La Bataille de Tamames

Règlements Exclusif Pour les Règlements de l’An XXX et Les Règlements des Mar ie Louises

Copyright © 2016 V1.3 Feb 22, 2016

Rules marked with an eagle or are shaded with a grey background apply only to players using the Règlements de l’An XXX.

All rules herein take precedence over any rules in the series rules which they may contradict. 1.0 INTRODUCTION La Bataille de Tamames is a tactical Napoleonic game of the battle that was fought on 18 October 1809, between Ney’s French VI Corps under GdD Marchand and the Spanish Ejército de la Izquierda under Captain-General del Parque. Marchand, advancing part of the VI Corps out of , was met and defeated in battle by a Spanish army on October 18, 1809.

The Spanish drew their forces in a defensive line on a low ridge above the village of Tamames. Despite being on excellent defensive ground, the battle opened badly for the Spaniards under Captain-General del Parque, who resorted to severe measures to restore discipline. The Spanish cavalry was routed early on, but scathing fire from del Parque's own infantry quickly brought their retreat to grief and directed them back into the fight. Spanish artillery positions similarly fell to the French but were retaken at bayonet point by del Parque's gallant infantry.

The French attacked in massed columns but never in enough strength to dislodge the Spanish. Whilst the French had excellent cavalry (a rare occurrence for the Peninsular Wars) the difficult ground meant that they could not be deployed effectively.

Immediate French losses amounted to about 1,200 killed or wounded on the battlefield. A vigorous pursuit by the Spanish cavalry increased these losses twofold; the Spaniards captured the French colours and a 12-pounder. Participants of the battle were later issued a badge reading Venció en Tamames, "[We] conquered at Tamames." 2.0 RULES QUESTIONS Check the La Bataille forum at Consimworld: http://www.consimworld.com.

3.0 GAME COMPONENTS A complete game of La Bataille de Tamames includes the following components: 1. One 36” x 28” map 2. A lot of counters 3. Two Series Rules books (Règlements de l’An XXX, et la Règlements des Maries Louises) 4. One Exclusive Rules Book 5. Charts and tables 6. Two organizational displays 7. Game Turn Record Track 8. Terrain Effects Chart 4.0 TERRAIN 4.1 Castle The Castle of Tamames is an old construction from the XIII century. • Units inside the castle add +6 to their morale level and adopt carre. • The fire defence of the Castle is 20. Infantry units tryng to asault the Castle may use 6 increments only • Only 6 increments (or one battalion) may ocupy each hex of the castle • Artillery may only use its long range fire value when firing any castle hex • Infantry fire attacks are halved • Infantry units inside the castle ignore any disorder or rout result. They take an increment lost instead 4.2 General Order The following terrain requires formed units to enter General Order when entering: • Town • Woods 4.3 Depots French: Roads to Motilla and Salamanca Spanish: Roads to Ciudad Rodrigo and Sierra de Francia 5.0 COMMAND The Organization and Display Charts reveal the command structure of the armies. Refer to them as necessary. 5.1 French Ney was in Command of VI Corps but, at the time of the battle, he was absent and Marchand assumed the the control of the Corps. La Bataille de Tamames

• Command Points: The French receive a CP for Marchand. • Marchand is able to command; both his division and the Corps at the same time • The French Army generate one MU per turn (Marchand) and maneuver by Corps (the French contingent is a Corps) • Independent French artillery may be activated with a corps activation if within radius of Marchand (6 hexes) • Artillery batteries may be attached to a division / brigade and be activated with any division / brigade activation if within 5 hexes of the division / brigade leader • Light Cavalry may be activated by leader initiative • There are no French leaders of Special Ability. NOTE: Special Abilities only applies to the Règlements de l’An XXX. 5.2 Spanish • The Spanish Army generate one MU per turn (del Parque) and maneuver by Division • The command radius from the Spanish army leader to his divisions is 8 hexes • Spanish 2 nd division (Belveder): o In addition to activation via the standard method, the Spanish 2 nd division (Belveder) may be activated by a MU from the Duke del Parque's ADC. o This ADC may not provide a MU to any leader other than Belveder. In order to provide this MU, the ADC must begin the Command Phase stacked with del Parque. o The ADC will then "fly" to the hex occupied by Belveder. Once present a die roll must be passed to complete creation of this MU for Spanish 2 nd division. Roll one die, a MU will be created on a roll of four through six. o If the die roll is unsuccessful, the ADC must return (walk not fly) to the hex occupied by del Parque before this roll is attempted again. • Artillery batteries may be attached to a division / brigade and be activated with any division / brigade activation if within 5 hexes of the division / brigade. • There are no Spanish leaders of Special Ability. NOTE: Special Abilities only applies to the Règlements de l’An XXX.

6.0 SPECIAL RULES 6.1 Scenario Reinforcements When reinforcements are directed to be deployed during the Reinforcement Chit the arriving reinforcements may not be placed in an enemy Zone of Influence. If the reinforcements are unable to comply with this rule displace them towards the friendly depot until the can be placed on the map and outside of enemy Zones of Influence. 6.2 Spanish Cavalry • Spanish cavalry may never stack. • No more than one Spanish cavalry unit may attack a given target during a given phase 6.3 Cavalry Charges and Rough Ground Designers Note: The ground on which the battle was fought was extremely rocky and cut up by stone walls, making it highly unsuitable for cavalry. Aside from the movement costs given in the Movement Chart, the following limitations apply. 6.3.1 Cavalry Morale Checks for initiating a Reaction or Opportunity Charge, are modified by a minus six (for the worse). 6.3.2 Charge Length: Cavalry does not receive the doubling of Mêlée Value for charging three hexes in a straight line. NOTE: Reaction Charges and 6.3.2 only apply to the Règlements de l’An XXX.

6.4 Cavalry Skirmish Order Even though there is a row for cavalry skirmishers on the Fire Defense Chart and a column on the Movment Chart, this applies only to players using the Règlements de l’An XXX. 7.0 Scenario 1: Tamames 7.1 Introduction The battle of Tamames of 18 October 1809 was the first Spanish battlefield victory in the since Alcaniz (23 May 1809), and the most significant since Baylen, right at the start of the war. It was the only significant success during the Spanish Junta’s autumn campaign of 1809. This campaign involved two main armies – the Army of the Left, under the Duke Del Parque, whose job was to pull the French reserves away from Madrid, and the Army of La Mancha, which was expected to take advantage of this to make a dash for the Spanish capital. Del Parque had a large but not very experienced army to carry out his role. At its core was the 27,000 strong Army of Galicia, half of which was made up of the veterans who had served under La Romana, and the other half of new recruits. They were reinforced by 9,000 men from the Asturias, and 9,000 raw recruits raised around Ciudad Rodrigo by Del Parque. In theory he had 50,000 men, although only 40,000 of them were ever really available to him. At the start of October Del Parque had yet to join up with the Asturians, and did not feel that the levies from Leon were ready for combat, and so when he made his first move he took three Galician infantry divisions, 20,000 strong, 1,800 cavalry and eighteen guns. On 5 October he advanced from Ciudad Rodrigo to Tamames, and took up a strong position on the hills above the village.

The nearest French force was the weak VI Corps at Salamanca, temporarily under the command of GdD Marchand. He had 12,000 infantry, 1,200 cavalry and fourteen guns, so was significantly outnumbered, but other French armies had won victories over much larger Spanish armies. On 17 La Bataille de Tamames

October Marchand left Salamanca, hoping to catch the Spanish. The next afternoon, when he arrived at Tamames, Marchand found the Spanish arrayed in line of battle, ready to fight.

Del Parque had posted his army on the hill above Tamames, with Losada’s division on the right, the steepest part of the hill and La Carrera’s vanguard division on the left, the weakest part of the line, with Belveder’s division in reserve behind La Carrera. The cavalry, under the Prince of Anglona, was posted to the left of the line, guarding the left flank of the army. Marchand quickly realised that the Spanish left was the weakest part of the line and decided to send one infantry brigade (Maucune) and most of his cavalry to attack La Carrera, while a second infantry brigade (Marcognet) attacked the Spanish centre. His third brigade (Labassée) was held in reserve.

The problem with Marchand’s plan was that he did not make his attack on the Spanish left strong enough. Maucune’s brigade saw off the Spanish cavalry, and managed to break through La Carrera’s division, but then came up against the intact Spanish reserves. Belveder’s men opened up to let La Carrera’s division pass though it, and then closed up to face the French. Maucune was outnumbered by three to one on ground that was unsuited to cavalry, and his attack came to a halt.

When Maucune broke through La Carrera’s division, the French launched their attack on the Spanish right, but with much less success. Losada’s division held its ground, and the French column came to a halt when it was only three quarters of its way up the hill. After standing and taking fire for some time, the French turned and fled. Losada’s men, supported by Spanish light troops from Tamames, launched a counterattack, which forced the French back onto their reserves, and then pulled back into their original position on the hills. Seeing the defeat of the French left, Maucune abandoned his vulnerable position and pulled back from the hillside. The French had suffered 1,300 casualties, including 18 officers killed, and the 76 th had lost its eagle. The Spanish had only lost 713 killed and wounded. Realising that the battle was lost, Marchand retreated back towards Salamanca, but then abandoned the city, and on 25 October Del Parque entered the city in triumph.

This was the only success during the Junta’s campaign. The Army of La Mancha failed to take advantage of a short lived chance to reach Madrid, and after some indecisive manoeuvring was destroyed at Ocaña on 19 November. When he discovered this, Del Parque was forced to abandon his successful campaign, and retreat back into the mountains. On the way he suffered a minor defeat at Alba de Tormes (28 November 1809), but a winter in the mountains would inflict far more casualties than the French, and by the spring of 1810 less than 20,000 men remained in the Army of the Left. Worse was to follow, for the defeat of the Army of La Mancha had left Andalusia almost undefended, and in the spring of 1810 the French invaded, capturing Seville and forcing the Spanish Junta to flee to Cadiz. 7.2 Time Nineteen turns beginning with the 11:00 turn and ending with the 17:00 turn. 7.3 Command Spanish: Del Parque has a CP. French: Marchand has a CP.

General de Brigada Castellos (Exact leader not identified ) 7.4 Starting Positions Regimiento del Príncipe (1º, 2º & 3º Bn) With any of the Divisions Regimiento de Zaragoza (1º, 2º & 3º Bn) Ejército de la Izquierda Regimiento de Cataluña (1º & 2º Bn) Captain-General Vicente María Cañas y Portocarrero, VII General de Brigada Vicenza Duque del Parque This could be Vicente Genaro de Quesada Mariscal del Campo Gabriel de Mendizábal Iraeta, Jefe de Cazadores de Barbastro Ejército Batallón de Gerona Ejército de la Izquierda, Artillería de la Reserva Batallón de Montforte Mendizábal Batallón de la Muerte 1º Artillería de Pie Batallón de Vitoria 2º Artillería de Pie Escolares de León 3º Artillería de Pie 4º Artillería de Pie Within 5 hexes of I. Ejército de la Izquierda, 1º División Within 5 hexes of C. Mariscal de Campo Francisco Xavier Losada Ejército de la Izquierda, Caballería División 1º Artillería de Pie Mariscal de Campo Don Pedro de Alcántara Téllez-Girón y General de Brigada Vivares (Exact leader not identified ) Alfonso-Pimentel, Príncipe de Anglona Grenaderos de Galicia (1º & 2º Bn) General de Brigada Ezpeleta Regimiento de Aragon (1º & 2º Bn) Cazadores de Granada Regimiento de León (1º & 2º Bn) Regimiento de los Borbón General de Brigada Turcio (Exact leader not identified ) Regimiento de Sagunto Regimiento de la Uníon (1º & 2º Bn) General de Brigada Bernardo (Exact leader not identified ) Regimiento del General Cazadores de Ciudad Rodrigo Voluntarios de Orense Cazadores de Sevilla Voluntarios de La Coruna (1º & 2º Bn) Dragones de la Reina Voluntarios de Betanzos (1º & 2º Bn)

Within 5 hexes of V. Within 5 hexes of III. Ejército de la Izquierda, Vanguard División Ejército de la Izquierda, 2º División Mariscal de Campo Martinde de la Carrera Mariscal de Campo, Don Ramón Patiño, Conde de Belveder 3º Artillería de Pie 2º Artillería de Pie General de Brigada Fregoli (Exact leader not identified ) La Bataille de Tamames

Regimiento del Rey (1º & 2º Bn) 39 e Régiment de Ligne (1 re , 2 e & 3 e bataillon) Regimiento de Sevilla (1º & 2º Bn) 76 e Régiment de Ligne (1 re , 2 e & 3 e bataillon) Voluntarios de Santiago Général de Brigade Antoine Louis Popon, Baron de Maucune Voluntarios de Navarra 6e Régiment Légère (1 re , 2 e & 3 e bataillon) General de Brigada Campo 69 e Régiment de Ligne (1 re , 2 e & 3 e bataillon) This could be Luis González Torres de Navarra, Marquess of Campoverde VI Corps, 2 e Division Regimiento de Lobera (1º & 2º Bn) Général de Division David-Maurice-Joseph Mathieu de Saint- Regimiento de Zamora (1º, 2º & 3º Bn) Maurice de La Redorte Regimiento de Toledo (1º & 2º Bn) 21/5 & 19/6 Artillerie à Pied 4 & 8 pdr Regimiento de Hibernia (1º & 2º Bn) Général de Brigade Mathieu Delabassée, Baron de l'Empire 25 e Régiment Légère (1 re & 2 e bataillon) 7.5 Reinforcements 27 e Régiment de Ligne (1 re & 2 e bataillon) 59 e Régiment de Ligne (1 re , 2 e & 3 e bataillon) Enter at 11:00 Enter in turn 1 between the roads to Motilla and Salamanca. Brigade de Cavalrie Légère (attached) VI Corps Staff Général de Brigade Jean-Baptiste de Lorcet Général de Division Jean Gabriel Marchand, Comte d'Empire 3e Régiment de Hussards Général de Brigade Antoine-Henri de Jomini, Baron d'Empire, 15 e Régiment de Chasseurs à Cheval Chef d'Etat Brigade de Cavalrie Grosse (attached) VI Corps Reserve Artillery Général de Brigade François Louis Fournier-Sarlovèze Général de Brigade Joseph Claude Marie Charbonnel, Baron de 15 e Régiment de Dragons l'Empire, Commandant D’Artillerie 16 e Régiment de Dragons 13/1 Artillerie à Pied 8pdr 7.6 Victory er VI Corps, 1 Division French: Take all the hexes of Tamames and hold it until the end of (Marchand) the game or put the 3 Spanish infantry divisions on level III 5/1 & 14/1 Artillerie à Pied 4 & 8pdr Spanish: The Spanish player must hold Tamames or put the 2 French Général de Brigade Pierre-Louis Binetx Baron de Marcognet infantry divisions on level III 8.0 Bibliography Nafziger Archive: www.cgsc.edu/CARL/nafziger http://fr.wikipedia.org/wiki/Liste_des_g%C3%A9n%C3%A9raux_de_la_R%C3%A9volution_et_du_Premier_Empire https://en.wikipedia.org/wiki/List_of_Spanish_general_officers_(Peninsular_War) https://es.wikipedia.org/wiki/Categor%C3%ADa:Comandantes_de_las_Guerras_Napole%C3%B3nicas https://es.wikipedia.org/wiki/Categor%C3%ADa:Generales_de_Espa%C3%B1a_del_siglo_XIX https://es.wikipedia.org/wiki/Categor%C3%ADa:Generales_de_Espa%C3%B1a_del_siglo_XVIII

Sir Charles Oman, A History of the Peninsular War Gómez de Arteche, Guerra de la Independencia. Historia Militar de España de 1808 a 1814

Design, Concept, Research: Rafa Hidalgo Counter Art: Rafa Hidalgo Map Art Work: Janet Cordell Development: James Cordell

La Bataille de Tamames

FIRE EFFECTS CHART Line Column Square General Order Skirmish FRENCH Ligne x3 PRINTED x3 PRINTED NP Légère x3 PRINTED x3 PRINTED x3 AUSTRIAN Line x2 PRINTED x2 PRINTED NP Cacadores x2 PRINTED x2 PRINTED x2 Milita 1 x1 PRINTED x1 PRINTED NP 1. All Spanish infantry with a morale value higher than 36 is considered Militia.

FIRE DEFENSE CHART Clear Cultivated Town Woods Castle Infantry Column 6 7 - - - Line 9 10 - - - Square 6 3 7 - - 20 6 Skirmish Order 14 15 16 16 20 6 General Order - - 16 16 - Disorder 10 14 16 16 20 PGD 14 15 20 20 20 Cavalry Column 6 7 - - - Line 8 9 - - - Skirmish Order 4 12 13 14 14 - General Order - - 14 14 - Disorder 8 8 14 14 - PGD 16 17 20 20 - Artillery 1,2 Limbered 6 8 12 12 - Unlimbered 8 10 10 10 - w/Infantry 5 6 8 8 8 - 1. Artillery in Disorder is either unlimbered or limbered for the purposes of this table. 2. When Artillery is stacked with infantry use the fire defense of Artillery w/Infantry row of the table above. 3. Reduced to 4 if more than 9 increments 4. Cavalry Skirmish Order only applies to players using the Règlements de l’An XXX. 5. Use whenever infantry and artillery stacked together are the target of a Fire Attack. 6. Infantry in the castle has all round facing La Bataille de Tamames

MOVEMENT CHART Personalities Cavalry Infantry Cavalry Artillery Skirmishers Skirmishers 3 Clear 1 1 1 1 1 Cultivated 2 2 2 1 2 Woods 2 3 3 1 2 Town 2 4 2 1 4 Castle 3 NP NP 1 NP Slope +1 +1 +2 - +1 Steep Slope 4 +6 NP NP +3 NP 1 2 2 2 Trail /3 /3 /3 NP NP 1. Roads / Trails negate the movement cost of the terrain they cross provided the hexes are connected by a road and the units are in Road Column. 2. Cost is in addition to the cost of the other terrain in the hex being entered. 3. Applies only to the Règlements de l’An XXX. 4. Units are disordered.

SQUARE FORMATION TABLE French Form Square Disorder Rout 4 Hexes 11-56 61-66 - 3 Hexes 11-51 52-61 62-66 2 Hexes 11-41 42-51 52-66 Adjacent 11-31 - 32-66 Spanish Form Square Disorder Rout 4 Hexes 11-41 42-66 - 3 Hexes 11-33 34-51 52-66 2 Hexes 11-25 26-36 41-66 Adjacent 11-21 - 22-66 MODIFIERS If a Personality is in the hex -6 Spanish Milita +3 Note 1: When modifying the dice any number greater than 66 is treated as 66.

STACKING CHART CLEAR / CULTIVATED WOOD / TOWN CASTLE Any 1 regiment or Any 1 battalion or Any 1 battalion or INFANTRY 18 Column, Line, Square 12 General Order 6 General Order 3 Skirmish 1,2 3 Skirmish 1 3 Skirmish 1 Any 1 regiment or Any 1 regiment or CAVALRY 18 Column, Line 12 General Order Not possible 3 Skirmish 1,2 3 Skirmish 1 3 Limbered 3 Limbered ARTILLERY 3 Unlimbered 3 Unlimbered Not possible 1/6 Combined 1/6 Combined 1. Cavalry units in Skirmish Order, regardless of increments, are always deployed in two hexes may. References to units in two hexes apply only to the Règlements de l’An XXX. In the Règlements des Maries Louise units are always deployed in one hex regardless of size. 2. Units in Skirmish Order may move through other units or have other units move through them, but they may never remain stacked with other units.

La Bataille de Tamames

MORALE LEVELS CHART FRENCH SPANISH Morale Level Morale Level Bataillions Batallóns Formation (Bataillions) Formation (Batallóns) 1 2 3 1 2 3 1st Division 12 3 5 8 Vanguard 14 3 6 9 2nd Division 7 2 3 5 1o Division 14 3 6 9 2o Division 15 3 6 9 MORALE CHECK MODIFIERS Level 1 Level 2 Level 3 French -2 -6 Spanish -1 -3 -9 Morale is by Division

DEPOT LOCATIONS

French : Roads to Motilla and Salamanca

Spanish : Roads to Ciudad Rodrigo and Sierra de Francia

CAVALRY RECALL TABLE ADDITIONAL Nationality Success ROLL TO CLOSE MODIFIERS French 1-4 CONDITION MODIFIER Spanish 1-2 If the assaulting stack is assaulting up a -6 CONDITION MODIFIER steep slope 1 If stacked with a leader with a cavalry Assaulting a Castle -6 -1 Mêlée Bonus 1. Note the stack is disorder before the assault.

ARTILLERY LIMBERING TABLE COMMAND SPAN CHART French Limbers COMMAND LINK SPAN IN All 1-3 HEXES

Spanish Limbers Army Leader to Division Leader 8 All 1-2 Army Leader to Brigade Leader 6 CONDITION MODIFIER Division Leader to Units 5

Stacked with leader -1 Brigade Leader to Units 3 Stacked with a leader with artillery -Bonus Bonus CAVALRY SKIRMISHER HARASSMENT (11.10.7.1) ADDITIONAL TERRAIN TYPE DEFENSE FACTOR Clear 2 ROLL TO STAND MODIFIERS Cultivated 3 CONDITION MODIFIER Town, Wood 4 If the target of an Assault exclusively up +6 a steep slope Modifiers to Basic Defense Factor: Cavalry Skirmishers +1 Defending the Castle +6 Retreating Before Combat +2 Cavalry PGD +1

La Bataille de Tamames Permission to Photocopy This Page VI Corps Ejército Izquierda Marchand CP  Del Parque CP  ADC: Jomini γ  COS: Mendizábal α  ADC: Charbonnel γ  ADC: Mendizábal α  13/1 a’Pied γ 1º Artillería de Pie γ 2º Artillería de Pie γ 1er Division 3º Artillería de Pie γ 5/1 & 14/1 a’Pied 4º Artillería de Pie γ Bde Mecognet  3 x 39 e Ligne Caballería División 3 x 76 e Ligne (Anglona)  Bde Maucune  Bde Ezpeleta  3 x 6e Légère Cazadores de Granada 3 x 69 e Ligne Regimiento de los Borbón Regimiento de Sagunto 2e Division Bde Bernardo  (Mathieu)  Cazadores de Ciudad Rodrigo 21/5 & 19/6 a’Pied Cazadores de Sevilla Bde De Labassée  Dragones de la Reina 2 x 25 e Légère 2 x 27 e Ligne Vanguard División 3 x 69 e Ligne (Carrera)  3º Artillería de Pie Cavalrie Légère Bde Castellos  (Lorcet)  3 x Príncipe 3e Hussards 3 x Zaragoza 15 e Chasseurs à Cheval 2 x Cataluña Bde Vicenza  Cavalrie Grosse 1 x Barbastro 1 x Gerona (Fournier)  1 x Montforte 15 e Dragons 1 x de la Muerte 16e Dragons 1 x de Vitoria 1 x de León

1º División (Losada)  1º Artillería de Pie Bde Vivares  2 x Grenaderos 2 x Aragon 2 x León Bde Turcio  2 x Uníon 1 x General 1 x Orense 2 x La Coruna 2 x Betanzos

2º División (Belveder)  2º Artillería de Pie Bde Fregoli  2 x Rey 2 x Sevilla 1 x Santiago 1 x Navarra Bde Campo  2 x Lobera 3 x Zamora 2 x Toledo 2 x Hibernia

CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable