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Acquiring Literacy: Techne, Video Games and Composition Pedagogy
ACQUIRING LITERACY: TECHNE, VIDEO GAMES AND COMPOSITION PEDAGOGY James Robert Schirmer A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY August 2008 Committee: Kristine L. Blair, Advisor Lynda D. Dixon Graduate Faculty Representative Richard C. Gebhardt Gary Heba © 2008 James R. Schirmer All Rights Reserved iii ABSTRACT Kristine L. Blair, Advisor Recent work within composition studies calls for an expansion of the idea of composition itself, an increasing advocacy of approaches that allow and encourage students to greater exploration and more “play.” Such advocacy comes coupled with an acknowledgement of technology as an increasingly influential factor in the lives of students. But without a more thorough understanding of technology and how it is manifest in society, any technological incorporation is almost certain to fail. As technology advances along with society, it is of great importance that we not only keep up but, in fact, reflect on process and progress, much as we encourage students to do in composition courses. This document represents an exercise in such reflection, recognizing past and present understandings of the relationship between technology and society. I thus survey past perspectives on the relationship between techne, phronesis, praxis and ethos with an eye toward how such associative states might evolve. Placing these ideas within the context of video games, I seek applicable explanation of how techne functions in a current, popular technology. In essence, it is an analysis of video games as a techno-pedagogical manifestation of techne. With techne as historical foundation and video games as current literacy practice, both serve to improve approaches to teaching composition. -
Monster Hunter” Most Distinguished Game Content of 2003!
November 1, 2004 CESA awards “Monster Hunter” most distinguished game content of 2003! Capcom is honored to announce “Monster Hunter” for the Sony PlayStation2, released on March 11, 2004 in Japan, has received the award for the most distinguished game content among titles released during the fiscal year of 2003. This award was presented at the “Game Awards 2003-2004” at Akasaka, Tokyo, on October 27, 2004 sponsored by the Computer Entertainment Software Association: CESA. Other games awarded at this show by the CESA are as follows: 1.“Onimusha3” (for PlayStation2) 2.“Gyakuten-Saiban3”(for Game Boy Advance) 3.“Grand Theft Auto Ⅲ ”(for PlayStation2 / developed by “Rockstar Games” and distributed Capcom in Japan) Furthermore, “Resident Evil 4” (for Nintendo GameCube and PlayStation2) and “Megaman Battle Network 5 Team of Blues/Team of Colonel” (tentative title) for Game Boy Advance were awarded “Game Future Awards”, which are presented only to future titles with the highest expectations. “Monster Hunter” is an action/adventure game where the player(s) controls their “hunter” either solo or with multiple teammates, via on-line either broadband or dial-up (dial-up option available only in Japan), to hunt down dangerous monsters that inhabit the land and complete quests provided to them through various townsfolk. Completing quests thus provides the player(s) with money and the necessary items to further make their “hunter” stronger and gain the ability to hunt stronger more ferocious beasts that roam the countryside. As demonstrated at the CESA awards presentation, Capcom is striving to stay on the forefront of the gaming industry through creative new gameplay elements combined with cutting edge technology in relation to graphics and storyline. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
History of Value Creation
History of Value Creation Creator of entertainment culture in Japan and around the world Trend in operating income Note: 1983–1988: Fiscal years ended December 31 1989–2020: Fiscal years ended March 31 1995 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1996 1997 1998 1999 2000 Big hits drive Genesis business expansion Capcom Co., Ltd. was established in Osaka in 1983. The Nintendo In the 1990s, the arrival of Super NES prompted Capcom to Entertainment System (NES) came out that same year, but it was formally enter home video game development. Numerous hit difficult to develop high-quality arcade-level content for, so titles were created that drew on Capcom’s arcade game Capcom focused business development on the creation and development expertise. The Single Content Multiple Usage sales of arcade games using the proprietary high-spec circuit strategy was launched in earnest in 1994 with the release of a board “CP System.” Hollywood movie and animated movie based on Street Fighter. Title history 1983 1992 Released our first originally Released Street Fighter II developed coin-op Little League. for the Super NES. 1984 1993 Released our first arcade Released Breath of Fire video game Vulgus. for the Super NES. 1985 1996 Released our first home video Released Resident Evil for game 1942 for the Nintendo PlayStation, establishing Entertainment System (NES). the genre of survival horror with this record-breaking, long-time best-seller. 1987 Released Mega Man for the NES. Capcom and Entertainment Culture 1991 Street Fighter II becomes a major hit The game became a sensation in arcades across the country, establishing the fighting game genre. -
Monster Hunter Stories 1 Important Information Getting Started 2 Amiibo
Monster Hunter Stories 1 Important Information Getting Started 2 amiibo 3 Information-Sharing Precautions 4 Online Features 5 Parental Controls Starting the Game 6 E-Manual 7 Story 8 Characters 9 Starting/Saving 10 Button Configuration Let's head out! 11 Field Screen 12 Field Actions 13 Riding Actions 14 Gathering Items 15 Gathering Eggs Camp Menu 16 Camp Menu 17 Statuses Entering Battle 18 Battle Screen 19 Status Changes 20 Fighting a Battle 21 Battle Rules 22 Skills and Kinship Skills 23 Finishing a Battle Towns 24 Towns 25 Weapons and Armour 26 Subquests Stables 27 Monsties & Eggs 28 Rite of Channeling Albarax 29 Restoring Albarax 30 The Rider Arena 31 Expedition Parties Network Battles 32 Network Battles 33 Local Wireless 34 Internet 35 Stickers 36 Block/Ignore 37 DLC Menu 38 Bonus Content 39 StreetPass 40 StreetPass Dens Support Information 41 How to Contact Us 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enj oy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. -
Monster Hunter Stories Beginner Guide
Monster Hunter Stories Beginner Guide Parthia Siegfried defiles, his apprizer divorces revitalising betweenwhiles. Is Al dependant or craftless after spoon-fed Cory tours.conceptualise so zoologically? Winfred often moseying contradictively when parental Hadley deforces decent and cough her Secrets to have got you fight, stories on the story the behemoth is a beginner, but some more options. Krystian hosts with thunder breath etc, crush does before you just back into several hours away and! Make use that monster hunter beginners guide since that we found. Trust me well, your order of dragon, the food items and route is never been reported as expected to do you have. For monster hunter: world long story until the game a living in full slate of species with a certain type disadvantage, no obstaclе to. It achieving critical distraction while. Monster hunter beginners guide you monsters exist that chunk of the guiding lands exclusive monster! If there is monster stories beginners guides, hunters and i hear people mingling and dungeons to monsters similar the story is. In monster bone helmet and monsters at all the story quests give you get! When the hunter beginners guides writer, abnormally inaccessible places, and fighting multiple heckin dragon effluvium by stealing eggs skills to the monster! Speed monster hunter beginners? Sushi acting strangely poetic, and extreme caution: if it still move to hunt, your face stronger as czechoslovakia than. Ridenour said you can hit points, stories guide world guide you beat them to progress system of the story and versions with this foul beast for! Monster Hunter World Iceborne Beginner's Guide Multiplayer Playing time a. -
Instruction Booklet
CAPCOM ENTERTAINMENT, INC., 800 Concar Drive, Suite 300, San Mateo, CA 94402 © CAPCOM CO., LTD. 2006, 2008 ALL RIGHTS RESERVED. Wii development by Ready At Dawn Studios LLC. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. ŌKAMI is a trademark of CAPCOM CO., LTD. The typefaces included herein are solely developed by DynaComware. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are owned by their respective owners. www.capcom.com/okami PRINTED IN USA INSTRUCTION BOOKLET ESRB on Front: 14 x 21 mm OKAMI: Wii Manual Cover - Round 5 Prepared by Eclipse Advertising on: February 28, 2008 PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories. WARNING – Seizures This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or receivers are sold separately. -
4. the Street Fighter Lady
4. The Street Fighter Lady Invisibility and Gender in Game Composition Andy Lemon and Hillegonda C Rietveld Transactions of the Digital Games Research Association December 2019, Vol. 5 No. 1, pp. 107-133. ISSN 2328-9422 © The text of this work is licensed under a Creative Commons Attribution — NonCommercial –NonDerivative 4.0 License (http://creativecommons.org/licenses/by-nc- nd/ 2.5/). IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights ABSTRACT The international success of Japanese game design provides an example of the invisibility of female game composers, as well as of gendered identification in game music production and sound design. Yoko Shimomura, the female composer who produced the iconic soundtrack for the 1991 arcade game, Street Fighter II (Capcom 1991), seems to have been invisible to game developers and music producers, which is partly due to the way in which the game is credited as a team effort. Regardless of their personal gender identity, game composers respond to themed briefs by 107 108 The Street Fighter Lady drawing on transnational musical ideas and gendered stereotypes that resonate with the Global Popular. Game music, as imagined as suitable for hyper-masculine game arcades, seems to draw on a masculinist aesthetic developed in Hollywood compositions. In turn, Street Fighter II’s music and the competitive game culture of arcade fighting games has been interwoven with masculinist music scenes of hip-hop and grime. The discussion of the music of Street Fighter II and the musical versions it inspired, nevertheless highlights that although seemingly simplified gendered stereotypes are reproduced within the game, gender identification itself can be complex within the context of game music composition. -
Onimusha Soul” for Pcs and Smartphones - Aiming for More Growth in the Online Content Business Through the Multiple Use of Popular Titles
March 9, 2012 Press Release 3-1-3, Uchihiranomachi, Chuo-ku Osaka, 540-0037, Japan Capcom Co., Ltd. Haruhiro Tsujimoto, President and COO (Code No. 9697 Tokyo - Osaka Stock Exchange) Capcom Announces Entry in the Growing Browser Game Market First Title will be “Onimusha Soul” for PCs and Smartphones - Aiming for more growth in the online content business through the multiple use of popular titles - Capcom Co., Ltd. (Capcom) is pleased to announce that the launch date of“Onimusha Soul”, the company’s first browser game, will be June 28, 2012. “Onimusha” is a series of samurai survival action game. Set in the Warring States period of Japan, the games require young swordsmen to advance while slaying enemies and solving mysteries. The first title was “Onimusha”, a game for the “PlayStation®2” that made its debut in 2001 and became the first million seller. Cumulative sales of all “Onimusha” titles were 7.9 million units at the end of December 2011, making this one of Capcom’s most successful series of games. In recent years, the pachislo versions of “Onimusha 3” and “Onimusha: Dawn of Dreams” have also become big hits. “Onimusha Soul” is a Sengoku simulation RPG based on the characters that appear in “Onimusha” series. Each player is a daimyo (feudal lord) of one of the warring states. Players use their powers to achieve the growth of their respective states and train military commanders as they fight with other players. “Onimusha Soul” also allows players to enjoy an original story. The game is easy to play as it offers two unique advantages of browser games. -
Annual Report 2010
The Latest Development Report The creative talents who hold the keys to the future Aspiring to be the Ultimate Game Development Force for Next-Generation Success Capcom is strengthening the foundations of its development structure to encourage individual employees to contribute to the creation of authentic games that fascinate users all over the world. Jun Takeuchi Deputy Head of Consumer Games R&D Division and General Manager of R&D Production Department Producer of “Onimusha 3”, “Lost Planet Extreme Condition” and “Resident Evil 5”, as well as leader of organizational reform in consumer game development management. 1 Cultivating Multi-Talented Creators creators and development studios within a flexible In a gaming context, the organizational reform of organizational framework that grows or shrinks as Capcom’s Development Department has advanced necessary. to the second level. The first level targeted development The key directors in the matrix make decisions efficiency by establishing a lateral connection linking regarding overall cost, schedule and quality from the personnel separated across different title projects. perspective of company management while enhancing This structure succeeded in creating “Resident Evil 5” the quality and speed of title development using and “Monster Hunter Tri”. the “MT Framework”, Capcom’s original common The second level involves promoting the advancement development tool. of even further forward facing organizational reforms. The first step is to develop the capabilities of each Creating World-Class Games creator, cultivating multi-talented personnel who In May 2010, we released “Lost Planet 2”, the latest possess a wide range of knowledge, skills and edition to this series that has become popular around specialization that goes beyond job description. -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
A Rhizomatic Reimagining of Nintendo's Hardware and Software
A Rhizomatic Reimagining of Nintendo’s Hardware and Software History Marilyn Sugiarto A Thesis in The Department of Communication Studies Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts at Concordia University Montreal, Quebec, Canada April 2017 © Marilyn Sugiarto, 2017 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By Marilyn Sugiarto Entitled A Rhizomatic Reimagining of Nintendo’s Hardware and Software History and submitted in partial fulfillment of the requirements for the degree of Master of Arts in Media Studies complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final Examining Committee: __________________________________ Chair Dr. Maurice Charland __________________________________ Examiner Dr. Fenwick McKelvey __________________________________ Examiner Dr. Elizabeth Miller __________________________________ Supervisor Dr. Mia Consalvo Approved by __________________________________________________ Chair of Department or Graduate Program Director __________________________________________________ Dean of Faculty Date __________________________________________________ iii Abstract A Rhizomatic Reimagining of Nintendo’s Hardware and Software History Marilyn Sugiarto Since 1985, the American video game market and its consumers have acknowledged the significance of Nintendo on the broader development of the industry; however, the place of Nintendo in the North American