Transfer Regulations
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO
Jun 26, 2017 16:00 BST ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO The world’s largest esports company, ESL, is today proud to reveal a new initiative to expand its path for aspiring Counter-Strike: Global-Offensive (CS:GO) players to rise through the ranks from the National Championship level onto the amateur ranks in order to qualify for the largest CS:GO league in the world, the ESL Pro League. Starting with ESEA Season 26, the winners of the ESL UK Premiership and the ESL Mistrzostwa Polski, the official national leagues of the UK & Ireland and Poland respectively, will claim a place to compete in the Mountain Dew League (MDL). This unique partnership provides a clear pathway for CS:GO players to progress from amateur ranks to compete on the world stage linking the national leagues to the Pro League through MDL. The investment in the path-to-pro system will continue from Season 27 with ESL’s French, Spanish and German leagues providing qualification spots to the MDL, establishing ESL’s national leagues as the leading grassroots CS:GO leagues in each territory. The already-established ESEA League will continue to run alongside this new initiative. To achieve this, ESL is set to move its European National Championships to be part of ESEA’s system creating promotion spots up to MDL, the only league that feeds directly into the Pro League. The team that wins the National Championship will qualify for the MDL, creating a clear path from there to the Pro League. -
Allt Om Dreamhack Masters Malmö
Allt om DreamHack Masters Malmö Det har blivit dags för den största internationella arenaturneringen i e-sport som hittills har arrangerats i Sverige – DreamHack Masters Malmö. Spelet är Counter Strike: Global Offensive (CS:GO) och de 16 lag som göra upp om prispotten motsvarande 2 miljoner kronor, tillhör den absoluta världseliten. Här ger vi dig allt du behöver veta om turneringen, lagen, schemat och spelet. Om turneringen Turneringen inleds med gruppspel som kommer spelas mellan den 12 - 14 april. Två lag kvalificerar vidare från varje grupp till slutspelet. Gruppspelen sänds via dreamhack.tv. Lördagen den 16 april klockan 10 öppnas dörrarna till Malmö Arena för den 10 000 människor stora publiken, då två dagars spänning kan väntas enda fram till den rafflande finalen på söndagskvällen. Totalt väntas miljoner människor följa turneringen via dreamhack.tv. Önskar ni pressackreditering, skicka ett mail till [email protected] med ert namn, media ni arbetar för och kontaktuppgifter. För fler bilder: flickr.com/photos/dreamhack Fotografens namn hittar ni i fotolänken. Vanligast är Adela Sznajder eller Sebastian Ekman. Bilder från DreamHack Masters Malmö kommer kontinuerligt att läggas upp. Fotografer på plats: Adela Sznajder och Abraham Engelmark För citat, Kontakta Christian Lord, head of eSports, Dreamhack Tel. +46 70 27 50 558 och mail: [email protected] Om lagen Åtta lag har specialinbjudits till turneringen. Astralis: Danmarks bästa lag och rankad fyra i världen. Astralis väckte uppmärksamhet i dansk press när de erhöll en investering på sju miljoner danska kronor från Sunstone Capital och den danska entreprenören Tommy Ahlers, i samband med bildningen av den nya organisationen 2016. -
WESA General League Rules
24 May 2019 RULEBOOK CONTENTS Preamble ......................................................................................................................... 4 1. General .................................................................................................................... 4 1.1 League Administration .......................................................................................... 4 1.2 Validity of the Rules ............................................................................................. 4 1.3 Local Laws ............................................................................................................ 5 1.4 Confidentiality ...................................................................................................... 5 1.5 Code of Conduct ................................................................................................... 5 1.6 Communication ..................................................................................................... 5 2. League Specifications .............................................................................................. 5 2.1 Home Country/Region .......................................................................................... 5 2.2 Time Zone ............................................................................................................. 6 2.3 Nicknames ............................................................................................................. 6 2.4 Player Accounts ................................................................................................... -
Counter Strike Leaving Games Penalty
Counter Strike Leaving Games Penalty Symposiac Garold turpentining very advisedly while Theophyllus remains hexadecimal and cataphyllary. Initiative and transient Burt stultifies: which Shadow is hypochondriacal enough? Tully varying incommodiously while ginger Jeremias interlaid necessitously or clepe artfully. Hostagesrc A hostage not a pit of NPC in your Counter-Strike. What paper is ninja in Valorant? Griefers Two Strikes and You're Permabanned from CSGO. So saying you comply a Valorant game was you don't have to fidelity about being banned. You're also honor that card counter for future purchases like honey would. The developer instituted similar measures in Counter-Strike Global. Apex Legends patch mistakenly introduced punishment for. Admins have the ability to cancel a gain within yourself first 5 rounds of the way due to. If I hear a competitive match to do I hope get the victory and xp. Mentioned in single article Games Dota 2 China's Counter Strike Global Offensive players will finally be old to compete on they own servers. In extreme cases the wrench for abusing bugs may appear even higher. Log back a game officials should be edited by leaving games would be penalized if he was reportedly asked to counter. Login to refuse leave a comment Or drag here either register Email. Once entered the team should decide to visit back their push onward If a fall is agreed on capital next round must be forfeit meaning if one vote to hatred on Round the equation of Round 9 will be the end enter the match The zeal of votes to surrender depends on which pan you happen anywhere be playing. -
Esports): El Espectáculo De Las Competiciones De Videojuegos
UNIVERSIDAD COMPLUTENSE DE MADRID FACULTAD DE CIENCIAS DE LA INFORMACIÓN TESIS DOCTORAL Los deportes electrónicos (esports): el espectáculo de las competiciones de videojuegos MEMORIA PARA OPTAR AL GRADO DE DOCTOR PRESENTADA POR Marcos Antón Roncero Director Francisco García García . Madrid Ed. electrónica 2019 © Marcos Antón Roncero, 2018 FACULTAD DE CIENCIAS DE LA INFORMACIÓN DEPARTAMENTO DE TEORÍAS Y ANÁLISIS DE LA COMUNICACIÓN DOCTORADO EN COMUNICACIÓN AUDIOVISUAL, PUBLICIDAD Y RELACIONES PÚBLICAS LOS DEPORTES ELECTRÓNICOS (ESPORTS) El espectáculo en las competiciones de videojuegos TESIS DOCTORAL PRESENTADA POR: D. Marcos Antón Roncero DIRECTOR: D. Francisco García García MADRID, 2018 Todas las imágenes y textos con copyright referenciados en el presente trabajo han sido utilizados bajo el derecho de cita, regulado en el artículo 32 del Texto refundido que recoge la Ley de la Propiedad Intelectual (TRLPI) según se recoge en el Decreto Legislativo 1/1996, de 12 de abril. AGRADECIMIENTOS Estamos demasiado acostumbrados a leer agradecimientos, incluso a escribirlos, pero pocas veces se agradece de palabra y de corazón, mirando a los ojos. Que esta página sea una mirada a los ojos para quienes aparecen en ella, pues muchos están lejos y a otros no les agradezco lo suficiente su paciencia, experiencia y visión del mundo, cualidades que me han hecho crecer y madurar para convertirme en quien soy ahora y llevarme a realizar el trabajo que aquí se presenta. Gracias a mis padres por darme los medios y la voluntad para seguir un camino que ellos no tuvieron la opción de elegir. De ellos son todos los logros conseguidos (con y sin títulos de por medio). -
Giancarlo Fert Silveira – MARKETING NO ESPORTE ELETRÔNICO
0 GIANCARLO FERT SILVEIRA TRABALHO FINAL DE GRADUAÇÃO II MARKETING NO ESPORTE ELETRÔNICO: A participação das marcas na promoção dos eventos de CS:GO no Brasil Santa Maria, RS 2018/2 1 GIANCARLO FERT SILVEIRA MARKETING NO ESPORTE ELETRÔNICO: A participação das marcas na promoção dos eventos de CS:GO no Brasil Trabalho Final de Graduação II apresentado ao Curso de Publicidade e Propaganda, Área de Ciências Sociais, da Universidade Franciscana – UFN, como requisito para a obtenção do grau de Bacharel em Publicidade e Propaganda. Orientador: Prof. Dr. Fernando Codevilla Santa Maria, RS 2018 2 Universidade Franciscana A Comissão Examinadora, abaixo assinada, aprova a Monografia. MARKETING NO ESPORTE ELETRÔNICO: A participação das marcas na promoção dos eventos de CS:GO no Brasil Elaborada por Giancarlo Fert Silveira Como requisito para a obtenção do grau de Bacharel em Publicidade e Propaganda ________________________________________ Prof. Dr. Fernando Codevilla (Universidade Franciscana) _______________________________________ Prof.ª Dr ª. Graziella Knoll (Universidade Franciscana) ________________________________________ Prof.ª Dr ª. Fabiana Pereira (Universidade Franciscana) 3 MARKETING NO ESPORTE ELETRÔNICO: A participação das marcas na promoção dos eventos de CS:GO no Brasil 1 Giancarlo Fert Silveira2 Prof. Dr. Fernando Codevilla3 Universidade Franciscana, Santa Maria, RS RESUMO O presente trabalho tem como tema o marketing nos esportes eletrônicos, no jogo de Counter Strike Global Offensive. Nele trabalhamos com a ideia de marketing tradicional, marketing digital, marketing esportivo e marketing nos esportes eletrônicos, também trabalhamos o que são esportes eletrônicos e o streaming. O problema surge através da observação de que o cenário brasileiro de esportes eletrônicos está crescendo com a vinda do campeonato da ESL One Belo Horizonte. -
The Rise of Esports Investments a Deep Dive with Deloitte Corporate Finance LLC and the Esports Observer
The rise of esports investments A deep dive with Deloitte Corporate Finance LLC and The Esports Observer April 2019 The rise of esports investments | Contents Contents Image - TEO Page 06 Page 22 Page 28 04 Executive summary This publication contains general information only and Deloitte Corporate Finance LLC and The Esports Observer are not, by means of this publication, rendering accounting, business, financial, investment, legal, tax, or other professional advice 06 or services. This publication is not a substitute for such professional advice or services, nor should it be used as a Leveling up: the rise of basis for any decision or action that may affect your business. esports investment Before making any decision or taking any action that may affect your business, you should consult a qualified Esports investment has made professional advisor. significant strides in recent years as traditional investors join Deloitte Corporate Finance LLC and The Esports Observer venture capital in exploring many shall not be responsible for any loss sustained by any person who relies on this publication. of the diverse investment opportunities across the industry’s Copyright © 2019 Deloitte Development LLC. All rights diverse ecosystem. reserved. 01 The rise of esports investment | Contents Contents Page 32 Page 34 Page 38 25 29 34 The value of an esports Why Modern Times Group The rising power (and risk) of investment: an investor view made two of esports' best influencers in esports investments to-date Many investors will find the strong By recognizing -
E-Sports Talent Scouting Based on Multimodal Twitch Stream Data
E-Sports Talent Scouting Based on Multimodal Twitch Stream Data Anna Belova * 1 Wen He * 1 Ziyi Zhong * 1 Abstract audience can provide real time feedback on the game being played via the text chat. Twitch is now the fourth largest We propose and investigate feasibility of a novel source of peak Internet traffic in the US (Deng et al., 2015). task that consists in finding e-sports talent us- ing multimodal Twitch chat and video stream We propose a novel multimodal task that consists in au- data. In that, we focus on predicting the ranks tomated identification of talented online gamers based on of Counter-Strike: Global Offensive (CS:GO) their Twitch streamed video and audio recordings as well gamers who broadcast their games on Twitch. as their spectator chat messages. To this end, we focus on During January 2019–April 2019, we have built the Counter-Strike: Global Offensive (CS:GO),2 for which two Twitch stream collections: One for 425 pub- some of the gamers are publicly profiled by the E-Sports licly ranked CS:GO gamers and one for 9,928 un- Entertainment Association (ESEA) League.3 ranked CS:GO gamers. We extract neural features Our research contributions are two-fold. First, we develop from video, audio and text chat data and estimate a high recall baseline model demonstrating feasibility of modality-specific probabilities for a gamer to be the e-sports talent scouting task outlined above. Second, top-ranked during the data collection time-frame. we contribute two new multi-modal Twitch chat and video A hierarchical Bayesian model is then used to stream datasets (one for 425 publicly ranked CS:GO gamers pool the evidence across modalities and generate and one for 9,928 unranked CS:GO gamers) collected during estimates of intrinsic skill for each gamer. -
Requirements of an Environment Artist When Accounting for the Needs of a Competitive Community
University of Derby School of Computing & Mathematics A project completed as part of the requirements for the BA (Hons) Computer Games Modelling and Animation Entitled Requirements of an Environment Artist When Accounting for the Needs of a Competitive Community By Howard Stephen Philpott [email protected] In the years 2013 - 2014 1. Abstract 'Requirements of an Environment Artist When Accounting for the Needs of a Competitive Community' - Howard Philpott, 2013-2014. Electronic Sports, otherwise known as ‘eSports’, have been growing in popularity in player numbers and spectator numbers year by year. With the rise of eSports new challenges have arisen for game developers as communities who have built around these competitive games will reject certain games from tournament play if they are not competitively viable. A videogame’s competitive viability boils down to a number of issues and level design is one of them. Currently there is an abundance of published works and credible sources for environment artists to study single player and multiplayer level design but there are very little of these focused specifically on eSports centric level design. By researching past and present literature, surveying a dedicated competitive community and interviewing a renowned level artist who has experience in this specific field I have come up with a number of requirements that environment artists must take into consideration if they intend on creating a level for an eSports focused title. Through my research I have concluded that levels must have a strong emphasis on balanced level design. Environments must be visually clear to aid readability. Artists must either avoid the overuse of post processing effects or give the player the option to remove them through game options. -
View Details
LOL League name Short name Poland League Ultraliga Ultraliga League of Legends Pro League LPL Portugal League LP LoL Champions Korea LCK Hitpoint Masters League HM Belgium League BL Pacific League PCS League of Legends Continental League LCL Esports Balkan League EBL League of Legends Brazilian Championship CBLOL League of Legends Championship Series LCS Latin America League LLA League of Legends European Champions League LEC Japan League LJL Turkey League TCL Vietnam League VCS LVP SuperLiga Orange League LVP Northern League of Legends Championship NLC Italian League PG Ligue Francaise de League of Legends LFL LOL Development League LDL Dutch League DL Challengers Korea League CK Oceanic Pro League OPL Prime League Pro Division Grand PL Korea eSports Association KeSPA PG Nationals PGN Challenger Korea LCK CL LCKCL PRIME prm PRM NA Academy LCSA lol Season of Liga Portuguesa LPLOL Baltic Masters BM European Masters EM World Championship WCS Prime League Pro Division Grand Final PLP Dutch league national finals DLNF Iberia cup Iberia cup Nest National E-sports competition NEST TGA Tencent E-sports finals TGA League of heroes all star game LOL All star Demacia Cup Demacia Cup Belgian league national final BLNF LoL Circuit Oceania LCO CBLOL Academy CBLOLA LCS Proving Grounds Spring LCSP LCS Mid-season Showdown LCSM Mid-Season Invitational MSI DOTA2 League name Short name Asia Challenger League ACL China Dota2 Professional League CBPL China Dota2 Development League CDDL Red Star Cup RSC Maincast Winter Brawl Maincast Winter Brawl Yabo Elite -
WESA General League Rules
September 8th 2020 RULEBOOK Page 1 September 8th 2020 CONTENTS Preamble ......................................................................................................................... 5 CS:GO Rulebook - General Provisions .......................................................................... 5 1. Structure, Applicability ........................................................................................... 5 2. Modifications of the Rulebook ................................................................................ 5 2.1 General provisions and League related rules ........................................................ 5 2.2 Game related provisions ........................................................................................ 5 3. Validity of the Rulebook ......................................................................................... 6 4. Local Laws .............................................................................................................. 6 Exhibit A – League Rules ............................................................................................... 6 1. General .................................................................................................................... 6 1.1 League Referees .................................................................................................... 6 1.2 Confidentiality ...................................................................................................... 6 1.3 Code of Conduct .................................................................................................. -
DALLAS "We're Following White Fox As He Makes His Way Around
DALLAS "We're following White Fox as he makes his way around the corner," comes the play-by-play commentary in the hushed-but-tense voice of sportscaster Tim 'Gunslinger' Lakin. "They really haven't had the need to go into the water-access area yet, the front door entrance is working fine." The play is quick, the players' reflexes even quicker as they adjust strategies in millisecond calculations. They may not break a sweat, but the competitors here at the Cyberathlete Professional League (CPL) Tournament say they are the athletes of the new millennium. And like 18-year-old Kyle "Ksharp" Miller, they may not eat anything special for breakfast, but they train all year with the intensity of a Tiger Woods. His Team 3D is just one of the 100 five- man teams from more than 30 countries who gathered - in person - to play multiplayer online games. An audience of some 3,000 fellow players and fans watched on big screens, as on-air shoutcasts (Internet radio) provided play-by-play and color commentary. The purse? $200,000 cash (and all the Papa John's pizza you can eat on-site). Unless you're a member of the joystick generation, you've probably never heard of the CPL games. But event organizers and sponsors are convinced that, like the X-Games before them, these are the games of the new generation. And as this group grows up, the games will grow with them. Next summer's games are already scheduled for a venue twice as large to hold an audience that more than doubles with each event.