Basic Game Adventure The Veiled Society by David Cook

CONTENTS Preparin Adventure Th r gFo e ...... 2 . . Familiee Th Specularum...... f so 3 . . The Festival of Lucor ...... 4 Beneath The ...... 5 The Investigation...... 7 Riot...... 8 Employment ...... 10 Further investigation ...... 11 e ChasTh e ...... 2 1 . y Gra . C e Ann : Editor Chambere Th Veilee Th f dso Ones ...... 3 1 . r Hoye h Rut : Designer c Graphi After The Adventure ...... 14 l Chappel e Stev : Artist r Cove Monsterw Ne ...... 6 1 . f Roslo m Ji : Artist r Interio Pre-Rolled Characters ...... 6 1 . h Kaut s Denni : Sculptor r Pape LIST OF MAPS . U.S.A n i d Printe . Reserved s Right l Al . Inc , TSR 4 198 •

DUNGEONS & DRAGONS and D&D are registered trademarks Map 1 Specularum...... 2 owned by TSR Inc. Festivae Th 2 Lucor...... f o p l Ma 4 . . m Rando y b s State d Unite e th n i e trad k boo e th o t d Distribute Map 3 Under the Floors ...... 6 . Ltd , Canada f o e Hous m Rando y b a Canad n i d an , Inc. , . distributors l regiona y b e trad , hobby d an y to e th o t d Distribute Map 4 Riot ...... 9 . Ltd ) (UK R TS y b m Kingdo d Unite e th n i d Distribute Ambus5 p Ma h ...... 1 1 . This module is protected under the copyright laws of the United Map 6 The Chase and The Chambers of the Veiled Ones...... 15 f o e us d unauthorize r othe r o n reproductio y An . America f o s State e th t withou d prohibite s i n herei d containe k artwor r o l materia e th . Inc , TSR f o n permissio n writte s expres PREFACE TSR, Inc. (UKR TS ) Ltd. 6 75 B PO The Mill, Rathmore Road Lake GenevaD , CB14A e Cambridg Dawn's light reached through the to filled the streets, up from their beds of straw WI 53147 m Kingdo d Unite shine on the man who sat brooding in the in the stables. chair. Cartha Radu, brother to Anton Radu On a dusty road a few miles outside the (the leader of the Veiled Society), was think- city, a small group roused itself. Some ing. "Today is the day," he said to himself. stretched their cramped bones, pained by a "Today is the day to bring my plan into night on the damp grass. Others polished action," Cartha smiled. their swords and armor. With little ado, they Below his tower window, the cityfolk packed their small camp and set out on the slowly awoke. Today was the Festival of road once more. The excitement tingled Lucor. The goodwives flung open their shut- among them, for today they would reach the ters to the morning. Fishmongers and hawk- city of Specularum — the of their new ers heartened their cries. Actors and jugglers fortunes! TSR, Inc.

3 1- s Level r Characte r fo e Adventur n A

ISBN 0-88038-085-3 9086 E ADVENTUR E TH R FO G PREPARIN

The Veileg dlon Societo tw y yb ie s asid n adventurd seawar ee thath tn o take d s protecte s A . streets c specifi o t d keye e ar s encounter place iy n cit th e citth f yo o t f Specularumeas r rive e . larg Playe A . r char- breakwaters o t t wan y ma u yo , progresses e adventur e th - strug r powe e th n i d involve e becom s acter allowsn ships locatio t oe carrth — y p cargoma e s th inlan n o n d to otherinformatio e not gles of the city. . dukedom e th f o s town of an inn or the name of an armorer. The city r pape s include " Society d "Veile e Th Thes Duke hacharacter se th protecte t tha s d hisservice citd y frostandar m l al s ha a e introduc l wil h whic s e sculptur attack by erecting a around it. The wall need; place the service businesses wherever - cam r you o int t elemen l three-dimensiona d locate s i e castl s Hi . towers 4 2 h wit d dotte s i you wish. paign. Cut out and build the paper sculptures on a craggy hill that looms over the harbor The city is a crowded, noisy, unsanitary found in the center of this book. Your players entrance. In the city, the Duke keeps 500 sol- place. It is like the medieval cities of Ger- ' may thee n Duk se e e Th wha . t the citemergency y y lookan sr likfo ey anread d s dier many and Italy. Reading about these cities where events occur. also hag s an elitdescribin e troopn i l , thusefu en Elvenguardinformatio e , whoprovid l wil s thi d rea , encounter t firs e th g playin e Befor go on special missions and sometimes act as Specularum. s i t I . carefully r encounte e th d an n introductio his bodyguardd an ., The entirtwisting , e Elvenguarnarrow y ver d e oftear s n street e Th not necessary for you to read the entire mod- patrols the forest lands to the north. dark. There is no sewage system, except for ule before e you playprivat e . th Ths i ey adventurcit e th f o e h willsout lase tth o t t Jus - chick , Pigs . streets f o s center e th n i s trenche many l nightsloya a ; reay b d d only thosmanage e, partsDuke yoe uth wilf o l e estat n i n uncommo t no e ar s goat d an , geese , ens play in one session. cousin. This land is mostly -tended the poorer sections of the city. Specularum woods and . gardensstories . o It tw is r surroundeo e on d d stan b ys a low building t Mos (15') wall. The Duke uses the estate as a sum- They are made of dried clay brick or mud and f o y Cit e th s i e adventur s thi r fo g settin e Th mer palace and hunting preserve. Anyone wattle, constructed on a wooden frame. A . map) t inse e th n o n (show m Specularu found on the grounds is treated as a poacher. few are made of stone or fired Specularum, the capital of the Grand Pood r workergroun e s th an n do pette ar ys thieves businesse liv t e jusMos t. brick t importan t mos e th s i , Karameikos f o y Duch g outlyin k wor y The . y cit e th e outsid . upstairs g livin r owne e th , city in the area. Specularum and the Duchy farms and the Estate of Marilenev, a holding Water is drawn from public , or from are ruled by Duke Stefan . Karameikocity e th s s the surround t tha the river when the tide is flowing out. Third. Specularum is the Duke's home, and There is a street map of the city on the Crime and gangs are not uncommon. The the trading center of his dukedom. About inside cover. This map shows only a few spe- gangs meet near the city walls and in the 5,000 people live in or very near the city. cific buildings. Use this map when the char- squalid sections late at night. d an , sailors , craftsmen , farmers e ar y The s street e th e Sinc . city e th d aroun e mov s acter traders. are narrow, muddy, and crowded, characters Running a City Adventure The city is accessed by a port. The port is move at the normal rate. The n i d occurre e hav s adventure r you f o t Mos . This adventure is much different MAP 1 — the action takes place in a city. Players will often surprise you with their decisions and SPECULARUM actions. As they become involved in the events of this adventure, their characters will go places and do things that are not explained here. Allow the characters to visit places not shown on the maps. Have the player write down the name of the place, its location, and r characte e th f I . it t abou s fact t importan y an d remin r playe e th e hav , place s thi o t s return s make s Thi . details t importan e th t abou u yo o t s player e th s encourage d an r easie b jo r you . details r remembe d an n attentio y pa Characters will also deal with NPCs that t no o D . adventure e th n i d detaile t no e ar panic! Have fun with your duties as DM — take the role of the NPC and play it like an actor. Give these people character and emo- - remember r fo n reaso s player e th e Giv . tions ing NPCs. Again, if the NPC is important, e wher — m hi t abou s fact e not r playe e th e hav he can be found, what he is like, and what he knows. The Paper Sculpture In the center of this module you will find sev- eral pages of drawings and diagrams to assemble and use during play. These sculp- tures are buildings and other features of the Specularum Woods Fields city that form scenery for the encounters. You can continue to use these sculptures in other adventures of your own creation. Once 1 hex='/2 mile you are done with play, simply store them

2 M SPECULARU F O S FAMILIE E TH

. again m the d nee u yo l unti x bo a n i y carefull - how ; allowable s i s Thi . other h eac h wit t flic are almost nonexistent unless they have a , scissors d nee u yo s sculpture e th d buil o T o int s character r playe e th e forc t no o d , ever . reason r o n informatio t importan ruler, glue, and colored markers or pencils. situations r wherfo t e themos y, must kilchurches l eachsevera other s ha .y cit e Th r pape e th g assemblin r fo s instruction e Th Allow them to escape the situation, but do not Lawful clerics. There are a few Neutral e thes d Rea . 10 e pag n o e ar s sculpture . them r fo y eas t i e mak churches, but not many people attend. There instructions carefully before doing anything Somy e encounterver e ar e s thes tak ; e place churches o nc the streetChaoti n s eve e ar with the sculptures! of the city. Maps provided in the adventure secret and do not advertise their existence in e ar r cove k bac e th f o l pane n fold-i e th n O - build e sculptur r pape e th e plac o t w ho w sho r o g healin d nee s character e th f I . way y an g durin e us d an t ou t cu o t s character l severa ings toc formcleri r the thei scene f i t i .n Thisobtai set-uy ma py servethe , s ashelp ar simila - DUN D ADVANCE e th f o y Man . play 3-dimensionar playe e l math , p for thcourse ef adventureO . church . s hi o t s goe s Miniature l Meta m t DRAGONS & S GEON f o e typ e som e mak o t d require e ar s character . adventure s thi n i e us r fo e suitabl o als e ar Randoc mmagi Encounter o t s flower sm fro g (anythin g offerin items) and may be required to do some serv- s thi n i s encounter m rando o n e ar e Ther Encounters ice for the church. adventure. If the characters need to find a This adventur- beg , e is urchin divide street d a int( on a serieperso n s of sepcommo - y fairl NOTE: NPCs listed as Normal Humans n whe , encounters l Al . encounters e arat gar, merchant, etc.), they will not have much have a -1 chance to hit and a -1 on saving a e mak , order n i d playe d an r togethe d linke e typ l unusua n a d fin o t t wan y the f I . trouble . Fighter l leve t 1s a s a e sav y The . throws complet, e adventurenoble , . Thmagic-user , e encounterfighter , cleric sa ( arn e perso f o f o y da r pe t poin t hi 1 d heale e ar s Character unlike many other D&D* adventures. In etc.), they must go to a place where that per- r o , using c magi , fighting o n s mean t Res . rest s player e th t tha y likel s i t i , encounters e thes r o example) r fo , temple a ( d foun e b n ca n so , (upstairs n in n a n withi n tha l trave e mor e th f o e Som . group a s a t ac s alway t no l wil spend time and money visiting inns, markets, downstairs, etc.). character- s macharac ye sidth f I e . with onequestions familyg askin , s while tavern d an - hap s thi f I . another o t n draw e b y ma s other ters want to find or speak to a particularly pens, s characterchance r s mathei y, find person themselve t simportan inr o con l - powerfu

e th n i d engage e ar s familie e Thre Torenescu trolled by Baron Vorloi. Drawing on his . Specularum n i r powe r fo e struggl , prince t merchan l successfu a s a s resource Baron Vorloi maintains a fleet of merchant Once a powerful faction controlling the t tha y b d identifie s i n factio h Eac ships in defiance of the Radu family. He everyday business of the city, the Torenescu family's name. - busi s hi l contro o t s attempt r thei l al s resist s it f o h deat e th y b d weakene n bee s ha y Famil ness (or the businesses of those who side with y currentl s i t I . Torenescu h Christop , leader him). The Torenescu are no more pleased Radu headed by his son Aleksandar, a youth of 26. o t s refuse n Baro e th e sinc , Vorloi e th h wit - inter d an e ag g youn s Aleksandar' f o e Becaus con- u Rad n Anto , years 3 6 y still-spritel a t A side with them simply because the Torenescu nal squabbling (especially between Aleksan- trols his family and organization with an represent nobility. u Torenesc e th , Boris) , uncle s hi d an dar iron, but hidden hand. He is assisted by his Vorloi prefers that he and those who side family has lost power and followers. brother Cartha, his own sons Zweis and o t e abl n bee s ha e H . alone t lef e b m hi h wit The family wants to return to its former , Emil , Theodosius s son r thei d an , Antonito e th n i e influenc s hi h throug y privac n maintai glory. The Torenescu still have a great deal of and Pieter. o t s hope e H . Duke e th d aroun s circle y militar political influence and discreet control on They are also the leaders of the secret gain more power and wring important trade "The Hill," the noble district of town. Others Veiled Society, which uses terror and crime concessions from the Duke. To reach this siding with Torenescu include Lady Magda, f o s member e som y Onl . enemies l al t agains d an e strif n ope t preven o t s trie e h , goal , Councillors) y Priv s Dukes' e th f o e (on s Yaro . leaders s it s a m the w kno y societ e th silence any bad news that might reach the and "Lord" Dimitros (the self-styled prince e th n i s contact y man s ha y famil u Rad e Th r othe s keep s problem y an g Preventin . Duke of beggars). business and market areas of the city. Their families from gaining favor from the Duke. l wal d an t waterfron e th r ove l contro g stron Other members of the the Vorloi faction e th s influence y greatl m Specularu f o s district Vorloi include the Baron's daughter Marianna, shipbuilding and import/export businesses. - Phor d Guar e th f o r Commande e (th l Mike The Radu are attempting to gain control of sis), and Admiral Hyraskos. He also has a - busi d an s institution g money-lendin e th Considered by the other factions to be an son, Grygori. Unfortunately, the boy is sim- o t s term e dictat y ma y the o s y cit e th f o s nesse t fi o t d refuse s ha y famil i Vorlo e th , upstart ple-minded and foolish, much to his father's the Duke. the political mold. The faction is openly con- disgust.

3 THE FESTIVAL OF LUCOR

Anton Radu leaned forward, resting his bony This encounter will acquaint the players with the at carefully looked He table. the on arms the city and how things are done here. It also Suddenly the crowd sways to the sides others — Zweis, Antonito, and Cartha — encourages the players to join different sides of the street. The music fades and changes trying to guess their hidden doubts. "It is of the power struggle. Allow the players to to bells and chanting. Statues carried by true that Lady Magda will be in the festival?" ask questions s anhead de learth e n abouabov t t theifloa o t r surroundm see n -me l severa is "She said. quickly Zweis father," "Yes, ings as theye playth n o . e Be readborn , y tochair creatn seda e answerA . scrowd e th f o to lead the Parade of Maidens from the cas- to common questions. : Is therfollows , e anclerics f ino s n shoulder tle." nearby? How muca s h doeshout s" it it costcoming! ?s i Whan t processio e "Th "The members have been informed. All time of day is it? young boy. will be ready," Cartha softly rumbled. sus- they do Antonito, friends, our "And y Cit e th o Int n Processio e th s i e gat e th d towar g Advancin pect?"e th r fo y cit e th r ente s character r playe e Th of Lucor. The procession is a religious cele- "My spies report nothing, Father. No one - fig r thei e plac d shoul s player e Th . time t firs bration honoring a legendary local cleric suspects." Antonito quickly dropped his gaze ures outsidf o s e thstreet e e citth yh . throug s wind t I . Lucor d name from his father's eyes. the city to the harbor, where the statue of Lucor, of Festival the at Then good. "Very Lucor is floated out to sea. Each year a The gate is open. A few soldiers with proceed." will we s lead e importanc d an k ran e notabl f o n woma y The . entrance e th r nea e loung s spear a , Magda y Lad r yea s Thi . procession e th wear tabards of red and blue with a device member of the Torenescu faction, has this of a ship on the front. Beyond the gate is a honor. h wit d choke s i t I . street y mudd w narro Entering Specularum The festival is of great importance. This s clothe t bes r thei n i s dres t Mos . people s ha l festiva e th f i — u Rad e th s suit l wel t fac The diagram to the left shows how to place and many wear brightly-colored outfits. e wer y the e lik k loo t tha s problem , problems the fold-up buildings for this encounter. Place Jugglers and fire-eaters are scattered caused by the Torenescu supporters, the . shown s a s piece r characte e th t bu l al throughout the crowd. The noise from Torenescu would be disgraced. whistles, drums, singing, and happy chat- MAP 2 ter make normal talk difficult. - Specu r ente o t h wis u yo o D ! "Halt The procession stops. Something is hap- larum?" - shoutargu se aar guarn me de insidThre e. the front gate s it .t a g penin "The tax is 8 silver pieces, each of you. All ing. A general hush falls over the crowd as . cloth h wit d boun e b t mus s dagger t bu everyone moves back from the procession. THE Unbound- weaponpock d san ar, e finedplump , . Murdesmall e ron b , y men o Tw unbound weapon is punished by confisca- marked and the other tall and lean, are FESTIVAL OF LUCOR tion of property, or death for the landless. arguing with the lead bearer of the sedan Interference with the Duke's men gets you chair. y especiall s i y activit s Treasonou . prison Angrily, the small, plump man says to e tortur w slo f o y da e on u yo s get t i — e nic o d , fool d "Bald-heade , bearer d lea e th and then we draw and quarter you. So you Torenescu think you own the street? enjoy yourselves.r you t " withou , us f o l al r fo e spac s There' " behavior! e ape-lik The guard appears quite bored. He tries to The lead bearer contemptuously waves e ey s hi f o r corne e th f o t ou l festiva e th h watc e th f o t "Ou . face s man' l smal e th n i d ro a as the character- rub u s talRad k , to himLucor f .o Hn e recitesProcessio hie sth f o y wa speech from memory, becoming interested ble!" only when he begins talking about the pun- The tall, lean man, spitting on the ishments doleu dYo ou? t fofool d r crimesol t "Tha . , says r Luco f o e statu r playe e th m fro x ta e th s collect d guar e Th make me laugh!" . pocket) s hi o int s goe 8 e th f o p s 3 ( s character , man l tal e th s strike r beare d lea e Th He checks all weapons to see that they are knocking him into the filth. The smaller secured. He lashes sword. s witlunge ho t thongy read s , and tenses n ma wraps spears and the like with rags. It will take characters one round to remove the If the player characters act, they can prevent bindingu s froRad e mth thei, r men weapons o tw e th .r Aftefavo ry bindinthe f I . g violence the weaponse th h , wit th e e sid guar y dthe forgetf I . s aboufollowing t r thethei k see character- ssup anu d turns Torenesc hi sy b attentio t nsough bace ar k y to the th , e bearer festivale . th Th e e guardcirculat hat s livedinciden here th e f alo l s of his Storie lif . e porters t abou d aske s question t mos r answe n ca d an city. If the characters continue to watch with- the city and what is going on. out becoming involved, two men in green liv- ery break up the argument and pacify both . people f o d crow a s swirl e gat e th d Beyon sides. These men are Vorloi servants. Mud churned up by stumbling dancers After this scene, the characters can learn g buildin p Fold-u cakese oth nf o th y e an crowd' g saskin bootsy b s . Peoplfamilie e e th jostl t e abou e mor each e otherwhil , , straininneutrally gy forrepl l a loowil e k atSom . acro-there e peopl d an , bears g dancin , knife-throwers , bats others fiercely support one faction or the l wal d an e Gat minstrels. The smells of sewage, grilled other. Once the incident is over, the proces- n i e mingl e win d an , sweat , breads , meats sion moves on. . odor e inoffensiv t bu , strange a

4 BENEATH THE FLOORS m Roo a g Findin f o s noble e th r fo k wor f o l dea t grea a s doe e h BENEATH THE FLOORS the city, and it is rumored he has a small When the characters decide to get around others the at looked nervously Zweis . money f o d hoar o t d inten y the e wher g askin y b m the d (remin the table. Antonito casually studied his fin- sleep), they find all inns very crowded. Wher- Second Event gernails. Anton, hunched beside it candle, ever they ask. only one is available, a flipped through papers. "Zweis looks a bit tiny thing that cannot hold more than 3 peo- Read the following to a thief or a character uncomfortable," thought Cartha. "Good." ple. If they want it, the. yinn ma e th y e have thoutsid t e roojus g m standin "So, it didn't work as you planned," t tha t ou t Poin . person r pe e piec d gol 1 r fo Anton said, fixing a sharp eye on Zweis. "A other characters might be able to get a room Outsiddo e thwe e do inn, What a mawork. n walkdidn't sit by.and He plan e eebl f s room c ar e Ther . street e th s acros n in e th t a d an s smile e H . along y drunkenl s lurche now?" for everyoned , buthoode ie t meanthre , s that severaSuddenly . l charpasses e h - s a s nod "Make a statement," Antonito said, grin- acters must sleep at another inn. If the char- men stethe p outeach t of thwould e shadownight the s in an d knife th e "A ning. t mus y the , rooms y an e tak o t e refus s acter drunkenare man turnmembers s aroundThe lot. .a None of thepeace-makers Vorloi spend the night sleeping in the mud of the men carry weapons openly. impatient. They want to act, no more little streets. e th s ask " eh? , town o t w ne , "So work." When the characterquit s s paappear yw fono r theio wh r , roomsman ,n drunke then "I calmly, him at looked Anton tell one of the characters that some of his sober. be "Yo u must loo kWe lik e youthem? needlead some would work you . assume money is missing. He has been pickpocketed. Now, we have some things that need to be cautious. There will be no more mistakes. o t h enoug y onl , missing e b d shoul h muc t No e sur m I' . smart y fairl k loo u yo d an e don " say? you do what Cartha, . careful e b o t s character e th d remin g stayin u Yo . us p hel o t t wan d woul u yo are Vorloi the as long so act cannot "We g followin e th f o e on , evening e th g Durin here?" he asks, pointing to the inn. "Be a about. Use Antonito's demonstration to deal events will a happe r fo ne to leav eac t h playedidn' u r characteyo f i a ide r od r goo l rea with them." group of characters. If possible, do not have while. We'lis l "It se e youfinally. tomorroAnton wsaid night. cannot," we "No, . characters e th l al o t n happe t even e sam e th Here, catch," hGoodnight, e sayssay. .to He throwmore no is s a smalThere l soon. too d an r fighte r fo d use e b d shoul t even t firs e Th bag. see yourselves out." Anton stood and held out strong-looking characters, the second for With that, the men slip into the a trembling arm to Zweis. The younger man thieves or 0 a2 charactes hold g r ba standine Th . g outsidaway n ru ed than es shadow took it and they both shuttled out of the room. inn. gold pieces. "Well, what do you feel in your heart?" asked Cartha. "The merchant Fortunato is First Event where I would start, Antonito." y Societ d Veile e th f o s member c ar n me e Th Antonito looked to the closed . "I - charac g strong-lookin o t g followin e th d Rea of the Radu. If attacked, they immediately agree. When shall it be done?" ters ast thetrea y l relawil x y insideSociet ad n innVeile . e th , However . run n the m fro s enemie s a s character r playe e th The citizens have finally slowed their cele- on. If the characters ask about these men, bration of the festival, although it has NPCs answer evasively. The people do not taken much time, food, and strong drink. like talking about the hooded men. I! they ask At the Inn From nearby in this smoky the innkeeper, he explains that he has a quiet come. s a loudquiet g , tipsstayin y t i voice f o a . ide e th s like d an s busines t nex e th n in e on t a r gathe s character e th f I A s scarrecreate d e maon no pointsn d an .e "Heytroubl yoe u therecreat t ! doesn' e H morning, read the following. If the group I . drink d an t si , Here ? work e som t Wan troubl- e for himfollow e .th d rea , place e on n i r gathe t no s doe . name y m s i s Theosiu . bodies g stron d nee If the characters attempt . to gogroup r to theithe e o t g in You look brave. Do you want to earn authorities, it does not help them. City offi- money?" cials will shuttle the player characters to dif- It is morning at the inn. A cat stalks some- m the s send e magistrat e th — s official t feren thing in the corner of the room. The inn- to the wardens , thnight' e t wardelas s n to sweep th r e constabudaughte s - keeper' Theosius explains that he is looking for trust- lary, the constabulary to the bailiff, the bailiff dinner off the floor. From the back comes worthy people to perform occasional duties d fin t no l wil s PC e Th . etc , magistrate e th o t the clicking of dishes and the splash of for him. None of the missions involve doing help — not because of fear, but because of water. A traveller snores loudly in the cor- r dange e b y ma e ther t bu , illegal g anythin f o e Non . bribes d an , protection , bureaucracy ner. Suddenly, the door swings open and e th t ge o t d har y ver s pres l wil He . involved the officials are evil. an elderly lady frantically looks about. player characters to seal the bargain. If they d Veile e th f o s member e th g meetin r Afte "Please, some kind sir, come quick to do, as a sign of good faith, Theosius gives d watche e ar s character r playe e th , Society g overcomin c pani , pleads e sh " me! p hel e H . gp 3 s agree o wh r characte r playe h eac discreetly br y the answe innkeepers o t e anyon ,r merchantsfo t abou s , anlook de Sh . her e ar y the n whe m the h wit t contac n i t ge l wil members ofn i th s e Societydemon e . ar If e a playeTher ! r wisheme e ssav th o "O . her needed. (Theosius will attempt to contact the e hav , watched g bein s i y part e th f i e determin my house, I know it! I hear them at night, ) section. " "EMPLOYMENT e th n i s player e H . bonuses m wisdo l al d ad d an 6 1d l rol m hi talking to each other. They want to catch Theosius works for the Torenescu and so r o 5 s i t resul e th f i g watchin e someon s notice . knees r he o t g fallin , says e sh " Please! . me do any player characters working for him. If higher. The playee r characterbesid s kneel s , cain n s attemprun r t to innkeepe e Th the player characters ask about him, they w kno t no l wil t hu , them g trailin y anybod e los . her t comfor o t s trie d an , woman d ol e th learn that Theosius is a respected wood sculp- if they succeed. They will not succeed. tor and craftsman in the city. It is known that

5 BENEATH THE FLOORS

e littl a g di y the , disturbed t no e ar n me e th f I "Goodwife Thanato," he says, sounding MAP 3 more and load the bundle into the hole. They concerned, "what are you doing? Sit r ove s item e som e mov , dirt h wit e hol e th l fil d "Coul , saying , turns e H " proper. n dow the spot, and then leave the cellar. If the play- anyone help this poor old woman? Could ers reveal themselves, the two men attempt to anyone look in her cellar to find the prob- flee. In the bundle is the body of a young lem?" woman, recently murdered. See "The Inves- tigation," for information about the woman If the party does not ignore the hysterical . above e hous e th d an woman, she clings to them, telling her story. The men advise the characters to release . cellar t roo r he n i s i , swears e sh , Something them, if captured. Otherwise, they say, mem- s sometime — t abou g movin t i r hea n ca e Sh . them m har l wil y Societ d Veile e th f o s ber during the day, but mostly at night. Things n me e th w allo t no d shoul s character l Lawfu s minute t Jus . missing s i d foo d an d move e ar to be murdered. They must turn the murder- s voice d hear e sh e tim s Thi . worst e th s wa o ag - Cha o t e chang t alignmen n a r suffe r o n i s er and they were calling to her. She begs for the s thi n whe l leve t 1s t a s i r characte a f I . otic - qui r innkeepe e th , her d Behin . help s party' happens, it takes that character 3 times as . it o t s point d an e piec d gol a p u s hold y etl many Experience Points to reach 2nd level. If the party still refuses to help, the inn- V M ; 7 C A : thieves) l leve d (3r n me o Tw w thro l "I'l . aside r characte e on s lead r keepe 40'; HD 1; hp 8, 7; #AT 1; D 1-8; Save T3; you into the street, heartless dogs, and spread M 6, 10 during questioning; AL C your names as debtors to all the inns in the city, too, if you don't calm this old lady's y Part n Exploratio d Kobol . 3 u yo e mak t can' d guil y m k thin t Don' ! nerves miserable." a o t s character e th s lead n woma d ol e Th . torches y b t li y diml s i e cav t dug-ou s Thi house a few feet away from the inn. She From the comes the sounds of several t I . cellar t roo r he o t e entranc e th m the s show a s i m roo e th f o e middl e th n I . creatures e besid , e th f o k bac e th t a r trapdoo a s i a e plac o t g strugglin s kobold f o p grou the brick and plaster oven. She refuses to go wooden support beam. One turns toward any further. you and begins to jibber. The beam slips a s fall t dir f o l hai l smal a d an s inche w fe 1. Under A Garden . kobolds e th d an m roo e th r ove The to the room collapses in bil- a h wit d covere s i n caver n earthe e larg A s kobold e th f o e On . dust g chokin f o s low s i m roo e Th . mud p ankle-dee f o l poo hisses in common. "Come help us, or we criss-crossed with supporting beams and " trapped! e b l al l wil d mu f o s blob e Larg . e th r cove s plank e th s Acros . cracks e th n betwee n dow p see f o o g t le s kobold e th , assist s character e th f I chamber, three thin and naked men shovel A . approach s character e th n whe m bea e th by the light of a feeble lantern. Three ugly, successful initiative roll allows the characters . work m the h watc s creature d armore to grab the beam. If they are unable to grab f o p h 1 g doin , collapses g ceilin e th , beam e th e th f o e on , chamber e th r ente s character e th f I damage to each PC. The characters can free workers drops his shovel and runs toward the themselves from the rubble in one round. s curse l fou t shou s hobgoblin e Th . characters The kobolds attack while the characters can- . charge d an s character e th t a not fight back. ; each 7 p h ; 1+1 D H ; 5 C A : (3) s Hobgoblin e b n ca s character e th d behin n cave-i e Th MV 9"; #AT 1; D 1-8; Save Fl; M 8; AL dug clear in one turn. Near the beam are sev- LE; carry 5 sp each eral kobold-sized tools, a bag of spoiled food, and a small pouch containing five gp. If the characters defeat the hobgoblins, the naked men rush forward and fall at the char- Kobolds (10): AC 7; MV 6"; HD 1/2; hp 2 acters' feet and thank them profusely. The E L L A ; 6 M ; NM e Sav ; Ladde-4 1 D ; r1 T #A ; each men were captured almost a year ago and r eve y cit e th r unde s tunnel g diggin n bee e hav Hidden 4. Refuse Pit t no o d t bu , fight t no o d n me d nake e Th . since Opening e th o t s goe y part e th l unti s character e th e leav This small side passage reeks of foul odor. . again e surfac . oozing d an y slim e ar s wall e Th 1 sq. = 5' 2. Fortunato's Cellar y b d followe s i e nois g scrapin n sudde A a loud, wet plop. A wave of sulphurous fumes fills the passage. t li dimly a s cover l pane n woode t ligh A "Come on," says one man. "I think this cellar. The air is dry and smells of meats. is deep enough. Let's get it buried and The characters find themselves knee-deep in Cured hams and sausages hang from the go" d ol n A . inn n a m fro e garbag y runn , rotting o tw , cellar e th f o r cente e th n I . beams o t t wan I " . man d secon e th s say " "No, e Ther . collapsed s ha m roo e th e abov n cister hooded men busily dig up the floor. A make it deeper. Nobody can ever find this is now a hole in the where it has col- large bundle lies nearby. but us." lapsed.

6 THE INVESTIGATION

5. The Goodwife's Cellar A hooded man comes down the ladder. He is e larg a s i r cella s thi f o l wal h sout e th g Alon s character s notice t bu , anyone g expectin t no pile of dirt. Near the open tunnel mouth is t dir y dr a s i r ladde e th f o m botto e th t A e h , characters e th s notice e h f I . sight n plai n i a small wheelbarrow. It is loaded with cellar. Bags are piled against the walls, flees. If not, he takes a shovel and goes up the shovels and picks. Wooden beams are f o k sac A . corners e th l fil s cobweb d an e th f o r membe a s i He . 2 m Roo o t l tunne n I . room e th f o r cente e th n i y neatl d pile . floor e th s acros d spille s i s apple d drie Veiled Society. He knows the are the southeast corner is a ladder leading to e nois g scratchin d an g squeakin A being dug to enter the of their ene- . ceiling e th n i r trapdoo a comes from the southeast corner. mies. See "The Investigation," for informa- There is a scraping of wood on wood. A tion about the building above. a m fro m roo e th o int s shine t ligh f o y ra Fighter (1) (2nd level): AC 5; MV 40'; HD g openin s i e Someon . ceiling e th n i k crac If the party turns to look, they see a big rat 2; hp 12; #AT 1; D 1-8; Save Fl; M 8; AL f I . sight f o t ou e scuttl d an l wal e th g alon n ru the trapdoor. C; carries 20 gp the characters follow, they see a shadow move in the southwest corner of the . a s reveal r corne e th f o n investigatio l Carefu - Charac . passage l smal a o t e entranc n hidde ters taller than a halfling must stoop to use the passage. l fil s sound y whisper d an e nois g clatterin A . source t apparen o n s i e ther t bu , room e th g movin e whil y carefull n liste s character e th f I about, they find it is loudest in the northwest corner. Careful examination reveals another small passage behind a sack of grain. Charac- e th e us o t p stoo t mus g halflin a n tha r talle s ter . also , passage d Dea d Unburie e Th . 6

This chamber was apparently once the cellar of a house. It is now choked with rubble, burned beams, and dirt. Several e th s acros d picke y carefull e b n ca s path room. A chuckling sound continually echoes INVESTIGATION throughout the room. A glowing light, s float , person a f o m for e vagu e th g takin If the characters discover the murdered After proving their innocence, the charac- abouy t ththe e , room. It passeauthorities e th s o througt t i t h beamsrepor d an . n woma ters are ordered to accompany a tribune (a The e sounhav ds seems character t oe comTh . e from it. questioning r Thfo e d hel e ar high level fighter) to the scene of the crime. s disappear d an l wal a h throug s passe m for no difficulty proving their innocence if they With them are two important clerics of the from- sighttribu .l clerica a y b n examinatio n a o t e agre city. They start by going to the Vorloi House. nal. If the characters do not agree, they are considered guilty and hanged in a e week. Hous i Vorlo If the characterf o t s searcservan a h , the rubblereported t , theno s i y r find murde e th f I A well-to-do merchant, Fortunate Vorloi, pieces of bone, perhaps once a person. As the Vorloi house discovers it the same day. He and his daughter Lucia live here. Fortunato soon a- s thebase s bone iswidow' founde th o t , g the glowinleadin l g tunne ligh e tth s find e Th . now s week l severa r fo a se t a n bee s ha and laughter comes again. Whether the char- ment. The widow tells about having the char- house is empty. Inside there are signs of vio- acters e strikar s e at the lighdescription r t othei r notd an , e it does noinvestigat t s acter e th n o s bloodstain d an r dagge a — e lenc harm them- spe .g Hiddenothin n o unded s r a looscharacter e beame th f I ,. in a circulated floor, broken dishes and , and torn charred box, are 3 pieces of half-melted jew- cial, they are arrested immediately. They can clothing. elry wortf I . h 200above gd p each. explaine s a e innocenc r thei e prov Several drops of a brownish liquid are scat- the characters hide, they are contacted by tered amongst the bloodstains. If the liquid is A fainr t slidinoffe y g The soun . d followSociety d s a Veile lou e dth snapf o s - member tasted, it proves to be a particularly strong ping. food, , shelter, (jewelry an e d safetvalu f o y s in returitem l n forSevera service. wine f .o e typ Thef o murdere e Non . d womamissing ny is Luciobviousl a e Vorloiar ) etc. , , a money niece of Baron Vorloi. It is said she spurned it is traceable. The legy s of rudel thre , e characterTorenescu s s (determinStephano f o s e ran- advance e th If the characters carefully examine the domlyd ) are graspedconceite d an .s Roll fopompou rs surprisehi r fo m . hi Thg e insultin e wher n sectio l smal a d fin y the , bloodstains gripped characters are thrown to the floor as behavior. Examining the body shows the the stain seems to have been rubbed away. - rubble-cov e th m fro p u t burs s zombie e thre womas ni t waI . s stranglethere n d frowritte n m behindbee e hav ,y possiblma g y Somethin ered floor. by a rope or thick cord. She has no other inju- hard to tell but the letters could be BAD. . ., Zombies (3): AC 8; MV 6"; HD 2; hp 5 ries on her body. Under her fingernails are a BAO , RAD. mese , . RAO. .Th - . . . . . each. ; #ATblond 1s i ; i D 1-8Vorlo ; a SaveLuci Fl. ; Mhair d 12re f ;o As L N strand w fe . incomplete y obviousl s i e sag Stephanos has light brown hair. On her right The dagger is crusted with dried blood. A 7. Turano's Cella. r blood d drie s i m pal d an k chee . blood e th n i d drie e ar r hai d re f o s strand w fe

7 RIOT e th f o g rin t signe a s i e entranc r cella e th r Nea RIOT - blood f o h lengt t shor A . family u Torenesc stained hemsat p who rop e lies Antonito, nea at r thehard trapdoorlooked . Cartha mess. Careful examination by a character looking smiling confidently.about ''I'll"What be all right,"Cartha. to Cartha turned Anton e th o t k stuc h pitc f o s bit l smal s reveal s clue r fo a of rat worthless that s a long "so thought, was he thinking flinched, Cartha you?'" . ladder e th f o s rung nephew keeps mouthhis shut.littleThe fool doomed. "Can you correct my headstrong doesn't even realize the trouble he's in. I do son's error?" Turano's Guest House not need to concercon- can n I myselfMaybe withme. Zweissuspect for doesn't "He now." vince him to do what I want," Cartha e someon h althoug , deserted s i e hous s Thi in back leaned Anton as watched Cartha thought. was living here recently. It is a small building his chair. "My god," thought Cartha, "he's "Anton, there may be those who will talk," y b d owne e hous r large a f o r rea e th t a smiling. Does he approve of Antonito? said Cartha. "They must be found and dealt Turano, a Car- butcher out." . Hfind e rentebest 1 d theWell, housto? e up t o he a What's ques- asking others, are there Then with. man named Skevlos, a black-haired, portly tha glaredoth- atbut Antonsatisfy, andcan finallywe said,authorities "SoThe tions. . blacksmith g [ravellin a s wa o wh n ma g youn brother,be you must called This us here. deeply. Please too explain.dig may ers Skevlos left the house the day before. I'm very busy."diverted be must attention And prevented. r othe g furnishin o n s ha e hous l smal e Th Cartha," time, due in you to get will "I from the Society. Let us do what we can to stir than an old bed, a desk, and one chair. Anton said pleasantly. "First, I Torenescu." would the likefor to trouble up r trapdoo a o t d lea r floo e th n o s track y Mudd Antonito." about talk Anton leaned back, the tension slowly On the desk is a near-empty bottle containing "Antonito Cartha, is still thought smiling," "Good," thought face. Car-his leaving a thick brownish, sweet, strong wine. There tha. "What is he up to?" "he's thinking about it. Go with it, Anton, do is no label on the bottle, but near the top is the At the mention of his name, Antonito's what I want you to." He forced a small smile. remains ofwor- a wahe's x sealnow . Thi"Ah, s seal little. stila l clearlywavered smile "Now with Zweis and Antonito in shame, . Estates n Trousca e th f o t imprin e th s bear Maybe "Good. decided. Cartha ried," you will depend more and more on me," he n eve , seal e th y identif n ca y cit e th n i e Anyon brother dear will crush him. That would suit said to himself. though the Trouscan Estate is not local. All me well." "Antonito, Anton. agreed Cartha." "Yes, t waterfron w fe a o t d sol e ar e ther m fro s wine nights tew a killing a was there "Antonito, try to redeem yourself. Find the killers and . hood r leathe k blac a s i k des e th n I . inns ago. Didbe youmust know that?"public the AntonZweis, leanedthem. for-with deal Strands of red hair can be found inside the ward. poses Torenescu the threat the of aware made hood. heard." I father, "Yes, to their safety. Spread the word to them. Car- g Diggin . cellar a o t s lead r doo p tra e Th did. you sure I'm Indeed, heard. you "Ah, tha, you will deal with those who ask too implements, beams, and piles of dirt cover Arc you such a inquisitive fool tomore thinkno thatwant I I would notquestions. many the cellaryou floordo . son Th emy tunneare l you entranc e because is colOnly - know! of out slowly padded and stood Anton noses." e on n I . not s i e entranc t secre e th t bu d lapse sit here! Only because you are my son will the room. corner of thhave e roomay m iYou s a mountoday! d of bloodhere of y out ban - walk you Across the table Antonito glared at Cartha, a s i s beam e th n betwee n dow d Slippe . dages ruined our plans. Now we must fix your his eyes showing his hate. e th f o a are s thi f o p ma a , parchment f o l rol city. Several buildings have crosses marked on them. Marked are this house. Fortunato's house e Rattlebonth , e Inns , ZweiStreet s Radu'e th n si d Moo e Th A . house t gues s Vorloi' n Baro d an , house o n t tha s show s place e thes f o h searc l carefu If the characters proceed with their investiga- . fountain l centra e th f o e edg e th n o s stand tunnelsy exiscit e t th othe n i d r thamoo n g those growin alread a e y founnotic y dthe , tion The crowd gathers around him. by the PCs. — hot heads speak out against the actions of o t k quic e ar y The . family u Torenesc e th , you l tel I d "An , shouts r orato e Th The Actual Events blame the Torenescy the o D u . for the murdedangerous e ar r ou f Lucia Torenesc e thes f o u Torenesc e th e accus n eve e Som . Vorloi care for you? Do they care for the safety of Lucia Fortunate) was alone in her father's being (he masterminds behind the Veiled common workers? Who declares the e th f o s member o tw , night t a e Lat . house Society. taxes? Who steals food from your chil- Veiled Societye tim , s actina r g undebolde e r Antonito'becom s s hothead e Thes - lux n i s themselve n fatte o t s mouth s dren' orderss , enterefriend dg the housamon g e througtalkin y b t h thstar e y cellaThe r. passes ury?" t abou g movin e nois e mad y The . Lucia l kil o t in inns and tavernsl , Severa an . d proceerestless g d to gathegettin s i rd crow e Th the first floor, awakening Lucia. She came small groups of people. Their voices become men shout cries of agreement. Men raise . men e th d discovere d an e investigat o t n dow louder and stronger as more people listen to their fists and their voices grow in num- t ge d an e escap o t d attempte e sh , them g Seein them. e mor d an e mor s attract r speake e Th . ber e on d slashe e Sh . her t caugh n me e Th . help e becom s speaker e th . day e th f o d en e th y B people — some merely curious and others s wa e sh e Whil . carried e sh r dagge a h wit e th t connec y the o d y onl t No . bold e quit . him h wit t agreemen n i d an r he d behin t go r othe e th , him g fightin Torenescu with the murder, they also play on The clatter of horse hooves makes the strangled her with the rope. The two men fled the common folk's dislike of the nobility. ,turn d crow . floor e th n o y bod s lifeles r he g leavin , panic n i . represent u Torenesc e th h whic Ringing the outer edges of the market- Antonito, o ot n e hearing theimarketplac ra reports cros ,s orderedcharacter e th s A place are 30 of the Duke's horsemen. The them to return to the house and dispose of the return to their inns sometime before night- orator and the crowd grow silent. Three body. : following e th d rea , fall riders slowly bring their mounts toward The two men were recruited from the the renter of the crowd. Suddenly, a wharf area of the city. One man was a ship- hoarse cry erupts from the crowd and It is late in the afternoon. Most of the builder and left faint traces of pitch on the something flashes through the air. The y man t bu , day e th r fo d close e hav s stall n ma e th m fro e wer s hair d re e Th . ladder . rock a y b k struc , falls r ride d lea people are still in the market. An orator . slashed a Luci

8 RIOT e th o t e mov o t s character r playe e th w Allo Escapd e provide g clothin h wit d robe d an d hoode shortly after entering. He provides the char- t no e ar y The . wish y the f i , crowd e th f o e edg If the characters break free of the horsemen allowed to cross the line of horsemen. After acters with a rough map of the layout, but and the riot, they can run down any street - sec a r fo e silenc l tota s i e ther , falls r ride e th e th e Us . incorrect s i t i m the o t n unknow they wisha e . All prepar publi o t 5 c p buildingMa e th f s o (inns n , shopssectio s , Chamber . riders e th t a s surge d crow e th n The . ond d an d close e ar e squar t marke e th n o ) etc. The riders respond by drawing swords and rough sketch for the players, but leave out shuttered. The characters see the orator run- charging. As soon as they charge, their line is ning down a side street. No matter what some key details (secret , passages, o t t attemp n ca s character e th d an n broke etc.). He knows there is a meeting tomorrow street they go down, set out the paper sculp- night. escape. ture buildings according to the diagram The commoners take up poles, rocks, rot- Also, he knows the names of Lucia's mur- below. s break t rio s viciou A . daggers d an , fruit n te derers — Akarios the Shipwright and Zacha- out. The horsemen hit the crowd, blindly s character e th s tell e h , asked f I . Boestes h ria y the , orator e th w follo t no o d s character e th f I r fo l Hal d Mea r Wate e Blu e th t a k loo o t slashins g withpullarm h theiwit s r saberssoldier 5 . 1 f Tho e lin peopl a r e encounte respond, swinging sticks and hurling stones. them. e Th . street e th n dow y halfwa r office n a d an - cling f o t weigh e th y b n dow d dragge , Horses soldiers advance in an even line, turning back ing peasants, fall with frightened screams. ; 40' V M ; 9 C A : thief) l leve d (2n r Orato any who try to pass. The same thing happens HD 1; hp 6; #AT 1; D 1-4; Save T2; M 6; Women, children, and men run in panic from on all streets leading to the market. . riders g chargin e th AL C A young woman lets the characters in if If a character attempts to escape without they pound on a door. She hides them until fighting there is a 30% chance a horseman He carries 200 gp, his pay for rabble-rousing. e th , hiding e ar y the e Whil . pass s soldier e th attacks him. The character can continue to characters hear shouting, screams, the occa- . hit f i n eve , escape d an e mov t Rio e th g Leadin sional noises of fighting, and the harsh cries e mor o tw , fight o t s stay r characte e th f I of orders. The air is stale and smoky. After If the characters stay with the rioters, the horsemen arrive in the next two rounds to ) woman g youn e (th a Coelin , hours l severa s leader y militar e th m the e mak s commoner assist. n Ifca thesy eThe . horsemeclear s i l n al art e tha defeated s , character th e e th s tell of the riot. In the initial fight, the thirty characters and the crowd are not bothered by then movs e on thecommoner street e Th s . again withoudefeated e t feawer rn of horseme - horse e th g defeatin r Afte . riders r othe y an soldiers. The area of the riot is very still. The loot the bodies. The characters may com- - com e th y b p u t swep e ar s character e th , men dim glow of fires rise. s wish fro y mthe thaf i s t areahorse . e th r mandee moners and hailed as heroes of the common people. The characters must think and speak r gathe s commoner r othe , Meanwhile Soldiers: AC -6; MV 40'; HD 1; hp 4; #AT stones, throw bricks at nearby buildings, and quickly to avoid becoming the leaders of the 1; D 1-10; Save Normal Man; M 8; AL L collect wood for fires. If the characters rioters. e larg a , crowd e th n o r orde e impos o t t attemp Horsemen: AC 6; MV 40'; HD 1; hp 4; The soldier- Wav s. fighthem ts whoevechallenge r g triethu s g to break vicious-lookin #AT 1; D 1-8; Save Normal Man. ; Mline r 9; Athei Lh throug ing his saber, he demands a fight with one of L s duck e h , orator e th w follo s character e th f I the characters. The longer the characters let The horses have 9 hp and move 80'. Six char- into a small hovel halfway down the street. him talk, the more support he gets from the e on n dow l pul n ca r togethe g workin s acter - char e th d Ahea . him d behin s slam r doo e Th crowd. horse and rider. acters can see the 15 soldiers with pullarms . above) s (statistic g advancin ; 40' V M ; 7 C A : fighter) l leve d (3r g Thu s character o tw y an t bu , barred s i r doo e Th HD 2; hp 14; #AT 1; D 1-8+2; Save F3; M o (n m roo e bar a s i e Insid . MAdown t i P k 4 brea n ca 12; AL C r cente e th n i r trapdoo a h wit ) required p ma t I . easily s RIOopen r T trapdoo e Th . floor e th f o n i k tric y dirt y an g usin , fair t figh t no s doe e H drops down 10' and. becomewith y s awa a t passagge n ca ee runh k - boo e th - pas e th n dow r Fa . northwest y roughl g nin l severa s start d crow e th , fight e th g Durin . disappears t ligh f o r glimme g bobbin a , sage fires in the marketplace and breaks into and g endin e befor t fee 0 30 r fo s extend l tunne e Th loots some of the buildings on the square. If . up g leadin r ladde a n i the characters defeat the thug, they are able e th o t r simila m roo a o t s lead r ladde e Th e hav y The . somewhat d crow e th e organiz o t e pursu s character e th f I . entrance r othe . time e littl quickly, they catch the orator in this room Fifteen rounds after the characters defeat - trap e th r ove t ches e larg a g dra o t g attemptin the horsemen, 60 armed soldiers with pull- e h , him e captur o t y tr s character e th f I . door arms arrive at the square. They have orders resists, but if they wound him he immediately to stop the revolt by capturing or killing those e th s tell e h , panicked y Totall . surrenders y poorl 0 10 e hav s character e Th . involved . ask y the f i , knows e h anything s character armed rioters on their side. If anyone is cap- He e is ar a membey the , r of the Veilecharacters) e dth Societyg . H(includin e d ture was to stir up trouble for the Torenescu by treated as traitors — slow torture followed by makin. g speecheappeal o n s s i agains e tTher . them. He doequartering d san nog t drawin e Th . Society d Veile e th s lead o wh w kno e chanc a e hav o d s character e th , However Veiled y Societthe f I . y meetsituation s e inth f ao nt undergrounou y wa r thei t d figh o t chambero d . , There soldiers i se ath secren o k t entrancattac n a e e inmak tho t ee decid Blue Water Mead near the waterfront. not try to fight the entire combat. Instead, This is the only entrance he knows about. He use the system below: is sure there are others. 1. Have the characters describe how they There are normally 20 members present at want the commoners to attack. (Charge the the meetings he attends. All members are n guardinme g this street; n attacfiftme y k

9 EMPLOYMENT

, rear d an s side e th t protec t res e th e whil e her EMPLOYMENT etc.) Have them write it down in the order As the second day wears on, the tensions of In a slightly mocking tone he says, "Oh that it will happen. the riot slowle y subsidePrinc r . maste Th n e tensionsovereig r s arou , e not Simion d Lor 2. Have the character with the highest Cha- gone, only hidden, and waiting for a new Dimitrios, Ruler of the Beggars, sends us - Cha s hi t subtrac r o d ad d an 3 1- l rol a rism spark. The mood in the city that evening is as his solemn oath of homage to the risma adjustment. This is the number of grim. " service. r you o int s u e Receiv . Torenescu . people e th y b d followe s command Read the following section to player char- At this, Simion laughs uproariously, 3. Let the characters decide where they will acters hired. byfeet s Theosiuhi g s (ostampin f d than e s Toreneschand s hi ug clappin be. In the fron. tinn ranksr thei , o t the n y arretur e y attackethe n d whe b ) y faction s say " beggar, a f o g do , said l "Wel t no e ar y the , rear e th n i f I . each s soldier o tw - body y m n joi l shal u yo o s d "An . Simion s a t figh t no o d s commoner e th t bu , attacked Back at the inn, the innkeeper calls out, guard!" effectively. r fo d calle n gentlema a t bu , me e "Excus 4. Have thea playere m e s rolgav le twH o. dicout ee for wer a moralu yo e e whil u yo t agains n Simio e advis o t y tr s character e th f I e th f o e moral e Th . commoners e th r fo k chec message, let's see. Uh, you were to go to taking these men on, he does not listen to commoners is 9. ... e It wa"Th sw to follo g on someplacme e thes er anfo s d get aStatistic . them 5. Roll two- diceEipis .r If the characterSenato e Th . s fighknow I tt in ththa , e package . section " Ambush e th f I . 1 t subtrac , not f i ; two d ad , rank t fron tlo's housee , that'rout y s wheran d e you'r tako et . recommen eit y ma y part e Th characters made a plan and the commoners Ah, from the Jade Sea, a boat down at the through the city they wish. Simion wishes to - fol s commoner e th f I . two d ad , it f o l al w follo wharf. And there was a warning, too, gen- reach the Senator's house as quickly as possi- low some buo t nowh e t allthos oe f thwer ee planther t , adtha dd onesai e . H I f! tlemen . compromise e reasonabl a r fo s settle t bu e bl the characters did not make a plan, subtract would try to take what you carried." He has a map of the city. Allow the players to - sub , check e moral r thei l fai s commoner f I . 3 see the city map printed on the inside of the tract 2. Characters contacted by the Veiled Society module screen. To cross the sea wall, the e th , greater r o 5 s i l rol e di d modifie e th f I t ou e ar y the s a e messag g followin e th e receiv e ar e Ther . roads e thre f o e on e tak t mus p grou o n e ar e Ther . fight e th n wo e hav s commoner on the streets. Veiled Society spies on each road. - com 0 2 y onl d an t presen s soldier g survivin Veiled Society Men moners remain. From somewhere along the street comes a f o l rol e di a ( t figh e th e los s commoner e th f I whistlind g noisVeile e eth any b dd a loud thunkcontacte s . Quivercharacter e -th n Whe 4 or lower)- , theshad characterA . sdagger caa s ni stily l escapnearb l ewal be y th n i g in - follow e th d rea , Lane s Vinter' h reac y Societ fighting. Ths i e d characteran d scrow muse th t o defeaint s t 1slip 0 sole - figur y ow ing encounter. diers before an escape route is open and they gone. A note tied to the dagger reads: f o s description e vagu , However . flee y ma Be at Vinter'e splac Lany e lonel tonigh d an tk befordar a es i th e e secLan -s Vinter' them are . sent throughoucorner e th n o p t thsho ee citywin be yth crierso t o G . . bell d on this late at night. The lane is narrow and Be ready. e Dth o f noo s t fail.street Thr e nexsmalle te messagth f o t e wilmos e l lik , foul Soldiers: AC 6; MV 12"; HD 1; hp 4; #AT be more pointed. city. Small tented booths and little shops 1; D 1-10; Save Normal Man; M 9; AL L s character e th r fo s i r encounte g followin e Th line both sides. The air smells heavy of " Sea. e "Jad e th r fo d heade yeast and wine. Ahead, a lantern shines t Rio e th r Afte e plac y onl e th s i t I . booth l smal a e outsid - market e th e leav o t e decid s character e th f I The "Jadee Seasid "e ith s finallg alon y r visiblbanne e aheade Th . . It open s i t tha place after g defeatingremainin e thth e d soldiersan t se s , ha the n ysu cae nTh . late s i says, "Aristo, Wine Merchant." o t t wan y the f I . confusion l genera e th n i e leav dusklight is filterin, fat ga ous i t h of thboot e skye th . n Thi n e sea perso y onl e Th y quickl s a e fle t mus y the , leaders s a e continu wall and the city are behind. The - sweaty old man of about 60. Around him e Th . arrive s soldier n te n tur h Eac . possible s a hand, a wizened old man, does not look are bottles and jugs of wine. The air has a h eac s commoner e fiv t recrui n ca s character friendly. . smell t sour-swee turn, up to a total of 1,000. No more than 400 He snaps in a screechy voice, "What do "Gentlemen, you have chosen well to soldiers arrive. However" ,here? thu e yo playet sen ro characWh ? - want u yo . booth e th n i n ma e th s say " me, o t e com "I, Aristo, am the finest dealer of wines in ters can never command more than 100 Whether the party answers him honestly or , looting , rampant n ru s other e Th . rioters s stop e H " . . . u yo d woul t Wha ! city e th not, his mood changes and he becomes very in a fit of coughing and hacking. - destruc h muc g causin d an s building g burnin helpful. tion. The soldiers stay organized and fight Before he can continue, 10 men appear, r wea l al y The . street e th f o d en h eac t a e fiv l al t a e castl s Duke' e th t protec y The . savagely The old man scampers off. In a few min- costs. The Duke also has access to higher- e th m fro y awa ' 10 p sto y The . hoods k blac e Th . man r anothe h wit s return e h s ute booth. level magic. deckhand grins and nods. — n confusio l genera s a e scen e th e Describ - Hee ! mateys , package r you s "Here' fireballs, screaming, building" s burninglubbers! ' y , , fun etc e . hav , hee If the characters do nothing, one approaches. Allow the playere s tth o s continusay " e as long Torenescu, as n they Simio m a I " n i n wi t no l wil y the t tha r clea t i e mak t bu , like other mang . "I holdin a m, aman statesmand hoode e . th I ts issay " "Here, r thei e challeng s rioter r Othe . run g lon e th e hous s Senator' e th h reac I t tha t importan something out. "Take these and put them - con e littl e hav l wil s player e th d an y authorit in secrecy. Since you are new to town, you on. You are armed? Then come with us trol. s bodyguard s hi n attentio e th w dra t no l wil quickly." g gatherin s begin y immediatel e Duk e Th " help? u yo l Wil . would e th y B . area g surroundin e th m fro s troop Suddenly, a number of ragged-looking next day, h. e has 1,000gangplank mee th nf o read e ybas toe enteth h r the approac n me The men wait for the characters to join them - riot f o d suspecte r o g riotin l stil e Anyon . city The meg n carrtwistin y swordman h s andthroug clubs m the , bud t lea d on the d an ing is killedd . forwar s step n ma e On . them e rais t no alleys to a dark street corner. Here a hooded . knee e on n o s kneel d an man, possibly the same one, turns to the characters.

10 FURTHER INVESTIGATION

receive orders to be ready to attack on the If the characters capture any of the men, they "You are now one of us," says the man. leader'y s signalthe f I . . Theymorale muss hi tk attempbrea o t t e to capturchanc e eon e hav "If they catch you, they kill you. If you or kill Simion. He must not be allowed to try are successful, the member says that a red- e nam r ou n i t Ac . you l kil e w , us y betra to maks e thi peac s e amonknow e on g o thN e . factionsthem d . Ahire n gooma d haired . you l kil e w , blessing r ou t withou t bu description is given of Simion. Simion is the . prosper l wil u yo d an s u r fo d har k Wor y ma s character e Th . matters t tha e on y onl Once with us you cannot leave us." deal with thC A e : otherscleric) al s theleve yd se(3r e r fit. Leade y Societ d Veile A boy f runo e s up tmiddl oe thth es groupreache and d speakbodyguar s e th n Whe hito t ;3 + , 1 T #A ; 13 p h ; 3 40'D V H ;M ; 3 p grou e th d wor s hi t A . men e th f o e on o t the street, the Veiled Society attacks. All D 1-6+3; Save C3; M 10; AL C; Spells light, e Th . alleys g twistin e th h throug s run attacks mad, +1 e bymac s the Item Societ c yMagi memberevil; sfrom are protection group arrives at a section of a street. They intended to reach and kill Simion. If possible, gauntlets of ogre power throwr o hoodC s(NP oves r the character streer tothe lampsg . fightin Th d e avoi y the leader of the group motions the men into player)- . Unlesresist f o s w thsho e a character s make n s havma s ethi , made captured f I three different positions. preparations, it takes them one round to ing and then apparently breaks down. His remove their bindings. All NPCs use fake name is Flaviare. He has red hair. He "con- The Ambush bindings that can be removed without loss of fesses" that the Torenescu hired him to kill a round- . Soci d Veile e th l contro y the t tha d an , Lucia - accord s building e sculptur r pape e th p u t Se ety. But he is not the murderer. He has no s point e Th . below p ma t inse e th o t g in Simione : hav A Cy 9;ma M e Vh 40'e ; thos H Dn 1;tha h r p 5; othe #A s T wound e wher s point e thre e th e ar " "X n a y b d marke L L A ; 9 M ; Human l Norma e Sav ; 1-4 D ; 1 obtained struggling with the PCs. e th w Allo . located e ar n me y Societ d Veile e th At the end of the fight, if Simion is still o t y Societ d Veile e th h wit d involve s character Beggar. s (10house )s (1st leveSenator' l e thieves)th o t s : AC 7; continue M e Vh , alive h Wit . themselves e plac l wil y the e wher t selec 40'; 0 HD50 d 1; hpai pe 3ar ; n #AT 1Simio ; g D 1-4 orescortin 1-8s ; Save character e Th them are five other members of the Veiled T1; M 6; AL N gp each and sent away. Society. If the Veiled Society kills Simion, those Veile. d Societeach p g y Me0 20 n y (15onl ) (1sd t pai leve e b l l fighters)wil s : character AMBUSH MAP 5 AC 4s ;a M d V 40'; Hcontacte D e 1b ; l hp wil 5 ; y #Athe T 1d ; tol D e 1-ar 4 y The or 1-8; Save Fl; M 9; AL C needed.

N INVESTIGATIO R FURTHE

e continu n ca s character e th h ambus e th r Afte e th y b d plante , clue e fals a s i g rin e Th : Ring - mur s Vorloi' a Luci o int n investigatio e th attackers when they returned. If presented to derer. They should have several clues to work the Torenescu, it takes them a day to deter- with. Each clue and where it leads is listed mine who it belongs to. It is the property of below.s Stephano . Aleksandar f o n cousi , Stephanos t no a Luci y b d spurne n ma g youn e th s wa Red Hair: These are hairs from one of the g missin n bee s ha g rin e th s claim e H . ago g lon r unde d foun s wa r hai d Re . attackers o tw for nearly a month. He also has an alibi for f o d bloo e th n i d drie d an s fingernail s Lucia' . murder e th f o e tim e th . attackers r he f o e on n o d use e sh r dagge e th More was found in a black hood lying in Writing: Lucia was attempting to spell t no s doe t i e clu a s A . house t gues s Turano' "Radu," since she recognized one of the , characters e th o t n informatio h muc e provid s hi e tor e sh n whe n ma u Rad a s a s attacker . men e th f o e on y identif m the p hel l wil t i t bu hood off. No one th in thy b e Torenescd dribble u d familfoun y s haswa re e d hairWin .: Wine No ons ei ine thewin Rade Th u . or Vorlohouse i i familieVorlo e th s n hai s red bloodstain Simion's bodyguards enter here hair. brought into the city on Radu ships and is Xn i - d Ambusheruse h pitc l s nava n commo s i s Thi : Pitch sold mostly in small inns in the wharf area. Aristo, the Wine Merchant on Vinter's Play this part of the encounter in two separate sealing boats. Some pitch was found on the rungs of the ladder leading to the cellar. The Lane, also sells this type of wine. If con- groups — one group of characters acting as f o s name e th s character e th s give e h , fronted d Veile s a p grou r othe e th d an s bodyguard r o e hav t tha s place r fo k chec n ca s character sell pitch. There are 4 major suppliers, all those buyers he can remember. The names Society men. Each group should not be - Good , (innocent) r Cobble e th s Heranthe e ar o t r o r othe e th o t d sai s i t wha r hea o t d allowe t a n see e hav l Al . waterfront e th n o n dow some point a red-haired man. They all sell man Christos (innocent), Akarios the Ship- s i s thi f I . doing e ar s member s it t wha w kno c Theodori , guilty) d an d (red-haire t wrigh not possible, , dofishermen no— t t alloi s w playewant o rwh charactere anyon o st h pitc boatbuilders, housewives, etc. Angulsta (innocent), and Seraphim the Min- on one side of the fight to take actions based strel (innocent). He says there are undoubt- on information known only to the other side. Blood: The blood is from the red-haired edly others who also buy the wine, but he Simione , thdeduc eo t 1e 0 beggarsabl e b y , ma an s d the playeCharacter . r attacker cannot remember. characted r bodyguardmingle d foun s e entewer r s the hair stree e th t e from becaus s thi s i t I . murder e th n i d use s wa e rop e Th : Rope d arrange e b y ma p grou e Th . end h nort e th with the blood. The red-haired man has been y heav r othe d an s ship n i d use e rop f o e typ a howevef o r t the playeramoun e sth wanty b d , so lonindicate g s aa s Simioy badl nd injure lifting situations. is protected. dried blood found in the Vorloi house. The s character r playe y Societ d Veile e Th . blood f o l trai o n t lef n ma d injure Do not give the information above to the

11 THE CHASE

characters too rapidly. They must discover THE CHASE The bowmen shoot once and flee. They do - Con . themselves r fo s clue e th f o g meanin e th e mak s character e th s a s occur r encounte s Thi not melee with the characters unless forced. firm obviou, about s informatioe mov y the n (Is sA thi. s the type oinvestigations f r thei . map e th n o n show n directio e th n i n ru y The e th l tel t no o d , however ; boats?) n o d use e rop they are identified by agents of the Veiled s question r thei f i t correc e ar y the s character Society. ; Followin90' d gSpee thg e instructionRunnin ; 7 C s A o: f th(3) en Bowme are vaguer fo . ambush n a s prepare y Societ e th , Radu HD 1; hp 5; #AT 1; D 1-6; Save Normal Whee nth th , e characterencounter se arth e ag t this Durin stag . e of the characters e th N L A ; men6 M ; e wher w kno o t e impossibl s i t i , investigation characters are not able to get help from the they will want to go in the city. Do not try to constabulary or soldiers. All are currently B. Booth restricte themth f I . . Alloriot w ne th a e g characterspreventin tn oi d go occupie As the last fleeing bowman passes this booth, y onl e Th . reason n withi , wish y the e wher r clea t i e mak , help h suc t ge o t y tr s character c fabri e th g pullin , poles e th f o e on s grab e h place the characters cannot. gouse iso n th e eb Duke'l wil s s thi t tha g billowin a n i s collapse h boot e Th . down . Furthermore, except for minor assist- The PCs may decide to chase their attack- heap that blocks the path for two rounds. The m fro p hel y an t ge t canno s character e th , ance t importan s i t I . immediately d kille t no f i , ers vendor stands next to his booth, screaming s character e th , Remember . officials y cit e th that you know how fast the player characters e anyon p sto o t g tryin y angril d an s curse e th g conductin e ar d an e titl l officia o n e hav can move in a round. During the chase, if around him. . own r thei n o n investigatio both sides move at the same rate, there is only - pur e th h catc l wil r pursue e th e chanc t sligh a l rol , chase e th f o d roun d thir h Eac . sued C. Crowd e th n betwee e spac e th , 1-2 f o l rol a n O . 1d10 e th g fleein e Peopl . busy y ver s i t stree s Thi f o h wort s round' e on y b s close s group o tw area of the new riot clog the thoroughfare. All e distanc e th f o k trac p Kee . movement characters (pursued and pursuing) are only e th n i s delay e ar e Ther . sides o tw e th n betwee able to move at half their normal Running encounter that expand th. e distancstreet s ethi ann do coule dwhil d Spee . escape o t s NPC e th w allo Characters may possibly capture the NPCs D. Cart E t a e entranc t secre e th h reac y the e befor n ca s character e th , happens s thi f I . 6) p (Ma f o p to e th t A incline. t sligh a s ha t stree s Thi y b e entranc s thi f o n locatio e th n lear l stil g fleein e Th . cart s fishmonger' a s i e inclin e th questioning their captive. If all the NPCs are men stop at this cart and spend one round killed,t a th s e charactermove t car se wilTh . l findslope e a th messag n dow et i og n pushin t a e "B , says e messag e Th . bodies e th f o e on 30' per round. The cart strikes a character on the Blue Water Mead Hall tonight." a die roll of 20. All player characters can be - char e th s a r encounte g followin e th d Rea struck, unless the character takes a specific acters head for the Blue Water Mead Hall. action to avoid the cart. Characters struck by For the beginning of this encounter, set out the cart take no damage, but spend two the papeg r buildingstandin d an s n accordindow d g to knocke th g e arebein as round . 6 p Ma n o " "start d marke up. If the characters do not stop the cart, it s plow d an , thoroughfare y bus e th o int s roll y badl e ar e peopl l Severa . crowd e th o int The sounds of shouting and screaming injured. fade, the scene of pandemonium behind. - peo e sensibl l al f o d deserte e ar s street e Th E. Guard A . past s flashe w arro n a , Suddenly . ple t stree e sid a n o g standin s i n ma d hoode and furiousl. yalley crankd en d s hidea sa crossbos i r wcorne foe rth d Aroun . shot r anothe Your quarry is not there, but there is nowhere they could have gone. Standing e th , attack e th f o s suddennes e th f o e Becaus at the far end of the alley is a huge, half- e th f I . surprise r fo l rol t mus s character r playe naked man holding a two-handed sword. party is surprised, the man fires another shot e th l unti s thi o d o t s continue e H . group e th t a The man is the guard from Room 6 of the characters attack or charge him. He then Chambers of the Veiled Ones. He is guarding . 6 p Ma n o n show n directio e th n i s run f I . alley e th f o d en e th t a e entranc t secre e th e th k attac r o e advanc t no o d s character e th Crossbowmae h , n (1stOtherwise leve . l fighter)immobile :s AC stand 4; e hh p , man 7; Running Speed 90'; #AT 1; D 1-6; Save fights to the death. C L A ; 7 M ; F1 Giant Guard (1) (3rd level fighter): AC 6; h Ambus w Arro . A MV 40'; HD 3; hp 19; #AT 1; D 1-10+3; If the characterss ruroll n t aftehi n ro th3 + e ; manC L , A hav; 12 e thM e; F3 e Sav d roun y the s a e surpris r fo y normall l rol p grou the corner. If the characters advance with , bowmen d hoode e thre e notic y the , caution n a y b d marke s position e th f o h eac t a e on "X." These men are waiting for the cross- d aroun s character r playe e th d lea o t n bowma the corner. 12 THE CHAMBERS OF THE VEILED ONES

If the party asks about Akarios, the men point to the back door. On the street there is A large room is gloomily lit by smolder- This is e thth e t final encounterpreven o t y tr .n If me th e e playerTh . shim hanf o n - sig o n ing fires. Standing along the walls of the dle the encounter correctly, they learn who characters from searching the that room are 20 men, all dressed in red robes murdered Lucia Vorloi and who is in charge hides the secree th tf o passage e sid r . fa On e eth o t f thA e. menhoods i sk a blac d an of the Veiley an r d Societycove o t .l Lesspel s successfusilence a ls placast y o wilwh l c cleri room is a man wearing a red and gold robe only give part of this answer. noise of fightings doe .e Thfac e s otheHi . r is mask a fighten rwoode wh e o larg a d an n ca s character s way l severa e ar e Ther tries to makg e his firsspeakin ts i attac e H k. whemask n e thth e r characunde -w sho t no enter this encounter. If they have pursued the ters turn their backs. After this he fights nor- to the crowd in a hollow echoing voice. ambushers, they may find the secret entrance mally. Behind him is a large bronze gong. r orato e th d capture e hav y the f I . 6 m Roo o t w no d "An , booms r leade d maske e Th o t n informatio e hav y the , ambushers e th r o Cleric (3rd level): AC 5; MV 30'; HD 2; hp is our time! The city will lie helpless l Carefu . Hall d Mea r Wate e Blu e th o t o g 14; #AT 1; D 1-6; Save C3; ML 10; AL C; before us! The people will side with us. e th d fin o t m the s allow e her n observatio Spells light,e cureDuk e lightTh . woundscrushed e b n ca s enemie r Ou . chambers s Society' e th o t e entranc Fighter (3rr dou level) y onl : r AChea 5l ; Mwil V, 40';power H r Dou 3 l ; fee l wil L A ; 9 L M ; F3 e Sav ; 1-8+1 D ; 1 T #A ; 17 p h , weak e ar s u e oppos o wh e Thos . voice invisibility of potion ; rolls t hi o t n o 1 + ; C w kno e W . traitors e ar s u y betra o wh e thos - agree f o s Shout " traitors. h wit o d o t t wha 1. The Blue Water r Mead HalChambe g l Robin . 3 . air e th l fil t men "Then take him, take the traitor!" he d robe e th f o e on o t s point d an , shouts The Mead Hall is a bright, clean building. This chamber is barely large enough for men. "He will suffer for disobeying our Inside, several sailors in the center of the two people to stand in. On one wall is a orders. The woman should not have been room strike up a rousing but badly off-key shelf piled with red robes and black killed!" chorus of s ai se am chantyroo e th . On , e plays aOtherwise simpl . ehoods r leathe At this the other masked men spring bagpipe at a furious pace. Near them, sev- bare. l grow e inarticulat n a , accused e th d towar - step y nois a n begi d an s arm k lin n me l era of rage in their throats. His screams of dance. Their stomps punctuate the ribald . all e abov e ris c pani wolds of the song. There is much clatter of The doors to this room are designed to pre- mugse anth dn i talkg . Throbin e taveranyon nf o keepe y r secrec an e d th e serv several potboys whisk through the crowd, chamber. Each door automatically locks If the characters do nothing but watch, they g catchin d an s drink n dow g slammin e th l unti n agai n ope t canno d an d close n whe witness the horrible death of one of the mem- thrown coins. Near the back are two cur- other door in the room is opened and closed. bers of the Veiled Society. Lawful characters . doorways d taine - per e on n tha e mor s prevent y effectivel s Thi will not suffer an alignment change, however. . room e th g usin m fro p grou r o n so s i e h , leader e th s watche r characte e on s Unles gone when they look for him again. After the A red-haired man sits near the back of the 4. Sirenflower Passage traitor is dead, the members turn to leave, f o n descriptio a e hav s character e th f I . room y obviousl g meetin t secre e th , time a t a e on - eve r nea s i t i f I . him e recogniz y the , Akarios e passag e th y b e leav s member e th f Hal . over ning, the mae n leavepassag e s on th em roomFro . , anforks d e goes passag e Th to the Blue Water Mead Hall. The others through one of the curtained doorways. If the comes the faint smell of incense and a faint leave by the secret entrance that leads to the characters approach the man, he springs to glow of light. The other passage is black. blind alley. . doorway d curtaine e th r fo s run d an t fee s hi If the characters act during the confusion, . side s hi o t e clos m ar t righ s hi s hold e H - Meet e th , 5 m Roo o t s lead e passag k dar e Th the Society members attack them. If any ing Chamber. The passage that smells of member of the party watches the leader dur- Akarios: AC 9; MV 40'; HD 1; hp 4; #AT incense and shines with light leads to a ing the commotion, he sees the leader slip N L A ; 6 L M ; Man l Norma e Sav ; 1-4 D ; 1 e th , passage e th n dow y Halfwa . sirenflower behind the gong and disappear. first tendrils of the plant grow on the wall. The traitor slain by the members was the If the party catches the man and accuses him - pas e th f o d en e th h reac s character e th n Whe man who assisted Akarios with the murder of f I . bluff o t s attempt e h , Lucia g murderin f o n I . them d behin s close r sirenflowe e th , sage Lucia. If the characters check his body, they the party presents any reasonable proof (true the roots of the sirenflowe. r are a interest fe f wo g bonesnothin d fin or not) or threatens torture, make a morale and rusted items. Searching among these Searching the room reveals nothing of use check for Akarios. If he fails the check, he diminution. of potion a d an p g 0 50 s reveal or value. talks, saying that the Veiled Society ordered him to murder Lucia. He tells about the Sirenflower: AC 9; MV Nil; HD 5; hp 24; e th m fro s chamber e th o t e entranc t secre #AT 0; D 1-4; Save F5; ML 12; AL N Veiled Society Members (20): AC 9; MV Mead Hall. 40'; HD 1; hp 4; #AT 1; D 1-4; Save Nor- If the party does not catch the man, he 5. Meeting Chamber C L A ; l Man9 ma M ; escapes behind the curtain. If the characters have not made noise from Leader (3rd level magic-user): AC 8; MV 2. Beyond the Curtain chopping dowU M e n doorsSav ; , lou1-4+1 d D fighting ; 1 T #A ,; arguin7 p h ; 2 g D H ; 40' y the d an , etc. , themselves t amongs y noisil person, charm s Spell ; C L A ; 8 M ; 3+1 are cautious, read the following description sleep, invisibility, Magic Items dagger +1; Two men sit on the floor near the curtain, to them. +1 protection of ring playing dice. Both look up curiously. Behind the curtain is a short hallway that The glow of light and a droning sound The leader is Antonito Radu. If captured, he , open s i f hal p to e Th . door h Dutc a n i s end comes from down the passage. Ahead is showing the stree. t light beyond d re a .h wit g shinin y archwa n a tries to place the blame for all events on Zweis Radu.

13 The Chambers of the Veiled Ones

If the characters did not defeat the guard in can identify the murderer of Lucia Vorloi and If Zweis is still alive after the fight, he the allef o y s in theorder e previouth n o e s encounterdon s wa r , hemurde ise ith n s know a m the s offer d an s character e th s thank e anyon s attack d an e mut s i e H . chamber s thi u Rad e th t tha s know e H . Society d Veile e th reward. The reward is a position within his he does not recognize. He does not recognize familye isth involvef I . d inSociety th d e VeileVeile de Societth — y n and is organizatio the player characters. He is slavishly loyal to responsible for inciting the riots in the city. If characters accept, those of Lawful alignment t abou g anythin l revea t no s doe d an u Rad e th e th g concernin e Duk e th o t s witnes a s a d use s character e th f I . Chaotic o t e chang l wil them willinglye th y . destro n ca e h , Society e th d an u Rad s offer e H . them e brib o t s trie s Zwei , refuse . forever n factio r powe a s a u Rad l smal a m fro s jewel n i p g 0 50 r characte h eac wooden box in the desk. If the characters still V M ; 6 C A : fighter) l leve d (3r d Guar t Gian Estaisy h (1st leveimmediatel l elf)d an : o Ag C m 9; the M s V let 6 s " dueZwei t, o refuse 40'; HD 3; hp 19; #AT 1; D 1-10+3; Save weakness; HD 1; hp 3; #AT 0; D 0; Save F3; M 12; AL C; +3 on hit rolls makes plans to flee the city. El; ML 12; AL L; Spells None If the characters search this room, they find 3000 gp worth of gems in a small box and 7. Cell 8. The Secret Chamber Estaish's equipment. The dead man on the . Radu n Anto s i r floo . foul-smelling d an t unli s i m roo e Th s paper e th e examin o t y tr s character e th f I - shuf a s i e Ther . underfoot s crackle w Stra f o s hundred y b t li y brightl s i r chambe e Th or take these with them, Zweis attacks. The fling of chains from one corner. sputterinu Rad g e candleth f o t s that accoun giv e e the roocomplet a m e aar s paper warm, yellow glow. In the center of the family's actions and the Veiled Society. d an s book h wit d pile e tabl a s i m roo - mem a , Estaish s i m roo s thi n i r prisone d Hel s lie e H . man d ol n a s i r floo e th n O . papers ; 40' V M ; 1 C A : fighter) l leve h (6t a Carth o t d chaine s i e H . Elvengard s Duke' e th f o r be face down in a small pool of blood. Stand- HD 6; hp 39; #AT 1; D 1-8+2; Save F3+3; the wall. The manacles are locked around his ing over him is a middle-aged swarthy ML 11; AL C; +4 on all hit rolls due to feet and hands. No key is in sight. He is weak man holdinpro- g of a sworring ; d to level a h youngehig d ran man'n s weapo c magi and has been tortured. He can barely talk. chest. +2 sword +1; tection If rescued, he shows the party all secret ! him p "Sto , shouts n ma r younge e Th doors out of the room. He comes with the Zweis (3rd level fighter): AC 3; MV 40'; He has slain our father! He is a mur- k wal y onl n ca d an t figh t canno t bu , party HD 3; hp 21; #AT 1; D 1-8+1; Save F3; M derer! " with support. If the characters succeed in get- 9; AL C; sword +1 s say " now! e di r o s fool u yo k bac t "Ge r playe e th s accompanie e h , outside m hi g tin d an g meddlin h enoug d ha e "I'v . man e th . adventures e futur n o C NP n a s a s character foolishness." He leaps forward to attack If the papers are placed in the hands of the There is no question of his loyalty, although Duke or any other family, all members of the you. e H . orders e unreasonabl t accep t no s doe e h Veiled Society and Radu faction are declared t wises d an t bes e th n i s character e th s serve . death o t d sentence d an s traitor mannerr . olde e th , Radu s Zwei s i n ma r younge e Th e ar y Societ d Veile e th f o s member l al t No He hao t st no equipmenattemp l wil a t withCarth hi. m otheRadu a r thanCarth , man - char e th f o n lear e escap t tha e Thos . captured clothing. His remaining equipment (chain kill the player characters, then escape. If he is acters' involvement in the family downfall. . 8 m Roo n i s i ) bow d an , sword , armor severely wounded, he attempts to fight his This can be a starting point for adventures as Estaish learned a great deal about the way past the characters and flee. During this the Radu faction tries to take revenge on the e H . imprisonment s hi g durin y Societ d Veile fight Zweis assists the characters. characters r playe

AFTER THE ADVENTURE d varie d an e larg a h suc f o e lif e th f o e sampl l smal a y onl s i e adventur s Thi city as Specularum. Within the walls live thousands of people. The range s give e adventur s Thi . endless s i n happe s doe d an n ca t wha f o y variet d an . politics s it d an y cit e th f o e knowledg a , place g startin a s player r you Surely, the politics are not over with the destruction of the Radu. As the characters increase in level and importance, they can become more involved in the affairs and intrigue of the city and the Duke's court. These d buil d an e bas a s a y cit e th e Us . imagination r you o t t lef e ar s adventure . it d aroun d worl n ow r you S ONE D VEILE E TH F O S CHAMBER E TH D AN E CHAS E TH MAP 6

To use the fold-up buildings with this map, place the buildings in the - char e th s A . encounter e Chas e th n Begi . start e th r nea n show s position acters chase the NPCs, move those buildings behind the player charac- ters to positions ahead of their party. Always show the players what their characters will see ahead of them.

Numbers refer to Chambers encounters.

Begin chase at "START" The letters refer to the "Chase"

• 1984 TSR, Inc. All Rights Reserved. 15 NEW MONSTER

PRE-GENERATED CHARACTERS

The following pre-generated characters are 1234567 provided for this adventure. Use them if your players do not havU e M character D s or do noC t want H CLAS E S F C to use their own. All of these characters are first level and have no equipment. The gold STR 6 16 7 14 8 16 8 listed for each is the amount the player has to INT 11 8 17 14 7 18 16 buy equipment 2 fo1 r his character 5 1 . 4 1 5 WIS 6 1 0 1 6 1 4 1 1 1 2 1 4 1 DEX 6 3 1 0 1 CON 9 12 16 9 12 13 10 CHA 8 11 7 9 11 10 9

HP 5686473

GP 110 130 120 50 150 60 50

16