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Mystery House From Wikipedia, the free encyclopedia

This article is about the Apple II computer game. For the California tourist attraction, see Main page Winchester Mystery House. Contents Mystery House is an adventure computer game Featured content Mystery House released in 1980 by Roberta and Ken Williams for the Current events Apple II. The game is remembered as one of the first Random article adventure games to feature computer graphics and Donate the first game produced by On-Line Systems, the Interaction company which would evolve into Sierra On-Line. About Wikipedia Because of its use of graphics, GamePro named Community portal Mystery House the 51st most important game of all [1] Recent changes time in 2007. Contact Wikipedia Contents [hide] Help 1 Story Toolbox 2 Development

Print/export 3 Legacy 4 References Languages 5 External links Català Deutsch Story [edit] Español Français Italiano Developer(s) On-Line Systems 日本語 Publisher(s) On-Line Systems Polski Designer(s) Roberta and Ken Williams Русский Svenska Series Hi-Res Adventure 文 中 Platform(s) Apple II

Release date(s) 1980, 1982

Genre(s) Adventure

Mode(s) Single player Screenshot from the opening scene of Mystery House Media Floppy disk

The game starts near an abandoned Victorian mansion. The player is soon locked inside the house with no other option than to explore. The mansion contains many interesting rooms and seven other people: Tom, a plumber; Sam, a mechanic; Sally, a seamstress; Dr. Green, a surgeon; Joe, a gravedigger; Bill, a butcher; and Daisy, a cook. Initially, the player has to search the house in order to find a hidden cache of jewels. However, terrible events start happening and dead bodies (of the other people) begin appearing. It becomes obvious that there is a murderer on the loose in the house, and the player must discover who it is or

http://en.wikipedia.org/wiki/Mystery_House[10/5/10 4:58:26 PM] Mystery House - Wikipedia, the free encyclopedia

become the next victim.

Development [edit]

At the end of the 1970s, Ken Williams sought to set up a company for enterprise software for the market-dominating Apple II computer. One day, he took a teletype terminal to his residence to work on the development of an accounting program. Rummaging through a catalogue, he found a program called . He and his wife Roberta both played it all the way through and their encounter with this game would have a strong influence on video-gaming history. Having finished Colossal Cave Adventure, they began to search for something similar, but found the market underdeveloped. liked the concept of a textual adventure very much, but she thought that the player would have a more satisfying experience with images and began to think of her own game. She thus conceived Mystery House, the first graphical , a detective story inspired by Agatha Christie's And Then There Were None. Ken spent a few nights developing the game on his Apple II using 70 simple two-dimensional drawings done by Roberta. The software was packaged in Ziploc bags containing a 5¼-inch disk and a photocopied paper describing the game and was sold in local software shops in County.[citation needed] To their great surprise, Mystery House was an enormous success, quickly becoming a best-seller at a first-release price of USD$24.95. Eventually, it sold more than 10,000 copies, which was a record-breaking phenomenon for the time. Though Ken believed that the gaming market would be less of a growth market than the professional software market, he persevered with games. In 1980, the Williams founded On-Line Systems, which would become Sierra On-Line in 1982. Mystery House was re-released in 1982 through the SierraVenture line, which produced a number of early Sierra games until 1983. It was also eventually released into the public domain[2] and later developed into an application for the iPhone and the iPod Touch.[3]

Legacy [edit]

Though the game is often considered the first to use graphics, role playing games had already been using graphics for several years at the time of release. Applying graphics to an adventure game, however, was unprecedented as previous story-based adventure games were entirely text-based. Mystery House was satirized in the 1982 adventure game Prisoner 2. One location from the game was a spooky house, whereupon his arrival the player is told, "He's killed Ken!" -- that is Ken Williams -- and must seek absolution for murder. Elements from the game were later reintroduced in the Sierra On-Line game The Colonel's Bequest in 1989.

References [edit]

1. ^ "The 52 Most Important Video Games of All Time" . GamePro. 2007-04-24. Retrieved 2007-04-25. 2. ^ "IF-Legends.org entry on Sierra On-Line" . Retrieved 2007-04-27. 3. ^ http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307511510&mt=8

External links [edit]

The Dot Eaters entry profiling Mystery House and an early history of Sierra Wikimedia Commons has media related to: Mystery House Mystery House Taken Over : remixes and parodies of the game by writers. Humorous review from a 2006 perspective .

http://en.wikipedia.org/wiki/Mystery_House[10/5/10 4:58:26 PM] Mystery House - Wikipedia, the free encyclopedia Categories: Apple II games | 1980 video games | games | Adventure games | Interactive fiction

This page was last modified on 12 September 2010 at 16:45.

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