Television and Digital Advertising: Second Screen Response and Coordination with Sponsored Search
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C-UPPSATS Gender Stereotyping in Television Advertisements
2007:236 C-UPPSATS Gender Stereotyping in Television Advertisements A Case of Austrian State Television Marie Ahlstrand Luleå tekniska universitet C-uppsats Industriell marknadsföring Institutionen för Industriell ekonomi och samhällsvetenskap Avdelningen för Industriell marknadsföring och e-handel 2007:236 - ISSN: 1402-1773 - ISRN: LTU-CUPP--07/236--SE Abstract Using content coding analysis, the current study examines sex-role portrayals in Austrian television advertisements. 129 Austrian advertisements were recorded in May 2005, and subsequently analyzed by employing established coding categories. The findings indicate that gender stereotypes in Austrian television advertisements exist in some aspects. For instance, women are underrepresented both as central characters and narrating voiceovers. Men, on the other hand, often play a dominant role and promote masculine products. However, this study also presents results that go against the grain to traditional gender stereotyping, as males and females are found to be equally represented in dependent roles, as well as in occupational and domestic settings. TABLE OF CONTENTS 1. INTRODUCTION AND RESEARCH PROBLEM ....................................1 1.1 BACKGROUND ..................................................................................................................1 1.1.1 CONTENT CODING SCHEME..........................................................................................2 1.1.2 HOW GENDER STEREOTYPES ARE MANIFESTED..............................................................2 -
Innovations in Placing Advertisements on Television: an Analysis of News Channels in India
Online Journal of Communication and Media Technologies Volume: 4 – Issue: 4 – October - 2014 Innovations in Placing Advertisements on Television: An Analysis of News Channels in India Shilpi Jha, ManavRachna International University, India Abstract An accepted fact worldwide is that, advertisements are the most important source of income for any media product. However, in case of News channels in India, they are the only traditional source of income because the other source, „subscription‟ is more of an expense head than a reliable stream of income. This is because, while, a majority of news channels in India are not paid for, all of them have to spend a lot of money for carriage of their signals and placing them at a prominent position in the list of channels as compared to their competitor. According to FICII KPMG media and entertainment industry report 2012, news channels are paying subscription fees which are disproportionately higher than their revenue from subscription. Since this has left news channels over dependent on their advertisement income, they are ever exploring new ways of placing advertisements on screen. While on one hand this has left their screen space highly cluttered on the other hand the marketing teams of news channels are creating a lot of innovations to integrate their news content with the advertisement. This paper has reviewed different news channels and after discussing with media marketing and media planning experts has tried to categorize different ways of placing advertisements on television which are being practiced today. Keywords: Advertisement, India, Innovations, News Channels, Subscription © Online Journal of Communication and Media Technologies 76 Online Journal of Communication and Media Technologies Volume: 4 – Issue: 4 – October - 2014 Introduction “News is a commodity, not mirror image of reality.” (Hamilton, 2004) News channels in India have learnt the lesson quite well and have also realized that a good product can always be made better yielding through effective marketing and placement skills. -
Playstation®4 Launches Across the United States
FOR IMMEDIATE RELEASE PLAYSTATION®4 LAUNCHES ACROSS THE UNITED STATES AND CANADA With the PS4™system, Sony Computer Entertainment Welcomes Gamers to a New Era of Rich, Immersive Gameplay Experiences TOKYO, November 15, 2013 – Sony Computer Entertainment Inc. (SCEI) today launched PlayStation®4 (PS4™), a system built for gamers and inspired by developers. The PS4 system is now available in the United States and Canada at a suggested retail price of USD $399 and CAD $399, arriving with a lineup of over 20 first- and third-party games, including exclusive titles like Knack™ and Killzone: Shadow Fall™. In total, the PS4 system will have a library of over 30 games by the end of the year. *1 “Today’s launch of PS4 represents a milestone for all of us at PlayStation, our partners in the industry, and, most importantly, all of the PlayStation fans who live and breathe gaming every day,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “With unprecedented power, deep social capabilities, and unique second screen features, PS4 demonstrates our unwavering commitment to delivering phenomenal play experiences that will shape the world of games for years to come.” The PS4 system enables game developers to realize their creative vision on a platform specifically tuned to their needs, making it easier to build huge, interactive worlds in smooth 1080p HD resolution.*2 Its supercharged PC architecture – including an enhanced Graphics Processing Unit (GPU) and 8GB of GDDR5 unified system memory – is designed to ease game creation and deliver a dramatic increase in the richness of content available on the platform. -
Gadgets That Too Soon
14 centre spread centre spread 15 DECEMBER 07-13, 2014 DECEMBER 07-13, 2014 APPLE NEWTON SEGA GAME GEAR It was a personal This 8-bit handheld game console was released digital assistant (PDA) GADGETS in response to Nintendo's Game Boy. It before palm and a was held lengthwise at the sides tablet before the iPad. (preventing the cramping of By modern standards, THAT hands) and had a backlit, colour it was pretty basic — it LCD screen, allowing for clearer could take notes, store and more vibrant visuals. It was ATARI LYNX contacts, and manage also praised for its processing Atari’s little handheld sported the rst colour LCD, calendars. It had a power. Its unique game library before Sega’s Game Gear, and was cheaper with stylus, and could even and price point gave it an better battery life in comparison. It ultimately lost translate handwriting edge over its competitors the game to Nintendo. It was nearly twice the into text. It could also DIED size of Game Boy's postage stamp screen be used to send a fax and oered much better graphics TOO SOON 3DO INTERACTIVE MULTIPLAYER Manufactured by Panasonic, Sanyo and GoldStar, 3DO was SEGA DREAMCAST the rst game system to use CDs for content delivery. The It was superior to most other increase in data storage led to syst ems at the time with built-in better 3D graphics. Also, the modem for Internet support and gaming machine was one of the online play as well as a controller rst entries in the 32-bit that allowed second-screen gaming. -
Mobile + Cloud Apps What Does Hawaii Offer?
cloud in the palm of your hands Victor Bahl 7.28.2011 mobile phone market IDC FY12 forecast 518 million SmartPhones sold world-wide • More smartphones shipped than PCs in FY11 Q2 (101M vs. 92M) WW Mobile Phone Device Shipments Billions 1.8 1.7 1.6 1.6 1.5 1.4 40% 1.4 1.3 37% 1.2 1.2 33% 29% 1.0 26% 0.8 24% 0.6 0.4 0.2 0.0 2009 2010 2011 2012 2013 2014 Other Mobile Phones Smartphones Source: IDC, iSuppli, Gartner, Accenture analysis. sad reality of mobile computing hardware limitations . vs. static elements of same era (desktops, servers) . weight, power, size constraints . CPU, memory, display, keyboard wireless communication uncertainty . bandwidth / latency variation . intermittent connectivity . may cost real money, require service agreements finite energy source . actions may be slowed or deferred . wireless communication costs energy why resource poverty hurts . No “Moore’s Law” for human attention . Being mobile consumes human attention . Already scarce resource is further taxed by resource poverty Human Attention Human Adam & Eve 2000 AD Reduce demand on human attention • Software computing demands not rigidly constrained • Many “expensive” techniques become a lot more useable when mobile Some examples • machine learning, activity inferencing, context awareness • natural language translation, speech recognition, Vastly superior mobile • computer vision, context awareness, augmented reality user experience • reuse of familiar (non-mobile) software environments Clever exploitation needed to deliver these benefits Courtesy. M. Satya, CMU battery trends Li-Ion Energy Density • Lagged behind o Higher voltage batteries (4.35 250 V vs. 4.2V) – 8% improvement o Silicon anode adoption (vs. -
Second Screen Interaction in the Cinema: Experimenting with Transmedia Narratives and Commercialising User Participation
. Volume 14, Issue 2 November 2017 Second Screen interaction in the cinema: Experimenting with transmedia narratives and commercialising user participation James Blake, Edinburgh Napier University, UK Abstract: In its relatively short life, second screen interaction has evolved into a variety of forms of viewer engagement. The practice of using two screens concurrently has become common in domestic TV viewing but remains a relatively specialist and niche experience in movie theatres. For this paper, three case studies explore the motivations and challenges involved in such projects. The film Late Shift (Weber, 2016) pulls together conventional cinematic narrative techniques and combines them with the interactivity of Full Motion Video games. An earlier film, App (Boermans, 2015) innovated with the second screen as a vehicle for transmedia content to enhance an affective response within the horror genre. The release of the film Angry Birds (Rovio, 2016) involved a symbiotic second screen play-along element which began in advance of the screening and continued after the movie concluded. This study also analyses other interactive projects within this context, including Disney’s short- lived ‘Second Screen Live’ that accompanied the release of The Little Mermaid (Disney, 1993) and commercial platforms including CiniMe and TimePlay. Mobile devices are being used as platforms for interactive gameplay, social participation and commercial opportunities. However, this landscape has implications on the culture of audience etiquette and the notion of user agency within an environment of immersive storytelling. Keywords: Interaction; Immersion; Transmedia (Narratives); Agency; Distraction; Paratext Introduction The concept of the ‘second screen’ is a relatively recent addition in the lexicon of audience reception studies and media analysis. -
Artificial Intelligence, Big Data and Cloud Computing 144
Digital Business and Electronic Digital Business Models StrategyCommerceProcess Instruments Strategy, Business Models and Technology Lecture Material Lecture Material Prof. Dr. Bernd W. Wirtz Chair for Information & Communication Management German University of Administrative Sciences Speyer Freiherr-vom-Stein-Straße 2 DE - 67346 Speyer- Email: [email protected] Prof. Dr. Bernd W. Wirtz Chair for Information & Communication Management German University of Administrative Sciences Speyer Freiherr-vom-Stein-Straße 2 DE - 67346 Speyer- Email: [email protected] © Bernd W. Wirtz | Digital Business and Electronic Commerce | May 2021 – Page 1 Table of Contents I Page Part I - Introduction 4 Chapter 1: Foundations of Digital Business 5 Chapter 2: Mobile Business 29 Chapter 3: Social Media Business 46 Chapter 4: Digital Government 68 Part II – Technology, Digital Markets and Digital Business Models 96 Chapter 5: Digital Business Technology and Regulation 97 Chapter 6: Internet of Things 127 Chapter 7: Artificial Intelligence, Big Data and Cloud Computing 144 Chapter 8: Digital Platforms, Sharing Economy and Crowd Strategies 170 Chapter 9: Digital Ecosystem, Disintermediation and Disruption 184 Chapter 10: Digital B2C Business Models 197 © Bernd W. Wirtz | Digital Business and Electronic Commerce | May 2021 – Page 2 Table of Contents II Page Chapter 11: Digital B2B Business Models 224 Part III – Digital Strategy, Digital Organization and E-commerce 239 Chapter 12: Digital Business Strategy 241 Chapter 13: Digital Transformation and Digital Organization 277 Chapter 14: Digital Marketing and Electronic Commerce 296 Chapter 15: Digital Procurement 342 Chapter 16: Digital Business Implementation 368 Part IV – Digital Case Studies 376 Chapter 17: Google/Alphabet Case Study 377 Chapter 18: Selected Digital Case Studies 392 Chapter 19: The Digital Future: A Brief Outlook 405 © Bernd W. -
Prohibiting Product Placement and the Use of Characters in Marketing to Children by Professor Angela J. Campbell Georgetown Univ
PROHIBITING PRODUCT PLACEMENT AND THE USE OF CHARACTERS IN MARKETING TO CHILDREN BY PROFESSOR ANGELA J. CAMPBELL1 GEORGETOWN UNIVERSITY LAW CENTER (DRAFT September 7, 2005) 1 Professor Campbell thanks Natalie Smith for her excellent research assistance, Russell Sullivan for pointing out examples of product placements, and David Vladeck, Dale Kunkel, Jennifer Prime, and Marvin Ammori for their helpful suggestions. Introduction..................................................................................................................................... 3 I. Product Placements............................................................................................................. 4 A. The Practice of Product Placement......................................................................... 4 B. The Regulation of Product Placements................................................................. 11 II. Character Marketing......................................................................................................... 16 A. The Practice of Celebrity Spokes-Character Marketing ....................................... 17 B. The Regulation of Spokes-Character Marketing .................................................. 20 1. FCC Regulation of Host-Selling............................................................... 21 2. CARU Guidelines..................................................................................... 22 3. Federal Trade Commission....................................................................... 24 -
Perception of the Young Adults Towards the Portrayal of Women in Contemporary Indian Television Advertisements
© Media Watch 8 (3) 339-354, 2017 ISSN 0976-0911 e-ISSN 2249-8818 DOI: 10.15655/mw/2017/v8i3/49147 Perception of the Young Adults towards the Portrayal of Women in Contemporary Indian Television Advertisements MADHUSMITA DAS & SANGEETA SHARMA Birla Institute of Technology & Science, India The purpose of this article was to examine the perception of the audience regarding the portrayal of women in Indian TV advertisements and the perception difference among them on the basis of their gender. 125 young adults comprising of 63 males and 62 females were selected randomly as the sample for the study. Primary data was collected through the survey method with the help of structured questionnaire. The study explored that majority of the respondents agreed that women in Indian TV advertisements are mostly depicted as young and beautiful, and rarely shown enjoying equal status with men and as professionals. They were not feeling much uncomfortable towards the sexual portrayal of women in advertisements. The study further revealed that gender has a great influence on the perception of the audience regarding the portrayal of women in Indian TV advertisements. Female in comparison to male were found to be more critical about the portrayal of women in Indian TV advertisements. Keywords: TV advertisements, portrayal of women, perception, young adult, gender Advertisement is the most powerful means of social communication. It has the power to control the market by creating varied personal needs, changing approaches, self image and preferences. It is omnipresent and because of its persuasive nature, it can’t be ignored. We come across them from the time we tune to the morning weather forecast, until we relax with television or a magazine at the end of the day (Wright & Warner, 1966, p. -
US 'To Cut Immigrant Detention'
Internet News Record 06/10/09 - 06/10/09 LibertyNewsprint.com U.S. Edition The First Draft: David Letterman and US 'to cut immigrant the Dalai Lama detention' By Deborah Zabarenko (Front Serious subjects, all of them. (BBC News | Americas | World violent crimes, the New York Row Washington) And what was the top story on the Edition) Times reported. Submitted at 10/6/2009 6:11:02 AM morning network newscasts? Ten Submitted at 10/6/2009 7:41:54 AM "Serious felons deserve to be in points if you guessed the natural the prison model," Ms Napolitano This is one of those Washington choice: David Letterman’s sex US officials are expected to told the newspaper. days that seems to defy a theme. life. announce plans that would allow "But there are others. There are Consider: What does this say about illegal immigrants not considered women. There are children." Iran is the topic at the Senate Washington? The U.S. media? a threat to be taken out of jails, Proposals for using alternatives Banking Committee, where The public appetite for scandal? reports say. to prison detention are expected to officials from the State and Let us know what you think. The new policy would list be submitted to Congress in the Treasury departments are set to Click here for more Reuters immigrants according to the risk coming weeks. testify on economic sanctions political coverage they may pose, the Wall Street The Wall Street Journal cited against Tehran. Photo credits: Journal reports. officials as saying the Afghanistan is expected to be REUTERS/Christinne Muschi Detainees who are not criminals administration would ask the front and center when President (exiled Tibetan spiritual leader the could be kept in hotels and private sector for ideas, including Barack Obama briefs Dalai Lama, Montreal, Canada, nursing homes, according to leaks for the construction of model congressional leaders about his October 3, 2009) of the plans. -
Understanding User Satisfaction with Intelligent Assistants
Understanding User Satisfaction with Intelligent Assistants Julia Kiseleva1;∗ Kyle Williams2;∗ Ahmed Hassan Awadallah3 Aidan C. Crook3 Imed Zitouni3 Tasos Anastasakos3 1Eindhoven University of Technology, [email protected] 2Pennsylvania State University, [email protected] 3Microsoft, {hassanam, aidan.crook, izitouni, tasos.anastasakos}@microsoft.com ABSTRACT Q1: how is the weather in Chicago User’s dialog Voice-controlled intelligent personal assistants, such as Cortana, Q2: how is it this weekend with Cortana: (A) Task is “Finding a Google Now, Siri and Alexa, are increasingly becoming a part of Q3: find me hotels in Chicago hotel in Chicago” users’ daily lives, especially on mobile devices. They allow for a Q4: which one of these is the cheapest radical change in information access, not only in voice control and Q5: which one of these has at least 4 stars touch gestures but also in longer sessions and dialogues preserving context, necessitating to evaluate their effectiveness at the task or Q6: find me direc>ons from the Chicago airport to number one session level. However, in order to understand which type of user User’s dialog Q1: find me a pharmacy nearby interactions reflect different degrees of user satisfaction we need with Cortana: (B) explicit judgements. In this paper, we describe a user study that Q2: which of these is highly rated Task is “Finding a pharmacy” was designed to measure user satisfaction over a range of typical Q3: show more informa>on about number 2 scenario’s of use: controlling a device, web search, and structured Q4: how long will it take me to get there search dialog. -
How TV Ads Influence Online Shopping
How TV Ads Influence Online Shopping Jura Liaukonyte,1 Thales Teixeira,2 Kenneth C. Wilbur3 April 7, 2014 Media multitasking distracts consumers’ attention from television advertising, but it also enables immediate and measurable response to advertisements. This paper explores how the content of television advertising influences online shopping. We construct a massive dataset spanning $4 billion in advertising expenditures by 20 brands, online shopping behavior at those brands’ websites, and content measures for 1,269 distinct television commercials. We use a quasi- experimental research design to estimate how advertising content influences changes in online shopping data within two-minute pre/post windows of time. We also measure the effects within two-hour windows of time using a difference-in-differences approach. The findings show that direct-response tactics increase both web traffic and purchase probability. Information-based arguments and emotional content actually reduce traffic but increase sales among those who visit the brand’s website. Imagery content reduces direct traffic but does not affect purchase probability. These results imply that brands seeking to attract multitaskers’ attention and dollars must select their advertising copy carefully according to their objectives. Keywords: Advertising content, difference-in-differences, internet, media multitasking, online purchases, simultaneous equations model, quasi-experimental design, television. 1 Dake Family Assistant Professor, Cornell University, Dyson School of Applied Economics and Management, https://faculty.cit.cornell.edu/jl2545. 2 Assistant Professor of Business Administration, Harvard Business School, http://www.hbs.edu/ faculty/Pages/profile.aspx?facId=522373. 3 Assistant Professor, University of California, San Diego, Rady School of Management, http://kennethcwilbur.com.