A/UX: Toolbox: Macintosh ROM Interface
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Apple Software Design Guidelines
Apple Software Design Guidelines May 27, 2004 Java and all Java-based trademarks are Apple Computer, Inc. trademarks or registered trademarks of Sun © 2004 Apple Computer, Inc. Microsystems, Inc. in the U.S. and other All rights reserved. countries. OpenGL is a trademark of Silicon Graphics, No part of this publication may be Inc. reproduced, stored in a retrieval system, or transmitted, in any form or by any means, PowerPC and and the PowerPC logo are mechanical, electronic, photocopying, trademarks of International Business recording, or otherwise, without prior Machines Corporation, used under license written permission of Apple Computer, Inc., therefrom. with the following exceptions: Any person Simultaneously published in the United is hereby authorized to store documentation States and Canada. on a single computer for personal use only Even though Apple has reviewed this manual, and to print copies of documentation for APPLE MAKES NO WARRANTY OR personal use provided that the REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL, documentation contains Apple's copyright ITS QUALITY, ACCURACY, notice. MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS The Apple logo is a trademark of Apple MANUAL IS SOLD ªAS IS,º AND YOU, THE PURCHASER, ARE ASSUMING THE ENTIRE Computer, Inc. RISK AS TO ITS QUALITY AND ACCURACY. Use of the ªkeyboardº Apple logo IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, (Option-Shift-K) for commercial purposes OR CONSEQUENTIAL DAMAGES without the prior written consent of Apple RESULTING FROM ANY DEFECT OR may constitute trademark infringement and INACCURACY IN THIS MANUAL, even if advised of the possibility of such damages. -
Mac OS 8 Update
K Service Source Mac OS 8 Update Known problems, Internet Access, and Installation Mac OS 8 Update Document Contents - 1 Document Contents • Introduction • About Mac OS 8 • About Internet Access What To Do First Additional Software Auto-Dial and Auto-Disconnect Settings TCP/IP Connection Options and Internet Access Length of Configuration Names Modem Scripts & Password Length Proxies and Other Internet Config Settings Web Browser Issues Troubleshooting • About Mac OS Runtime for Java Version 1.0.2 • About Mac OS Personal Web Sharing • Installing Mac OS 8 • Upgrading Workgroup Server 9650 & 7350 Software Mac OS 8 Update Introduction - 2 Introduction Mac OS 8 is the most significant update to the Macintosh operating system since 1984. The updated system gives users PowerPC-native multitasking, an efficient desktop with new pop-up windows and spring-loaded folders, and a fully integrated suite of Internet services. This document provides information about Mac OS 8 that supplements the information in the Mac OS installation manual. For a detailed description of Mac OS 8, useful tips for using the system, troubleshooting, late-breaking news, and links for online technical support, visit the Mac OS Info Center at http://ip.apple.com/infocenter. Or browse the Mac OS 8 topic in the Apple Technical Library at http:// tilsp1.info.apple.com. Mac OS 8 Update About Mac OS 8 - 3 About Mac OS 8 Read this section for information about known problems with the Mac OS 8 update and possible solutions. Known Problems and Compatibility Issues Apple Language Kits and Mac OS 8 Apple's Language Kits require an updater for full functionality with this version of the Mac OS. -
Comprehensive Support for Developing Graphical Highly
AN ABSTRACT OF THE THESIS OF J-Iuan -Chao Keh for the degree of Doctor of Philosophy in Computer Science presented on July 29. 1991 Title:Comprehensive Support for Developing Graphical. Highly Interactive User Interface Systems A Redacted for Privacy Abstract approved: ed G. Lewis The general problem of application development of interactive GUI applications has been addressed by toolkits, libraries, user interface management systems, and more recently domain-specific application frameworks. However, the most sophisticated solution offered by frameworks still lacks a number of features which are addressed by this research: 1) limited functionality -- the framework does little to help the developer implement the application's functionality. 2) weak model of the application -- the framework does not incorporate a strong model of the overall architecture of the application program. 3) representation of control sequences is difficult to understand, edit, and reuse -- higher-level, direct-manipulation tools are needed. We address these problems with a new framework design calledOregon Speedcode Universe version 3.0 (OSU v3.0) which is shown, by demonstration,to overcome the limitations above: 1) functionality is provided by a rich set of built-in functions organizedas a class hierarchy, 2) a strong model is provided by OSU v3.0 in the form ofa modified MVC paradigm, and a Petri net based sequencing language which together form the architectural structure of all applications produced by OSU v3.0. 3) representation of control sequences is easily constructed within OSU v3.0 using a Petri net editor, and other direct manipulation tools builton top of the framework. In ddition: 1) applications developed in OSU v3.0 are partially portable because the framework can be moved to another platform, and applicationsare dependent on the class hierarchy of OSU v3.0 rather than the operating system of a particular platform, 2) the functionality of OSU v3.0 is extendable through addition of classes, subclassing, and overriding of existing methods. -
51. Graphical User Interface Programming
Brad A. Myers Graphical User Interface Programming - 1 51. Graphical User Interface Programming Brad A. Myers* Human Computer Interaction Institute Carnegie Mellon University 5000 Forbes Avenue Pittsburgh, PA 15213 [email protected] http://www.cs.cmu.edu/~bam (412) 268-5150 FAX: (412) 268-1266 *This paper is revised from an earlier version that appeared as: Brad A. Myers. “User Interface Software Tools,” ACM Transactions on Computer-Human Interaction. vol. 2, no. 1, March, 1995. pp. 64-103. Draft of: January 27, 2003 To appear in: CRC HANDBOOK OF COMPUTER SCIENCE AND ENGINEERING – 2nd Edition, 2003. Allen B. Tucker, Editor-in-chief Brad A. Myers Graphical User Interface Programming - 2 51.1. Introduction Almost as long as there have been user interfaces, there have been special software systems and tools to help design and implement the user interface software. Many of these tools have demonstrated significant productivity gains for programmers, and have become important commercial products. Others have proven less successful at supporting the kinds of user interfaces people want to build. Virtually all applications today are built using some form of user interface tool [Myers 2000]. User interface (UI) software is often large, complex and difficult to implement, debug, and modify. As interfaces become easier to use, they become harder to create [Myers 1994]. Today, direct manipulation interfaces (also called “GUIs” for Graphical User Interfaces) are almost universal. These interfaces require that the programmer deal with elaborate graphics, multiple ways for giving the same command, multiple asynchronous input devices (usually a keyboard and a pointing device such as a mouse), a “mode free” interface where the user can give any command at virtually any time, and rapid “semantic feedback” where determining the appropriate response to user actions requires specialized information about the objects in the program. -
Comparative Studies of 10 Programming Languages Within 10 Diverse Criteria Revision 1.0
Comparative Studies of 10 Programming Languages within 10 Diverse Criteria Revision 1.0 Rana Naim∗ Mohammad Fahim Nizam† Concordia University Montreal, Concordia University Montreal, Quebec, Canada Quebec, Canada [email protected] [email protected] Sheetal Hanamasagar‡ Jalal Noureddine§ Concordia University Montreal, Concordia University Montreal, Quebec, Canada Quebec, Canada [email protected] [email protected] Marinela Miladinova¶ Concordia University Montreal, Quebec, Canada [email protected] Abstract This is a survey on the programming languages: C++, JavaScript, AspectJ, C#, Haskell, Java, PHP, Scala, Scheme, and BPEL. Our survey work involves a comparative study of these ten programming languages with respect to the following criteria: secure programming practices, web application development, web service composition, OOP-based abstractions, reflection, aspect orientation, functional programming, declarative programming, batch scripting, and UI prototyping. We study these languages in the context of the above mentioned criteria and the level of support they provide for each one of them. Keywords: programming languages, programming paradigms, language features, language design and implementation 1 Introduction Choosing the best language that would satisfy all requirements for the given problem domain can be a difficult task. Some languages are better suited for specific applications than others. In order to select the proper one for the specific problem domain, one has to know what features it provides to support the requirements. Different languages support different paradigms, provide different abstractions, and have different levels of expressive power. Some are better suited to express algorithms and others are targeting the non-technical users. The question is then what is the best tool for a particular problem. -
A/UX® Toolbox: Macintosh® ROM Interface
A/UX®Toolbox: Macintosh®ROM Interface .® A/UX® Toolbox: Macintosh® ROM Interface 030-0787-A • APPLE COMPUTER, INC. © 1990, Apple Computer, Inc. POSTSCRIPT is a registered trademark, All rights reserved. and Illustrator is a trademark of Adobe No part of this publication may be Systems, Incorporated. reproduced, stored in a retrieval UNIX is a registered trademark of system, or transmitted, in any form or AT&T. by any means, mechanical, electronic, Simultaneously published in the photocopying, recording, or United States and Canada. otherwise, without prior written permission of Apple Computer, Inc. Printed in the United States of America. The Apple logo is a registered trademark of Apple Computer, Inc. Use of the "keyboard" logo (Option Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Apple Computer, Inc. 20525 Mariani Ave. Cupertino, California 95014 (408) 996-1010 Apple, the Apple logo, AppleLink, AppleShare, AppleTalk, A!UX, LaserWriter, LocalTalk, Macintosh, MacTCP, MPW, MultiFinder and SANE are registered trademarks of Apple Computer, Inc. APDA, Finder, MacX, QuickDraw, ResEdit and SuperDrive are trademarks of Apple Computer, Inc. Ethernet is a registered trademark of Xerox Corporation. ITC Garamond and ITC Zapf Dingbats are registered trademarks of International Typeface Corporation. Microsoft is a registered trademark of ¥icrosoft Corporation. NuBus is a trademark of Texas Instruments. 030-0787-A LIMITED WARRAN1Y ON MEDIA Even though Apple has reviewed this AND REPLACEMENT manual, APPLE MAKES NO WARRANTY OR REPRESENTATION, If you discover physical defects in the EITHER EXPRESS OR IMPLIED, manual or in the media on which a WITH RESPECT TO THIS MANUAL, software product is distributed, Apple ITS QUALITY, ACCURACY, will replace the media or manual at MERCHANTABIllTY, OR FITNESS no charge to you provided you return FOR A PARTICULAR PURPOSE. -
Compileit! •••.••....•.••.••••.•.•..•...••.•.....•.• 119
Compilelt! The XCMD Development System The XCMD Development System User Manual For Technical Support Call 510-943-7667 Monday-Friday, 9 am - 5 pm Pacific time Helzer Software Compilelt! User Manual ©1990-94 Heizer Software. All Rights Reserved. Rev. 5/95 Copyright Notice You are permitted, even encouraged, to make one backup copy of the enclosed programs. Beyond that is piracy and illegal. The software (computer programs) you purchased are copyrighted by the author with all rights reserved. Under the copyright laws, the programs may not be copied, in whole or part, without the written consent of the copyright holder, except in the normal use of the software or to make a backup copy. This exception does not allow copies to be made for others, whether or not sold, but the material purchased (together with all backup copies) may be sold, given, or loaned to another party. Under the law, copying includes translating into another language or format. You may use the software on any computer owned by you, but extra copies cannot be made for this purpose. If you have several computers requiring the use of this software, we are prepared to discuss a multi-use or site license with you. Compilelt! ©1989-1994 Tom Pittman. All Rights Reserved. Debuglt! ©1991-1994 Tom Pittman. All Rights Reserved. Compilelt! User Manual ©1990-94 Heizer Software. All Rights Reserved. No part of this document and the software product that it documents may be photocopied, reproduced, or translated to another language without the express, written consent of the copyright holders. The information contained in this document is subject to change without notice. -
User Interface Software Tools
User Interface Software Tools Brad A. Myers August 1994 CMU-CS-94-182 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Also appears as Human-Computer Interaction Institute Technical Report CMU-HCII-94-107 This report supersedes CMU-CS-92-114 from February, 1992, published as: Brad A. Myers. ‘‘State of the Art in User Interface Software Tools,’’ Advances in Human- Computer Interaction, Volume 4. Edited by H. Rex Hartson and Deborah Hix. Norwood, NJ: Ablex Publishing, 1993. pp. 110-150. Abstract Almost as long as there have been user interfaces, there have been special software systems and tools to help design and implement the user interface software. Many of these tools have demonstrated significant productivity gains for programmers, and have become important commercial products. Others have proven less successful at supporting the kinds of user interfaces people want to build. This article discusses the different kinds of user interface software tools, and investigates why some approaches have worked and others have not. Many examples of commercial and research systems are included. Finally, current research directions and open issues in the field are discussed. This research was sponsored by NCCOSC under Contract No. N66001-94-C-6037, ARPA Order No. B326. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of NCCOSC or the U.S. Government. CR CATEGORIES AND SUBJECT DESCRIPTORS: D.2.2 [Software Engineering]: Tools and Techniques-User Interfaces; H.1.2 [Models and Principles]: User/Machine Systems-Human Factors; H.5.2 [Information Interfaces and Presentation]: User Interfaces-User Interface Management Systems; I.2.2 [Artificial Intelligence]: Automatic Programming-Program Synthesis; ADDITIONAL KEYWORDS AND PHRASES: User Interface Software, Toolkits, Interface Builders, User Interface Development Environments. -
Airplay MP Release 4.0 Release Notes
AirPlay¨MP These release notes pertain to AirPlay MP Release 4.0. This document describes compatibility issues with previous releases, hardware and software requirements, software installation instruc- tions, and summary information on system and memory require- ments. This document also lists Þxed bugs and all known remaining bugs or limitations. Contents Symbols and Conventions . 3 New Features in Release 4.0. 4 Hardware and Software Requirements . 4 System . 4 Disk Drives . 4 Boards . 4 Boards . 5 Compatibility with Prior Releases . 5 Compatibility with Other Avid Products. 6 Compatibility with ITU-R BT.601 (CCIR601) and SMPTE 125 . 6 Installing the Software . 7 Updating the Macintosh System Software . 7 Installing the AirPlay MP Software. 7 Checking the Installation . 11 Configuration Settings . 12 1 Configuring Memory. 12 Configuring the Color Settings . 13 Setting the Avid Project Folder as Default . 14 Software Files and Utilities . 14 Documentation Changes . 17 Phone Number Change. 17 Fixed Bugs in Release 4.0 . 18 Known Bugs . 20 2 Symbols and Conventions These release notes use the following special symbols and conven- tions: Look here in the margin In the margin you will Þnd tips that help you perform tasks more eas- for tips. ily and efÞciently. ✔ A check mark indicates a bug that has been Þxed. ✘ An X indicates a known bug or limitation. Where appropriate, a workaround is provided. n A note provides important related information, reminders, recommendations, and strong suggestions. c A caution means that a speciÞc action you take could cause harm to your computer or cause you to lose data. w A warning describes an action that could cause you physical harm. -
Appendix a Setting up a Local Web Server
Appendix A Setting Up a Local Web Server It’ll be much easier for you to run the examples in this book if you run them on a local web server. One reason for this is because of a security sandboxing feature that Internet Explorer has for running HTML files that contain JavaScript in them; the other is to replicate the manner in which you will be using Dojo for a real website or web application. Although the Mac OS X operating system includes a built-in web server as do some versions of Windows, I will be going through, step-by-step, how to install a local web server that will serve HTML, JavaScript, and PHP files. You won’t be using the included web servers built into your operating system because of the complex configurations. Instead, you will be using a turnkey solution, one for the Mac called MAMP (which stands for Macintosh, Apache, MySQL, and PHP) or one for Windows known as XAMPP (the X is for the four operating systems it supports; the other letters stand for Apache, MySQL, PHP, and Perl). These two products are great because they give you an extremely easy and straightforward method for quickly setting up a local web server that not only supports serving static files such as HTML and JavaScript files but also supports PHP and database connectivity. The best thing about both of these tools is that they are completely free to download and use. If you are on Windows, you’ll want to skip the next section and jump to “XAMPP on Windows.” MAMP on Mac OS X The latest version of MAMP supports Snow Leopard (OS X 10.6) and older. -
Apple Macintosh Historical Commentary Some Comments
Apple Macintosh Historical Commentary Some Comments about Developing Applications for the Apple Macintosh 128 Computer from a 20 Year Perspective David T Craig 941 Calle Mejia # 1006, Santa Fe, NM 87501 USA [email protected] • (505) 820-0358 09 January 2004 o OVERVIEW This commentary contains my recollections about developing 3rd party software for the Apple Macintosh computer during the years 1984 to 1986. This paper was written as my contribution to the Macintosh's 20th anniversary celebrations in February 2004. During this time I worked for a small company in Wichita Kansas called PPP Inc. (PPP or P3 = Programs for Professional People) which developed a new Macintosh application for the stock market named The Investor. This application was written in Lisa Pascal and contained around 50,000 lines. I and another individual designed the program, I implemented it. The original Macintosh (called the "Macintosh 128" since it had 128K bytes of memory) provided a fascinating development and application environment which I enjoyed immensely. The Macintosh's rich ROM-based software toolbox in a 64K byte ROM along with the machine's small footprint and superbly clear screen display made the Macintosh a wonderful application platform. o SOFTWARE DEVELOPMENT USING THE LISA WORKSHOP ENVIRONMENT Macintosh development in the early days (circa 1983-1985) was done using the Apple Lisa computer and its Lisa Workshop development environment. I originally used a Lisa 2/5 model which contained 1M byte of RAM, an internal 400K 3.5" Sony floppy drive, and an external 5M byte ProFile hard drive (yes, 5M as in mega bytes was considered a rather large drive in those days). -
Are Central to Operating Systems As They Provide an Efficient Way for the Operating System to Interact and React to Its Environment
1 www.onlineeducation.bharatsevaksamaj.net www.bssskillmission.in OPERATING SYSTEMS DESIGN Topic Objective: At the end of this topic student will be able to understand: Understand the operating system Understand the Program execution Understand the Interrupts Understand the Supervisor mode Understand the Memory management Understand the Virtual memory Understand the Multitasking Definition/Overview: An operating system: An operating system (commonly abbreviated to either OS or O/S) is an interface between hardware and applications; it is responsible for the management and coordination of activities and the sharing of the limited resources of the computer. The operating system acts as a host for applications that are run on the machine. Program execution: The operating system acts as an interface between an application and the hardware. Interrupts: InterruptsWWW.BSSVE.IN are central to operating systems as they provide an efficient way for the operating system to interact and react to its environment. Supervisor mode: Modern CPUs support something called dual mode operation. CPUs with this capability use two modes: protected mode and supervisor mode, which allow certain CPU functions to be controlled and affected only by the operating system kernel. Here, protected mode does not refer specifically to the 80286 (Intel's x86 16-bit microprocessor) CPU feature, although its protected mode is very similar to it. Memory management: Among other things, a multiprogramming operating system kernel must be responsible for managing all system memory which is currently in use by programs. www.bsscommunitycollege.in www.bssnewgeneration.in www.bsslifeskillscollege.in 2 www.onlineeducation.bharatsevaksamaj.net www.bssskillmission.in Key Points: 1.