Tome and Blood a Guidebook to Wizards and Sorcerers
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TOme and BlOOd A Guidebook to Wizards and Sorcerers Bruce R. Cordell and Skip Williams Credits Additional Design and Good Advice: Andy Collins, Duane Maxwell, and John D. Rateliff Editor: Jennifer Clarke Wilkes Creative Director: Ed Stark Cover Artist: Todd Lockwood Interior Artist: Wayne Reynolds Cartographer: Dennis Kauth Typesetter: Angelika Lokotz Graphic Designer: Dawn Murin Art Director: Dawn Murin Business Manager: Anthony Valterra Project Manager: Justin Ziran Production Manager: Chas DeLong Special Thanks: Michael Donais Sources for this work include the new FORGOTTEN REALMS® campaign setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Magic of Faerûn by Angel SampleLeigh McCoy, Sean file K Reynolds, and Duane Maxwell; PLAYER’S OPTION: Spells &Magic by Richard Baker, and College of Wizardry by Bruce R. Cordell. The blood magus was adapted from Jennifer Clarke Wilkes’s “hematomancer,” the bladesinger was adapted by Andy Collins from The Complete Book of Elves, and the dragon disciple was suggested by James Wyatt. Many spells and magic items were developed from suggestions made by John D. Rateliff and Duane Maxwell. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, and LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 ® Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 620-T11845 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, FORGOTTEN REALMS, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by St. Martin’s Press. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2001 Wizards of the Coast, Inc. Made in the U.S.A. Visit our website at www.wizards.com/dnd 1 TABLE OF CONTENTS Inside the Hollow ........................31 Magic Items.....................................73 TABLE OF Benay Ahollow .............................35 Creating Magic Items..................73 CONTENTS Airees Ahollow.............................36 Behind the Curtain: Magic Item Pricing ..................73 Introduction.......................3 Chapter 2: Feats...............37 New Magic Items ........................75 What This Book Is and Is Not ..........3 Acquiring Feats................................37 Rod Descriptions.....................75 How to Use This Book......................3 Virtual Feats.................................37 Staff Descriptions....................76 Feats and Weaponlike Spells ......37 Wondrous Item Descriptions ..78 Chapter 1: Arcane Lore......4 New Feats ........................................38 Building a Golem.................78 Creating an Effective Spellcaster.......4 Arcane Defense ...........................38 The Basics......................................4 Arcane Preparation......................38 Chapter 5: Spells..............79 Feat Selection ................................4 Augment Summoning.................39 Magic Tricks.....................................79 Spell Selection ...............................5 Chain Spell...................................39 Weaponlike Spells........................79 Magic Item Selection ....................7 Cooperative Spell.........................39 Fun with Prestidigitation.............80 Sidebar: Expanding a Delay Spell ...................................39 Casting Times..............................80 Specialist’s Range..................7 Energy Admixture ........................39 Researching New Spells..................81 For Wizards Only: Sidebar: Substituting and Is a New Spell Viable?.................81 Specializing in a School ............8 Admixing Energy..................39 Behind the Curtain: Familiars: Friends Indeed..................9 Energy Substitution.....................40 Evaluating Spells .....................83 Acquiring a Familiar ....................10 Eschew Materials.........................40 New Spells List................................83 Familiar Abilities..........................10 Extra Slot......................................40 Permanency and New Spells ......84 Dismissing a Familiar..................12 Extra Spell ....................................40 Spell Descriptions .......................85 Death of a Familiar......................12 Greater Spell Focus .....................40 Death of a Master........................12 Greater Spell Penetration............40 Tables Alternate Familiars by Improved Familiar .......................40 1–1: Familiars for Tiny or Smaller Master Size..............................13 Innate Spell..................................41 Masters ....................................13 Improved Familiars .....................15 Persistant Spell............................41 1–2: Familiars for Huge or Bigger Familiars in Combat ....................17 Repeat Spell.................................41 Masters ...................................14 Sidebar: DM Note: Sanctum Spell..............................41 2–1: Feats ........................................38 Recalling Information..........18 Sculpt Spell..................................42 2–2: Improved Familiars ................40 Close-Up on Skills ...........................19 Spell Specialization .....................42 2–3: Alternate Improved Which Skill to Use? .....................19 Split Ray .......................................42 Familiars .................................41 Spellcraft .....................................19SampleSubdual Substitution...................42 file 3–1: Prestige Classes .....................43 Knowledge (Arcana)....................20 Twin Spell.....................................42 3–2: The Acolyte of the Skin ..........45 Sorcerers and Wizards and the Widen Spell..................................42 3–3: The Alienist .............................45 World They Live In.......................20 3–4: The Arcane Trickster ...............49 Becoming a Wizard .....................20 Chapter 3: 3–5: The Bladesinger ......................49 Becoming a Sorcerer...................20 Prestige Classes ...............43 3–6: The Blood Magus ...................51 Organizations: Acquiring a Prestige Class ..............43 3–7: The Candle Caster ..................53 The Few, the Proud......................21 Prestige Class Descriptions ............43 3–8: The Dragon Disciple ..............55 The Arcane Order........................23 Acolyte of the Skin.......................43 3–9: The Elemental Savant ............57 Sidebar: Peculiar Features Alienist .........................................45 3–10: The Fatespinner ....................59 of a Magical Laboratory ......24 Arcane Trickster...........................47 3–11: The Mage of the Beastchasers................................24 Bladesinger ..................................49 Arcane Order ........................62 Bleak Academy ............................25 Blood Magus ...............................50 3–12: The Mindbender ...................64 Broken Wands..............................26 Candle Caster...............................52 3–13: The Pale Master ...................65 Escriers ........................................26 Dragon Disciple...........................55 3–14: The Spellsword .....................68 Sidebar: Escrier’s Brooch........26 Elemental Savant.........................57 3–15: The True Necromancer ........69 League of Diviners.......................26 Fatespinner ..................................58 3–16: The Wayfarer Guide ..............70 The Queendom............................26 Mage of the Arcane Order ..........60 4–1: Mundane Items ......................72 Savants of the Flame...................27 Mindbender .................................63 4–2: Special Items ..........................72 Spellswords..................................27 Pale Master..................................64 4–3: Estimating Magic Item Gold Wayfarer’s Union .........................28 Spellsword ...................................67 Piece Value ..............................74 The Hollow: A Mages’ Abode .........28 True Necromancer.......................69 4–4: Magic Items ............................75 How Typical is the Hollow?.........28 Wayfarer Guide ............................70 4–5: Metamagic Feat Rods ............77 Location .......................................31 Features .......................................31 Chapter 4: Maps 2 Sidebar: Peculiar Features Tools of the Trade ............71 Map 1: The Arcane Order ..........22 of an Arcane Spellcaster’s Mundane Items ...............................71