Digital Rights Management
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
An Introduction to Software Licensing
An Introduction to Software Licensing James Willenbring Software Engineering and Research Department Center for Computing Research Sandia National Laboratories David Bernholdt Oak Ridge National Laboratory Please open the Q&A Google Doc so that I can ask you Michael Heroux some questions! Sandia National Laboratories http://bit.ly/IDEAS-licensing ATPESC 2019 Q Center, St. Charles, IL (USA) (And you’re welcome to ask See slide 2 for 8 August 2019 license details me questions too) exascaleproject.org Disclaimers, license, citation, and acknowledgements Disclaimers • This is not legal advice (TINLA). Consult with true experts before making any consequential decisions • Copyright laws differ by country. Some info may be US-centric License and Citation • This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). • Requested citation: James Willenbring, David Bernholdt and Michael Heroux, An Introduction to Software Licensing, tutorial, in Argonne Training Program on Extreme-Scale Computing (ATPESC) 2019. • An earlier presentation is archived at https://ideas-productivity.org/events/hpc-best-practices-webinars/#webinar024 Acknowledgements • This work was supported by the U.S. Department of Energy Office of Science, Office of Advanced Scientific Computing Research (ASCR), and by the Exascale Computing Project (17-SC-20-SC), a collaborative effort of the U.S. Department of Energy Office of Science and the National Nuclear Security Administration. • This work was performed in part at the Oak Ridge National Laboratory, which is managed by UT-Battelle, LLC for the U.S. Department of Energy under Contract No. DE-AC05-00OR22725. • This work was performed in part at Sandia National Laboratories. -
Linux and Free Software: What and Why?
Linux and Free Software: What and Why? (Qué son Linux y el Software libre y cómo beneficia su uso a las empresas para lograr productividad económica y ventajas técnicas?) JugoJugo CreativoCreativo Michael Kerrisk UniversidadUniversidad dede SantanderSantander UDESUDES © 2012 Bucaramanga,Bucaramanga, ColombiaColombia [email protected] 77 JuneJune 20122012 http://man7.org/ man7.org 1 Who am I? ● Programmer, educator, and writer ● UNIX since 1987; Linux since late 1990s ● Linux man-pages maintainer since 2004 ● Author of a book on Linux programming man7.org 2 Overview ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 3 ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 4 What is Linux? ● An operating system (sistema operativo) ● (Operating System = OS) ● Examples of other operating systems: ● Windows ● Mac OS X Penguins are the Linux mascot man7.org 5 But, what's an operating system? ● Two definitions: ● Kernel ● Kernel + package of common programs man7.org 6 OS Definition 1: Kernel ● Computer scientists' definition: ● Operating System = Kernel (núcleo) ● Kernel = fundamental program on which all other programs depend man7.org 7 Programs can live -
Intellectual Property Part 2 Pornography
Intellectual Property Part 2 Pornography By Jeremy Parmenter What is pornography Pornography is the explicit portrayal of sexual subject matter Can be found as books, magazines, videos The web has images, tube sites, and pay sites scattered with porn Statistics 12% of total websites are pornography websites 25% of total daily search engine requests are pornographic requests 42.7% of internet users who view pornography 34% internet users receive unwanted exposure to sexual material $4.9 billion in internet pornography sales 11 years old is the average age of first internet exposure to pornography Innovations ● Richard Gordon created an e-commerce start up in mid- 90s that was used on many sites, most notably selling Pamela Anderson/Tommey Lee sex tape ● Danni Ashe founded Danni's Hard Drive with one of the first streaming video without requiring a plug-in ● Adult content sites were one of the first to use traffic optimization by linking to similar sites ● Live chat during the early days of the web ● Pornographic companies were known to give away broadband devices to promote faster connections Negative Impacts ● Between 2001-2002 adult-oriented spam rose 450% ● Malware such as Trojans and video codecs occur most often on porn sites ● Domain hijacking, using fake documents and information to steal a site ● Pop-ups preventing users from leaving the site or infecting their computer ● Browser hijacking adware or spyware manipulating the browser to change home page or search engine to a bogus site, including pay-per-click adult site ● Accessibility -
Entity Framework with Microsoft Azure
Microsoft Azure Step by Step Guide This free book is provided by courtesy of C# Corner and Mindcracker Network and its authors. Feel free to share this book with your friends and co-workers. Please do not reproduce, republish, edit or copy this book. Nitin Pandit Software Engineer, Microsoft.Net Consultant Noida C# corner Delhi Chapter Lead C# corner MVP Amit Mishra (Co-Author, Format Editor) Index Page No Chapter 1 - Getting Started With Microsoft Azure 1-17 Chapter 2 - How To Host Your Web Apps On Azure Via FileZilla 18-31 Chapter 3 - Configuring A Custom Domain Name For An Azure 32-40 Website Chapter 4 - Virtual Machine In Microsoft Azure Step by Step - Part 41-50 One Chapter 5 - Creating A Virtual Disk Virtual Machine In Microsoft 51-66 Azure Step by Step: Part Two Chapter 6 - Use of SQL Azure In Visual Studio 2015 Step By Step 67-98 Guide Chapter 7 - Entity Framework With Microsoft Azure SQL 99-113 Chapter 8 - Introducing U-SQL- Make Big Data Processing Easy 114-117 Chapter 9 - Installation Of Azure SDK And Blob Storage In Azure: 118-139 Part 1 Chapter 10 - Upload Image To Azure Blob Storage In ASP.NET: Part 140-163 2 Chapter 11 - Demo Project Azure Blob Storage With ASP.NET MVC 164-204 5.0: Part 3 Chapter 12 - Getting Started With Azure DocumentDB: Day 1 205-224 Chapter 13 - Querying In The Azure DocumentDB: Day Two 225-242 Chapter 14 - Manage Azure Mobile Services: Part One 243-259 Chapter 15 - How To Create A Mobile App In Microsoft Azure 260-277 Chapter 16 - Manage Database Settings Of Azure Mobile Services 278-281 Chapter 17 -
(12) Patent Application Publication (10) Pub. No.: US 2013/017.9995 A1 Basile Et Al
US 2013 017.9995A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2013/017.9995 A1 Basile et al. (43) Pub. Date: Jul. 11, 2013 (54) SYSTEMS AND METHODS FOR (52) U.S. Cl. AUTHENTICATION OF DIGITAL CONTENT USPC ............................................................ 726/32 (75) Inventors: Carmen Laura Basile, London (GB); Nigh Schottenfeld, Sebastopol, CA (57) ABSTRACT (73) Assignee: United Video Properties, Inc., Santa Clara, CA (US) Systems and methods for authenticating a digital file are (21) Appl. No.: 13/439,103 provided. The systems and methods may operate indepen (22) Filed: Apr. 4, 2012 dently or Supplement existing copy protection systems, such as CSS, and help make them more robust. The digital file may Related U.S. Application Data be stored on a computer readable medium such as a physical (60) Provisional application No. 61/584,506, filed on Jan. disc, digital content downloaded from the Internet, or any 9, 2012. sa- wws other suitable digital content. In some aspects, the systems s and methods described herein include identifying media con Publication Classification tent stored in a digital file that needs to be authenticated, and Subsequently reading Suitably chosen media blocks in (51) Int. Cl. encrypted (and unencrypted) form from the digital file for G06F2L/00 (2006.01) comparison with corresponding blocks (e.g., stored in a data G06F 7/30 (2006.01) base) obtained from a genuine copy. The digital file will be G06F 7/04 (2006.01) authenticated only in the case of a successful match. 1000 10O2 ldentify Media Content Stored in Digital File Retrieve Reference Blocks Based on dentified Content from a Remote Database Identify Media Blocks in the Media Content Corr. -
Annex I Definitions
Annex I Definitions Free and Open Source Software (FOSS): Software whose source code is published and made available to the public, enabling anyone to copy, modify and redistribute the source code without paying royalties or fees. Open source code evolves through community cooperation. These communities are composed of individual programmers and users as well as very large companies. Some examples of open source initiatives are GNU/Linux, Eclipse, Apache, Mozilla, and various projects hosted on SourceForge1 and Savannah2 Web sites. Proprietary software -- Software that is distributed under commercial licence agreements, usually for a fee. The main difference between the proprietary software licence and the open source licence is that the recipient does not normally receive the right to copy, modify, redistribute the software without fees or royalty obligations. Something proprietary is something exclusively owned by someone, often with connotations that it is exclusive and cannot be used by other parties without negotiations. It may specifically mean that the item is covered by one or more patents, as in proprietary technology. Proprietary software means that some individual or company holds the exclusive copyrights on a piece of software, at the same time denying others access to the software’s source code and the right to copy, modify and study the software. Open standards -- Software interfaces, protocols, or electronic formats that are openly documented and have been accepted in the industry through either formal or de facto processes, which are freely available for adoption by the industry. The open source community has been a leader in promoting and adopting open standards. Some of the success of open source software is due to the availability of worldwide standards for exchanging information, standards that have been implemented in browsers, email systems, file sharing applications and many other tools. -
1 in the UNITED STATES DISTRICT COURT for the DISTRICT of DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17Cv5
Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 1 of 37 PageID #: 145 IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17cv570 v. ) ) MICROSOFT CORPORATION, ) DEMAND FOR JURY TRIAL ) Defendant. ) AMENDED COMPLAINT FOR PATENT INFRINGEMENT Plaintiff ViaTech Technologies, Inc. (“plaintiff” or “ViaTech”), through its attorneys, for its complaint against defendant Microsoft Corporation (“defendant” or “Microsoft”), alleges as follows: THE PARTIES 1. Plaintiff is a corporation organized and existing under the laws of the State of Delaware having a place of business at 1136 Ashbourne Circle, Trinity, FL 34655-7103. 2. Defendant Microsoft is a corporation organized and existing under the laws of the State of Washington having its principal place of business at One Microsoft Way, Redmond, WA 98052. JURISDICTION AND VENUE 3. This action arises under the patent laws of the United States, Title 35 of the United States Code. Subject matter jurisdiction is proper in this Court pursuant to 28 U.S.C. §§ 1331 and 1338(a). 4. Defendant Microsoft is subject to this Court’s specific and general personal jurisdiction consistent with due process and the Delaware Long Arm Statute, 10 Del. C. § 3104. 1 Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 2 of 37 PageID #: 146 5. Venue in this Judicial District is proper under 28 U.S.C. § 1400(b). 6. Microsoft is registered to do business in Delaware, and has appointed Corporation Service Company, 2711 Centerville Rd., Suite 400, Wilmington, DE 19808, as its registered agent, and either directly, or indirectly through its distribution network, has transacted and/or continues to transact business in Delaware, and has regularly solicited and continues to regularly solicit business in Delaware. -
Nokia Lumia 925 User Guide
User Guide Nokia Lumia 925 Issue 2.0 EN-US Psst... This guide isn't all there is... There's a user guide in your phone – it's always with you, available when needed. On the start screen, swipe left, and tap Nokia Care. Check out the videos at www.youtube.com/NokiaSupportVideos. For info on Nokia Service terms and Privacy policy, go to www.nokia.com/privacy. © 2013 Microsoft Mobile. All rights reserved. 2 User Guide Nokia Lumia 925 Contents Safety 5 Social networks 54 Get started 6 Messages 56 Keys and parts 6 Mail 60 Back, start, and search key 6 Camera 65 Antenna locations 7 Camera basics 65 Insert the SIM card 7 Advanced photography 70 Remove the SIM card 8 Photos and videos 74 Charge your phone 9 Maps & navigation 78 First start-up 12 Switch location services on 78 Transfer content to your Nokia Lumia 15 HERE Maps 78 Lock the keys and screen 18 HERE Drive+ 84 Connect the headset 19 Positioning methods 88 Change the volume 20 Internet 89 Icons shown on your phone 20 Define internet connections 89 Basics 22 Connect your computer to the web 89 Get to know your phone 22 Use your data plan efficiently 90 Personalize your phone 28 Web browser 90 Take a screenshot 33 Search the web 92 Extend battery life 34 Close all internet connections 92 Save on data roaming costs 36 Entertainment 94 Text input 36 Watch and listen 94 Scan codes or text 40 FM radio 95 Clock 41 Nokia Music 96 SkyDrive 42 Sync music and videos between your phone and computer 98 Nokia account 43 Games 99 Browse your SIM apps 44 Office 101 Store 44 Microsoft Office Mobile 101 People & messaging 47 Write a note 104 Calls 47 Continue with a document on another Contacts 51 device 104 © 2013 Microsoft Mobile. -
Digital Rights Management
ROBERTO CASO DIGITAL RIGHTS MANAGEMENT Il commercio delle informazioni digitali tra contratto e diritto d'autore Ristampa digitale Trento - 2006 La prima edizione di questo libro - © Copyright 2004 by CEDAM, Padova (stampata in Italia: Grafiche TPM – Padova) ISBN 88-13-25253-6 - è stata realizzata nell’ambito di un progetto di ricerca sul tema “Agenti software e commercio elettronico: profili giuridici, tecnologici e psico-sociali” (MIUR- cofin 2001), ed è stata inserita come XLVIII titolo nella Collana CEDAM del Dipartimento di Scienze Giuridiche dell’Università di Trento. Questa ristampa digitale del libro “Roberto Caso, Digital Rights Management. Il commercio delle informazioni digitali tra contratto e diritto d'autore”- © Copyright 2006 by Roberto Caso - è pubblicata con licenza Creative Commons Attribuzione-NonCommerciale-NoOpereDerivate 2.0 Italy. Tale licenza consente l'uso non commerciale dell’opera, a condizione che ne sia sempre data attribuzione all’autore. Per maggiori informazioni circa la licenza, visita il sito http://creativecommons.org/licenses/by-nc-nd/2.0/it/ A mio padre che amava la vita anche attraverso la lettura INDICE Pag. INTRODUZIONE..................................................................... 1 CAPITOLO PRIMO UNO SGUARDO RAVVICINATO AL DRM ............................... 5 1.1 Qualche chiarimento terminologico .............................. 5 1.2 Business models e tecnologie di riferimento.................. 12 1.3 Campi di applicazione ................................................... 26 1.4 Standard........................................................................ -
Free Video Tools
Free Video Tools How do you choose the right video editing software especially when you are a newbie and want a free video editing software before you dig deeper? Interface: For a newbie, a user-friendly interface can help you save a lot of time from learning and getting familiar with the program. Some users like to use modern and intuitive free video editor, while others just like to use old style editors. Formats: Make sure the software you choose enables you to export common used formats like MP4, MOV, AVI, MKV, etc, so that you can easily share your work on YouTube or other social media platform. Friendly reminder: generally speaking, MP4 is the most used format, so it is wiser to find a free video editor that supports MP4 at least. Below are some of the most popular free tools. Screen Recording Tools Ezvid is a 100% free video creation tool that allows you to capture everything that appears on your computer screen. It also allows you to edit your recorded videos by splitting your recordings, inserting text and audio, controlling the speed and even drawing directly on your screen. There’s also a Gaming Mode specially designed for gamers to avoid black screen problems when recording games such as Diablo III and Call of Duty which are full screen games. You can save your edited videos for later use or you may directly upload them on YouTube. https://www.ezvid.com/ TO LEARN MORE, VISIT US AT NVCC.EDU Blueberry Flashback Express recorder This recorder enables you to capture your screen while recording yourself through a webcam. -
UI Design and Interaction Guide for Windows Phone 7
UI Design and Interaction Guide 7 for Windows Phone 7 July 2010 Version 2.0 UI Design and Interaction Guide for Windows Phone 7 July 2010 Version 2.0 This is pre-release documentation and is subject to change in future releases. This document supports a preliminary release of a software product that may be changed substantially prior to final commercial release. This docu- ment is provided for informational purposes only and Microsoft makes no warranties, either express or implied, in this document. Information in this document, including URL and other Internet Web site references, is subject to change without notice. The entire risk of the use or the results from the use of this document remains with the user. Unless otherwise noted, the companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted in examples herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this docu- ment. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. -
Overview of Collective Licensing Models and of DRM Systems and Technologies Used for IPR Protection and Management
Overview of collective licensing models and of DRM systems and technologies used for IPR protection and management ECP-2007-DILI-517005 ATHENA Overview of collective licensing models and of DRM systems and technologies used for IPR protection and management Deliverable number D6.2 Dissemination level Public Delivery date 31 October 2009 Status Final Barbara Dierickx (PACKED) & Dimitrios Author(s) Tsolis (University of Patras) eContentplus This project is funded under the eContentplus programme1, a multiannual Community programme to make digital content in Europe more accessible, usable and exploitable. 1 OJ L 79, 24.3.2005, p. 1. 1/125 Overview of collective licensing models and of DRM systems and technologies used for IPR protection and management Table of Contents EXECUTIVE SUMMARY .............................................................................................................................................. 4 PART ONE – OVERVIEW OF COLLECTIVE LICENSING MODELS ................................................................. 5 1. GENERAL INTRODUCTION .............................................................................................................................. 5 1.1. INTRODUCTION 5 1.2. CULTURAL HERITAGE IN AN ONLINE ENVIRONMENT 7 2. THE SCOPE OF COPYRIGHT............................................................................................................................. 8 2.1. SCOPE AND EXCEPTIONS 8 2.2. THE EUROPEAN FRAMEWORK 9 2.3. SPECIAL POINTS OF INTEREST 9 3. THE COLLECTIVE LICENSING OF RIGHTS