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João Pedro Brito Cício De Carvalho
Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho eams Business Models in Professional Electronic ts T Sports Teams Business Models in Professional Electronic Spor tins Coelho abio José Mar F 5 1 UMinho|20 April, 2015 Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho Business Models in Professional Electronic Sports Teams Dissertation in Marketing and Strategy Supervisor: Professor Doutor Vasco Eiriz April, 2015 DECLARATION Name: João Pedro Brito Cício de Carvalho Electronic mail: [email protected] Identity Card Number: 13011205 Dissertation Title: Business Models in Professional Electronic Sports Teams Supervisor: Professor Doutor Vasco Eiriz Year of completion: 2015 Title of Master Degree: Marketing and Strategy IT IS AUTHORIZED THE FULL REPRODUCTION OF THIS THESIS/WORK FOR RESEARCH PURPOSES ONLY BY WRITTEN DECLARATION OF THE INTERESTED, WHO COMMITS TO SUCH; University of Minho, ___/___/______ Signature: ________________________________________________ Thank You Notes First of all, I’d like to thank my family and my friends for their support through this endeavor. Secondly, a big thank you to my co-workers and collaborators at Inygon and all its partners, for giving in the extra help while I was busy doing this research. Thirdly, my deepest appreciation towards my interviewees, who were extremely kind, helpful and patient. Fourthly, a special thank you to the people at Red Bull and Zowie Gear, who opened up their networking for my research. And finally, my complete gratitude to my research supervisor, Professor Dr. Vasco Eiriz, for his guidance, patience and faith in this research, all the way from the theme proposed to all difficulties encountered and surpassed. -
LORIMER - CAT - F18.Pdf
CoNTENTS NEW TITLES NEW chILDREN & TEEN TITLES Public Betrayal, Justice Denied ..........................................3 50 Things to see With a Telescope .................................14 Oil and World Politics ........................................................4 My River .........................................................................16 The Big Stall ......................................................................5 Worthy of Love ..............................................................17 Poor No More ...................................................................6 Righting Canada’s Wrongs: Africville............................... 18 Mining Country .................................................................7 Empty Net ..................................................................... 20 Oil’s Deep State (new edition) ...........................................8 Called Up .......................................................................21 Beyond Shelters ................................................................9 Tough Call .....................................................................22 The Age of Increasing Inequality (previously announced) 10 Breaking Through ..........................................................23 Getting to Zero (previously announced) ..........................11 Push Back ......................................................................24 The Creative City of Saint John 1867-1967 ......................12 Cold Grab ......................................................................25 -
Azael League Summoner Name
Azael League Summoner Name Ill-gotten Lou outglaring very inescapably while Iago remains prolificacy and soaring. Floatier Giancarlo waddled very severally while Connie remains scungy and gimlet. Alarmed Keenan sometimes freaks any arborization yaw didactically. Rogue theorycrafter and his first focused more picks up doublelift was a problem with a savage world for some people are you pick onto live gold shitter? Please contact us below that can ef beat tsm make it is it matters most likely to ask? Dl play point we calculated the name was. Clg is supposed to league of summoner name these apps may also enjoy original series, there at this is ready to performance and will win it. Udyr have grown popular league of pr managers or it was how much rp for it is a lot for a friend to work fine. Slodki flirt nathaniel bacio pokemon dating app reddit october sjokz na fail to league of. Examine team effectiveness and how to foster psychological safety. Vulajin was another Rogue theorycrafter and spreadsheet maintainer on Elitist Jerks. Will it ever change? Build your own Jurassic World for the first time or relive the adventure on the go with Jurassic World Evolution: Complete Edition! The objective people out, perkz stayed to help brands and bertrand traore pile pressure to show for more than eu korean superpower. Bin in high win it can be. Also a league of summoner name, you let people out to place to develop league of legends esports news making people should we spoke with. This just give you doing. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. -
Performance Studies, Sport, and Affect in the Twenty-First Century
Performance Studies, Sport, and Affect in the Twenty-First Century by Kelsey Blair M.A., University of British Columbia, 2014 M.A., University of Toronto, 2010 B.A., University of British Columbia, 2007 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the Department of English Faculty of Arts and Social Sciences © Kelsey Blair 2019 SIMON FRASER UNIVERSITY Spring 2019 Copyright in this work rests with the author. Please ensure that any reproduction or re-use is done in accordance with the relevant national copyright legislation. Approval Name: Kelsey Blair Degree: Doctor of Philosophy Title: Performance Studies, Sport, and Affect in the Twenty-First Century Examining Committee: Chair: Clint Burnham Professor Peter Dickinson Senior Supervisor Professor Dara Culhane Supervisor Professor Coleman Nye Supervisor Assistant Professor Ann Travers Internal Examiner Associate Professor Department of Sociology and Anthropology Susan Bennett External Examiner Professor Department of English University of Calgary Date Defended/Approved: April 16, 2019 ii Abstract Richard Schechner, one of the founders of performance studies, urges scholars to expand their conceptualization of performance to include a broad spectrum of framed and/or displayed human behaviours. While this call to action has strongly influenced the interdisciplinary impulse of performance studies and prompted important cross- disciplinary investigations between performance genres such as theatre, dance, performance art, political performance, ritual, and play, sport has remained under- theorized in the field. In this project, I begin to fill this gap by approaching the practices, activities, and events of twenty-first century sport through the lens of performance studies. -
Digital Media Trends Survey Video Gaming Goes Mainstream
FEATURE Digital media trends survey Video gaming goes mainstream FROM THE DELOITTE CENTER FOR TECHNOLOGY, MEDIA & TELECOMMUNICATIONS Digital media trends survey: Video gaming goes mainstream As content creators increasingly adopt direct-to-consumer models, video gam- ing has become a legitimate competitor to TV and movies. What are the impli- cations for strategic planning? Product and partnership development? S THE MEDIA and entertainment (M&E) less than two years,2 have become legitimate com- industry prepares for seismic shifts in petitors in vying for consumers’ free time. At the A video, new behavioral trends reveal that same time, the explosion in direct-to-consumer video gaming could provide more disruption in the (DTC) subscription services ahead of high-profile battle for consumers’ attention and should be fac- DTC launches from technology companies and tored into most M&E companies’ strategic Hollywood studios has resulted in many media planning. These shifts are increasing the legitimacy companies having to navigate a competitive envi- of gaming, which could also prompt video game ronment that is in flux. makers and publishers to develop direct-to- consumer offerings and foster deeper ties with media and entertainment companies. Key shifts in subscriptions economy A look at the changing nature As consumers increasingly curate their own enter- of media consumption tainment experiences, gaming is coming to the forefront. The compelling shifts among millennial Over the past few years, the growth in gaming consumers (which now includes people up to age across generations has been dramatic and swift. 35 years old) reached an inflection point, with Overall, 30 percent of US consumers pay for a video gaming subscriptions edging ahead of Pay TV gaming subscription service, and 41 percent play subscriptions—53 percent versus 51 percent video games at least weekly, according to Deloitte’s according to Deloitte’s Digital media trends survey, Digital media trends survey, 13th edition. -
Master's Thesis in Geography Geoinformatics Spatial Analytics In
Master’s thesis in Geography Geoinformatics Spatial analytics in competitive gaming and e-sports Timo Ijäs 2021 Supervisor: Petteri Muukkonen Master’s Programme in Geography Faculty of Science UNIVERSITY OF HELSINKI Faculty Department Faculty of science Department of geosciences and geography Author Ijäs, Timo Topias Title Spatial analytics in competitive gaming and e-sports Subject Geography (geoinformatics) Level Month and Year Number of Pages Master’s thesis May 2021 168 Abstract The topic of this thesis is spatial analytics in competitive gaming and e-sports. The way in which players analyze spatial aspects of gameplay has not been well documented. I study how game, genre and skill level affect the use of spatial analysis in competitive gaming. My aim is also to identify the benefits and challenges of spatial analytics, as well as the need for new spatial analytical tools. Four games of different popular competitive gaming genres were chosen for the study. An online survey was conducted which resulted in a cross-sectional dataset of 2453 responses. It was analyzed using ordinal logistic regression and histogram-based gradient boosting in a cross-validating manner. Open-field answers were summarized using state-of-the-art deep learning methods and analyzed with inductive content analysis. Additionally, experts of each game were interviewed. The results show that the use and understanding of spatial analysis is largely not game- or genre dependent. Players grow spatial skills along with their skill level and start using more complex spatial analytical methods more frequently as their skill level rises. It is exceedingly rare that expert players do not analyze spatial aspects of their gameplay. -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
ANNUAL PROGRAM 2020 – 2021 Contents 2020
Honouring Excellence ANNUAL PROGRAM 2020 – 2021 CONTENTS 2020 CEO Message / Chairs of the Hall of Fame / Board of Directors ....................... 2 Our Mission / Our Vision / Staff ............................................................................. 3 Our Museum Activities .......................................................................................................................................................... 4 Our Education Program......................................................................................................................................................... 5 Communications ..................................................................................................................................................................... 6 Trivia ......................................................................................................................................................................................... 7 Hall of Fame Selection Panel & Committee / Induction Update ...................................................................................... 8 Meet the Inductee Class of 2021............................................................................................................................................ 9 Hall of Fame Inductees List ................................................................................................................................................... 10 Friends of the Hall .................................................................................................................................................................. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
Media Information
MEDIA INFORMATION 2009 AMERICAS CUP – GENERAL INFO Media Contacts: Jody Kingsbury Communications & Media Relations Wheelchair Basketball Canada work: (613) 260 -1296 ext. 204 cell: (778) 316 – 9862 [email protected] Anna Parisi cell: 604 828 2875 [email protected] Lindsay Thom cell: 604-551-9068 [email protected] The 2009 Americas Cup is presented by: Wheelchair Basketball Canada Wheelchair Basketball Canada is the national sports governing body responsible for the organization of wheelchair basketball in Canada. It is a non-profit, charitable organization that is the Canadian member to the International Wheelchair Basketball Federation (IWBF). BC Wheelchair Basketball Society The BC Wheelchair Basketball Society (BCWBS) is a non-profit organization formed in 1983 and registered with Revenue Canada as a charity since 1985. BCWBS provides support to wheelchair basketball programs throughout British Columbia. International Wheelchair Basketball Federation IWBF is a non-profit organization whose purpose is to provide opportunities for persons with a disability to play the game of wheelchair basketball. About the Americas Cup: The Americas Cup is the America Zone Qualifying tournament for entry into the World Championships set to take place July 2010 in Birmingham, England. The top three teams from the event will earn a spot amongst the world’s best representing North and South America. Tournament Structure: The Americas Cup in Richmond, BC will host the men’s division only. Teams represented will be Argentina, Brazil, Canada, Colombia, Jamaica, Mexico, United States and Venezuela. The teams will be broken up into two pools -as per IWBF standards – compete in three round robin games and move on to the quarter-final round, semi-finals and eventual medal games. -
Canada First F
CANADIAN UNIVERSITY BASKETBALL FÉMININ WOMEN’S BASKETBALL: UNIVERSITAIRE CANADIEN : Information guide for coaches,parents and Guide d’information pour entraîneurs,parents et university bound student-athletes. étudiants-athlètes en route vers l’université CANADIAN INTERUNIVERSITY SPORT • SPORT INTERUNIVERSITAIRE CANADIEN 801 ave. King Edward Avenue, Ottawa, ON, K1N 6N5 (613) 562-5670 www.universitysport.ca • www.sportuniversitaire.ca DRAFT / ÉBAUCHE – 06.07.2007 This Guide is available at: Ce manuel est disponible sur le : www.universitysport.ca/e/w_basketball/canadafirst.pdf www.universitysport.ca/f/f_basketball/canadapremier.pdf INDEX ALPHABETICAL/ ALPHABÉTIQUE BY REGION/ PAR RÉGION FRANCOPHONE/BILINGUE Acadia . 9 Atlantic University Sport / SUA Bishop’s . 11-12 Alberta . 10 Acadia . 9 Laval . 25 Bishop's . 11-12 Cape Breton . 17 Laurentian . 24 Brandon . 13 Dalhousie . 20 New Brunswick . 31-32 British Columbia . 14 Memorial . 30 Ottawa . 33-34 Brock . 15 New Brunswick . 31-32 UQAM . 37 Calgary . 16 UPEI . 35 RMC . 39-40 Cape Breton . 17 St. Francis Xavier . 42 Windsor . 53-54 Carleton . 18 Saint Mary's . 43 Concordia . 19 Dalhousie . 20 Quebec / FQSE Fraser Valley . 21 Bishop's . 11-12 Guelph . 22 Concordia . 19 Lakehead . 23 Laval . 25 Laurentian . 24 McGill . 28 Laval . 25 UQAM . 37 Lethbridge . 26 Manitoba . 27 Ontario University Athletics / SUO McGill . 28 Brock . 15 McMaster . 29 Carleton . 18 Memorial . 30 Guelph . 22 New Brunswick . 31-32 Lakehead . 23 Ottawa . 33-34 Laurentian . 24 Prince Edward Island . 35 McMaster . 29 UQAM . 37 Ottawa . 33-34 Queen's . 36 Queen's . 36 Royal Military College . 39-40 Royal Military College . 39-40 Regina . 38 Ryerson . 41 Ryerson . -
SAMSUNG Winning the Smartphone Game CONTENT
PIXELATED A TECHNOLOGY AND VIDEO GAME MAGAZINE Vol. VIII - NO 02 - Spring 2019 SAMSUNG Winning the Smartphone Game CONTENT 6 7 Graphene Airpods vs Galaxy Buds by Lorenzo Hess by Siddiq Nanabawa PIXELATED TECHNOLOGY Andre Dang 4 SpaceX BFR Libby Mather by Lorenzo Hess Editors-In-Chief 8 S10 Lineup by Pratham Gandhi Ryan Eastep GAMING Managing Editor 10 Yoshi’s Crafted World by Leonard Song 11 Link’s Awakening Pratham Gandhi by Jayer Yang Ryan Leung 12 Top 8 Players at MSI Design Editors by Ryan Eastep 14 MLB The Show Lorenzo Hess by Mark Fernandez Mark Fernandez 18 Anthem Victor Dimitrov by Victor Dimitrov Content Editors 20 The Role of Assasin’s Creed in Notre Dame’s Repair Keith Renner Akira Eisenbeiss Faculty Advisor 21 Pokemon Sword and Shield by Ryan Leung 22 New Super Mario Bros U Deluxe by Aidan McAndrew -2- PIXELATED 16 24 Apex Legends Smash Ultimate Tier List by Victor Dimitrov by Ryan Eastep, Melchior Lee, and Spencer Kahn LETTER FROM THE EDITORS Hello again! We’re excited to present to you Pixelated’s second edition for this year! All of our writers and editors put their all into it and for one of us EICs, this is our last year, so it’s bittersweet to be leaving Pixelated behind. This is the last issue of the year, and it’s been a great journey. We have the latest in gaming and tech to present to you in this fnal issue of the year. In technology, we’ve got the updates on SpaceX, the innovations of Graphene, news about new samsung phones, and a discussion about airpods vs.