The Games Journal
ISSUE 463 -MARCH 2014 ISSN 0257-361X Volume 37 THE GAMES JOURNAL www.gamesjournal.at INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 54 GAMES OUR REVIEW u STEAM PARK ROBOT FESTIVAL IN ROBOBURG of the small attractions in one turn. An attraction must, of course, build com- pletely on the starting area and may not STEAM PARK stuck out over the border. When an attrac- ROBOTS NEED FUN FAIRS, TOO tion has been built it cannot be relocated. The same rules goes for the Stands, for which is a separate symbol. You also cannot Family Park Tycoon was the name of my The six sides of all the dice show one symbol build several Stands of the same kind in a very first development simulation for a PC, each for building rides, luring visitor robots, turn. in the early Nineties of the last century. How cleaning up, playing a bonus card, build does that sound, ancient, doesn’t it?! But, Stands and one empty side. The turn order For each visitor robot that you set aside you anyhow, we constructed Fun Fairs, attracted markers are numbered from One to Four take one of the robots and put all of them visitors, created our own roller coasters - the and have, in ascending order, characteristics first ones were disasters, by the way, the car- of decreasing value. When the first three Kurt Schellenbauer riages did fly off the rails permanently - and markers have been taken, the last player I felt catapulted back to the Nineties of the last century finally we looked after the garden and took has exactly three more rolls and must then when we built Fun Fairs on the computer and tried to care that all the garbage the visitor masses place his remaining dice on the Pig.
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