Connected Learning: an Agenda for Research and Design
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Mizuko Ito, Kris Gutiérrez, Sonia Livingstone, Bill Penuel, Jean Rhodes, Katie Salen, Juliet Schor, Julian Sefton- Green and Craig S. Watkins Connected learning: an agenda for research and design Book Original citation: Ito, Mizuko, Gutiérrez, Kris, Livingstone, Sonia, Penuel, Bill, Rhodes, Jean, Salen, Katie, Schor, Juliet, Sefton-Green, Julian and Watkins, S. Craig (2013) Connected learning: an agenda for research and design. Digital Media and Learning Research Hub, Irvine, CA, USA. ISBN 9780988725508 This version available at: http://eprints.lse.ac.uk/48114/ Available in LSE Research Online: July 2014 © 2013 Digital Media and Learning Research Hub LSE has developed LSE Research Online so that users may access research output of the School. Copyright © and Moral Rights for the papers on this site are retained by the individual authors and/or other copyright owners. Users may download and/or print one copy of any article(s) in LSE Research Online to facilitate their private study or for non-commercial research. You may not engage in further distribution of the material or use it for any profit-making activities or any commercial gain. You may freely distribute the URL (http://eprints.lse.ac.uk) of the LSE Research Online website. an agenda for RESEARCH AND DESIGN A research synthesis report of the Connected Learning Research Network Written by: Mizuko Ito Kris Gutiérrez Sonia Livingstone Bill Penuel Jean Rhodes Katie Salen Juliet Schor Julian Sefton-Green S. Craig Watkins With contributions from: Shaondell Black Neta Kliger-Vilenchik Dilan Mahendran C.J. Pascoe LEARNING Sangita Shresthova The Digital Media and Learning Research Hub Reports on Connected Learning CONNECTED This digital edition of Connected Learning: An Agenda for Research and Design is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License. http://creativecommons.org/licenses/by-nc-nd/3.0/ ISBN-13: 978-0-9887255-0-8 Published by the Digital Media and Learning Research Hub. Irvine, CA. January 2013. A full-text PDF of this report is available as a free download from www.dmlhub.net/publications Suggested citation: Ito, Mizuko, Kris Gutiérrez, Sonia Livingstone, Bill Penuel, Jean Rhodes, Katie Salen, Juliet Schor, Julian Sefton-Green, S. Craig Watkins. 2013. Connected Learning: An Agenda for Research and Design. Irvine, CA: Digital Media and Learning Research Hub. This report series on connected learning was made possible by grants from the John D. and Catherine T. MacArthur Foundation in connection with its grant making initiative on Digital Media and Learning. For more information on the initiative visit www. macfound.org. For more information on connected learning visit www.connectedlearning.tv. CONTENTS 4 Summary 6 Introduction 7 What is Connected Learning? 10 Case Study 1: Clarissa 13 PART 1: CHALLENGES 15 Broken Pathways From Education to Opportunity 20 Case Study 2: Snafu-Dave 26 Case Study 3: Louis 27 A Commercialized and Fragmented Media Ecology 32 PART 2: CONNECTED LEARNING 35 Case Study 4: A Quest to Learn 40 An Ecological and Networked Approach to Social Change 42 Our Learning Approach 44 Case Study 5: Tal 47 Connected Learning Outcomes 49 Case Study 6: The Harry Potter Alliance 59 Case Study 7: Anna 62 Connecting the Spheres of Learning 66 Case Study 8: YOUMedia 70 Core Properties and Supports 72 Case Study 9: Finding a New Pathway 82 New Media’s Role in Connected Learning 87 Conclusion 88 References 99 Acknowledgements 3 | CONNECTED LEARNING SUMMARY This report is a synthesis of ongoing research, design, and implementation of an approach to education called “connected learning.” It advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. Connected learning is realized when a young person is able to pursue a personal interest or passion with the support of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career success or civic engagement. This model is based on evidence that the most resilient, adaptive, and effective learning involves individual interest as well as social support to overcome adversity and provide recognition. This report investigates how we can use new media to foster the growth and suste- nance of environments that support connected learning in a broad-based and equi- table way. This report also offers a design and reform agenda, grounded in a rich understanding of child development and learning, to promote and test connected learning theories. We begin with an analysis of current economic, social, and technical trends that frame the educational challenges faced by many countries, especially in the Global North – including the contraction of economic opportunity, growing inequity in access to educational and economic opportunity, and the risks and opportunities of media engagement. Connected learning addresses the gap between in-school and out-of-school learning, intergenerational disconnects, and new equity gaps arising from the privatization of learning. In doing so, connected learning taps the opportunities provided by digital media to more easily link home, school, community and peer contexts of learning; sup- port peer and intergenerational connections based on shared interests; and create more connections with non-dominant youth, drawing from capacities of diverse communities. We also offer an approach to learning, design and program building that can expand the opportunities afforded by a changing media environment while minimizing the risks. 4 | CONNECTED LEARNING Our approach draws on sociocultural learning theory in valuing learning that is embedded within meaningful practices and supportive relationships, and that rec- ognizes diverse pathways and forms of knowledge and expertise. Our design model builds on this approach by focusing on supports and mechanisms for building envi- ronments that connect learning across the spheres of interests, peer culture, and academic life. We propose a set of design features that help build shared purpose, opportunities for production, and openly networked resources and infrastructure. The research is conducted as part of the Connected Learning Research Network, sup- ported by the MacArthur Foundation’s Digital Media and Learning initiative. The research network is an interdisciplinary collaboration among researchers, designers, and practitioners to advance an evidence-driven approach to learning, the design of learning environments, and educational reform that addresses contemporary problems of educational equity. 5 | CONNECTED LEARNING INTRODUCTION Clarissa is a 17-year-old aspiring screenwriter, growing up in a working-class house- hold in the San Francisco Bay Area. Her passion is fantasy fiction. When friends introduced her to an online role-playing site that involved writing fiction interactive- ly, she jumped at the chance to connect with others who shared her interest. Online, she found a community of like-minded peers who shared her interests, and who col- laboratively wrote stories and critiqued each other’s work. Clarissa made great strides in her writing, engaging with it in ways that felt more authentic, and more motivat- ing than her writing classes at school. In the end, she was proud enough of her work to use it in class assignments and in her college applications. She was admitted to two competitive liberal arts colleges, Emerson and Chapman, and attributes her success to the writing skills she developed in the role-playing world (see Case Study 1). Clarissa’s out-of-school engagement in creative writing is an example of what we have dubbed connected learning—learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. Connected learning is realized when a young person pursues a personal interest or passion with the sup- port of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career possibilities, or civic engagement. Digital and net- worked media offer new ways of expanding the reach and accessibility of connected learning so it is not just privileged youth who have these opportunities. Connected learning looks to digital media and communications to: 1) offer engaging formats for interactivity and self-expression, 2) lower barriers to access for knowledge and information, 3) provide social supports for learning through social media and online affinity groups, and 4) link a broader and more diverse range of culture, knowledge, and expertise to educational opportunity. Young people today have the world at their fingertips in ways that were unimaginable just a generation ago. Clarissa connected with like minds and immersed herself in a collaborative effort to develop characters and stories through an online forum. World- renowned lectures, a symphony of voices and opinions, and peer-to-peer learning opportunities are all a click away. Through digital media, youth today have countless accessible opportunities to share, create, and expand their horizons. They can access a wealth of knowledge as well as be participants, makers, and doers engaged in active and self-directed inquiry. The most activated and well-supported learners are using today’s social, interactive, and online media to boost their learning and opportunity, attesting to the tremendous potential of new media for advancing learning. Despite its power to advance learning, many parents,