Thierry Sayegh

Total Page:16

File Type:pdf, Size:1020Kb

Thierry Sayegh Silvia De Bellis Profile Bentsebrugata, 16 G 0476 Oslo English/French to Italian technical translator (IT & business software and related Norway manuals, corporate material and Websites) with 10 years experience, in the past 6 years specialized in videogame localization (in-game strings, dialogs, Web & marketing Tel.: +47 22 35 22 65 material; remote linguistic testing using DevTrack) Mobile: +47 91 91 61 75 E-mail: [email protected] Work Experience Freelance localizer (English/French into Italian) 2004 – Present Freelance localizer of multimedia materials, mainly videogames (user interface; scripts, dialogs, tutorials; manuals & documentation, box; patches & hotfixes; Web & marketing material; QA and bugfixing) for various platforms (such as Nintendo Wii, Nintendo DS, Playstation3, Playstation2, Xbox 360, PC and mobile phones) and for various indirect clients (such as Vivendi Universal Games, The Adventure Company, Micro Application, Dreamcatcher Interactive, Digital Jesters, CDV Software Entertainments, Midway Games, Nikoli, Disney, Zylom, Fluent Entertainment, TDK, Jamdat). Some titles I have worked on: King's Bounty: Armored Princess, Chronicles of Mystery: The Scorpio Ritual, Art of Murder: Hunt for the Puppeteer, Ghostbusters: The Video Game, The Bourne Conspiracy, TimeShift, World in Conflict, WiC Expansion, Scarface: The World is Yours, Scarface: Money. Power. Respect., Spyro: Shadow Legacy, The Legend of Spyro: A New Beginning, The Legend of Spyro: The Eternal Night + Website "Spyro's Lair", Crash of the Titans + Website "Crash Village", Geometry Wars, Swat 4, Voyage: Inspired by Jules Verne, ECHO: Secret of the lost cavern, Agatha Christie: And Then There Were None, Paradise, Brain Buster Puzzle Pak, Disney Fun House (DVD game), Pure, Mortimer Beckett Deluxe, Sunset Studio, The Magician Handbook, Majestic Chess, Spy Muppet, Bikini Blackjack, Kasparov, Lemonade. In-house translator & QA engineer (English/French into Italian) 4/2003 – 5/2008: Alpha CRC (Cambridge, UK) Software, user guide & manual, online help, (Business Object, Symantec, Autodesk, Jasc, Avid, Promethean, Toshiba, DocuWare), Websites (Kodak, Logitech), videogames (Fluent, TDK, Jamdat), Web & marketing material (SAP, HP, ColorVision, Pantone, Autograph). 12/2002 – 4/2003 SDL Intl (Rome, Italy) Software manuals (Sun, Lexmark, HP, Canon, Kodak). 2/2002 – 9/2002 Rand Worldwide Technologies (Dublin, Ireland) CAD software manuals: translation, proofreading, DTP. 8/2000 – 1/2002 Eurotext (Dublin, Ireland) Head of the Italian department: translation, proofreading, database maintenance, recruitment of in-house and freelance translators, training of new employees. Websites (www.onlinetranslations.com, sections of www.ireland.travel.ie, sections of www.hp.com/it), mechanical engineering (Thermo King refrigeration systems), hardware (Maxtor backup systems, hard disks), tourism (Bord Faílte, Irish National Tourist Board), magazines (Jefferson Smurfit Group), legal (An Garda, Irish National Police Force), Slendertone products, corporate material. Italian teacher 9/2004 – 5/2005 Anglia Ruskin (Cambridge, UK) Part-time Italian lecturer, levels: Intermediate and Advanced 10/2001 – 9/2002 Aisling Ireland (Dublin, Ireland) Italian teacher, levels: Beginners to Advanced Education 7/2000: MA (cum laude) in foreign languages and foreign literature (French and English), University of Bologna, Italy. Thesis consisting in the translation of the French essay Feuilles Volantes by Georges Hyvernaud. 12/1997: MA (cum laude) in Italian literature, University of Bologna, Italy. Thesis consisting in a linguistic and stylistic analysis of the work of the Italian author Dino Buzzati. Languages Italian – mother tongue English – excellent French – excellent Norwegian – read Japanese – basics German – basics Technical Skills MS Office, CAT tools (Trados, SDLX, Passolo, Catalyst, Déjà Vu, Idiom WorldServer), DTP software (Adobe FrameMaker, Adobe InDesign, Adobe Photoshop, Illustrator), QA tools (DevTrack). Professional Certifications 3/2001: Diploma on Desktop Publishing, IACT school, Dublin. Software studied: QuarkXpress 4.1, Adobe Photoshop 5.5, Illustrator 8, Corel Draw 10 Miscellaneous Italian nationality, married. Main interests: literature, languages, videogames. References available on request. .
Recommended publications
  • COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
    COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined.
    [Show full text]
  • Geometry Wars 3: Dimensions Available Now
    Geometry Wars 3: Dimensions Available Now Next Chapter in the Award-Winning Geometry Wars™ Franchise is Newest Title Released under the Sierra™ Label SANTA MONICA, Calif.--(BUSINESS WIRE)-- Today marks the newest addition to the Sierra™ library of games with the release of Geometry Wars 3: Dimensions. This frenetic arcade shooter from developer Lucid Games is the latest installment in the Geometry Wars franchise. The new game advances the series to unexplored frontiers, bringing its retro-inspired action and energy to more platforms than ever before with an added twist to its classic gameplay - 3D grids! "Geometry Wars is a part of our DNA," said Craig Howard, Co-founder of Lucid Games. "Several of us here worked on prior games in the series, and we've had ideas kicking around in our heads for where it could go next. Partnering with Sierra to bring those visions to life has been an amazing experience." Geometry Wars 3: Dimensions is an exciting evolution of the fast-paced twin-stick shooter gameplay the Geometry Wars franchise helped define nearly a decade ago. While the game's look should be immediately familiar to hardcore fans, it features new 3D action and gameplay modes, a dedicated single-player campaign with 50 levels and revamped online cooperative and competitive multiplayer. It also adds five unique companion drones, new power-ups, electrifying boss battles and community leaderboards. There are also Classic Arcade modes available for those still hungry for the original Geometry Wars experience. Lucid Games' partnership with the Sierra label has given the developer an opportunity to remain independent, but still be able to create the game they dreamed about.
    [Show full text]
  • Game Console Rating
    Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon
    [Show full text]
  • Activision Acquires U.K. Game Developer Bizarre Creations
    Activision Acquires U.K. Game Developer Bizarre Creations Activision Enters $1.4 Billion Racing Genre Market, Representing More than 10% of Worldwide Video Game Market SANTA MONICA, Calif., Sep 26, 2007 (BUSINESS WIRE) -- Activision, Inc. (Nasdaq:ATVI) today announced that it has acquired U.K.-based video game developer Bizarre Creations, one of the world's premier video game developers and a leader in the racing category, a $1.4 billion market that is the fourth most popular video game genre and represents more than 10% of the total video game market worldwide. This acquisition represents the latest step in Activision's ongoing strategy to enter new genres. Last year, Activision entered the music rhythm genre through its acquisition of RedOctane's Guitar Hero franchise, which is one of the fastest growing franchises in the video game industry. With more than 10 years' experience in the racing genre, Bizarre Creations is the developer of the innovative multi-million unit franchise Project Gotham Racing, a critically-acclaimed series for the Xbox® and Xbox 360®. The Project Gotham Racing franchise, which is owned by Microsoft, currently has an average game rating of 89%, according to GameRankings.com and has sold more than 4.5 million units in North America and Europe, according to The NPD Group, Charttrack and Gfk. Bizarre Creations is currently finishing development on the highly-anticipated third-person action game, The Club, for SEGA, which is due to be released early 2008. They are also the creators of the top-selling arcade game series Geometry Wars on Xbox Live Arcade®.
    [Show full text]
  • Animal Crossing
    Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream
    [Show full text]
  • In the Digital Games Medium
    Georgia State University ScholarWorks @ Georgia State University Communication Theses Department of Communication 7-15-2009 L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium Steven Andrew Boyer Follow this and additional works at: https://scholarworks.gsu.edu/communication_theses Recommended Citation Boyer, Steven Andrew, "L337 Soccer Moms: Conceptions of "Hardcore" and "Casual" in the Digital Games Medium." Thesis, Georgia State University, 2009. https://scholarworks.gsu.edu/communication_theses/53 This Thesis is brought to you for free and open access by the Department of Communication at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Communication Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. L337 SOCCER MOMS CONCEPTIONS OF “HARDCORE” AND “CASUAL” IN THE DIGITAL GAMES MEDIUM by STEVEN BOYER Under the Direction of Ted Friedman ABSTRACT As digital games have become increasingly significant in the entertainment media landscape, the terms “casual” and “hardcore” have become the primary ways to describe gaming audiences, genres, and gameplay. However, these terms are saturated with outdated stereotypes involving gender, age, and class. Focusing on industrial discourse, this thesis examines this dichotomy, emphasizing areas of discontinuity and overlap to question why these terms have become so ubiquitous in gaming discourse and what functions they fulfill for a variety of groups including the industry, advertisers, and audience members. Ultimately, I suggest that these terms need to be replaced in order to move beyond restrictive stereotypes, proposing a new framework for digital games that takes into consideration user motivation, personal investment, and historical specificity.
    [Show full text]
  • Vgarchive : My Video Game Collection 2021
    VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.
    [Show full text]
  • A Rhizomatic Reimagining of Nintendo's Hardware and Software
    A Rhizomatic Reimagining of Nintendo’s Hardware and Software History Marilyn Sugiarto A Thesis in The Department of Communication Studies Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts at Concordia University Montreal, Quebec, Canada April 2017 © Marilyn Sugiarto, 2017 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By Marilyn Sugiarto Entitled A Rhizomatic Reimagining of Nintendo’s Hardware and Software History and submitted in partial fulfillment of the requirements for the degree of Master of Arts in Media Studies complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final Examining Committee: __________________________________ Chair Dr. Maurice Charland __________________________________ Examiner Dr. Fenwick McKelvey __________________________________ Examiner Dr. Elizabeth Miller __________________________________ Supervisor Dr. Mia Consalvo Approved by __________________________________________________ Chair of Department or Graduate Program Director __________________________________________________ Dean of Faculty Date __________________________________________________ iii Abstract A Rhizomatic Reimagining of Nintendo’s Hardware and Software History Marilyn Sugiarto Since 1985, the American video game market and its consumers have acknowledged the significance of Nintendo on the broader development of the industry; however, the place of Nintendo in the North American
    [Show full text]
  • 01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03
    01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 04 Adventure Time : The Secret of the Nameless Kingdom 05 AFL Live 2 06 Afro Samurai 07 Air Conflicts : Vietnam 08 Alan Wake 09 Alan Wake's American Nightmare 10 Alien : Isolation 11 Aliens : Colonial Marines 12 Alone In The Dark 13 Anarchy Reigns 14 Angry Bird Star Wars 15 Angry Bird Trilogy 16 Arcania : The Complete Tale 17 Armored Core Verdict Day 18 Army Of Two - The 40th Day 19 Army of Two - The Devils Cartel 20 Assassin’s Creed 2 21 Assassin's Creed 22 Assassin's Creed - Rogue 23 Assassin's Creed III 24 Assassin's Creed IV Black Flag 25 Assassin's Creed La Hermandad 26 Asuras Wrath 27 Avatar – The Game 28 Baja – Edge of Control 29 Bakugan Battle Brawlers 30 Band Hero 31 Banjo Kazooie Nuts and Bolts 32 Batman Arkham Asylum Goty Edition 33 Batman Arkham City Game Of The Year Edition 34 Batman Arkham Origins Blackgate Deluxe Edition 35 Battle Academy 36 Battlefield 2 - Modern Combat 37 Battlefield 3 38 Battlefield 4 39 Battlefield Bad Company 40 Battlefield Bad Company 2 41 Battlefield Hardline 42 Battleship 43 Battlestations Pacific 44 Bayonetta 45 Ben 10 Omniverse 2 46 Binary Domain 47 Bioshock 48 Bioshock 2 49 Bioshock Infinity 50 BlackSite: Area 51 51 Blades of Time 52 Bladestorm: The Hundred Years' War 53 Blink 54 Blood Knights 55 Blue Dragon 56 Blur 57 Bob Esponja La Venganza De Plankton 58 Borderlands 1 59 Borderlands 2 60 Borderlands The Pre Sequel 61 Bound By Flame 62 Brave 63 Brutal Legend 64 Bullet Soul
    [Show full text]
  • Electronic Entertainment Expo 2006 Exhibitor Profiles
    Electronic Entertainment Expo 2006 Exhibitor Profiles E3Expo 2006 May 04, 2006 11:01 AM Eastern Daylight Time LOS ANGELES­­(BUSINESS WIRE)­­May 4, 2006­­The Electronic Entertainment Expo (E3Expo) 2006 takes place May 10 ­ 12, 2006 at the Los Angeles Convention Center. For in­depth information about the event visit http://www.e3expo.com. Below are profiles from E3Expo 2006 exhibitors. Breaking news releases and photos are available at http://www.tradeshownews.com, Business Wire's trade show, conference, and event news resource. Business Wire is the official news wire for E3Expo 2006. Company: Action Forms Booth/Stand: Kentia Hall, 6059 Media Contact: atem@action‐forms.com Investor Relations Contact: Igor Karev Phone: +38050 445‐8145 E‐mail: karev@action‐forms.com Web: www.action‐forms.com Founded in 1995, Action Forms is a proven game development company which creates innovative, high quality and well recognized computer games using its proprietary leading technology awarded "Best Technology" at Russian Game Developers Conference in 2006. Over last 11 years, Action Forms has developed a number of games for commercial distribution, including the 3D action games entitled Chasm ‐ the Rift, trilogy of 3D hunting games entitled Carnivores, Treasure Island and recently released first person shooter Vivisector: Beast Within which had been awarded "Best sound" at Russian Game Developers Conference in 2004 and "Best FPS of 2005" at Gameland Award. Company: Activate Interactive Pte Ltd Booth/Stand: South Hall, 968 Media Contact: Dawn Teh Investor Relations Contact: Leslie Wou Phone: +65 6837 0366 E‐mail: [email protected] Web: www.activate.sg Activate crosses the boundaries of entertainment through our cutting‐edge games that are integrated across mobile phones and PC.
    [Show full text]
  • UNITED STATES SECURITIES and EXCHANGE COMMISSION Washington, D.C
    QuickLinks -- Click here to rapidly navigate through this document UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 SCHEDULE TO (Rule 13e-4) TENDER OFFER STATEMENT UNDER SECTION 14(d)(1) OR 13(e)(1) OF THE SECURITIES EXCHANGE ACT OF 1934 ACTIVISION, INC. (Name of Subject Company (Issuer) and Filing Person (Offeror)) Common Stock, par value $0.000001 per share (Title of Class of Securities) 004930202 (CUSIP Number of Class of Securities) George L. Rose, Esq. Chief Legal Officer Activision Blizzard, Inc. 3100 Ocean Park Boulevard Santa Monica, California 90405 Telephone: (310) 255-2000 (Name, Address and Telephone Number of Person Authorized to Receive Notices and Communications on Behalf of Filing Persons) Copy to: Brian J. McCarthy, Esq. David C. Eisman, Esq. Skadden, Arps, Slate, Meagher & Flom LLP 300 South Grand Avenue, Suite 3400 Los Angeles, California 90071 Telephone: (213) 687-5000 Calculation of Filing Fee Transaction Valuation* Amount of Filing Fee Not applicable Not applicable * No filing fee is required because this filing relates solely to preliminary communications made before the commencement of a tender offer. o Check the box if any part of the fee is offset as provided by Rule 0-11(a)(2) and identify the filing with which the offsetting fee was previously paid. Identify the previous filing by registration statement number, or the Form or Schedule and the date of its filing. Amount Previously Paid: Not applicable Filing Party: Not applicable Form or Registration No.: Not applicable Date Filed: Not applicable ☒ Check the box if the filing relates solely to preliminary communications made before the commencement of a tender offer.
    [Show full text]
  • Final Year Project Report –
    PRCO303 – Final Year Project Report – Houndtor Histories & Legends Gareth Wright 10239101 This project aims to deliver the reader a report on the complete development of a visualisation driven, hybrid game development that leverages the local moorland area of Hound Tor, Dartmoor National Park. Devon in the UK through transposition into a 3 Dimensional interactive replica environment, alongside local historic and factual game play elements used to gently drive the overall experience. Page left intentionally blank I Abstract This document delivery is the final submission works for the Computer and Games Development BSc Hons Final year Project Module. It contains a finalized and collated report that culminates with a deliverable product that is available for download on through the accompanying blog. The document follows a report style and a contents are provided. At the back of the document are all design, code and build elements, where it was not reported on as part of the main document. This report summarizes and concludes the final elements that complete this project, but much of the collated research can be found in the appendices when not specifically or detailed in within this project documentation. Table of Contents I Abstract ............................................................................................................................................................................. 2 II Acknowledgments ..........................................................................................................................................................
    [Show full text]