Usif Pour Les Règlements De L’An XXX Et Les Règlements Des Mar Ie Louises
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La Bataille de Tamames Règlements Exclusif Pour les Règlements de l’An XXX et Les Règlements des Mar ie Louises Copyright © 2016 V1.3 Feb 22, 2016 Rules marked with an eagle or are shaded with a grey background apply only to players using the Règlements de l’An XXX. All rules herein take precedence over any rules in the series rules which they may contradict. 1.0 INTRODUCTION La Bataille de Tamames is a tactical Napoleonic game of the battle that was fought on 18 October 1809, between Ney’s French VI Corps under GdD Marchand and the Spanish Ejército de la Izquierda under Captain-General del Parque. Marchand, advancing part of the VI Corps out of Salamanca, was met and defeated in battle by a Spanish army on October 18, 1809. The Spanish drew their forces in a defensive line on a low ridge above the village of Tamames. Despite being on excellent defensive ground, the battle opened badly for the Spaniards under Captain-General del Parque, who resorted to severe measures to restore discipline. The Spanish cavalry was routed early on, but scathing fire from del Parque's own infantry quickly brought their retreat to grief and directed them back into the fight. Spanish artillery positions similarly fell to the French but were retaken at bayonet point by del Parque's gallant infantry. The French attacked in massed columns but never in enough strength to dislodge the Spanish. Whilst the French had excellent cavalry (a rare occurrence for the Peninsular Wars) the difficult ground meant that they could not be deployed effectively. Immediate French losses amounted to about 1,200 killed or wounded on the battlefield. A vigorous pursuit by the Spanish cavalry increased these losses twofold; the Spaniards captured the French colours and a 12-pounder. Participants of the battle were later issued a badge reading Venció en Tamames, "[We] conquered at Tamames." 2.0 RULES QUESTIONS Check the La Bataille forum at Consimworld: http://www.consimworld.com. 3.0 GAME COMPONENTS A complete game of La Bataille de Tamames includes the following components: 1. One 36” x 28” map 2. A lot of counters 3. Two Series Rules books (Règlements de l’An XXX, et la Règlements des Maries Louises) 4. One Exclusive Rules Book 5. Charts and tables 6. Two organizational displays 7. Game Turn Record Track 8. Terrain Effects Chart 4.0 TERRAIN 4.1 Castle The Castle of Tamames is an old construction from the XIII century. • Units inside the castle add +6 to their morale level and adopt carre. • The fire defence of the Castle is 20. Infantry units tryng to asault the Castle may use 6 increments only • Only 6 increments (or one battalion) may ocupy each hex of the castle • Artillery may only use its long range fire value when firing any castle hex • Infantry fire attacks are halved • Infantry units inside the castle ignore any disorder or rout result. They take an increment lost instead 4.2 General Order The following terrain requires formed units to enter General Order when entering: • Town • Woods 4.3 Depots French: Roads to Motilla and Salamanca Spanish: Roads to Ciudad Rodrigo and Sierra de Francia 5.0 COMMAND The Organization and Display Charts reveal the command structure of the armies. Refer to them as necessary. 5.1 French Ney was in Command of VI Corps but, at the time of the battle, he was absent and Marchand assumed the the control of the Corps. La Bataille de Tamames • Command Points: The French receive a CP for Marchand. • Marchand is able to command; both his division and the Corps at the same time • The French Army generate one MU per turn (Marchand) and maneuver by Corps (the French contingent is a Corps) • Independent French artillery may be activated with a corps activation if within radius of Marchand (6 hexes) • Artillery batteries may be attached to a division / brigade and be activated with any division / brigade activation if within 5 hexes of the division / brigade leader • France Light Cavalry may be activated by leader initiative • There are no French leaders of Special Ability. NOTE: Special Abilities only applies to the Règlements de l’An XXX. 5.2 Spanish • The Spanish Army generate one MU per turn (del Parque) and maneuver by Division • The command radius from the Spanish army leader to his divisions is 8 hexes • Spanish 2 nd division (Belveder): o In addition to activation via the standard method, the Spanish 2 nd division (Belveder) may be activated by a MU from the Duke del Parque's ADC. o This ADC may not provide a MU to any leader other than Belveder. In order to provide this MU, the ADC must begin the Command Phase stacked with del Parque. o The ADC will then "fly" to the hex occupied by Belveder. Once present a die roll must be passed to complete creation of this MU for Spanish 2 nd division. Roll one die, a MU will be created on a roll of four through six. o If the die roll is unsuccessful, the ADC must return (walk not fly) to the hex occupied by del Parque before this roll is attempted again. • Artillery batteries may be attached to a division / brigade and be activated with any division / brigade activation if within 5 hexes of the division / brigade. • There are no Spanish leaders of Special Ability. NOTE: Special Abilities only applies to the Règlements de l’An XXX. 6.0 SPECIAL RULES 6.1 Scenario Reinforcements When reinforcements are directed to be deployed during the Reinforcement Chit the arriving reinforcements may not be placed in an enemy Zone of Influence. If the reinforcements are unable to comply with this rule displace them towards the friendly depot until the can be placed on the map and outside of enemy Zones of Influence. 6.2 Spanish Cavalry • Spanish cavalry may never stack. • No more than one Spanish cavalry unit may attack a given target during a given phase 6.3 Cavalry Charges and Rough Ground Designers Note: The ground on which the battle was fought was extremely rocky and cut up by stone walls, making it highly unsuitable for cavalry. Aside from the movement costs given in the Movement Chart, the following limitations apply. 6.3.1 Cavalry Morale Checks for initiating a Reaction or Opportunity Charge, are modified by a minus six (for the worse). 6.3.2 Charge Length: Cavalry does not receive the doubling of Mêlée Value for charging three hexes in a straight line. NOTE: Reaction Charges and 6.3.2 only apply to the Règlements de l’An XXX. 6.4 Cavalry Skirmish Order Even though there is a row for cavalry skirmishers on the Fire Defense Chart and a column on the Movment Chart, this applies only to players using the Règlements de l’An XXX. 7.0 Scenario 1: Tamames 7.1 Introduction The battle of Tamames of 18 October 1809 was the first Spanish battlefield victory in the Peninsular War since Alcaniz (23 May 1809), and the most significant since Baylen, right at the start of the war. It was the only significant success during the Spanish Junta’s autumn campaign of 1809. This campaign involved two main armies – the Army of the Left, under the Duke Del Parque, whose job was to pull the French reserves away from Madrid, and the Army of La Mancha, which was expected to take advantage of this to make a dash for the Spanish capital. Del Parque had a large but not very experienced army to carry out his role. At its core was the 27,000 strong Army of Galicia, half of which was made up of the veterans who had served under La Romana, and the other half of new recruits. They were reinforced by 9,000 men from the Asturias, and 9,000 raw recruits raised around Ciudad Rodrigo by Del Parque. In theory he had 50,000 men, although only 40,000 of them were ever really available to him. At the start of October Del Parque had yet to join up with the Asturians, and did not feel that the levies from Leon were ready for combat, and so when he made his first move he took three Galician infantry divisions, 20,000 strong, 1,800 cavalry and eighteen guns. On 5 October he advanced from Ciudad Rodrigo to Tamames, and took up a strong position on the hills above the village. The nearest French force was the weak VI Corps at Salamanca, temporarily under the command of GdD Marchand. He had 12,000 infantry, 1,200 cavalry and fourteen guns, so was significantly outnumbered, but other French armies had won victories over much larger Spanish armies. On 17 La Bataille de Tamames October Marchand left Salamanca, hoping to catch the Spanish. The next afternoon, when he arrived at Tamames, Marchand found the Spanish arrayed in line of battle, ready to fight. Del Parque had posted his army on the hill above Tamames, with Losada’s division on the right, the steepest part of the hill and La Carrera’s vanguard division on the left, the weakest part of the line, with Belveder’s division in reserve behind La Carrera. The cavalry, under the Prince of Anglona, was posted to the left of the line, guarding the left flank of the army. Marchand quickly realised that the Spanish left was the weakest part of the line and decided to send one infantry brigade (Maucune) and most of his cavalry to attack La Carrera, while a second infantry brigade (Marcognet) attacked the Spanish centre.