Necromancer's Grimoire
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Sample file Miserly Necromancer’s GrimoireCarl Cramér References B1: Pathfinder® Roleplaying Game Bestiary™ (PZO1112) B2: Pathfinder® Roleplaying Game: Bestiary 2™ (PZO1116) B3: Pathfinder® Roleplaying Game: Bestiary 3™ (PZO1120) B4: Pathfinder® Roleplaying Game: Bestiary 4™ (PZO1127) UM: Pathfinder® Roleplaying Game: Ultimate Combat™ (PZO1118) EN World TRAILSeeker | Miserly Necromancer’s Grimoire Ghost Spears Rouse Corpse School necromancy; Level bloodrager 2, cleric/ School necromancy [evil]; Level antipaladin 4, oracle 3, magus 2, sorcerer/wizard 2 cleric/oracle 5, sorcerer/wizard 6, witch 5 Casting Time 1 standard action Casting Time 1 round Components V, S, M (one tiny piece of bone per Components V, S, M (drop of fresh blood) spear) Range close (25 ft. + 5 ft./2 levels) Range close (25 ft. + 5 ft./2 levels) Target dead creature touched Effect one or more incorporeal bone spears Duration 1 round/level Duration instantaneous Saving Throw Will negates (see text); Spell Saving Throw none; Spell Resistance yes Resistance no You turn bone shards into incorporeal bone You restore temporary life and full health to a spears that you can throw at your enemies. You formerly living body for the duration of the spell, may create one spear, plus one additional spear after which the target dies again. The corpse must for every four levels beyond 3rd (to a maximum have died no more than 10 minutes ago. The target of three spears at 11th level). A divine caster gains counts as either undead or its normal creature type, additional spears 4 levels later. Each spear requires as decided by the creature acting against it. The an incorporeal ranged touch attack to hit and deals creature is roused with the spell slots and prepared 4d6 points of magical piercing damage to living spells remaining when it died. You control the creatures and undead. It deals full damage to revived creature as per the dominate monster spell, incorporeal creatures. The spears may be thrown and it acts immediately on your turn. Creatures of at the same or different targets, but all spears must good alignment are allowed a save to avoid being be aimed at targets within 30 feet of each other and roused. If the resurrected creature has hit dice must be thrown simultaneously. equal to or greater than your caster level, it gains a saving throw each round to negate the domination, Incorporeal Jaunt Sampleotherwise file it only gains saving throws as outlined under dominate monster. A roused creature that School necromancy; Level cleric/oracle 5, inquisitor breaks domination is likely to attack you. This 5, sorcerer/wizard 5 spell does not work within the area of a consecrate Casting Time 1 standard action or hallow spell. Components V, S Range personal Rouse Corpse, Lasting School necromancy [evil]; Level cleric/oracle 7, Target you sorcerer/wizard 8, witch 7 Duration 1 round/level (D) Duration 10 minutes/level You and your equipment becomes incorporeal, As rouse corpse, except as noted. as the monster ability, except that you suffer no change in Strength, Armor Class, or your attack Rouse Spirit abilities. Any physical attacks you make against School necromancy [evil]; Level cleric/oracle 6, creatures on the material plane are incorporeal sorcerer/wizard 7, witch 6 touch attacks. While incorporeal, you count as either undead or your normal creature type, as Components V, S, F (part of the corpse to be roused) decided by the creature acting against you. Target one dead creature EN World TRAILSeeker | Miserly Necromancer’s Grimoire.