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Wind Rose Data Comes in the Form >200,000 Wind Rose Images
Making Wind Speed and Direction Maps Rich Stromberg Alaska Energy Authority [email protected]/907-771-3053 6/30/2011 Wind Direction Maps 1 Wind rose data comes in the form of >200,000 wind rose images across Alaska 6/30/2011 Wind Direction Maps 2 Wind rose data is quantified in very large Excel™ spreadsheets for each region of the state • Fields: X Y X_1 Y_1 FILE FREQ1 FREQ2 FREQ3 FREQ4 FREQ5 FREQ6 FREQ7 FREQ8 FREQ9 FREQ10 FREQ11 FREQ12 FREQ13 FREQ14 FREQ15 FREQ16 SPEED1 SPEED2 SPEED3 SPEED4 SPEED5 SPEED6 SPEED7 SPEED8 SPEED9 SPEED10 SPEED11 SPEED12 SPEED13 SPEED14 SPEED15 SPEED16 POWER1 POWER2 POWER3 POWER4 POWER5 POWER6 POWER7 POWER8 POWER9 POWER10 POWER11 POWER12 POWER13 POWER14 POWER15 POWER16 WEIBC1 WEIBC2 WEIBC3 WEIBC4 WEIBC5 WEIBC6 WEIBC7 WEIBC8 WEIBC9 WEIBC10 WEIBC11 WEIBC12 WEIBC13 WEIBC14 WEIBC15 WEIBC16 WEIBK1 WEIBK2 WEIBK3 WEIBK4 WEIBK5 WEIBK6 WEIBK7 WEIBK8 WEIBK9 WEIBK10 WEIBK11 WEIBK12 WEIBK13 WEIBK14 WEIBK15 WEIBK16 6/30/2011 Wind Direction Maps 3 Data set is thinned down to wind power density • Fields: X Y • POWER1 POWER2 POWER3 POWER4 POWER5 POWER6 POWER7 POWER8 POWER9 POWER10 POWER11 POWER12 POWER13 POWER14 POWER15 POWER16 • Power1 is the wind power density coming from the north (0 degrees). Power 2 is wind power from 22.5 deg.,…Power 9 is south (180 deg.), etc… 6/30/2011 Wind Direction Maps 4 Spreadsheet calculations X Y POWER1 POWER2 POWER3 POWER4 POWER5 POWER6 POWER7 POWER8 POWER9 POWER10 POWER11 POWER12 POWER13 POWER14 POWER15 POWER16 Max Wind Dir Prim 2nd Wind Dir Sec -132.7365 54.4833 0.643 0.767 1.911 4.083 -
Vxworks Architecture Supplement, 6.2
VxWorks Architecture Supplement VxWorks® ARCHITECTURE SUPPLEMENT 6.2 Copyright © 2005 Wind River Systems, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means without the prior written permission of Wind River Systems, Inc. Wind River, the Wind River logo, Tornado, and VxWorks are registered trademarks of Wind River Systems, Inc. Any third-party trademarks referenced are the property of their respective owners. For further information regarding Wind River trademarks, please see: http://www.windriver.com/company/terms/trademark.html This product may include software licensed to Wind River by third parties. Relevant notices (if any) are provided in your product installation at the following location: installDir/product_name/3rd_party_licensor_notice.pdf. Wind River may refer to third-party documentation by listing publications or providing links to third-party Web sites for informational purposes. Wind River accepts no responsibility for the information provided in such third-party documentation. Corporate Headquarters Wind River Systems, Inc. 500 Wind River Way Alameda, CA 94501-1153 U.S.A. toll free (U.S.): (800) 545-WIND telephone: (510) 748-4100 facsimile: (510) 749-2010 For additional contact information, please visit the Wind River URL: http://www.windriver.com For information on how to contact Customer Support, please visit the following URL: http://www.windriver.com/support VxWorks Architecture Supplement, 6.2 11 Oct 05 Part #: DOC-15660-ND-00 Contents 1 Introduction -
Quietrock Case Study | Sony Computer Entertainment America
Studios & Entertainment Quiet® Success Story Project: ® Sony Computer Entertainment ‘Sh-h-h-h!’ PlayStation 4 game- America, LLC making in progress! Location: San Mateo, California New sound studios spearhead renovations for Sony Computer General Contractor: Entertainment America, with an acoustical assist from Magnum Drywall Magnum Drywall and PABCO® Gypsum’s QuietRock® Products: QuietRock® FLAME CURB® San Mateo, California The Sound of Silence means a lot to engineers producing video games for Sony PlayStation®4 (PS4™) enthusiasts. At Sony Computer Entertainment America LLC headquarters in San Mateo, California, producers’ tolerance for intrusive noise from beyond studio walls is zero. Only the intense action on-screen matters while creating audio effects that dramatize, punctuate and heighten the deeply immersive experience for video gamers. In these studios Sony Entertainment sound engineers make the most of that capability while keeping the PlayStation® pipeline full for weekly launches of new games. The gaming experience draws players to PS4™ and its predecessor PlayStation® consoles, and PS4™ elevates 3D excitement ever higher. It’s the world’s most powerful games console, with a Graphics Processing Unit (GPU) able to perform 1,843 teraflops*. “When sound is important, we prefer to submit QuietRock as a good solution for the architect and the owner. There’s nothing else on the market that’s comparable. I even used it in my own home movie theatre.”” – Gary Robinson, Owner Magnum Drywall what the job demands Visit www.QuietRock.com or call Call 1.800.797.8159 for more information On top of its introductory lineup in November 2013, over 180 PS4™ games are in development, including “Be the Batman”, the epic conclusion of the “Batman: Arkham Knight” trilogy, that is due out in June 2015. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
Power4 Focuses on Memory Bandwidth IBM Confronts IA-64, Says ISA Not Important
VOLUME 13, NUMBER 13 OCTOBER 6,1999 MICROPROCESSOR REPORT THE INSIDERS’ GUIDE TO MICROPROCESSOR HARDWARE Power4 Focuses on Memory Bandwidth IBM Confronts IA-64, Says ISA Not Important by Keith Diefendorff company has decided to make a last-gasp effort to retain control of its high-end server silicon by throwing its consid- Not content to wrap sheet metal around erable financial and technical weight behind Power4. Intel microprocessors for its future server After investing this much effort in Power4, if IBM fails business, IBM is developing a processor it to deliver a server processor with compelling advantages hopes will fend off the IA-64 juggernaut. Speaking at this over the best IA-64 processors, it will be left with little alter- week’s Microprocessor Forum, chief architect Jim Kahle de- native but to capitulate. If Power4 fails, it will also be a clear scribed IBM’s monster 170-million-transistor Power4 chip, indication to Sun, Compaq, and others that are bucking which boasts two 64-bit 1-GHz five-issue superscalar cores, a IA-64, that the days of proprietary CPUs are numbered. But triple-level cache hierarchy, a 10-GByte/s main-memory IBM intends to resist mightily, and, based on what the com- interface, and a 45-GByte/s multiprocessor interface, as pany has disclosed about Power4 so far, it may just succeed. Figure 1 shows. Kahle said that IBM will see first silicon on Power4 in 1Q00, and systems will begin shipping in 2H01. Looking for Parallelism in All the Right Places With Power4, IBM is targeting the high-reliability servers No Holds Barred that will power future e-businesses. -
SIMD Extensions
SIMD Extensions PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 12 May 2012 17:14:46 UTC Contents Articles SIMD 1 MMX (instruction set) 6 3DNow! 8 Streaming SIMD Extensions 12 SSE2 16 SSE3 18 SSSE3 20 SSE4 22 SSE5 26 Advanced Vector Extensions 28 CVT16 instruction set 31 XOP instruction set 31 References Article Sources and Contributors 33 Image Sources, Licenses and Contributors 34 Article Licenses License 35 SIMD 1 SIMD Single instruction Multiple instruction Single data SISD MISD Multiple data SIMD MIMD Single instruction, multiple data (SIMD), is a class of parallel computers in Flynn's taxonomy. It describes computers with multiple processing elements that perform the same operation on multiple data simultaneously. Thus, such machines exploit data level parallelism. History The first use of SIMD instructions was in vector supercomputers of the early 1970s such as the CDC Star-100 and the Texas Instruments ASC, which could operate on a vector of data with a single instruction. Vector processing was especially popularized by Cray in the 1970s and 1980s. Vector-processing architectures are now considered separate from SIMD machines, based on the fact that vector machines processed the vectors one word at a time through pipelined processors (though still based on a single instruction), whereas modern SIMD machines process all elements of the vector simultaneously.[1] The first era of modern SIMD machines was characterized by massively parallel processing-style supercomputers such as the Thinking Machines CM-1 and CM-2. These machines had many limited-functionality processors that would work in parallel. -
14789093.Pdf
iNIS-mf—8658 THE INFLUENCE OF COLLISIONS WITH NOBLE GASES ON SPECTRAL LINES OF HYDROGEN ISOTOPES PROEFSCHRIFT TER VERKRIJGING VAN DE GRAAD VAN DOCTOR IN DE WISKUNDE EN NATUURWETENSCHAPPEN AAN DE RIJKSUNIVERSITEIT TE LEIDEN, OP GEZAG VAN DE RECTOR MAGNIFICUS DR. A.A.H. KASSENAAR, HOOGLERAAR IN DE FACULTEIT DER GENEESKUNDE, VOLGENS BESLUIT VAN HET COLLEGE VAN DEKANEN TE VERDEDIGEN OP WOENSDAG 10 NOVEMBER 1982 TE KLOKKE 14.15 UUR DOOR PETER WILLEM HERMANS GEBOREN TE ROTTERDAM IN 1952 1982 DRUKKERIJ J.H. PASMANS B.V., 's-GRAVENHAGE Promotor: Prof. dr. J.J.M. Beenakker Het onderzoek is uitgevoerd mede onder verantwoordelijkheid van wijlen prof. dr. H.F.P. Knaap Aan mijn oudeva Het 1n dit proefschrift beschreven onderzoek werd uitgevoerd als onderdeel van het programma van de werkgemeenschap voor Molecuul fysica van de Stichting voor Fundamenteel Onderzoek der Materie (FOM) en is mogelijk gemaakt door financiële steun van de Nederlandse Organisatie voor Zuiver- WetenschappeHjk Onderzoek (ZWO). CONTENTS PREFACE 9 CHAPTER I THEORY OF THE COLLISIONAL BROADENING AND SHIFT OF SPECTRAL LINES OF HYDROGEN INFINITELY DILUTED IN NOBLE GASES 11 1. Introduction 11 2. General theory 12 a. Rotational Raman 15 b. Depolarized Rayleigh 16 3. Experimental preview 16 a. Rotational Raman lines; broadening and shift 17 b. Depolarized Rayleigh line 17 CHAPTER II EXPERIMENTAL DETERMINATION OF LINE BROADENING AND SHIFT CROSS SECTIONS OF HYDROGEN-NOBLE GAS MIXTURES 21 1. Introduction 21 2. Experimental setup 22 2.1 Laser 22 2.2 Scattering cell 24 2.3 Analyzing system 27 2.4 Detection system 28 3. Measuring technique 28 3.1 Width measurement 28 3.2 Shift measurement 32 3.3 Gases 32 4. -
POWER® Processor-Based Systems
IBM® Power® Systems RAS Introduction to IBM® Power® Reliability, Availability, and Serviceability for POWER9® processor-based systems using IBM PowerVM™ With Updates covering the latest 4+ Socket Power10 processor-based systems IBM Systems Group Daniel Henderson, Irving Baysah Trademarks, Copyrights, Notices and Acknowledgements Trademarks IBM, the IBM logo, and ibm.com are trademarks or registered trademarks of International Business Machines Corporation in the United States, other countries, or both. These and other IBM trademarked terms are marked on their first occurrence in this information with the appropriate symbol (® or ™), indicating US registered or common law trademarks owned by IBM at the time this information was published. Such trademarks may also be registered or common law trademarks in other countries. A current list of IBM trademarks is available on the Web at http://www.ibm.com/legal/copytrade.shtml The following terms are trademarks of the International Business Machines Corporation in the United States, other countries, or both: Active AIX® POWER® POWER Power Power Systems Memory™ Hypervisor™ Systems™ Software™ Power® POWER POWER7 POWER8™ POWER® PowerLinux™ 7® +™ POWER® PowerHA® POWER6 ® PowerVM System System PowerVC™ POWER Power Architecture™ ® x® z® Hypervisor™ Additional Trademarks may be identified in the body of this document. Other company, product, or service names may be trademarks or service marks of others. Notices The last page of this document contains copyright information, important notices, and other information. Acknowledgements While this whitepaper has two principal authors/editors it is the culmination of the work of a number of different subject matter experts within IBM who contributed ideas, detailed technical information, and the occasional photograph and section of description. -
Memory Map: 68HC12 CPU and MC9S12DP256B Evaluation Board
ECE331 Handout 7: Microcontroller Peripheral Hardware MCS12DP256B Block Diagram: Peripheral I/O Devices associated with Ports Expanded Microcontroller Architecture: CPU and Peripheral Hardware Details • CPU – components and control signals from Control Unit – connections between Control Unit and Data Path – components and signal flow within data path • Peripheral Hardware Memory Map – Memory and I/O Devices connected through Bus – all peripheral blocks mapped to addresses so CPU can read/write them – physical memory type varies (register, PROM, RAM) Handout 7: Peripheral Hardware Page 1 Memory Map: 68HCS12 CPU and MC9S12DP256B Evaluation Board Configuration Register Set Physical Memory Handout 7: Peripheral Hardware Page 2 Handout 7: Peripheral Hardware Page 3 HCS12 Modes of Operation MODC MODB MODA Mode Port A Port B 0 0 0 special single chip G.P. I/O G.P. I/O special expanded 0 0 1 narrow Addr/Data Addr 0 1 0 special peripheral Addr/Data Addr/Data 0 1 1 special expanded wide Addr/Data Addr/Data 1 0 0 normal single chip G.P. I/O G.P. I/O normal expanded 1 0 1 narrow Addr/Data Addr 1 1 0 reserved -- -- 1 1 1 normal expanded wide Addr/Data Addr/Data G.P. = general purpose HCS12 Ports for Expanded Modes Handout 7: Peripheral Hardware Page 4 Memory Basics •RAM: Random Access Memory – historically defined as memory array with individual bit access – refers to memory with both Read and Write capabilities •ROM: Read Only Memory – no capabilities for “online” memory Write operations – Write typically requires high voltages or erasing by UV light • Volatility of Memory – volatile memory loses data over time or when power is removed • RAM is volatile – non-volatile memory stores date even when power is removed • ROM is no n-vltilvolatile • Static vs. -
From Blue Gene to Cell Power.Org Moscow, JSCC Technical Day November 30, 2005
IBM eServer pSeries™ From Blue Gene to Cell Power.org Moscow, JSCC Technical Day November 30, 2005 Dr. Luigi Brochard IBM Distinguished Engineer Deep Computing Architect [email protected] © 2004 IBM Corporation IBM eServer pSeries™ Technology Trends As frequency increase is limited due to power limitation Dual core is a way to : 2 x Peak Performance per chip (and per cycle) But at the expense of frequency (around 20% down) Another way is to increase Flop/cycle © 2004 IBM Corporation IBM eServer pSeries™ IBM innovations POWER : FMA in 1990 with POWER: 2 Flop/cycle/chip Double FMA in 1992 with POWER2 : 4 Flop/cycle/chip Dual core in 2001 with POWER4: 8 Flop/cycle/chip Quadruple core modules in Oct 2005 with POWER5: 16 Flop/cycle/module PowerPC: VMX in 2003 with ppc970FX : 8 Flops/cycle/core, 32bit only Dual VMX+ FMA with pp970MP in 1Q06 Blue Gene: Low frequency , system on a chip, tight integration of thousands of cpus Cell : 8 SIMD units and a ppc970 core on a chip : 64 Flop/cycle/chip © 2004 IBM Corporation IBM eServer pSeries™ Technology Trends As needs diversify, systems are heterogeneous and distributed GRID technologies are an essential part to create cooperative environments based on standards © 2004 IBM Corporation IBM eServer pSeries™ IBM innovations IBM is : a sponsor of Globus Alliances contributing to Globus Tool Kit open souce a founding member of Globus Consortium IBM is extending its products Global file systems : – Multi platform and multi cluster GPFS Meta schedulers : – Multi platform -
IBM Powerpc 970 (A.K.A. G5)
IBM PowerPC 970 (a.k.a. G5) Ref 1 David Benham and Yu-Chung Chen UIC – Department of Computer Science CS 466 PPC 970FX overview ● 64-bit RISC ● 58 million transistors ● 512 KB of L2 cache and 96KB of L1 cache ● 90um process with a die size of 65 sq. mm ● Native 32 bit compatibility ● Maximum clock speed of 2.7 Ghz ● SIMD instruction set (Altivec) ● 42 watts @ 1.8 Ghz (1.3 volts) ● Peak data bandwidth of 6.4 GB per second A picture is worth a 2^10 words (approx.) Ref 2 A little history ● PowerPC processor line is a product of the AIM alliance formed in 1991. (Apple, IBM, and Motorola) ● PPC 601 (G1) - 1993 ● PPC 603 (G2) - 1995 ● PPC 750 (G3) - 1997 ● PPC 7400 (G4) - 1999 ● PPC 970 (G5) - 2002 ● AIM alliance dissolved in 2005 Processor Ref 3 Ref 3 Core details ● 16(int)-25(vector) stage pipeline ● Large number of 'in flight' instructions (various stages of execution) - theoretical limit of 215 instructions ● 512 KB L2 cache ● 96 KB L1 cache – 64 KB I-Cache – 32 KB D-Cache Core details continued ● 10 execution units – 2 load/store operations – 2 fixed-point register-register operations – 2 floating-point operations – 1 branch operation – 1 condition register operation – 1 vector permute operation – 1 vector ALU operation ● 32 64 bit general purpose registers, 32 64 bit floating point registers, 32 128 vector registers Pipeline Ref 4 Benchmarks ● SPEC2000 ● BLAST – Bioinformatics ● Amber / jac - Structure biology ● CFD lab code SPEC CPU2000 ● IBM eServer BladeCenter JS20 ● PPC 970 2.2Ghz ● SPECint2000 ● Base: 986 Peak: 1040 ● SPECfp2000 ● Base: 1178 Peak: 1241 ● Dell PowerEdge 1750 Xeon 3.06Ghz ● SPECint2000 ● Base: 1031 Peak: 1067 Apple’s SPEC Results*2 ● SPECfp2000 ● Base: 1030 Peak: 1044 BLAST Ref. -
Chapter 1-Introduction to Microprocessors File
Chapter 1 Introduction to Microprocessors Expected Outcomes Explain the role of the CPU, memory and I/O device in a computer Distinguish between the microprocessor and microcontroller Differentiate various form of programming languages Compare between CISC vs RISC and Von Neumann vs Harvard architecture NMKNYFKEEUMP Introduction A microprocessor is an integrated circuit built on a tiny piece of silicon It contains thousands or even millions of transistors which are interconnected via superfine traces of aluminum The transistors work together to store and manipulate data so that the microprocessor can perform a wide variety of useful functions The particular functions a microprocessor perform are dictated by software The first microprocessor was the Intel 4004 (16-pin) introduced in 1971 containing 2300 transistors with 46 instruction sets Power8 processor, by contrast, contains 4.2 billion transistors NMKNYFKEEUMP Introduction Computer is an electronic machine that perform arithmetic operation and logic in response to instructions written Computer requires hardware and software to function Hardware is electronic circuit boards that provide functionality of the system such as power supply, cable, etc CPU – Central Processing Unit/Microprocessor Memory – store all programming and data Input/Output device – the flow of information Software is a programming that control the system operation and facilitate the computer usage Programming is a group of instructions that inform the computer to perform certain task NMKNYFKEEUMP Introduction Computer