profi t computer industry consortium that was founded in 1989. The OMG creates standards for software used in government and corporate environments to enable interoperability and to forge common development environments that encourage the adoption and evolution of new technology. OMG members and its board of directors consist of representatives from a majority of the organizations that shape enterprise and Internet computing today. OMG’s modeling standards, including the Unifi ed Modeling Language™ (UML®) and Model Driven Architecture® (MDA), enable powerful visual design, execution and maintenance of software, and other processes—for example, IT Systems Modeling and Business Process Management. The middleware standards and profi les of the Object Management Group are based on the Common Object Request Broker Architecture® (CORBA) and support a wide variety of industries. More information about OMG can be found at http://www.omg.org/. Related Morgan Kaufmann OMG Press Titles UML 2 Certifi cation Guide: Fundamental and Intermediate Exams Tim Weilkiens and Bernd Oestereich Real-Life MDA: Solving Business Problems with Model Driven Architecture Michael Guttman and John Parodi Architecture Driven Modernization: A Series of Industry Case Studies Bill Ulrich Systems Engineering with SysML/UML Modeling, Analysis, Design Tim Weilkiens Acquisitions Editor: Tiffany Gasbarrini Publisher: Denise E. M. Penrose Publishing Services Manager: George Morrison Project Manager: Mónica González de Mendoza Assistant Editor: Matt Cater Production Assistant: Lianne Hong Cover Design: Dennis Schaefer Cover Image: © Masterfile (Royalty-Free Division) Morgan Kaufmann Publishers is an imprint of Eslsevier. -
Overview Chapter 3 the Unified Process (3.1) the Unified Process
1/11/2008 Overview Slide 2.1 Chapter 3 The Unified Process (3.1) Slide 2.2 z Software life-cycle models z Until recently, three of the most successful object- – Theoretical model oriented methodologies were – Iterative and incremental model – Grady Booch’s method – Code-and-fix life-cycle model – Ivar Jacobson’s Objectory – Waterfall (documentation driven model) – Jim Rumbaugh’s Object Modeling Technique (OMT) – Rapid prototyping life-cycle model – Open-source life-cycle model – Agile processes – Synchronize-and-stabilize life-cycle model – Spiral life-cycle model (risk driven) z Unified process z Capability Maturity Models (CMM) CS510 Software Engineering at Purdue CS510 Software Engineering at Purdue 3.2 Iteration and Incrementation within the Object-Oriented Paradigm The Unified Process (contd) Slide 2.3 Slide 2.4 z In 1999, Booch, Jacobson, and Rumbaugh z The Unified Process is a modeling technique published a complete object-oriented analysis and – A model is a set of UML diagrams that represent design methodology that unified their three various aspppects of the software product we want to separate methodologies develop – Original name: Rational Unified Process (RUP) – Next name: Unified Software Development Process z UML stands for unified modeling language (1997 (USDP) by three Amigos) – Name used today: Unified Process (for brevity) – Graphically represent (model) the target software product CS510 Software Engineering at Purdue CS510 Software Engineering at Purdue 1 1/11/2008 Iteration and Incrementation within the Object-Oriented -
Towards Fixing Sketchy UML Models by Leveraging Textual Notations: Application to Real-Time Embedded Systems
Towards Fixing Sketchy UML Models by Leveraging Textual Notations: Application to Real-Time Embedded Systems Fr´ed´ericJouault and J´er^ome Delatour PRES Universit´eNantes Angers Le Mans (UNAM) TRAME team, ESEO, Angers, France [email protected] Abstract. During the development of real-time embedded system, the use of UML models as blueprints is a common practice with a focus on un- derstandability rather than comprehensiveness. However, further in the development, these models must be completed in order to achieve the necessary validation and verification activities. They are typically per- formed by using several formal tools. Each tool needs models of the sys- tem at a given abstraction level, which are precise and complete enough wrt. how the tool processes them. If UML is appropriate for capturing multiple concerns, its multiple partial views without a global one in- crease the difficulty of locating inconsistency or incompleteness issues. Therefore, ensuring completeness is time consuming, fastidious, and er- ror prone. We propose an approach based on the use of a UML textual syntax closely aligned to its metamodel: tUML. An initial prototype is described, and examples are given. 1 Introduction Using sketchy models is common during software systems development. Such models (also called contemplative models) are just drawings that cannot be au- tomatically processed (e.g., transformed into code, or verified). In the use of such models as blueprints, the focus is on communication rather than on com- pleteness. The UML language is a good candidate for that kind of practice. It is primarily a graphical notation, and it offers a relatively large set of diagrams for representing various concerns. -
Θέµα : Interaction Diagrams / State Machine Diagrams Ηµεροµηνία : 21
ΗΥΗΥΗΥ -351: Ανάλυση και Σχεδίαση Πληροφοριακών Συστημάτων Information Systems Analysis and Design Πανεπιστήμιο Κρήτης , Φθινόπωρο 2005 Φροντιστήριο 5 Θέµα : Interaction Diagrams / State Machine Diagrams Ηεροµηνία : 21 Νοεµβρίου 2005 Outline • Interaction Diagrams – Sequence diagrams – Communication diagrams • State Machine Diagrams •For each Diagram •Definition •Elements •Demonstration •Tool tricks CS-351 University of Crete, Fall 2005-2006 2 Sequence Diagrams • Definition : An interaction diagram that represents objects as lifelines running down the page. • The interactions between the objects are represented as messages drawn as arrows from the source lifeline to the target lifeline. • Good at showing which objects communicate with which other objects and what messages trigger those communications. • NOT intended for showing complex procedural logic. CS-351 University of Crete, Fall 2005-2006 3 Sequence Diagrams • Lifelines • Messages – Execution Occurrence – Self Message – Lost and Found Messages • Lifeline Start and End • Duration and Time Constraints • Combined Fragments • Gate • Part Decomposition • State Invariant / Continuations CS-351 University of Crete, Fall 2005-2006 4 Sequence Diagrams - Lifelines • A lifeline represents an individual participant. If its name is self then that indicates that the lifeline represents the owner of the sequence diagram. • Sometimes a sequence diagram will have a lifeline with an actor element symbol at its head. This will usually be the case if the sequence diagram is owned by a use case. • Boundary, -
Lecture 8 Behavioral Models Interaction Diagrams: 1. Sequence
IS 460 Lecture Notes Lecture 8 Professor Yong Tan Lecture 8 Behavioral Models Interaction diagrams: 1. Sequence diagram 2. Communication diagram State machine 1. Sequence Diagram • Illustrates the classes that participate in a use case • Shows the messages that pass between classes over time for one use case • Can be a generic sequence diagram, but more frequently one is drawn for a single scenario within the use case Elements: An actor An object A lifeline An execution occurrence / Focus of control A message, return message Object destruction Example: 1. Object creation and destruction 1 IS 460 Lecture Notes Lecture 8 Professor Yong Tan 2. Simple iteration Scenario for making a phone call: - Caller lifts receiver - Dial tone begins - Caller dials digits one at a time - Switch makes routing - Ringing tone on caller’s receiver begins o Phone rings on callee’s receiver begins o Callee lifts receiver - Switch makes connection between caller and callee o Switch connects caller o Switch connects callee 2 IS 460 Lecture Notes Lecture 8 Professor Yong Tan Message with duration Communication diagram / Collaboration Emphasize the flow of messages among objects, rather than timing and ordering of messages Elements Actor Object Association / link – communication paths Message – sequence number and direction 3 IS 460 Lecture Notes Lecture 8 Professor Yong Tan State Machine / Statechart State – an abstraction of the attribute values and links of an object. Characteristics: A state occupies an interval of time A state is often associated with an abstraction of attribute values of an entity satisfying some condition(s) An entity changes it state not only as a direct consequence of current input, but as a result of some past history of its inputs State machine • A dynamic model showing changes of state of a single class over time in response to events along with its responses and actions • Typically not used for all classes, but just to help simplify the design of algorithms for methods of complex classes Elements Initial state Final state State anEvent Transition Examples 4 . -
Part I Environmental Diagrams
Adaptive Software Engineering G22.3033-007 Session 3 – Sub-Topic Presentation 1 Use Case Modeling Dr. Jean-Claude Franchitti New York University Computer Science Department Courant Institute of Mathematical Sciences 1 Part I Environmental Diagrams 2 1 What it is • Environmental Diagram Rent Video Video Store Pay Information System Employees Clerk Customer Payroll Clerk 3 What it is • A picture containing all the important players (Actors) • Includes players both inside and outside of the system • Actors are a critical component • External events are a second critical component 4 2 Creating the Diagram • To create an environmental diagram • 1. Identify all the initiating actors • 2. Identify all the related external events associated with each actor 5 Why it is used • A diagram is needed to show the context or scope of the proposed system • At this time actors and external events are the critical components • It is helpful to include all the participants as well 6 3 Creating the Diagram • 3. Identify all the participating Actors • These actors may be inside (internal) or outside (external) to the system 7 Creating the Diagram • Examples of an internal actor – Clerk who enters the purchase into a Point of Sale terminal – Clerk who places paper in the printer – Accountant who audits report 8 4 Creating the Diagram • Examples of an external actor – Accountant who audits report – A credit authorizing service – A DMV check for renting a car 9 Creating the Diagram •4.Draw a cloud • 5. Then draw initiating actors on the left of the cloud • 6. Then draw participating external actors outside the cloud • 7. -
Current Issues in UML Diagrams Coevolution and Consistency Techniques and Approaches
International Journal of Computer Electrical Engineering Current Issues in UML Diagrams Coevolution and Consistency Techniques and Approaches Bassam Atieh Rajabi*, Sai Peck Lee Department of Software Engineering, Faculty of Computer Science and Information Technology, University of Malaya, Kuala Lumpur, Malaysia. * Corresponding author. Email: [email protected] Manuscript submitted September 03, 2017; accepted November 24, 2017. doi: 10.17706/ijcee.2018.10.2.158-173 Abstract: UML modelling language is widely adopted in software analysis and design. UML diagrams are divided into different perspectives on modelling a problem domain. Preserving the coevolution among these diagrams is very crucial so that they can be updated continuously to reflect software changes. Decades of research efforts have produced a wide spectrum of approaches in checking the coevolution among UML diagrams. These approaches can be classified into direct, transformational, formal semantics, or knowledge representation approaches. Formal methods such as Coloured Petri Nets (CPN) are widely used in detecting and handling the coevolution between artifacts. Although ample progress has been made, there still remains much work to be done in further improving the effectiveness and the accuracy of the state-of-the-art coevolution techniques in managing changes in UML diagrams. In this research, a survey about the approaches in maintaining the coevolution among UML diagrams is provided. This research proposed set of coevolution and change effect relations on UML diagrams and diagrams elements. Additionally, currently challenges and issues to detect and resolve the UML diagrams coevolution and inconsistencies are discussed. Keywords: Coevolution, change impact, consistency, UML. 1. Introduction Software change is continuous and unavoidable due to rapidly changing requirements across software systems. -
Handout 4 the Unified Modeling Language with Markup Ed Rosten
3F6 - Software Engineering and Design Handout 4 The Unified Modeling Language With Markup Ed Rosten Contents 1. Diagram Types 2. Class Diagrams 3. Object Diagrams 4. Sequence Diagrams 5. Communication Diagrams 6. State Diagrams Copies of these notes plus additional materials relating to this course can be found at: http://mi.eng.cam.ac.uk/~er258/teaching. The Unified Modeling Language 1 The Unified Modeling Language • a formal graphical language comprising a set of diagrams for describing software systems. • used for designing, documenting and communicating various views of the software architecture and program behaviour. • these different views of the system can be used at varying scales, presenting the key information and suppressing unim- portant detail as desired. Historical Note UML evolved from three earlier rival approaches independently developed between 1989 and 1994. • Booch method developed by Grady Booch of the Rational Software Corporation. • Object Oriented Software Engineering (OOSE) devel- oped by Ivar Jacobson of Objectory. • Object Modeling Technique (OMT) developed by James Rumbaugh of General Electric. The first complete version of UML (V1.1) was released in 1997 by a consortium which included DEC, HP, IBM, Microsoft, Oracle, and Texas Instruments. The current release is V2.0 which is used in this course. 2 Engineering Part IIA: 3F6 - Software Engineering and Design Diagram Types Structural Diagrams which describe the architecture or lay- out of the system. 1. Class. These describe the software architecture of the sys- tem by specifying what classes are present in the system, and their relationships. 2. Object. These describe a snapshot of the system while it is running and identify what objects are present at a given instant, and their relationships. -
A Comparative Study of Three New OO Methods
A Comparative Study of Three New OO Methods Michael M Mattsson Department of Computer Science University of Karlskrona/Ronneby S-372 25 Ronneby, Sweden E-mail: [email protected] Abstract In this paper we will compare and contrast some of the newer methods with some of the established methods in the field of object-oriented software engineering. The methods re- viewed are Solution-Based Modelling, Business Object Notation and Object Behaviour Analysis. The new methods offer new solutions and ideas to issues such as object identi- fication from scenarios, traceability supporting techniques, criteria for phase completion and method support for reliability. Although all these contributions, we identified some issues, particular design for dynamic binding, that still have to be taken into account in an object-oriented method. 1. Introduction The past years have seen the emergence of quite a number of different methods for object- oriented development. Although many of them have now been applied and tested on many real-world projects from which experience reports have been published, the software manager is still facing a daunting task when he is to select the best method for his organ- isation. Furthermore, the area is still evolving and new methods continue to appear every year. A major problem is that terminology and style of presentation make the methods look more different than they really are, thereby obscuring the truly differentiating issues. In this paper we will evaluate some recently published object-oriented methods and high- light those features which are truly innovative contributions. The methods which have been studied are [Gol92], [Ner93],[Rub 92].