MOBILE APP INSTALLS 2019 Marketers Innovate to Land Coveted Home Screen Placement
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Asodesk.Com App Store Optimization
Extended analytics and keyword boost campaigns for App Store and Google Play App Store Optimization ASOdesk.com Why is it important to work with ASO for your app? “Search plays a huge role in how users discover apps, with search queries accounting for 65% of downloads from the App Store.” Apple (June 2016) App Store Optimization ASOdesk.com User retention on the 30th day after downloading app is 156% higher with users who utilized the search function to find the app compared to users attracted through advertising channels. Appsflyer (2015) App Store Optimization ASOdesk.com By attracting users through the search function, you solve several business problems: Increase Installs Keyword ranking rises Decrease promo costs More cheap traffic and lower marketing costs Users gained via the search are more loyal to your Improve retention behavior product App Store Optimization ASOdesk.com ASOdesk Mission: to help you successfully reach your business goals Already trusted by App Store Optimization ASOdesk.com How ASOdesk can help you: The most accurate data regarding search request Analytics frequency on the market Keyword Boost Campaigns Easy to launch in just two clicks Visualization of the current situation and regular Monitoring reports via e-mail and Slack App Store Optimization ASOdesk.com Accurate and useful search query data Analytics Data regarding search request frequency is based only on the mobile search function, no web data collection Read our blog to find out why this is highly important: http://blog.asodesk.com App Store Optimization -
Privacy Concerns in Android Advertising Libraries
RICE UNIVERSITY Privacy Concerns in Android Advertising Libraries by Theodore Book A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree Master of Science Approved, Thesis Committee: Dan S. Wallach, Chair Professor of Computer Science T. S. Eugene Ng Professor of Computer Science Lin Zhong Associate Professor of Electrical and Computer Engineering and Computer Science Houston, Texas November, 2013 ABSTRACT Privacy Concerns in Android Advertising Libraries by Theodore Book This work investigates privacy characteristics of Android advertising libraries. Taking a sample of 114,000 apps, we extract and classify their ad libraries. We then seek to understand how they make use of sensitive user data. First, we study the use of permission-protected Android API calls that provide access to user data. Here, we measure change over time by distinguishing unique versions of each library, dating them, and calculating their permission usage. We find that the use of most permis- sions has increased over the last several years, and that more libraries are able to use permissions that pose particular risks to user privacy and security. Next, we shift to the application side and consider information passed directly from the application to the ad library. We do this by reconstructing the APIs for our libraries, and examining how those APIs are used in our sample of Android applications. We find that many applications pass personal information directly to their ad libraries, without any need for the library to query the operating system directly. This behavior is most com- mon in more popular applications, suggesting that the promise of advertising dollars encourages application developers to violate users' privacy. -
Dissecting Mobile Offerwall Advertisements: an Explorative Study
2020 IEEE 20th International Conference on Software Quality, Reliability and Security (QRS) Dissecting Mobile Offerwall Advertisements: An Explorative Study 1 1 1 1 2 1∗ 3 1 Guosheng Xu , Yangyu Hu , Qian Guo , Ren He ,LiLi , Guoai Xu , Zhihui Han , and Haoyu Wang 1 Beijing University of Posts and Telecommunications, Beijing, China 2Monash University, Australia 3 CNCERT, Beijing, China Abstract—Mobile advertising has become the most popular monetizing way in the Android app ecosystem. Offerwall, as a new form of mobile ads, has been widely adopted by apps, and a number of ad networks have provided such services. Although new to the ecosystem, offerwall ads have been criticized for being aggressive, and the contents disseminated are prone to security issues. However, to date, our community has not proposed any studies to dissect such issues related to offerwall ads. To this end, we present the first work to fill this gap. Specifically, we first develop a robust approach to identify apps that have embedded with offerwall ads. Then, we apply the tool to 10K apps and experimentally discover 312 offerwall apps. We go one step further to characterize them from several aspects, including security issues. Our observation reveals that offerwall ads could indeed be manipulated by hackers to fulfill malicious purposes. Index Terms—Offerwall, Mobile Advertising, Android, Pay-per Install, Malware I. INTRODUCTION Mobile apps have seen widespread adoption in recent years. The number of apps in Google Play has exceeded 2.7 million 濄濕濗濟濕濛濙濍澳濣濦濛澢濫濣濣濘濦濣濝濘澢濕濠濕濦濡濡濬 濃濚濚濙濦濫濕濠濠 澵濘澔濇濘濟濍澳澵濘濫濣 mark as of August 2019 [1]. A recent study [2] suggested that the app monetization scheme evolves during the evolution Fig. -
Does This App Really Need My Location? Context-Aware Privacy Management for Smartphones 42
Does this App Really Need My Location? Context-Aware Privacy Management for Smartphones 42 SAKSHAM CHITKARA, Carnegie Mellon University, USA NISHAD GOTHOSKAR, Carnegie Mellon University, USA SUHAS HARISH, Carnegie Mellon University, USA JASON I. HONG, Carnegie Mellon University, USA YUVRAJ AGARWAL, Carnegie Mellon University, USA The enormous popularity of smartphones, their rich sensing capabilities, and the data they have about their users have lead to millions of apps being developed and used. However, these capabilities have also led to numerous privacy concerns. Platform manufacturers, as well as researchers, have proposed numerous ways of mitigating these concerns, primarily by providing fine-grained visibility and privacy controls to the user on a per-app basis. In this paper, we show that this per-app permission approach is suboptimal for many apps, primarily because most data accesses occur due to a small set of popular third-party libraries which are common across multiple apps. To address this problem, we present the design and implementation of ProtectMyPrivacy (PmP) for Android, which can detect critical contextual information at runtime when privacy-sensitive data accesses occur. In particular, PmP infers the purpose of the data access, i.e. whether the data access is by a third-party library or by the app itself for its functionality. Based on crowdsourced data, we show that there are in fact a set of 30 libraries which are responsible for more than half of private data accesses. Controlling sensitive data accessed by these libraries can therefore be an effective mechanism for managing their privacy. We deployed our PmP app to 1,321 real users, showingthat the number of privacy decisions that users have to make are significantly reduced. -
The Political Economy of the App
Nieborg, D. (2016). From premium to freemium: The political economy of the app. In T. Leaver & M. Willson (Eds.), Social, Casual and Mobile Games: The Changing Gaming Landscape (pp. 225–240). London and New York: Bloomsbury Academic. Released under a Creative Commons BY-NC-ND license http://creativecommons.org/licenses/by-nc-nd/4.0/. Your rights under the License are in addition to any fair use or fair dealing rights which you have. 16 From premium to freemium: The political economy of the app David Nieborg or decades, the game industry has been dominated, if only in terms of F revenue and mindshare, by a tandem of globally operating game publish- ers and game console platform holders. Historically, these two small groups of industrial actors, primarily located in North America and Japan, have been ‘dominant forces’ in the game industry (Consalvo 2007, 123). Similarly, Johns (2006) notes that power relationships in the game hardware and software production networks are uneven and are affected by temporal and spatial dimensions. Driven by the cyclical introduction of new hardware platforms, the platform/publisher duo served a relatively stable, highly lucrative niche market (Williams 2002; Kerr 2006). Every fi ve to seven years, development and marketing budgets increase and, as a result, so do fi nancial risks and the distribution of capital and power (Schilling 2003). Geographically, the main centers for console game development have been North America, Western Europe and the Asia Pacifi c (Johns 2006). That is to say, the majority of the billions of dollars of value generated by the sale of video game hardware and software has been captured by a small number of globally operating fi rms who have a high rate of incumbency. -
App Search Optimisation Plan and Implementation. Case: Primesmith Oy (Jevelo)
App search optimisation plan and implementation. Case: Primesmith Oy (Jevelo) Thuy Nguyen Bachelor’s Thesis Degree Programme in International Business 2016 Abstract 19 August 2016 Author Thuy Nguyen Degree programme International Business Thesis title Number of pages App search optimisation plan and implementation. Case: Primesmith and appendix pages Oy (Jevelo). 49 + 7 This is a project-based thesis discussing the fundamentals of app search optimisation in modern business. Project plan and implementation were carried out for Jevelo, a B2C hand- made jewellery company, within three-month period and thenceforth recommendations were given for future development. This thesis aims to approach new marketing techniques that play important roles in online marketing tactics. The main goal of this study is to accumulate best practices of app search optimisation and develop logical thinking when performing project elements and analysing results. The theoretical framework introduces an overview of facts and the innovative updates in the internet environment. They include factors of online marketing, mobile marketing, app search optimisation, with the merger of search engine optimisation (SEO) and app store op- timisation (ASO) being considered as an immediate action for digital marketers nowadays. The project of app search optimisation in chapter 4 reflects the accomplished activities of the SEO implementation from scratch and a piece of ASO analysis was conducted and sugges- tions for Jevelo. Other marketing methods like search engine marketing, affiliate marketing, content marketing, together with the customer analysis are briefly described to support of theoretical aspects. The discussion section visualises the entire thesis process by summing up theoretical knowledge, providing project evaluation as well as a reflection of self-learning. -
Documentation Can Be Found Here: We Do All That for You, Just Have to Check the Box in Our Settings Window
MOBILE ADS WHY DO YOU NEED TO USE THIS PLUGIN ? ● Integrate easily all supported advertisers simply by importing their SDK, no other settings are required. It is not mandatory to integrate all/any of the supported advertisers to work. ● Load ad from any ad platform using the same line of code. ● Customizable mediation policy by using either order mediation or percent based mediation. You can select independent type of mediation for each type of ad (banner, interstitial, rewarded video). ● Read mediation config file from an external server of choice to allow the ad display order to be changed without uploading a new build to the store. ● Works for Android/iOS/Windows Store without any additional Unity setup. ● Built in Remove Ads functionality. ● GDPR, ATT, COPPA, CCPA Compliant. ● Compatible with Playmaker, Bolt and Game Flow 2 CURRENTLY SUPPORTED ADVERTISERS 3 GDPR COMPLIANCE Our plugin does not collect any personal information only selected advertisers collect personal information about users. Here is a list of how any advertiser deals with personal user data and what you have to do to be compliant with GDPR: Unity Ads Versions 2.0 and above will automatically present users with an opportunity to opt-out of targeted advertising, with no implementation needed from the publisher. On a per-app basis, the first time a Unity ad appears, the user will see a banner with the option to opt-out of behaviorally targeted advertising. Thereafter, the user can click an informa- tion button to receive the opt-out again. No specific action needed. Vungle Vungle will display a consent dialog before playing an ad for a European user, and will remember the user’s consent or rejection for subsequent ads. -
Beginners Guide to App Store Optimization in India
Beginners Guide To App Store Optimization in India Are you new to app store optimization? In this guide you’ll find everything you need to know about ASO, app store ranking signals, how ASO is different for the Google Play Store and Apple App Store and tips on how to get started with ASO in the Indian market. Table of content 3 What is ASO (App Store Optimization)? 4 Why is ASO important? 6 What factors impact your app store rankings? How is ASO different in the Google 10 Play Store vs Apple App Store? 16 How to get started with App Store Optimization 2 What is ASO (App Store Optimization)? ASO or App Store Optimization is the process of improving an app’s visibility in the app stores with the objective to increase organic app downloads. Apps are more visible when they rank high on a wide variety of search terms, maintain a high position in the top charts, or get featured by the store. ASO focusses mostly on two pillars: keyword optimization and conversion rate optimization. A solid keyword optimization strategy will result in higher ranking. Great conversion rate optimization tactics will make sure the increased visibility leads to more app downloads. 3 Why is ASO important? There are more than 3 million apps in both the Google Play Store and Apple App Store. Each day, another 3,000 new apps are released on average. One of the main methods for people to navigate this universe and discover new apps is “App Store Search”. According to Apple, over 65% of app downloads come from app store search, and nearly half of those searches were generic (not branded) searches. -
Application of Developers' and Users' Dependent Factors in App Store Optimization
Paper—Application of Developers’ and Users’ Dependent Factors in App Store Optimization Application of Developers’ and Users’ Dependent Factors in App Store Optimization https://doi.org/10.3991/ijim.v14i13.14143 Artur Strzelecki University of Economics in Katowice, Katowice, Poland [email protected] Abstract—This paper presents an application of developers' and users' de- pendent factors in the app store optimization. The application is based on two main fields: developers’ dependent factors and users’ dependent factors. Devel- opers’ dependent factors are identified as: developer name, app name, subtitle, genre, short description, long description, content rating, system requirements, page url, last update, what’s new, and price. Users’ dependent factors are identi- fied as: download volume, average rating, rating volume, and reviews. The pro- posed application in its final form is modeled after mining sample data from two leading app stores: Google Play and Apple App Store. Results from analyzing collected data show that developer dependent elements can be better optimized. Names and descriptions of mobile apps are not fully utilized. In Google Play there is one significant correlation between download volume and number of reviews, whereas in the App Store there is no significant correlation between factors. Keywords—App store optimization, Google Play, Apple App Store, mobile app store, ASO. 1 Introduction Together with the increasing use of mobile devices there is an increased supply of applications (apps) used on mobile devices. Software companies and developers create apps that installed on a mobile device can be useful for mobile device owners. Now, in the two most popular app stores (Apple App Store and Google Play) are available mil- lions of apps. -
Privacy Implications of Android Applications in the Presence of Third-Party Libraries
Privacy Implications of Android Applications in the Presence of Third-Party Libraries Roger Bernat Ribas Manero Thesis submitted for the degree of Master of Science in Electrical Engineering, option Electronics and Integrated Circuits Thesis supervisor: Prof.dr.ir. Bart Preneel Prof.dr.ir. Marian Verhelst Assessor: Prof.dr.ir. Claudia Diaz Mentor: Michael Herrmann Academic year 2013 – 2014 c Copyright KU Leuven Without written permission of the thesis supervisor and the author it is forbidden to reproduce or adapt in any form or by any means any part of this publication. Requests for obtaining the right to reproduce or utilize parts of this publication should be addressed to Departement Elektrotechniek, Kasteelpark Arenberg 10 postbus 2440, B-3001 Heverlee, +32-16-321130 or by email [email protected]. A written permission of the thesis supervisor is also required to use the methods, products, schematics and programs described in this work for industrial or commercial use, and for submitting this publication in scientific contests. Preface "Hoy es siempre todavía" - Antonio Machado "Fent i desfent, aprèn l’aprenent." - Ferran Boixadós Escalé After an academic year of hard work, my master thesis is finally finished. With it, I conclude my Master Degree and, therefore, a stage of my live. This time has been an amazing trip of auto-discovery. There were moments were I had to face several difficulties that completely overtook me but I always came up with a solution. I will always remember that sweet moment in which your written code works as expected. I would like to thank the KU Leuven for offering me the opportunity of doing my Master Thesis with them. -
FACT OR FICTION? WHAT WESTERN DEVS NEED to KNOW ABOUT LAUNCHING MOBILE GAMES in CHINA Read More
FEATURE STORY: FACT OR FICTION? WHAT WESTERN DEVS NEED TO KNOW ABOUT LAUNCHING MOBILE GAMES IN CHINA read more 1 CHARTBOOST POWER-UP REPORT NOVEMBER 2016 Contents How China Transformed Into a 1 Mobile Gaming Dynasty read more Fact or Fiction? What Western Devs Need to 5 Know About Launching Mobile Games in China read more The History of Mobile 2 Gaming in China read more 2016 Mobile Game M&As: Closing 6 the Gap Between East and West read more Trend Watch: Major Shifts Shaping 3 China’s Mobile Game Industry read more Seeing Double: A Closer Look at Copycatting 7 in China’s Mobile Game Market read more Analyst ZHugeEX on the Challenge 4 of Publishing Mobile Games in China read more Sleepy Z Studios’s Ski Safari 2 2 CHARTBOOST POWER-UP REPORT NOVEMBER 2016 1 HOW CHINA TRANSFORMED INTO A MOBILE GAMING DYNASTY here’s a new sheriff in town, and its name is China. After decades of dominance, the world’s leader in global games revenue has T changed hands from the U.S. to China. According to data revealed by the Ministry of China, revenue in China’s games sector attained $22 billion in 2015 buoyed by the country’s 670 million internet users (al- most half the population of China)—370 million of which were playing online games (larger than the U.S. population). Notwithstanding Japan, no other country has risen as fast as China has, from a country that once banned game consoles for over a decade to the most profitable country for games in the world. -
Mobile Games Advertising Report 2018 :: in Association with Mintegral
IN ASSOCIATION WITH Mobile Games Report Mobile Games Advertising Report 2018 www.pocketgamer.biz ©2018 Steel Media Ltd This report and its contents are the copyright of Steel Media Ltd and www.mintegral.com may not be distributed, copied, or reproduced without permission. Contents The mobile games advertising report 2018 by PocketGamer.biz and Mintegral From breaking industry stories and in-depth interviews with key executives to updates on industry events and detailed analysis of mobile games metrics, PocketGamer.biz is the first port of call for mobile game developers, publishers, operators, handset manufacturers, investors, and service providers. www.pocketgamer.biz The growth of mobile advertising and games 3 Jon Jordan | Writer Joao Diniz-Sanches | Production High level trends – Zynga and Glu The rise of playable ads 19 Mobile 8 Jez Bridgeman | Creative Director Paul Edwards | Senior Designer The view from Mintegral 21 Craig Chapple | Senior Editor Why developers love rewarded video ads 10 Case Study: How Mintegral ©2018 Steel Media Ltd This report and its contents are the copyright of works with Playrix 22 Steel Media Ltd and may not be distributed, copied, or reproduced without permission. The view from PikPok 13 What’s next? 23 Funding new ways to play 14 Sources 25 All statistics in this report are for informational purposes only and are correct at time of going to press to the best of Why players love rewarded our knowledge. Steel Media can accept no responsibility for inaccuracies that occur but where mistakes are video ads 17 About Mintegral 26 discovered we will correct any oversight.