THE BRIDGE GOLF FOUNDATION

VISION DOCUMENT Cover Photo: “Minstral Bouquet” by Charles McGill 01 Introduction TABLE OF 02 The Vision CONTENTS How does expansion advance and accelerate our mission? How will the project address a need that is not being met in the current center? How does the design facilitate, articulate and improve our capabilities to provide the programs and services to complete our mission?

03 The Business Plan

04 A Week in the Life Early Mornings Late Mornings Afternoons Evenings Nights

05 Our Users

06 Index

4

“All I ever wanted to do was play the game.“

-Charlie Sifford The Bridge Golf Foundation Expansion 5

Introduction

The Bridge Golf Foundation is designing an This document is the Program Vision, the first expansion to extend the Foundation’s success phase of the project. This will be shared with by providing spaces to foster positive learning board, staff and stakeholders for feedback and experiences to support STEM-based, project- consensus. The Concept Design, including interior based activities to fulfill its mission. The center will design development and furniture selection will continue its work to promote school readiness and be completed in the next phase. Construction achievement, college and career success centered documents will be issued May 2018. Construction around the game of golf. The expansion will also is expected to commence in Summer 2018. The increase the center’s reach into the community expansion will open to the public in Fall 2018. offering programs, activities and community events for families and youth in Harlem and across New York The Program Vision reflects the work of two City to enjoy. consultants: Margaret Sullivan Studio and Allison Milgrom. Margaret Sullivan leads a nationally- The Bridge Golf Foundation has engaged Margaret recognized design firm with expertise in designing Sullivan Studio, G TECTS (Gordon Kipping) and community-centric, education-centric and outcomes- Allison Milgrom to create the programmatic and based interiors for public institutions nationwide. design concept and oversee the proposed design The Studio has also been recognized for design and construction. excellence with national interior design awards. In 2017, the Studio was named one of Interior Design

Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 6

Magazine’s Rising Stars. The Foundation’s Annex space will be designed with characteristics of the Studio’s most successful projects that fulfill a similar mission, including DreamYard Art Center in the Bronx, CLOUD901 Teen Learning Lab in Memphis, TN, and the Learning Lab for the New Victory Theater in Times Square.

Allison Milgrom is a leading consultant in assisting educational institutions in developing successful revenue-generating community-based curriculum for STEM-based, project-based learning. With a background in science, technology, design and education, Allison’s expertise has been employed to create an expanded schedule for current and future Bridge Golf Foundation Annex participants.

The following document representing the Program Vision will enable an expanded and meaningful impact for the community that The Bridge Golf Foundation serves!

Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 7

Project Schedule

DATES RESPONSIBLE PARTY PHASE/TASK

PROGRAMMING, VISIONING, CONCEPTUAL MSS JANUARY 1 - DESIGN PHASE FEBRUARY 15 G TECTS SCHEMATIC DESIGN PHASE

MSS INTERIORS DEVELOPMENT PHASE FEBRUARY 15 - CONSTRUCTION DOCUMENTS PHASE I MARCH 15 G TECTS (ISSUED FOR LANDLORD APPROVAL - MARCH 1)

MSS FURNITURE & FIXTURES PHASE I MARCH 15 - MARCH 31 G TECTS CONSTRUCTION DOCUMENTS PHASE II

MSS FURNITURE & FIXTURES PHASE II

APRIL 1 - BIDDING & NEGOTIATION WITH APRIL 30 G TECTS CONTRACTORS (ISSUED FOR BUILDING PERMIT - APRIL 1; ISSUED FOR BID - APRIL 1)

MAY 1 - MSS & G TECTS CONSTRUCTION ADMINISTRATION PHASE AUGUST 30

8

“If you are given a chance to be a role model, I think you should always take it because you can influence a person’s life in a positive light, and that’s what I want to do. That’s what it’s all about.“

-TIGER WOODS The Bridge Golf Foundation Expansion 9

Vision Statement

Since its founding in 2015, The Bridge Golf The Bridge Golf Foundation is designing a space Foundation has used the game of golf as a vehicle adjacent to the Learning Center that will be a visible to improve life outcomes for young men of color by storefront, active learning environment for the blending golf with STEM, mentoring and character young men in the afterschool program, as well as be education to close gaps in achievement, learning open days and weekends for the entire community. and opportunity. The Bridge Golf Learning Center, The extension will provide space for the complete a 2,400 square foot, state-of-the-art indoor facility STEM-centered learning cycle to be met for all of the opened in Harlem in May 2016. youth’s passions, interests, aspirations and goals. Focusing on the game of golf as the platform for The afterschool, STEM-based programs include learning, the space will be designed around a series science experiments, woodworking, digital of “Academies,” providing individuals access to fabricating, and many more engaging lessons tools, technologies and talents to enable passions and activities. However, the space was designed and develop 21st century skill sets. These will include: primarily for simulated golf and not to support the photography, videography and editing; maker complex needs of the amazing activities these youth workshops; new media and journalism; viewing and are engaging in at the center. As a result, skills and performance; gaming, design and development; talents related to the extraordinary STEM-centered, coding; music and audio production; and visual project-based learning and character education the design and illustration. boys are already doing cannot be fully developed because the space is not designed to accommodate The space design and opportunities to improve this learning. programming will result in college and career

Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 10

readiness by providing opportunities for 21st location. The expansion will also allow the Foundation century skill sets to flourish and places for to increase the number of young men that it serves. mentoring, character education and service learning. Presently, the afterschool program serves 20 young Additionally, because many colleges are requesting men who receive programming in golf, STEM, portfolios, youth will have the access to tools to character education, college and career readiness create high tech and media-produced portfolios and mentoring in a 2,400 square foot space. with expanded content to include in their college However, this expansion will have the capacity to applications. serve 50 young men at one time over a three hour period. It will also be adaptable and flexible for a variety of activities throughout the day. With the space This community facility will be the first of its kind in extension, The Bridge Golf Foundation will be able to New York City to promote project-based, interest- offer STEM programs to the community, extending based learning intentionally designed to foster 21st impact exponentially. It will generate pride of place century skill sets, critical for success in this 21st for Harlem residents, for youth in the program, and century knowledge economy. It will rival facilities like for donors and supporters. the Tiger Woods Learning Center and other national leaders in STEM-focused learning, afterschool It will also be designed to be scale-able. The design education and expanded learning. approach will be based around best practices, replicable for a larger space or another, national

Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 11

Vision Diagram

HIGHLIGHT PROTOTYPE A REELS GOLF CLUB PRACTICE FOOTAGE/FILM PHOTO, VIDEO MAKER & EDITING WORKSHOP GOLF COURSE GOLF BAG LANDSCAPE DESIGN DESIGN PROMOTIONAL ADOBE PRODUCTS FOR PROMO CONTENT VISUAL CONTENT DESIGN SOCIAL MEDIA & ILLUSTRATION NEW MEDIA JOURNALISM GOLF CLUB SLEEVE SPORTS BROADCASTING INTERVIEWS LIVE STREAMING TOURNAMENT PRACTICE GOLF! PLAYLIST MUSIC & AUDIO VIEWING & PRODUCTION PERFORMANCE VOICE OVER LECTURES

Wii GOLF

STATS APP CODER BIO- PHYSICS WORKSHOP DIVERSITY GAMING, DESIGN & DEVELOPMENT

GOLF SCIENCE SIMULATOR GOLFER WATER STATS FAIR CONSERVATION The Bridge Golf Foundation Expansion 12

Character Education

CHARACTER STRENGTHS! The Bridge Golf Foundation Expansion 13

College & Career Readiness

COLLEGE & CAREER PASSION READINESS

CONNECT WITH AN EDUCATION EXPERT

MAKING PRACTICE

TINKERING

Credit: Johnny Milano for The New York Times

14

The Bridge Golf Foundation Expansion 14

“If I ever get bored with golf, I’m going to start over and play left-handed.”

-MICHELLE WIE The Bridge Golf Foundation Expansion 15

The Business Plan

With a goal of maximizing the usage of the space, Sunday from 8am to 9pm each day. Regular class this schedule proposes 89 hours of programming tuition ranges from $20 for a Minecraft Club to per week with a mixture of classes, professional $50 for a Family Robot Club. Fees for professional programs and community programs that reinforce programs, including team building and professional our mission through project-based learning and the development are $60 per person. Special events game of golf. STEM programs in other parts of New such as birthday parties command higher revenues. York City are in high demand and are expanding To promote inclusion community programs are a rapidly, but none offer the unique programming of more modest $5 to $15. These prices are informed the Learning Annex all under one roof. A sample by research on similar existing profitable programs in week of programming is shown for Monday through adjacent neighborhoods.

Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 16

STEM learning is the anchor of the afterschool cost per week. These projections all assume one curriculum, emphasizing 21st century skills and class per time slot. Dividing the larger space into two college and career readiness. Students engage in classroom spaces would allow for two simultaneous collaborative projects where they gain transferable classes with as much as 100% incremental revenue. skills, such as communication and critical thinking skills, and develop a sense of civic responsibility. The hiring plan includes a Program Manager and the In our Golf Lab we can run three simultaneous existing digital media provider to build a website. activities with thirty boys split into three groups. The Program Manager will arrange for training of Sample activity stations include coding a golf game, existing staff and will hire guest instructors. Current designing a golf course, and learning the physics of afterschool staff can serve as for-profit center staff swinging a club. The after school program will not as well, but the assumed one staff member per only train boys to develop workforce skills, but also class increases to two if class sizes reach higher prepare them to mentor and teach younger students enrollments. through our Youthworks program. The boys will have opportunities to showcase their projects to the larger community and assist teachers in our for-profit programs.

The Learning Annex will also provide fee-based programming for all ages that connects science and math with golf. Programming will align with and reinforce the afterschool, project-based curriculum. Classes will target the following groups: Tinkering Tots up to age 3, Young Makers ages 4-6, Elementary Engineers ages 5-10, Learn to Code for ages 8-11, Web Design and App Development for ages 12- 18, families, girls and adults. The same Golf Lab programming can run in for-profit programs. For example, a father and son can learn how to 3D print a golf club in one of these classes.

If minimum desired class sizes are met for all programs, projected weekly revenue is approximately $15,000 with an estimated profit of $6,650 after staff, materials, and estimated monthly overhead of $15,000. Achieving the high targets of class size would generate weekly profit of nearly $25,000 on revenue of $35,000, with larger classes in most cases requiring more staff at an average estimated doubled Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 17

Program Manager Job Description

The Program Manager is responsible for the • Collaborate with designers about the use of development and delivery of STEM (Science, the space Technology, Engineering, Math) curricula, initiatives • Collaborate with digital media managers to and scheduling. The Program Manager is also produce web content responsible for the implementation and oversight • Oversee marketing initiatives, form of daytime and evening classes and the afterschool relationships with local schools and program, including staffing and budgeting. The role merchants and collaborate with marketing includes outreach to local community organizations, staff for outreach schools, and businesses. The Program Manager must have strong leadership skills, excellent Community Building communication skills, and an understanding of age- • Cultivate relationships and manage appropriate activities for young children and adults. partnerships with schools, local universities and other community partners Responsibilities • Liaise with corporations regarding team Project Management building events • Develop daytime and evening classes and • Develop professional development schedules for children and adults programs for teachers • Write STEM curriculum lessons for children • Participate in community events as a and adults representative and to promote programs • Develop and coordinate STEM programs • Visit schools to build relationships with for the afterschool program school leadership and teachers • Develop and coordinate special events, including community building events and Qualifications student showcase events • Seven to 10 years of program development • Develop, prepare, and monitor the budget; experience analyze and review financial data • Advanced degree in science and diverse • Research class topics and source guest work experience in STEAM education speakers bridging art and science • Coordinate school field trips • Advanced degree in design and an • Prepare presentations and proposals innovative, hands-on approach to project- • Develop profit sharing programs with based learning, inventing and building community partners • Familiarity with developing and implementing staff training, budget planning Staff Supervision and management, and community • Interview and hire of staff and corporate partnerships. Excellent • Develop teacher training curricula and train program management skills, with the ability staff to plan, organize, develop, and lead the • Coordinate volunteers and interns implementation of projects • Experience teaching youth and adults *Reference pages 62-63 for Bridge Golf’s Hiring Plan

18

The Bridge Golf Foundation Expansion 18

“I think [golf] prepares you for life because it requires strategy. You have to think about how you’re going to hit the shot, how far it’s going to go, and what kind of impact you need to make with each swing.”

-ELIJAH OPOKU The Bridge Golf Foundation Expansion 19

A Week in the Life

The new Bridge Golf Foundation expansion facility simultaneously with 30 boys split into three groups. will provide Harlem with an enriched learning Sample activity stations include coding a golf game, environment activated by a wide variety of activities, designing a golf course, and learning the physics of programs, equipment, furniture and finishes. To swinging a club. The afterschool program will not encourage collaboration and foster creativity, the only train boys to develop workforce skills, but also center will have very few walls and barriers, but prepare them to mentor and teach younger students rather an open floor plan for flexibility. It is in this through the Youthworks program. environment that the Foundation’s users will engage in project-based learning in a variety of set-ups and In the mornings, adults are invited to participate spaces through making, collaboration, character in professional development programs, seminars development and critical thinking. and maker’s classes. The center will also allow for program expansion to young children and elementary STEM learning is the anchor of the afterschool ages, offering activities such as Tinkering Tots and curriculum, emphasizing 21st century skills and Elementary Engineers. Then in the evenings, adults college and career readiness. Students engage in and children alike are invited to participate together collaborative projects where they gain transferable in a diverse array of projects and experiments with skills, such as communication and critical thinking the opportunity to present their creations to the local skills, and develop a sense of civic responsibility. community. In the proposed Golf Lab, three activities can run

Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 20

To create this desired learning environment, the diverse activities. Activity tables, training tables, expansion facility is divided into thirds: the “Living activity carts, task chairs and marker boards are a Room,” the “Maker’s Space” and the back of house. few key components that will enable programs to The Living Room encompasses the front third of the run smoothly and efficiently. Stacking furniture and space, serving as a storefront to the center. The glass furniture on casters will allow the space to transition facade offers visibility, so the public can witness the quickly from one configuration to another. exciting programs happening inside. Here the users will have a variety of cafe tables, comfortable seating STEM programs in other parts of New York City and semi-private booths. The Living Room will host are in high demand and are expanding rapidly, but seminars, workshops and casual gatherings with none offer the unique programming of the Learning plenty of space to hang out and chat with others as Annex under one roof. With a goal of maximizing well as have one-on-one conversations. the usage of the space, the following “Week in the Life” schedule proposes 89 hours of programming Beyond the Living Room is the Maker’s Space, per week with a mixture of classes, professional roughly 1,325 square feet of open area where programs and community programs, reinforcing the students and community members can create, Foundation’s mission of project-based learning and collaborate and get messy. As each day will offer the power of golf. A sample week of programming is different programs, a variety of furniture types provided for Monday through Sunday from 8:00 am and set-ups are necessary to accommodate the to 9:00 pm each day on the following pages.

Credit: Johnny Milano for The New York Times The Bridge Golf Foundation Expansion 21

Weekly Schedule

TE EE T F T

EBTE EG F T

TEE BEFT TEE T FE BTE FE EE EEET EEET EEET F E F T E T E

TEG TT TEG TT E T E EEET F E T FE T EEET EGEE EEET EGEE EE EBTE EG TEG E T

ETEEE T

G E G E EFT G

FTE BT EG T EFT EGE T B B BT FTE EE TE ET B G BT BE GBEG B F BT B E T E

T T TE ET TG EFT T T BG GT G EE GT E EET T EET T ETEEE T

*See Program Index on pages 48-53 for more information. The Bridge Golf Foundation Expansion 22

EARLY MORNINGS 8:00 AM - 10:00 AM ADULTS & PROFESSIONALS 35 PEOPLE

Activity Calendar

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY

WEBSITE DESIGN I & II FOR ADULTS TEACHER BREAKFAST TEACHER 8:00 AM - ADULT PROFESSIONAL BYTES PROFESSIONAL 10:00 AM MAKERSPACE DEVELOPMENT DEVELOPMENT APP DEVELOPMENT FOR IPHONE I & II FOR ADULTS

E G User Experience In the early morning, users like Michelle* have the opportunity to use the Bridge Golf ETT Expansion space to pursue and explore a wide range of hands-on activities, digital media, BTE and instructional training. Adults are invited FE to visit the Bridge Golf Foundation to pursue EEET professional development through tutorials, TTE group meetings, seminars, and activity-based learning. They can also visit to learn a new computer program, participate in a coding ET EE boot camp, or tinker with new technologies like VR, 3D printing and drones. Michelle prefers to spend a couple of mornings each EET GEET week at the center with Tonya, a coworker, EEET before heading into work. She arrives a little early and grabs a coffee on her way in. She finds Tonya at the Meet & Greet area and they E chat for a few minutes before heading to the Makerspace to develop their own websites. On their way out, they notice an advertisement for an interesting seminar next Tuesday. The two sign up for a seat and head to work together.

*Reference pages 42-43 for Michelle’s User Narrative The Bridge Golf Foundation Expansion 23

SET-UP 1

• LAUNCH A DIGITAL PORTFOLIO • BUILD AN APP • DEVELOP YOUR RESUME

• 3D PRINTING • PRODUCT PROTOTYPING • SEWING CLASS • POTTERY STUDIO • LASER CUTTING • WOOD SHOP WORKSHOP

• ONE-ON-ONE CONVERSATIONS • SEMI-PRIVATE CONSULTATIONS • DONOR WALL DISPLAY

• SEMINARS • HANG OUT BEFORE • LEARN ABOUT CURRICULUM CLASSES DEVELOPMENT • GRAB COFFEE AND A BITE • NEW TECH INSTRUCTIONS TO EAT • PROJECT-BASED LEARNING • MINGLE WITH FRIENDS The Bridge Golf Foundation Expansion 24

SET-UP 2

• CODING BAR • INDIVIDUAL PROGRAM DEVELOPING

• COLLABORATIVE PROJECT SPACE • DESIGN A VIDEO GAME • CREATE A WEBSITE • BUILD A ROBOT • CREATE AN ANIMATION • LAUNCH DIGITAL PORTFOLIO • WORK TOGETHER ON PROJECTS • BUILD AN APP

• DONOR WALL BECOMES PRESENTATIONAL SCREEN

• LARGE SEMINARS • HANG OUT BEFORE • LEARN ABOUT CURRICULUM CLASSES DEVELOPMENT • GRAB COFFEE • LEARN ABOUT NEW TECH • MINGLE WITH FRIENDS • PROJECT-BASED LEARNING • BREAK OUT SPACE FOR SMALL DISCUSSIONS The Bridge Golf Foundation Expansion 25

SET-UP 3

• INSTRUCTIONAL WORKSHOPS • COMPUTER CLASSES • TUTORIALS

• EAT BREAKFAST WITH COLLEAGUES • MINGLE WITH OTHERS • LISTEN TO SPEAKERS/ SEMINAR • MEET OTHER PROFESSIONALS/ PARENTS/COMMUNITY MEMBERS

• HANG OUT BEFORE CLASSES • GRAB COFFEE • MINGLE WITH FRIENDS The Bridge Golf Foundation Expansion 26

LATE MORNINGS 10:00 AM - 11:00 AM CHILDREN UP TO AGE 3 10 PEOPLE WITH PARENT/CAREGIVER

Activity Calendar

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY

LEARN TO 10:00 AM - CODE II 11:00 AM LEARN TO TINKERING TOTS I & II TINKERING TOTS III & IV CODE I

G User Experience Each week, several mornings at the Y center are devoted to toddlers and tinkering. Parents and caregivers can drop off their children with Bridge Golf instructors or stick around to participate EEET TE B alongside in project-based learning. The kids will learn through doing with hands-on activities such as LEGOs, TTE clay modeling and building blocks. For EGGE a snack time break, adults and children can use the Meet & Greet area to TE break and refuel. There is a designated area for crawling and monitored self- directed play with a magnetic wall and soft seating/flooring. Adults have the opportunity to meet other community members and foster meaningful relationships each visit. The Bridge Golf Foundation Expansion 27

• COLLABORATIVE PROJECT SPACE FOR PARENT/ CAREGIVER AND CHILD • MESSY SPACE • PAINTING AND COLORING • PLAY WITH CLAY

• PLACE FOR KIDS TO CRAWL • MAGNET • ONE-ON-ONE BOARD CONVERSATIONS • SOFT • READING NOOKS SEATING • DONOR WALL

• HANG OUT BEFORE • HANDS-ON ACTIVITIES FOR PARENT CLASSES AND CHILD • GRAB COFFEE • INSTRUCTOR LEAD TINKERING • MINGLE WITH FRIENDS • PLAY MAGNETS • LEARN ABOUT BUBBLE SCIENCE • LEARN ABOUT ROCKETS The Bridge Golf Foundation Expansion 28

AFTERNOONS 11:00 AM - 3:00 PM YOUNG CHILDREN, AGE 4-10 18 PEOPLE

Activity Calendar

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY

APP DEVELOPMENT FOR IPHONE I YOUTH

ELEMENTARY ENGINEERS ELEMENTARY ENGINEERS SCIENCE AND WEBSITE I & II III & IV TECHNOLOGY DESIGN 12:00 PM - SHOWCASE 3:00 PM YOUTH ENTREPRENEUR YOUTH

YOUNG MAKERS YOUNG MAKERS I & II III & IV MINECRAFT CODING I

BIRTHDAY PARTY YOUTH

FTE User Experience ET Afternoons at the Bridge Golf Foundation TETE EETT expansion consist of a variety of stations and activities geared toward children from the ages of 4 to 10. Melanie* likes to visit B E TE EEET E E the center on Tuesdays and Thursdays to participate in the Elementary Engineers program where she learns problem ET solving through hands-on activities. As TTE TE TTG she explores in the Experimental Lab, TT Young Makers are setting up close by with laser cutting equipment. And before her

ET BTE mom arrives from work, Melanie is able to complete her homework in the tutoring station and play a game with friends.

*Reference pages 42-43 for Melanie’s User Narrative The Bridge Golf Foundation Expansion 29

• BRING IN INDIVIDUAL PROJECTS • LAUNCH AN ONLINE PLATFORM • PROGRAM A ROBOT • RECORD A PODCAST, VOICE-OVER, OR SONG • EDIT YOUR RECORDING • PRODUCT DESIGN PROJECTS • ROBOTS AND LEGO CONSTRUCTION • WOOD SHOP ACTIVITIES • LASER CUTTING/3D PRINTING

• EXPLORE SCIENCE WITH HANDS-ON PROJECTS • LEARN PHYSICS • WATER FAIR PROJECT DEVELOPMENT

• SEMI-PRIVATE DISCUSSIONS • MENTOR MEET-UPS • DONOR WALL

• SMALL GROUP • ONE-ON-ONE TUTORING DISCUSSIONS • SMALL STUDY GROUPS • INFORMAL PRESENTATIONS • HOMEWORK HELP AND PROGRAMS • SAFE AND COMFORTABLE SPACE FOR DEEP TOPICS The Bridge Golf Foundation Expansion 30

EVENINGS 3:00 PM - 6:00 PM TEENS & PRE-TEENS, AGE 11-18 30 PEOPLE

Activity Calendar

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY AFTERSCHOOL DESIGN MINECRAFT CHALLENGE CLUB CARDBOARD ROBOTS 3:00 PM - AFTERSCHOOL MAKERSPACE 6:00 PM & CHARACTER EDUCATION LAB GIRLS RUBE ROBOT GOLDBERG CLUB FAMILY ROBOT CLUB

User Experience EEG After school, the center fills with students from nearby schools. Upon arrival, the students have a snack and socialize while E the instructors set up for today’s programs. TT The students divide into smaller groups and ETE Jacob* heads to the informal classroom. Today, the instructor gives a brief lesson on EFETE statistics and how it is applied to the game ET of basketball. There is a group activity and Jacob collaborates with a partner. Then G BT they are encouraged to move to the Group TETE Discussion area to further develop their ideas. Jacob joins a table of three others on ET TE the sofa. They discuss the activity, propose ET some solutions and develop a conclusion together. Next the four teammates join a table TE E at the Maker’s Space. Here, the group begins developing an app to calculate an athlete’s stats in real time. They plan to meet up for a game of basketball this weekend to test out their new technology!

*Reference pages 36-37 for Jacob’s User Narrative The Bridge Golf Foundation Expansion 31

• BRING IN INDIVIDUAL PROJECTS • RECORD A PODCAST, VOICE-OVER, OR SONG

• PROJECT-BASED LEARNING • HANDS-ON ACTIVITIES • BUILD ROBOTS • PRODUCT DESIGN PROJECTS • INTERACTIVE PROJECTS • DESIGN CHALLENGE

• SMALL GROUP DISCUSSIONS • PARTNER ASSIGNMENTS • HOMEWORK STATIONS

• ONE-ON-ONE CONVERSATIONS • READING NOOKS • DONOR WALL

• CASUAL MEETING SPACE • INSTRUCTIONAL LESSONS • HANGOUT SPACE BETWEEN • INTERACTIVE GROUP PROGRAMS DISCUSSIONS • VIDEO/PRESENTATION • DEMONSTRATION SPACE The Bridge Golf Foundation Expansion 32

NIGHTS 6:00 PM - 9:00 PM COMMUNITY EVENTS FOR ALL AGES 50 PEOPLE

Activity Calendar

MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY

LEARN TO CODE III INTRO TO ADULT TEAM PARENTS 3D PRINTING 6:00 PM - MINECRAFT COMMUNITY MAKERSPACE BUILDING NIGHT 9:00 PM CODING II NIGHT SPECIAL II EVENT OUT EVENT ENTREPRENEUR ADULT ADULT

GT

User Experience The work day is over and parents begin arriving at the center. A community TE program is beginning soon, so families come together for a quick meal using this time to catch up. After dinner in the E BTE front of the Center, parents, kids and F community members make their way to ET the Maker’s Space to begin the evening ET EETT activity. Tonight, the group will form three teams and compete in a robot-building competition. Some groups use the ET “Brainstorm Space” to discuss ideas and strategy while others begin assembling at the project tables. As projects complete, the groups bring their robots to the front to demonstrate and mingle. Passersby see the excitement and pop in to check out the new creations! The Bridge Golf Foundation Expansion 33

• BRING IN INDIVIDUAL PROJECTS • RECORD A PODCAST, VOICE-OVER, OR SONG

• FAMILY STEM ACTIVITIES • COMMUNITY NIGHT ACTIVITIES • BUILD ROBOTS TOGETHER • TAKE HOME FINISH PRODUCTS • LEARN CONCEPTS OF SCIENCE, MECHANIC, ENGINEERING AND ELECTRICITY

• ONE-ON-ONE CONVERSATIONS • INSTRUCTOR CONSULTATION • MENTOR MEET-UPS • BREAK OUT SPACES • DONOR WALL

• EAT AND MINGLE • MINGLE AND TINKER • CASUAL GROUP • FOOD FROM LOCAL DISCUSSIONS RESTAURANTS • BRAINSTORMING AND • SHARE OUT SPACE - FINISH PREPARATION WORK ON DISPLAY

The Bridge Golf Foundation Expansion 34

“ We come to The Bridge and learn a lot of things, but when we’re outside of the Foundation, we are still representing what it stands for, even though no one is there to tell us what to do.”

-TARIQ WASHINGTON The Bridge Golf Foundation Expansion 35

Who Are Our Users?

Students • Families • Golfers • Young Men of Color • New York City Natives • Passion-Based Learners • Tweens • Engineers • Social Entrepreneurs • Civic Leaders • Community Activists • Technology Experts • Makers • Immigrants • Mentors • Friends • Teenagers • Professors • Millennials • Tinkerers • Inventors • Art Enthusiast • Actors • Musicians • Artists • Designers • Athletes • Scientists • Leaders • Experimenters • Vloggers • Directors • Competitors • Creators •Storytellers • Bigger Pie Mentors The Bridge Golf Foundation Expansion 36 Jacob Eagle Academy Student

User Scenario Interests

User: Jacob is a 13-year-old who is new to the program. He lives in Harlem and likes living in NYC because of the MAKER multicultural environment. His mentors WORKSHOP are the men in the family including his dad, uncles and his god-brother. He likes to play video games or draw during his spare time. He wants to have a successful career and he’s working NEW MEDIA hard to establish a future to become a JOURNALISM marine biologist.

Play Personality: 1. Explorer - Loves to explore CODER something new or different: WORKSHOP physically, emotionally or mentally. 2. Artist, Creator - Enjoys making and creating things.

GAMING, Curiosity: DESIGN & He’s passionate about everything DEVELOPMENT that interests him and likes to face problems instead of avoiding them. He wants to study hard and achieve his goals in life. VIEWING & Desired Outcome: PERFORMANCE He wants the Foundation to help society change the stereotypes for people of color. The Bridge Golf Foundation Expansion 37

User Narrative Use

Jacob is a new participant of the Bridge Golf Foundation and has enjoyed the comradery Programs & Services between classmates, tutors and instructors. He has built up confidence in his golf game, • Afterschool Design Challenge • Afterschool Golf Lab seeing positive results from 100 yards in. • Afterschool Maker’s Space He enjoys the excursions to Dunwoodie, • Entrepreneur Youth but seeing as he is a big video gamer, the • Intro to 3D Printing simulation golf practice has been a lot fun, • App Development for iPhone too. He is particularly fond of the connections • Minecraft Club • Robotics between golf and the STEM programs • Family Robot Club because Jacob is an aspiring marine • Website Design Youth biologist. Math and science are key to this • College and Career Readiness career path, so he looks for ways to combine • Mentoring Program these subjects with his interests, such as golf, video games, drawing and music. Spaces

In the new expansion annex, Jacob works • Maker’s Space with a group of students on a submission for • Living Room the upcoming Water Fair. He and his friends are focused on a question: How can golf courses use water more efficiently? First Furnishings

Jacob and his team head to the computer • Comfortable seating lab to do some research on the topic. • Varying size tables Once they have gathered statistics and any existing data, they move to the comfy seating Technology & towards the front of the center to share out Equipment and brainstorm. Before too long, they have moved on to the Maker’s Space to carry out • Latest game tech • Laptops some experiments of their own. Jacob works with his hands to test water absorption with a piece of sod grass as his friend Mark records Outcomes on his iPhone. The two head back to the computer lab to edit their video before the • Inspired mindset day is over. The group will reconvene the next • 1st family member to go to college day to continue their research. 38 The Bridge Golf Foundation Expansion Elijah Eagle Academy Student

User Scenario Interests

User: Elijah is a 12-year-old who lives with his parents, brother and sister. He is the eldest among his siblings. He MAKER loves learning golf because he thinks WORKSHOP it prepares you for life by requiring strategy. In the future, he wants to be an actor, so people can see who he really is. He loves going on trips and meeting new people and interacting NEW MEDIA with the other kids in the program. JOURNALISM

Play Personality: 1. Explorer - Loves to explore something new or different: MUSIC & AUDIO physically, emotionally or mentally. PRODUCTION 2. Kinesthete - Someone who loves to move and push their body to see what it can do.

GAMING, Curiosity: DESIGN & He enjoys the inspiration from others DEVELOPMENT around him and wants to develop his way of thinking to give him a positive effect in life.

Desired Outcome: PHOTO, VIDEO Understanding fluent relationships, & EDITING always searching for his own path and wants to be a successful person. The Bridge Golf Foundation Expansion 39

User Narrative Use

Elijah’s favorite part of participating in the Bridge Golf program is the friendships he has Programs & Services built with other boys his age over the game of golf. Although he aspires to be an actor one • Learn to Code • Afterschool Design Challenge day, Elijah recognizes how the game of golf • Minecraft Coding is impacting his future career. The key to the • Afterschool Golf Lab game is strategy, he says. • Afterschool Toy Lab • Science & Technology Showcase Elijah is particularly interested in the • App Development • Website Design broadcasting technology the annex provides. • College and Career Readiness During the Afterschool Maker’s Space time, • Mentoring Program he grabs his friend Antonio, and the two head to the Recording Studio to produce their own podcast. Elijah is a big fan of the NY Giants Spaces and wants to record and publish his own • Maker’s Space analysis of the on-going season. Antonio is • Living Room interested in producing the soundtrack for the production, so the two split up their duties accordingly. Furnishings

Each day, Elijah spends time in the Recording • Maker tables with storage • Comfortable hangout space Studio until the content is complete. He then uses the computer lab for editing and mixing with Antonio’s music tracks. After a week, the Technology & two have a finished product. They consult an Equipment instructor on how to launch their podcast so • Laptops their friends can stream. • Computer softwares

Outcomes

• Meeting new people • The Scientific Method • College and career readiness 40 The Bridge Golf Foundation Expansion Noah Eagle Academy Student

User Scenario Interests

User: Noah is 16 years old and lives in the Bronx with his parents and two older sisters. He considers his parents the MAKER most important and influential people WORKSHOP in his life. He has a variety of business ideas he wants to achieve later in life including entrepreneur, gaming company CEO, restaurants, real estate and owning a sneaker store. NEW MEDIA His favorite part of the Bridge Golf JOURNALISM Foundation is the character education. He relates to the topics a lot, mostly about current events and what’s happening in the world. CODER WORKSHOP Play Personality: 1. Competitor - Loves competitive games with rules and likes to play to win. GAMING, 2. Director - Enjoys executing, DESIGN & planning. Loves organization. DEVELOPMENT Curiosity: Winning, success, belief in the future. Loves playing games, driven by passion. Always searching for his own VISUAL, DESIGN path and wants to be a successful & ILLUSTRATION person.

Desired Outcome: Truly understanding problems/issues and the willingness to solve them. The Bridge Golf Foundation Expansion 41

User Narrative Use

Noah, being a long-time participant in the Bridge Golf Foundation afterschool Programs & Services program, has anticipated the facility’s vision of expansion. His golf game significantly • Entrepreneur Youth • Learn to Code improved over summer, although he is now • Afterschool Golf Club feeling a little rusty with the break he took • Mentoring Program from practicing during the holidays. Noah • Team Building looks forward to getting back to the Bridge • Intro to 3D Printing Golf center after school to improve his swing • Website Design Youth • School Field Trip and spend time with his friends. With the • Minecraft Club opening of the expansion facility, Noah learns • College and Career Readiness he now has a space to paint and produce artwork in the Maker’s Space! Not only does he have the space, but he can also take Spaces part in programs like the Afterschool Design • Maker’s Space Program and maker workshops that facilitate • Living Room art projects!

Noah meets with his mentor, Paul Ferraro, Furnishings every other Thursday at the new center. The two claim a booth in the living room where • Colorful • Comfortable furniture they can have a little privacy for discussion. Noah aspires to make the principal’s honor roll this semester to continue his streak. Technology & His mentor gives some good advice and Equipment encourages Noah in the areas where he • Latest game technology is struggling. Noah expresses his interest • LEGO® in a recent entrepreneur class and Paul recommends a book that would complement Outcomes the course. • Learn problem-solving skills As Paul heads out, they schedule their next • Land an internship meet-up up in two weeks. In the meantime there is a community project night coming up and the two decide to sign up together! 42 The Bridge Golf Foundation Expansion Michelle & Melanie Newcomer

User Scenario Interests

User: Melanie is a 10-year-old girl who lives in Harlem. Her mother, Michelle, is a single mother working long shifts MAKER to support her family. Melanie loves WORKSHOP making things and has very crafty hands. Michelle wants Melanie to enroll in the makers program to let her freely express her creativity. She is a soft-hearted child and easily gets along NEW MEDIA with people in new environments. JOURNALISM

Play Personality: 1. Explore - Loves to explore something new or different: VIEWING & physically, emotionally or mentally. PERFORMANCE 2. Kinesthete - Someone who loves to move and push their body to see what it can do.

Curiosity: PHOTO, VIDEO She likes to read and loves to create & EDITING and express herself in drawing/ doodling. She’s very visual and loves to see the world! She wants autonomy in terms of her experience. She longs to inspire others. VISUAL, DESIGN & ILLUSTRATION Desired Outcome: She desires to be mentored and to make a living through her art. She wishes the program pushed her limit to help her gain new experiences. The Bridge Golf Foundation Expansion 43

User Narrative Use

Melanie attends quite a few programs at the Bridge Golf Learning annex, but her favorite is Programs & Services Community Night. When her mom has a night off, the two attend an evening workshop at • Elementary Engineers • Young Makers the center which is always a treat. Melanie • Girls Robot Club loves to show her mom that she knows her • Team Building Event way around the Maker’s Space, volunteering • Community Night to demonstrate how to use each piece • Family Robot Club of equipment. Michelle values this time • Learn to Code • Minecraft Club with her daughter and is impressed by her • Mentoring Program knowledge! The two team up with another • School Field Trip family at a project table in the Maker’s Space. Tonight they are working in groups to create catapults. At the end of the night, there will Spaces be a competition to see whose catapult can • Maker’s Space throw an object the furthest! • Living Room

Melanie draws up a design and the team critiques the plan together. They make a Furnishings few tweaks, but ultimately agree upon the drawing and get to building. Melanie wanders • Cozy and welcoming • Varying size tables around to compare her team’s progress with their competitor’s and realizes everyone’s design is very different! The end of the night Technology & is approaching so she rushes back to add any Equipment finishing touches. • Color spinners • EV3 LEGO® Melanie, Michelle and the rest of the team take their catapult to the designated area for Outcomes testing. Melanie is given the liberty to operate the device and the team comes in second! • What a 3D printer is and does She is very pleased and can’t wait to take the • Basic STEM concepts catapult home and play some more. 44 The Bridge Golf Foundation Expansion Liam & Crista Newcomer

User Scenario Interests

User: Liam is a 5-year-old who is passionate about learning and getting into everything. He lives in Harlem with his MAKER grandmother, parents and his older WORKSHOP sister, Crista, who is in 2nd grade. He looks up to his sister who likes to take on a motherly role toward her little brother. The two attend Elementary GAMING, Engineers during the week and enjoy DESIGN & working and creating together! Liam’s DEVELOPMENT favorite activity involves creating miniature cities with LEGOs.

Play Personality: VIEWING & 1. Artist, Creator - Enjoys making and PERFORMANCE creating things. 2. Explore - Loves to explore something new or different: physically, emotionally or mentally. VISUAL, DESIGN Curiosity: & ILLUSTRATION Perceives and learns through touching. Not afraid to cross boundaries if he sees something of interest.

Desired Outcome: Taking home created things. Finished products from his own two hands are a source of pride. Desires to show off his work. The Bridge Golf Foundation Expansion 45

User Narrative Use

Liam’s favorite days of the week are the days he visits the Bridge Golf Learning Center Programs & Services annex. His room is filled with crafts and projects he created at Elementary Engineers. • Elementary Engineers • Young Makers These include clay models, a motorized Lego • Rube Goldberg creation and even a 3D printed golf ball! • Community Night When he arrives at the center this week, he • Minecraft Club finds out the class will be building robots in • Robotics pairs. Liam wants to work with his sister who • Family Robot Club • Website Design Youth is happy to collaborate. She goes to collect • Mentoring Program the supplies as Liam daydreams about their future creation. Spaces This project takes a few days to complete. Liam finds this a little frustrating as he wants • Maker’s Space • Living Room to take his robot home right away to play, but Crista explains the process and how important it is to be patient. The two are hard Furnishings at work each day in the Maker’s Space. With the supervision of an instructor, the pair are • Variety of seating using activity tables, activity carts, laptop • Activity tables stations and various technologies available. Finally, at the end of a long hard week, Liam Technology & and his sister have a completed robot! They Equipment spend the rest of their Friday afternoon • Gaming equipment playing with their creation in the Living Room • Laptops with their other classmates. Before leaving, the instructor organizes a group discussion about how robots are made and can be Outcomes used in everyday life. Liam is inspired by • Language readiness the exercise and develops a new interest in • Basic geometry and addition robotics. • Kindergarten readiness 46 The Bridge Golf Foundation Expansion Sabrina Newcomer

User Scenario Interests

User: Sabrina is a 15-year-old girl from a Hispanic family who lives with her parents and her brothers. Her favorite MAKER subjects in school are math and WORKSHOP physics. She loves surrounding herself with new people in new environments. She is always down to try new things no matter what it is. Her high level of curiosity toward new material pushes NEW MEDIA her forward. She wants to be a JOURNALISM software engineer when she grows up.

Play Personality: 1. Explore - Loves to explore VIEWING & something new or different: PERFORMANCE physically, emotionally or mentally. 2. Kinesthete - Someone who loves to move and push their body to see what it can do. PHOTO, VIDEO Curiosity: & EDITING She likes to read and loves to express herself.

Desired Outcome: VISUAL, DESIGN She desires to be mentored and to make a living through what she really & ILLUSTRATION wants to do and enjoy. The Foundation opened opportunity and potential that she didn’t know existed. The Bridge Golf Foundation Expansion 47

User Narrative Use

Sabrina has always had a passion for technology. Starting at a very young age, she Programs & Services has enjoyed tinkering with cell phones and computers. So when she finds out about this • Girls Robot Club • Afterschool Toy Lab cool new maker’s space down the street, she • Afterschool Design Challenge is ecstatic! Immediately, Sabrina signs up for • Website Design Youth the Girls Robot Club and Website Design for • App Development for iPhone Youth. She gets involved and before long, • Cardboard Robots has several new friends. They tell her about • Minecraft Club • Entrepreneur Youth another program at the center that takes • Community Night place after school and is specifically geared • Mentoring Program toward making! Sabrina signs up and attends the following week. Spaces Throughout the school year, Sabrina builds • Maker’s Space software, records videos, makes 3D models, • Living Room and learns the of computer coding. The center helps her develop passions for which she previously had no outlet. Not Furnishings only does she develop her skills, but she meets other girls her age that have the same • Whiteboards • Lounge chairs interests! The Bridge Golf Center annex becomes her afterschool and weekend hub. Technology & An instructor asks Sabrina if she has any Equipment interest in sports. She says she has never • 3D printers been too athletic but loves trying new things. • Computer software He invites her to the golf lab where she tries putting for the first time. It comes more Outcomes naturally than she expected! Soon she is not only coming to the center for making, but • Technology literacy practicing her golf game as well. • Mentorship • Discovering a new skill • School grades improve

The Bridge Golf Foundation Expansion 49

01 Program Descriptions

Appendix 02 Hiring Plan

The Bridge Golf Foundation Expansion 50

Program Descriptions

The Bridge Golf Foundation (Learning Annex) Course DescriptionsTable and 1 Projected Budget Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots I Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Elementary Home School Groups age 5-10 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers III Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors.

3 The Bridge Golf Foundation Expansion 51

The Bridge Golf Foundation (Learning Annex) Course DescriptionsTable and 1 Projected Budget Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots I Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Elementary Home School Groups age 5-10 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers III Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors.

3 The Bridge Golf Foundation (Learning Annex) Course DescriptionsTable and 1 Projected Budget Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots I Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. The Bridge Golf Foundation Expansion 52 Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Elementary Home School Groups age 5-10 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, The Bridge Golfconstruction Foundation materials (Learning and Annex)recyclables. Use the principles of engineering, Table 1 mechanics and physics to understand how and why thingsCourse work the way Descriptions and Projected Budget theyDescription do, Students will learn problem solving skills and the product design # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly process. Students will create and take home interactive projects and 3D Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit printed designs. Session Staff Cost (low) (high) (low) (high) ElementaryTinkering HomeTinkering School Tots Groups: Robotics 83 4839 384117 85 3072585 1812 69121404 350 1 21 22 35266 352101 384195 864468 340161 776401 EngineersTots I II JoinParent/Caregiver us during the & day Child to exploreup to age engineering 3 and science concepts in a fun andIn this engaging class, we curriculum. play with materials Students suchwill work as magnets together and to design clay, and and learn constructscience concepts their own such interactive, as bubble autonomous science and robots rocket using flight. EV3 In thisLEGO®* class both motors,child and sensors, caregiver and build microprocessors. and learn together. ElementaryTinkering HomeTinkering School Tots Groups 83 4839 384117 85 3072585 1812 69121404 20035 1 21 22 35266 552101 384195 864468 315161 726401 EngineersTots II III JoinParent/Caregiver us during the & day Child to exploreup to age engineering 3 and science concepts in a fun andIn this engaging class, we curriculum. play with materials Create projects such as using magnets batteries, and clay, lights, and motors, learn constructionscience concepts materials such and as bubblerecyclables. science Use and the rocket principles flight. ofIn engineering,this class both mechanicschild and caregiver and physics build to and understand learn together. how and why things work the way they do, Students will learn problem solving skills and the product design Tinkering process.Tinkering TotsStudents will create and take home interactive projects and 3D 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III printedParent/Caregiver designs. & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn The BridgeElementary Golf FoundationscienceHome School concepts (Learning Groups such: Roboticsas Annex) bubble science and rocket flight. In this class both 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV childJoin usand during caregiver the day build to andexplore learn engineering together. and science concepts in a fun andDescription engaging curriculum. Students will work together to design and # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Tinkering constructTinkering Totstheir own interactive, autonomous robots using EV3 LEGO®* Sessions3 per 39 Tuition117 Students5 Revenue585 Students12 Revenue1404 Materials35 Staff1 Hours 1 Cost of22 Staff 66 Costs101 Rev 195 Rev 468 Profit 161 Profit 401 Tots IV motors,Parent/Caregiver sensors, and& Child microprocessors. up to age 3 Session Staff Cost (low) (high) (low) (high) In this class, we play with materials such as magnets and clay, and learn Learn to scienceLearn to concepts Code for suchages as8-11 bubble science and rocket flight. In this class both 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code I childIn this and introductory caregiver course,build and students learn together. will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of 3 Young Youngcomputer Makers science. age Students4-6 will work on projects that are designed to teach 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I Fromprogramming magnetism concepts, to the sciencesuch as of loops, sound, variables, our young conditionals, makers will and explore sciencefunctions. and Students engineering will code through stories, various games hands-on and animations. projects. Projects Students will includethen use lava physical lamps, computing boats, catapults with Makey and colorMakey spinners. kits to create Kids are game introduced tocontrollers physics topicswhich rangingcan control from the buoyancy programs and they displacement created in Scratch.to trajectories and projectile motion. Students take home their projects from each class. Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 YoungCode II YoungIn this introductoryMakers: Robotics course, students will use Scratch, a drag-and-drop 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Studentsprogramming will enjoy language, experimenting to learn the with fundamentals science while and they creative learn topower build of playfulcomputer motorized science. creations Students with will LEGO®.work on projects that are designed to teach programming concepts, such as loops, variables, conditionals, and Young Youngfunctions. Makers Students age 4-6 will code stories, games and animations. Students will 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III Fromthen use magnetism physical to computing the science with of Makey sound, Makey our young kits tomakers create will game explore sciencecontrollers and which engineering can control through the programsvarious hands-on they created projects. in Scratch. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced Learn to toLearn physics to Code topics for ranging ages 8-11 from buoyancy and displacement to trajectories 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code III andIn this projectile introductory motion. course, Students students take willhome use their Scratch, projects a drag-and-drop from each class. programming language, to learn the fundamentals and creative power of Young Youngcomputer Makers: science. Robotics Students will work on projects that are designed to teach 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Studentsprogramming will enjoy concepts, experimenting such as loops, with sciencevariables, while conditionals, they learn andto build playfulfunctions. motorized Students creations will code with stories, LEGO®. games and animations. Students will Elementary Homethen use School physical Groups computing age 5-10 with Makey Makey kits to create game 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 controllers which can control the programs they created in Scratch. Engineers I Join us during the day to explore engineering and science concepts in a fun Website andWebsite engaging Design curriculum. for ages 12-18 Create projects using batteries, lights, motors, 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design Youth constructionStudents will materials use JavaScript, and recyclables. HTML and UseCSS the to learnprinciples the fundamentals of engineering, of mechanicswebsite design and andphysics development. to understand Students how andwill launchwhy things a personal work the website way theyportfolio do, Studentsand work willtogether learn onproblem projects solving that areskills designed and the toproduct teach essentialdesign process.programming Students concepts will create including and variables, take home conditionals, interactive projectsand functions and 3D in printedJavaScript. designs. ElementaryWebsite HomeWebsite School Design Groups Beginner: Robotics 108 3548 350384 8 28003072 2018 70006912 00 11 12 2522 250352 250352 280384 700864 255340 650776 EngineersDesign I II JoinStudents us during will use the JavaScript, day to explore HTML engineering and CSS andto learn science the fundamentals concepts in a offun Adult andwebsite engaging design curriculum. and development. Students Students will work will together launch toa personaldesign and website constructportfolio and their work own together interactive, on projectsautonomous that are robots designed using EV3to teach LEGO®* essential motors,programming sensors, concepts and microprocessors. including variables, conditionals, and functions in JavaScript. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 EngineersWebsite III JoinWebsite us during Design the Advanced day to explore engineering and science concepts in a fun 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design II andStudents engaging will use curriculum. JavaScript, Create HTML projects and CSS using to workbatteries, on advanced lights, motors, web Adult constructionprojects. materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way App theyApp Developmentdo, Students willfor learniPhone problem for ages solving 12-18 skills and the product design 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Development process.Students willStudents use the will Swift create programming and take home language interactive and Apple’s projects XCode and 3D for iPhone printeddevelopment designs. environment to design and build their own iPhone or iPad Youth apps. Students will build on core computer science concepts and design, Elementary Homebuild, andSchool present Groups iPhone: Robotics or iPad apps that solve a social problem. 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun App andApp engagingDevelopment curriculum. for iPhone Students will work together to design and 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Development constructStudents willtheir use own the interactive, Swift programming autonomous language robots andusing Apple’s EV3 LEGO®* XCode for iPhone motors,development sensors, environment and microprocessors. to design and build their own iPhone or iPad Adult I apps. Students will build on core computer science concepts and design, build, and present iPhone or iPad apps that solve a social problem. App App Development for iPhone 10 35 350 8 3 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Development Students will use the Swift programming language and Apple’s XCode for iPhone development environment to design and build advanced iPhone or iPad Adult II apps. Minecraft Minecraft Coding for ages 8 and up 10 40 400 20 8000 30 12000 100 1 1 35 350 450 800 1200 755 1110 Coding I Students will learn the fundamentals of Java™ programming, while coding their own Mods, skins, blocks, mobs, and other items. Java is the most widely-used programming language in the world, and students will learn instantiation, methods, parameters, loops and and how to fix bugs as they arise. No prior experience necessary. Minecraft Minecraft Coding for ages 8 and up 10 40 400 20 8000 30 12000 100 1 1 35 350 450 800 1200 755 1110 Coding II Students will learn the fundamentals of Java™ programming, while coding their own Mods, skins, blocks, mobs, and other items. Java is the most widely-used programming language in the world, and students will learn instantiation, methods, parameters, loops and and how to fix bugs as they arise. No prior experience necessary. Minecraft Minecraft Club for ages 8 and up 10 20 200 20 4000 30 6000 0 1 1 30 300 300 400 600 370 540 Club Students will meet like-minded peers and share their mods with friends.

4 The Bridge Golf Foundation (Learning Annex) Course DescriptionsTable and 1 Projected Budget Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots I Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV Parent/Caregiver & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both child and caregiver build and learn together. The Bridge Golf Foundation Expansion 53 Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories and projectile motion. Students take home their projects from each class. Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students will enjoy experimenting with science while they learn to build playful motorized creations with LEGO®. Elementary Home School Groups age 5-10 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, The Bridge Golfconstruction Foundation materials (Learning and Annex)recyclables. Use the principles of engineering, Table 1 mechanics and physics to understand how and why thingsCourse work the way Descriptions and Projected Budget Descriptionthey do, Students will learn problem solving skills and the product design # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly process. Students will create and take home interactive projects and 3D Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit printed designs. Session Staff Cost (low) (high) (low) (high) TinkeringElementary TinkeringHome School Tots Groups: Robotics 38 3948 117384 58 3072585 1218 14046912 350 1 12 22 35266 101352 195384 468864 161340 401776 TotsEngineers I II Parent/CaregiverJoin us during the & day Child to exploreup to age engineering 3 and science concepts in a fun Inand this engaging class, we curriculum. play with materials Students suchwill work as magnets together and to design clay, and and learn scienceconstruct concepts their own such interactive, as bubble autonomous science and robots rocket using flight. EV3 In thisLEGO®* class both childmotors, and sensors, caregiver and build microprocessors. and learn together. TinkeringElementary TinkeringHome School Tots Groups 38 3948 117384 58 3072585 1218 14046912 20035 1 12 22 35266 101552 195384 468864 161315 401726 TotsEngineers II III Parent/CaregiverJoin us during the & day Child to exploreup to age engineering 3 and science concepts in a fun Inand this engaging class, we curriculum. play with materials Create projects such as using magnets batteries, and clay, lights, and motors, learn scienceconstruction concepts materials such andas bubble recyclables. science Use and the rocket principles flight. ofIn engineering,this class both childmechanics and caregiver and physics build to and understand learn together. how and why things work the way they do, Students will learn problem solving skills and the product design Tinkering Tinkeringprocess. TotsStudents will create and take home interactive projects and 3D 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III Parent/Caregiverprinted designs. & Child up to age 3 In this class, we play with materials such as magnets and clay, and learn The BridgeElementary Golf FoundationscienceHome School concepts (Learning Groups such: Roboticsas Annex) bubble science and rocket flight. In this class both 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV childJoin usand during caregiver the day build to andexplore learn engineering together. and science concepts in a fun andDescription engaging curriculum. Students will work together to design and # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Tinkering Tinkeringconstruct Totstheir own interactive, autonomous robots using EV3 LEGO®* Sessions3 per 39 Tuition117 Students5 Revenue585 Students12 Revenue1404 Materials35 Staff1 Hours 1 Cost of22 Staff66 Costs101 Rev 195 Rev 468 Profit161 Profit401 Tots IV Parent/Caregivermotors, sensors, and& Child microprocessors. up to age 3 Session Staff Cost (low) (high) (low) (high) In this class, we play with materials such as magnets and clay, and learn Learn to scienceLearn to concepts Code for such ages as 8-11 bubble science and rocket flight. In this class both 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code I childIn this and introductory caregiver buildcourse, and students learn together. will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of 3 Young Youngcomputer Makers science. age 4-6Students will work on projects that are designed to teach 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I Fromprogramming magnetism concepts, to the science such as of loops, sound, variables, our young conditionals, makers will and explore sciencefunctions. and Students engineering will codethrough stories, various games hands-on and animations. projects. Projects Students will includethen use lava physical lamps, computing boats, catapults with Makey and color Makey spinners. kits to createKids are game introduced tocontrollers physics topics which ranging can control from the buoyancy programs and they displacement created in Scratch.to trajectories and projectile motion. Students take home their projects from each class. Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 YoungCode II YoungIn this Makers:introductory Robotics course, students will use Scratch, a drag-and-drop 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Studentsprogramming will enjoy language, experimenting to learn the with fundamentals science while and they creative learn to power build of playfulcomputer motorized science. creations Students with will LEGO®. work on projects that are designed to teach programming concepts, such as loops, variables, conditionals, and Young Youngfunctions. Makers Students age 4-6 will code stories, games and animations. Students will 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III Fromthen usemagnetism physical to computing the science with of Makeysound, Makeyour young kits makersto create will game explore sciencecontrollers and which engineering can control through the variousprograms hands-on they created projects. in Scratch. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced Learn to toLearn physics to Code topics for ranging ages 8-11 from buoyancy and displacement to trajectories 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code III andIn this projectile introductory motion. course, Students students take homewill use their Scratch, projects a drag-and-dropfrom each class. programming language, to learn the fundamentals and creative power of Young Youngcomputer Makers: science. Robotics Students will work on projects that are designed to teach 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Studentsprogramming will enjoy concepts, experimenting such as loops, with science variables, while conditionals, they learn andto build playfulfunctions. motorized Students creations will code with stories, LEGO®. games and animations. Students will Elementary Homethen use School physical Groups computing age 5-10 with Makey Makey kits to create game 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 controllers which can control the programs they created in Scratch. Engineers I Join us during the day to explore engineering and science concepts in a fun Website andWebsite engaging Design curriculum. for ages 12-18 Create projects using batteries, lights, motors, 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design Youth constructionStudents will materials use JavaScript, and recyclables. HTML and Use CSS the to principleslearn the fundamentalsof engineering, of mechanicswebsite design and physicsand development. to understand Students how and will whylaunch things a personal work the website way theyportfolio do, Students and work will together learn problemon projects solving that skillsare designed and the productto teach designessential process.programming Students concepts will create including and variables,take home conditionals, interactive projects and functions and 3D in printedJavaScript. designs. ElementaryWebsite HomeWebsite School Design Groups Beginner: Robotics 108 4835 384350 88 30722800 1820 69127000 00 11 21 2225 352250 352250 384280 864700 340255 776650 EngineersDesign I II JoinStudents us during will usethe JavaScript,day to explore HTML engineering and CSS and to learn science the fundamentalsconcepts in a funof Adult andwebsite engaging design curriculum. and development. Students Students will work will together launch to a designpersonal and website constructportfolio andtheir work own togetherinteractive, on autonomousprojects that arerobots designed using EV3 to teach LEGO®* essential motors,programming sensors, concepts and microprocessors. including variables, conditionals, and functions in JavaScript. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 EngineersWebsite III JoinWebsite us during Design the Advanced day to explore engineering and science concepts in a fun 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design II andStudents engaging will usecurriculum. JavaScript, Create HTML projects and CSS using to batteries,work on advanced lights, motors, web Adult constructionprojects. materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way App theyApp do,Development Students will for learniPhone problem for ages solving 12-18 skills and the product design 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Development process.Students Studentswill use the will Swift create programming and take home language interactive and Apple’s projects XCode and 3D for iPhone printeddevelopment designs. environment to design and build their own iPhone or iPad Youth apps. Students will build on core computer science concepts and design, Elementary Homebuild, Schooland present Groups iPhone: Robotics or iPad apps that solve a social problem. 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun App andApp engaging Development curriculum. for iPhone Students will work together to design and 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Development constructStudents theirwill use own the interactive, Swift programming autonomous language robots usingand Apple’s EV3 LEGO®* XCode for iPhone motors,development sensors, environment and microprocessors. to design and build their own iPhone or iPad Adult I apps. Students will build on core computer science concepts and design, build, and present iPhone or iPad apps that solve a social problem. App App Development for iPhone 10 35 350 8 3 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Development Students will use the Swift programming language and Apple’s XCode for iPhone development environment to design and build advanced iPhone or iPad Adult II apps. Minecraft Minecraft Coding for ages 8 and up 10 40 400 20 8000 30 12000 100 1 1 35 350 450 800 1200 755 1110 Coding I Students will learn the fundamentals of Java™ programming, while coding their own Mods, skins, blocks, mobs, and other items. Java is the most widely-used programming language in the world, and students will learn instantiation, methods, parameters, loops and and how to fix bugs as they arise. No prior experience necessary. Minecraft Minecraft Coding for ages 8 and up 10 40 400 20 8000 30 12000 100 1 1 35 350 450 800 1200 755 1110 Coding II Students will learn the fundamentals of Java™ programming, while coding their own Mods, skins, blocks, mobs, and other items. Java is the most widely-used programming language in the world, and students will learn instantiation, methods, parameters, loops and and how to fix bugs as they arise. No prior experience necessary. Minecraft Minecraft Club for ages 8 and up 10 20 200 20 4000 30 6000 0 1 1 30 300 300 400 600 370 540 Club Students will meet like-minded peers and share their mods with friends.

4 The Bridge Golf Foundation (Learning Annex) The Bridge Golf Foundation Expansion 54 Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code I In this introductory course, students will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of computer science. Students will work on projects that are designed to teach programming concepts, such as loops, variables, conditionals, and functions. Students will code stories, games and animations. Students will then use physical computing with Makey Makey kits to create game controllers which can control the programs they created in Scratch. Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code II In this introductory course, students will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of computer science. Students will work on projects that are designed to teach programming concepts, such as loops, variables, conditionals, and functions. Students will code stories, games and animations. Students will then use physical computing with Makey Makey kits to create game controllers which can control the programs they created in Scratch. Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code III In this introductory course, students will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of The Bridge Golfcomputer Foundation science. (Learning Students Annex) will work on projects that are designed to teach Table 1 programming concepts, such as loops, variables, conditionals,Course and Descriptions and Projected Budget Descriptionfunctions. Students will code stories, games and animations. Students will # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly then use physical computing with Makey Makey kits to create game Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit controllers which can control the programs they created in Scratch. Session Staff Cost (low) (high) (low) (high) TinkeringWebsite TinkeringWebsite Design Tots for ages 12-18 103 3539 350117 85 2800585 2012 70001404 350 11 11 2522 25066 250101 280195 700468 255161 650401 TotsDesign I Youth Parent/CaregiverStudents will use &JavaScript, Child up to HTML age 3and CSS to learn the fundamentals of Inwebsite this class, design we and play development. with materials Students such as willmagnets launch and a personal clay, and website learn scienceportfolio conceptsand work such together as bubble on projects science that and are rocket designed flight. to Iteachn this essentialclass both childprogramming and caregiver concepts build including and learn variables, together. conditionals, and functions in JavaScript. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 TotsWebsite II Parent/CaregiverWebsite Design Beginner & Child up to age 3 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design I InStudents this class, will weuse play JavaScript, with materials HTML suchand CSSas magnets to learn andthe fundamentalsclay, and learn of Adult sciencewebsite conceptsdesign and such development. as bubble scienceStudents and will rocket launch flight. a personal In this classwebsite both childportfolio and and caregiver work together build and on learn projects together. that are designed to teach essential programming concepts including variables, conditionals, and functions in Tinkering TinkeringJavaScript. Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III Parent/Caregiver & Child up to age 3 Website InWebsite this class, Design we Advancedplay with materials such as magnets and clay, and learn 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design II scienceStudents concepts will use JavaScript,such as bubble HTML science and CSS and to rocket work flight.on advanced In this class web both Adult childprojects. and caregiver build and learn together. TinkeringApp TinkeringApp Development Tots for iPhone for ages 12-18 103 3539 350117 85 2800585 2012 70001404 350 11 11 2522 25066 250101 280195 700468 255161 650401 TotsDevelopment IV Parent/CaregiverStudents will use &the Child Swift up programming to age 3 language and Apple’s XCode for iPhone Indevelopment this class, we environment play with materials to design such and buildas magnets their own and iPhone clay, and or iPad learn Youth scienceapps. Students concepts will such build as on bubble core computer science and science rocket concepts flight. In and this design,class both childbuild, and and caregiver present iPhone build and or iPadlearn apps together. that solve a social problem. YoungApp YoungApp Development Makers age for 4-6 iPhone 108 3539 350312 86 28001872 2018 70005616 750 11 1.51 2522 250264 250339 280234 700702 255192 650617 MakersDevelopment I FromStudents magnetism will use tothe the Swift science programming of sound, language our young and makers Apple’s will XCode explore for iPhone sciencedevelopment and engineering environment through to design various and buildhands-on their ownprojects. iPhone Projects or iPad Adult I includeapps. Students lava lamps, will buildboats, on catapults core computer and color science spinners. concepts Kids areand introduceddesign, tobuild, physics and presenttopics ranging iPhone from or iPad buoyancy apps that and solve displacement a social problem. to trajectories App andApp projectileDevelopment motion. for iPhoneStudents take home their projects from each class. 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 YoungDevelopment YoungStudents Makers: will use Robotics the Swift programming language and Apple’s XCode 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makersfor iPhone II Studentsdevelopment will enjoyenvironment experimenting to design with and science build advanced while they iPhonelearn to or build iPad Adult II playfulapps. motorized creations with LEGO®. YoungMinecraft YoungMinecraft Makers Coding age for 4-6 ages 8 and up 108 4039 400312 206 80001872 3018 120005616 10075 11 1.51 3522 350264 450339 800234 1200702 755192 1110617 MakersCoding IIII FromStudents magnetism will learn to the the fundamentals science of sound, of Java™ our young programming, makers will while explore coding sciencetheir own and Mods, engineering skins, blocks, through mobs, various and hands-onother items. projects. Java is Projects the most includewidely-used lava lamps,programming boats, catapultslanguage andin the color world, spinners. and students Kids are will introduced learn toinstantiation, physics topics methods, ranging parameters, from buoyancy loops and and displacement and how to fix to bugs trajectories as they andarise. projectile No prior motion. experience Students necessary. take home their projects from each class. Minecraft Minecraft Coding for ages 8 and up 10 40 400 20 8000 30 12000 100 1 1 35 350 450 800 1200 755 1110 Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Coding II Students will learn the fundamentals of Java™ programming, while coding Makers IV Students will enjoy experimenting with science while they learn to build their own Mods, skins, blocks, mobs, and other items. Java is the most playful motorized creations with LEGO®. widely-used programming language in the world, and students will learn Elementary Homeinstantiation, School methods, Groups age parameters, 5-10 loops and and how to fix bugs as they 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I Joinarise. us No during prior the experience day to explore necessary. engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, Minecraft Minecraft Club for ages 8 and up 10 20 200 20 4000 30 6000 0 1 1 30 300 300 400 600 370 540 Club constructionStudents will materials meet like-minded and recyclables. peers and Use share the theirprinciples mods ofwith engineering, friends. mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. 4 Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers III Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors.

3 The Bridge Golf Foundation (Learning Annex) The Bridge Golf Foundation Expansion 55 Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code I In this introductory course, students will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of computer science. Students will work on projects that are designed to teach programming concepts, such as loops, variables, conditionals, and functions. Students will code stories, games and animations. Students will then use physical computing with Makey Makey kits to create game controllers which can control the programs they created in Scratch. Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code II In this introductory course, students will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of computer science. Students will work on projects that are designed to teach programming concepts, such as loops, variables, conditionals, and functions. Students will code stories, games and animations. Students will then use physical computing with Makey Makey kits to create game controllers which can control the programs they created in Scratch. Learn to Learn to Code for ages 8-11 10 35 350 10 3500 20 7000 0 1 1 25 250 250 350 700 325 650 Code III In this introductory course, students will use Scratch, a drag-and-drop programming language, to learn the fundamentals and creative power of The Bridge Golf computerFoundation science. (Learning Students Annex) will work on projects that are designed to teach Table 1 programming concepts, such as loops, variables, conditionals,Course and Descriptions and Projected Budget Descriptionfunctions. Students will code stories, games and animations. Students will # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly then use physical computing with Makey Makey kits to create game Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit controllers which can control the programs they created in Scratch. Session Staff Cost (low) (high) (low) (high) TinkeringWebsite TinkeringWebsite DesignTots for ages 12-18 103 3935 117350 58 2800585 1220 14047000 350 1 1 2225 25066 101250 195280 468700 161255 650401 TotsDesign I Youth Parent/CaregiverStudents will use &JavaScript, Child up to HTML age 3 and CSS to learn the fundamentals of Inwebsite this class, design we andplay development. with materials Students such as magnetswill launch and a personal clay, and website learn scienceportfolio concepts and work such together as bubble on projects science that and are rocket designed flight. to I nteach this classessential both childprogramming and caregiver concepts build including and learn variables, together. conditionals, and functions in JavaScript. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 TotsWebsite II Parent/CaregiverWebsite Design Beginner & Child up to age 3 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design I InStudents this class, will we use play JavaScript, with materials HTML such and CSSas magnets to learn and the clay,fundamentals and learn of Adult sciencewebsite concepts design and such development. as bubble science Students and will rocket launch flight. a personal In this classwebsite both childportfolio and andcaregiver work togetherbuild and on learn projects together. that are designed to teach essential programming concepts including variables, conditionals, and functions in Tinkering TinkeringJavaScript. Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III Parent/Caregiver & Child up to age 3 Website InWebsite this class, Design we playAdvanced with materials such as magnets and clay, and learn 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 Design II scienceStudents concepts will use suchJavaScript, as bubble HTML science and CSS and torocket work flight. on advanced In this class web both Adult childprojects. and caregiver build and learn together. TinkeringApp TinkeringApp Development Tots for iPhone for ages 12-18 103 3935 117350 58 2800585 1220 14047000 350 1 1 2225 25066 101250 195280 468700 161255 650401 TotsDevelopment IV Parent/CaregiverStudents will use &the Child Swift up programming to age 3 language and Apple’s XCode for iPhone Indevelopment this class, we environment play with materials to design such and asbuild magnets their own and iPhone clay, and or iPadlearn Youth scienceapps. Students concepts will such build as on bubble core computerscience and science rocket concepts flight. In andthis classdesign, both childbuild, and and caregiver present iPhonebuild and or learniPad appstogether. that solve a social problem. YoungApp YoungApp Development Makers age for4-6 iPhone 108 3935 312350 68 18722800 1820 56167000 750 1 1.51 2225 264250 339250 234280 702700 192255 650617 MakersDevelopment I FromStudents magnetism will use to the the Swift science programming of sound, language our young and makers Apple’s will XCode explore for iPhone sciencedevelopment and engineering environment through to design various and hands-onbuild their projects.own iPhone Projects or iPad Adult I includeapps. Students lava lamps, will boats,build on catapults core computer and color science spinners. concepts Kids areand introduced design, tobuild, physics and topicspresent ranging iPhone from or iPad buoyancy apps that and solve displacement a social problem.to trajectories App andApp projectile Development motion. for StudentsiPhone take home their projects from each class. 10 35 350 8 2800 20 7000 0 1 1 25 250 250 280 700 255 650 YoungDevelopment YoungStudents Makers: will use Robotics the Swift programming language and Apple’s XCode 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makersfor iPhone II Studentsdevelopment will enjoy environment experimenting to design with and science build advancedwhile they learniPhone to orbuild iPad Adult II playfulapps. motorized creations with LEGO®. YoungMinecraft YoungMinecraft Makers Coding age for 4-6 ages 8 and up 108 3940 312400 206 18728000 1830 120005616 10075 1 1.51 2235 264350 339450 234800 1200702 192755 1110617 MakersCoding IIII FromStudents magnetism will learn to thethe fundamentalsscience of sound, of Java™ our young programming, makers will while explore coding sciencetheir own and Mods, engineering skins, blocks, through mobs, various and hands-on other items. projects. Java isProjects the most includewidely-used lava lamps, programming boats, catapultslanguage and in the color world, spinners. and students Kids are will introduced learn toinstantiation, physics topics methods, ranging parameters, from buoyancy loops and and displacement and how to fixto bugstrajectories as they andarise. projectile No prior motion. experience Students necessary. take home their projects from each class. Minecraft Minecraft Coding for ages 8 and up 10 40 400 20 8000 30 12000 100 1 1 35 350 450 800 1200 755 1110 Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Coding II Students will learn the fundamentals of Java™ programming, while coding Makers IV Students will enjoy experimenting with science while they learn to build their own Mods, skins, blocks, mobs, and other items. Java is the most playful motorized creations with LEGO®. widely-used programming language in the world, and students will learn Elementary Homeinstantiation, School methods,Groups age parameters, 5-10 loops and and how to fix bugs as they 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I Joinarise. us Noduring prior the experience day to explore necessary. engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, Minecraft Minecraft Club for ages 8 and up 10 20 200 20 4000 30 6000 0 1 1 30 300 300 400 600 370 540 Club constructionStudents will materials meet like-minded and recyclables. peers and Use share the principlestheir mods of with engineering, friends. mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. 4 Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers III Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors.

3 The Bridge Golf Foundation Expansion 56

TheThe Bridge Bridge Golf Golf Foundation Foundation (Learning (Learning Annex) Annex) Course DescriptionsTable and 1 Projected Budget Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) EntrepreneurTinkering EntrepreneurTinkering Tots for ages 10 and up 103 4039 400117 205 8000585 1230 120001404 3550 1 1 2230 30066 101350 195800 1200468 161765 1130401 YouthTots I StudentsParent/Caregiver will brainstorm & Child business up to age ideas, 3 create a business plan, calculate a budget,In this class, devise we a playmarketing with materials plan. practice such asa presentationmagnets and and clay, pitch and their learn idea toscience potential concepts investors. such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Entrepreneur Entrepreneur 10 40 400 20 8000 30 12000 50 1 1 30 300 350 800 1200 765 1130 AdultTinkering StudentsTinkering willTots brainstorm business ideas, create a business plan, calculate a 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II budget,Parent/Caregiver devise a marketing& Child up plan. to age practice 3 a presentation and pitch their idea toIn potentialthis class, investors. we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both After School Afterchild andSchool caregiver Makerspace build and learn together. 5 0 0 30 0 30 0 200 3 3 22 990 1190 0 0 1190 1190 Makerspace Daily activities will use technology like 3D printers, circuits, computers and Tinkering more.Tinkering This Tots week: 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III ToyParent/Caregiver Lab: design your & Child own up board to age game 3 and 3D printing the game pieces ElectricityIn this class, and we Circuits: play with learn materials about suchsimple as circuits. magnets Students and clay, will and make learn their ownscience version concepts of the such HEX as bug bubble and experiment science and how rocket they flight. navigate In this mazes, class both Coding:child and program caregiver several build andsports learn games, together. including tennis and golf matches and add backgrounds, characters, sound and speech blocks. Tinkering GolfTinkering Lab: physicsTots of golf including analysis of swing in correlation to golf 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV clubParent/Caregiver size and shape, & Child 3D print up to your age own 3 golf club or design a golf course DesignIn this class, Challenge: we play design with materials and build such a pinball as magnets machine and clay, and learn science concepts such as bubble science and rocket flight. In this class both Family Robot Familychild and Robot caregiver Club build and learn together. 3 50 150 5 750 10 1500 40 1 1.5 22 99 139 250 500 204 407 Club Parent/Caregiver & Child for ages 5 and up Young FamilesYoung Makers come toage the 4-6 center to build robots together that they can bring 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I home.From magnetism Families will to thelearn science concepts of sound, like mechanics, our young engineering makers will andexplore electricityscience and while engineering having fun. through We will various have onhands-on hand several projects. robot Projects kits, gears, motorsinclude andlava more lamps, to boats,play with catapults for inspiration, and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories Girls Robot Girlsand projectile Robot Club motion. for ages Students 7 and takeup home their projects from each class. 3 30 90 5 450 12 1080 40 1 2 22 132 172 150 360 93 245 Club Girls come to the center to build robots that they get to bring home. Young StudentsYoung Makers: will learn Robotics concepts of mechanics, engineering and electricity while 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II havingStudents fun. will We enjoy will experimentinghave on hand severalwith science robot whilekits, gears, they learn motors to buildand more toplayful play motorizedwith for inspiration, creations with LEGO®. ProfessionalYoung ProfessionalYoung Makers Development age 4-6 18 6039 31260 56 1872300 1825 56161500 7580 1 1.52.5 2240 264100 339180 234300 1500702 192120 1320617 DevelopmentMakers III EducatorsFrom magnetism from around to the thescience city come of sound, together our youngto learn makers from experts will explore in the I STEMscience field and on engineering curriculum through development various and hands-on ways to projects. engage childrenProjects in the classroominclude lava with lamps, innovative boats, STEMcatapults activities and color and spinners. lesson plans Kids they are introducedcan bring backto physics to their topics schools. ranging Educators from buoyancy will learn-by-doing and displacement and gain to exposure trajectories to cutting-edgeand projectile technologies motion. Students like 3D take printers, home coding,their projects and electronics. from each class. Educators will be able to bring back their classes to our center for field trips. Young SomeYoung topicsMakers: we Robotics will cover include: 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students • Project-based will enjoy experimenting learning with science while they learn to build playful • motorized Product Design creations Process with LEGO®. • Teaching math through games Elementary Home School Groups age 5-10 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 • Engineers I Join us during the day to explore engineering and science concepts in a fun Professional Professionaland engaging Development curriculum. Create projects using batteries, lights, motors, 1 60 60 5 300 25 1500 80 1 2.5 40 100 180 300 1500 120 1320 Development Educatorsconstruction from materials around and the recyclables.city come together Use the to principleslearn from of experts engineering, in the II STEMmechanics field andon curriculum physics to development understand how and andways why to engagethings work children the way in the classroomthey do, Students with innovative will learn STEM problem activities solving and skills lesson and theplans product they can design bring backprocess. to their Students schools. will Educators create and will take learn-by-doing home interactive and gain projects exposure and 3D to cutting-edgeprinted designs. technologies like 3D printers, coding, and electronics. Elementary EducatorsHome School will Groupsbe able: toRobotics bring back their classes to our center for field trips. 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II SomeJoin us topics during we the will day cover to explore include: engineering and science concepts in a fun and • engaging Project-based curriculum. learning Students will work together to design and construct • Product their own Design interactive, Process autonomous robots using EV3 LEGO®* motors, • Teachingsensors, andmath microprocessors. through games • Computer programming Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 ParentsEngineers III ParentsJoin us duringNight Outthe day to explore engineering and science concepts in a fun 1 50 50 5 250 20 1000 30 1 3 22 66 96 250 1000 154 808 Night Out Thisand engagingFriday, drop-off curriculum. your child Create for projectsa night of using exploring, batteries, building, lights, and motors, playing whileconstruction learning materials engineering and andrecyclables. math concepts Use the while principles you go of out engineering, on a date. Intro to 3D Intromechanics to 3D Printingand physics for all to ages understand how and why things work the way 1 65 65 5 325 20 1300 30 1 3 15 45 75 325 1300 250 1150 Printing Thisthey 3-hourdo, Students beginner will classlearn isproblem an introduction solving skills to the and 3D the software product you design can use toprocess. create yourStudents own designswill create and and an take overview home of interactive 3D printing. projects You will and 3D experienceprinted designs. a 3d printer in action, learn about printing materials and take Elementary homeHome aSchool 3D print Groupsed object.: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 SchoolEngineers Field IV SchoolJoin us Fieldduring Trip the day to explore engineering and science concepts in a fun 1 15 15 20 300 35 525 40 1 2 22 44 84 300 525 216 357 Trip I Weand offerengaging hands-on curriculum. inquiry-based Students science, will work math together and technology to design workshops,and whichconstruct are theircorrelated own interactive, to New York autonomous City and New robots York using State EV3 Standards. LEGO®* Our makersmotors,pace sensors, is a learningand microprocessors. environment where school groups and teachers can tinker, design and create together. Everyday materials are reused in exciting ways that encourage experimentation and collaboration to develop 21st-century skills. 3 5 The Bridge Golf Foundation Expansion 57

TheThe Bridge Bridge Golf Golf Foundation Foundation (Learning (Learning Annex) Annex) Course DescriptionsTable and 1 Projected Budget Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) EntrepreneurTinkering EntrepreneurTinkering Tots for ages 10 and up 103 3940 400117 205 8000585 1230 120001404 3550 1 1 2230 30066 101350 195800 1200468 161765 1130401 YouthTots I StudentsParent/Caregiver will brainstorm & Child business up to age ideas, 3 create a business plan, calculate a budget,In this class, devise we a playmarketing with materials plan. practice such as a presentationmagnets and and clay, pitch and their learn idea toscience potential concepts investors. such as bubble science and rocket flight. In this class both child and caregiver build and learn together. Entrepreneur Entrepreneur 10 40 400 20 8000 30 12000 50 1 1 30 300 350 800 1200 765 1130 AdultTinkering StudentsTinkering willTots brainstorm business ideas, create a business plan, calculate a 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II budget,Parent/Caregiver devise a marketing& Child up plan. to age practice 3 a presentation and pitch their idea toIn potentialthis class, investors. we play with materials such as magnets and clay, and learn science concepts such as bubble science and rocket flight. In this class both After School Afterchild andSchool caregiver Makerspace build and learn together. 5 0 0 30 0 30 0 200 3 3 22 990 1190 0 0 1190 1190 Makerspace Daily activities will use technology like 3D printers, circuits, computers and Tinkering more.Tinkering This Tots week: 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots III ToyParent/Caregiver Lab: design your & Child own up board to age game 3 and 3D printing the game pieces ElectricityIn this class, and we Circuits: play with learn materials about suchsimple as circuits. magnets Students and clay, will and make learn their ownscience version concepts of the such HEX as bug bubble and experiment science and how rocket they flight. navigate In this mazes, class both Coding:child and program caregiver several build andsports learn games, together. including tennis and golf matches and add backgrounds, characters, sound and speech blocks. Tinkering GolfTinkering Lab: physicsTots of golf including analysis of swing in correlation to golf 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV clubParent/Caregiver size and shape, & Child 3D print up to your age own 3 golf club or design a golf course DesignIn this class, Challenge: we play design with materials and build such a pinball as magnets machine and clay, and learn science concepts such as bubble science and rocket flight. In this class both Family Robot Familychild and Robot caregiver Club build and learn together. 3 50 150 5 750 10 1500 40 1 1.5 22 99 139 250 500 204 407 Club Parent/Caregiver & Child for ages 5 and up Young FamilesYoung Makers come toage the 4-6 center to build robots together that they can bring 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I home.From magnetism Families will to thelearn science concepts of sound, like mechanics, our young engineering makers will andexplore electricityscience and while engineering having fun. through We will various have onhands-on hand several projects. robot Projects kits, gears, motorsinclude andlava more lamps, to boats,play with catapults for inspiration, and color spinners. Kids are introduced to physics topics ranging from buoyancy and displacement to trajectories Girls Robot Girlsand projectile Robot Club motion. for ages Students 7 and takeup home their projects from each class. 3 30 90 5 450 12 1080 40 1 2 22 132 172 150 360 93 245 Club Girls come to the center to build robots that they get to bring home. Young StudentsYoung Makers: will learn Robotics concepts of mechanics, engineering and electricity while 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II havingStudents fun. will We enjoy will experimentinghave on hand severalwith science robot whilekits, gears, they learn motors to buildand more toplayful play motorizedwith for inspiration, creations with LEGO®. ProfessionalYoung ProfessionalYoung Makers Development age 4-6 81 3960 31260 65 1872300 1825 56161500 7580 1 1.52.5 2240 264100 339180 234300 1500702 192120 1320617 DevelopmentMakers III EducatorsFrom magnetism from around to the thescience city come of sound, together our youngto learn makers from experts will explore in the I STEMscience field and on engineering curriculum through development various and hands-on ways to projects. engage childrenProjects in the classroominclude lava with lamps, innovative boats, STEMcatapults activities and color and spinners. lesson plans Kids they are introducedcan bring backto physics to their topics schools. ranging Educators from buoyancy will learn-by-doing and displacement and gain to exposure trajectories to cutting-edgeand projectile technologies motion. Students like 3D take printers, home coding,their projects and electronics. from each class. Educators will be able to bring back their classes to our center for field trips. Young SomeYoung topicsMakers: we Robotics will cover include: 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students • Project-based will enjoy experimenting learning with science while they learn to build playful • motorized Product Design creations Process with LEGO®. • Teaching math through games Elementary Home School Groups age 5-10 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 • Computer programming Engineers I Join us during the day to explore engineering and science concepts in a fun Professional Professionaland engaging Development curriculum. Create projects using batteries, lights, motors, 1 60 60 5 300 25 1500 80 1 2.5 40 100 180 300 1500 120 1320 Development Educatorsconstruction from materials around and the recyclables.city come together Use the to principleslearn from of experts engineering, in the II STEMmechanics field andon curriculum physics to development understand how and andways why to engagethings work children the way in the classroomthey do, Students with innovative will learn STEM problem activities solving and skills lesson and theplans product they can design bring backprocess. to their Students schools. will Educators create and will take learn-by-doing home interactive and gainprojects exposure and 3D to cutting-edgeprinted designs. technologies like 3D printers, coding, and electronics. Elementary EducatorsHome School will Groupsbe able: toRobotics bring back their classes to our center for field trips. 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II SomeJoin us topics during we the will day cover to explore include: engineering and science concepts in a fun and • engaging Project-based curriculum. learning Students will work together to design and construct • Product their own Design interactive, Process autonomous robots using EV3 LEGO®* motors, • Teachingsensors, andmath microprocessors. through games • Computer programming Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 ParentsEngineers III ParentsJoin us duringNight Outthe day to explore engineering and science concepts in a fun 1 50 50 5 250 20 1000 30 1 3 22 66 96 250 1000 154 808 Night Out Thisand engagingFriday, drop-off curriculum. your child Create for projectsa night of using exploring, batteries, building, lights, and motors, playing whileconstruction learning materials engineering and andrecyclables. math concepts Use the while principles you go of out engineering, on a date. Intro to 3D Intromechanics to 3D Printingand physics for all to ages understand how and why things work the way 1 65 65 5 325 20 1300 30 1 3 15 45 75 325 1300 250 1150 Printing Thisthey 3-hourdo, Students beginner will classlearn isproblem an introduction solving skills to the and 3D the software product you design can use toprocess. create yourStudents own designswill create and and an take overview home of interactive 3D printing. projects You will and 3D experienceprinted designs. a 3d printer in action, learn about printing materials and take Elementary homeHome aSchool 3D print Groupsed object.: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 SchoolEngineers Field IV SchoolJoin us Fieldduring Trip the day to explore engineering and science concepts in a fun 1 15 15 20 300 35 525 40 1 2 22 44 84 300 525 216 357 Trip I Weand offerengaging hands-on curriculum. inquiry-based Students science, will work math together and technology to design workshops,and whichconstruct are theircorrelated own interactive, to New York autonomous City and New robots York using State EV3 Standards. LEGO®* Our makersmotors,pace sensors, is a learningand microprocessors. environment where school groups and teachers can tinker, design and create together. Everyday materials are reused in exciting ways that encourage experimentation and collaboration to develop 21st-century skills. 3 5 The Bridge Golf Foundation (Learning Annex) Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high)

Entrepreneur Entrepreneur for ages 10 and up 10 40 400 20 8000 30 12000 50 1 1 30 300 350 800 1200 765 1130 Youth Students will brainstorm business ideas, create a business plan, calculate a budget, devise a marketing plan. practice a presentation and pitch their idea to potential investors. Entrepreneur Entrepreneur 10 40 400 20 8000 30 12000 50 1 1 30 300 350 800 1200 765 1130 Adult Students will brainstorm business ideas, create a business plan, calculate a budget, devise a marketing plan. practice a presentation and pitch their idea to potential investors. After School After School Makerspace 5 0 0 30 0 30 0 200 3 3 22 990 1190 0 0 1190 1190 Makerspace Daily activities will use technology like 3D printers, circuits, computers and more. This week: Toy Lab: design your own board game and 3D printing the game pieces Electricity and Circuits: learn about simple circuits. Students will make their own version of the HEX bug and experiment how they navigate mazes, The Bridge Golf Coding:Foundation program Expansion several sports games, including tennis and golf matches 58 and add backgrounds, characters, sound and speech blocks. Golf Lab: physics of golf including analysis of swing in correlation to golf club size and shape, 3D print your own golf club or design a golf course Design Challenge: design and build a pinball machine Family Robot Family Robot Club 3 50 150 5 750 10 1500 40 1 1.5 22 99 139 250 500 204 407 Club Parent/Caregiver & Child for ages 5 and up Familes come to the center to build robots together that they can bring home. Families will learn concepts like mechanics, engineering and electricity while having fun. We will have on hand several robot kits, gears, motors and more to play with for inspiration, Girls Robot Girls Robot Club for ages 7 and up 3 30 90 5 450 12 1080 40 1 2 22 132 172 150 360 93 245 Club Girls come to the center to build robots that they get to bring home. Students will learn concepts of mechanics, engineering and electricity while having fun. We will have on hand several robot kits, gears, motors and more to play with for inspiration, Professional Professional Development 1 60 60 5 300 25 1500 80 1 2.5 40 100 180 300 1500 120 1320 Development Educators from around the city come together to learn from experts in the I STEM field on curriculum development and ways to engage children in the classroom with innovative STEM activities and lesson plans they can bring back to their schools. Educators will learn-by-doing and gain exposure to cutting-edge technologies like 3D printers, coding, and electronics. Educators will be able to bring back their classes to our center for field trips. The Bridge GolfSome Foundation topics we (Learning will cover include:Annex) Table 1 • Project-based learning Course Descriptions and Projected Budget Description • Product Design Process # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly • Teaching math through games Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit • Computer programming Session Staff Cost (low) (high) (low) (high) ProfessionalTinkering ProfessionalTinkering Tots Development 13 6039 11760 5 300585 1225 14041500 3580 1 2.51 2240 10066 101180 195300 1500468 161120 1320401 DevelopmentTots I EducatorsParent/Caregiver from around & Child the up city to agecome 3 together to learn from experts in the II STEMIn this class,field on we curriculum play with developmentmaterials such and as waysmagnets to engage and clay, children and learn in the classroomscience concepts with innovative such as STEMbubble activitiesscience andand rocketlesson flight. plans I nthey this can class bring both backchild andto their caregiver schools. build Educators and learn will together. learn-by-doing and gain exposure to cutting-edge technologies like 3D printers, coding, and electronics. Tinkering EducatorsTinkering Tots will be able to bring back their classes to our center for field trips. 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II SomeParent/Caregiver topics we will & Childcover up include: to age 3 In •this class, Project-based we play with learning materials such as magnets and clay, and learn science • Productconcepts Design such as Process bubble science and rocket flight. In this class both child • and Teaching caregiver math build through and learn games together. • Computer programming Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 ParentsTots III ParentsParent/Caregiver Night Out & Child up to age 3 1 50 50 5 250 20 1000 30 1 3 22 66 96 250 1000 154 808 Night Out ThisIn this Friday, class, drop-off we play your with childmaterials for a suchnight asof exploring,magnets and building, clay, andand learnplaying whilescience learning concepts engineering such as bubbleand math science concepts and rocketwhile you flight. go Inout this on class a date. both child and caregiver build and learn together. Intro to 3D Intro to 3D Printing for all ages 1 65 65 5 325 20 1300 30 1 3 15 45 75 325 1300 250 1150 PrintingTinkering ThisTinkering 3-hour Tots beginner class is an introduction to the 3D software you can use 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV toParent/Caregiver create your own & designs Child up and to age an overview3 of 3D printing. You will experienceIn this class, a we3d playprinter with in materialsaction, learn such about as magnets printing materialsand clay, and learntake homescience a 3Dconcepts printed such object. as bubble science and rocket flight. In this class both child and caregiver build and learn together. School Field School Field Trip 1 15 15 20 300 35 525 40 1 2 22 44 84 300 525 216 357 TheTripYoung BridgeI GolfWeYoung Foundation offer Makers hands-on age (Learning inquiry-based4-6 Annex) science, math and technology workshops, 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I whichFrom magnetismare correlated to the to Newscience York of City sound, and ourNew young York Statemakers Standards. will explore Our makerssciencepace and engineeringis a learning throughenvironment various where hands-on school projects. groups andProjects teachers Descriptioncaninclude tinker, lava design lamps, and boats, create catapults together. and Everyday color spinners. materials Kids are are reused introduced in # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly excitingto physics ways topics that ranging encourage from experimentation buoyancy and displacement and collaboration to trajectories to develop Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit 21st-centuryand projectile skills. motion. Students take home their projects from each class. Session Staff Cost (low) (high) (low) (high) SchoolYoung Field SchoolYoung Makers:Field Trip Robotics 18 1539 31215 206 1872300 1835 5616525 400 1 1.52 22 26444 26484 234300 702525 201216 636357 TripMakers II II WeStudents offer hands-on will enjoy inquiry-basedexperimenting science, with science math while and technology they learn toworkshops, build 5 whichplayful are motorized correlated creations to New with York LEGO®. City and New York State Standards. Our makerspace is a learning environment where school groups and teachers Young canYoung tinker, Makers design age and 4-6 create together. Everyday materials are reused in 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III excitingFrom magnetism ways that to encourage the science experimentation of sound, our youngand collaboration makers will toexplore develop 21st-centuryscience and engineeringskills. through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced Adult Adultto physics Makerspace topics ranging from buoyancy and displacement to trajectories 1 39 39 10 390 35 1365 40 1 2.5 22 55 95 390 1365 295 1175 Makerspace Bringand projectile in a project motion. of your Students own to takework home on in theirour fully-equipped projects from eachspace class. or I follow a weekly series of topics including designing a video game, creating Young anYoung interactive Makers: website, Robotics building a robot or creating an animation. 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students will enjoy experimenting with science while they learn to build Adult Adultplayful Makerspace motorized creations with LEGO®. 1 39 39 10 390 35 1365 40 1 2.5 22 55 95 390 1365 295 1175 Makerspace Bring in a project of your own to work on in our fully-equipped space or IIElementary followHome aSchool weekly Groups series ageof topics 5-10 including designing a video game, creating 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I anJoin interactive us during website, the day tobuilding explore a robotengineering or creating and sciencean animation. concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, Community Communityconstruction Night materials and recyclables. Use the principles of engineering, 1 10 10 10 100 45 450 10 1 3 15 45 55 100 450 45 340 Night Joinmechanics us to mingle and physics and tinker to understand with our local how community and why things including work people the way of all ages.they do, There Students is something will learn for problem everyone solving with openskills experimentationand the product designwith materialsprocess. andStudents technologies will create along and with take structured home interactive activities projects and speaker and 3D presentations.printed designs. Some upcoming activities include inventing a game you build out of cardboard, programming robots to navigate mazes, using Elementary MakeyHome SchoolMakey Groupskits to control: Robotics Scratch games you code yourself. We will 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II partnerJoin us withduring local the restaurants day to explore to provide engineering food for and purchase, science concepts in a fun Thisand engagingweek we havecurriculum. a guest Students speaker willon Bioroboticswork together who to willdesign show and examples ofconstruct robots thattheir emulate own interactive, biological autonomous organisms. Afterrobots a usingbrief discussion, EV3 LEGO®* you will playmotors, with sensors, materials and and microprocessors. Lego WEDO kits to produce designs based on nature. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 BreakfastEngineers III StartJoin usyour during day energizedthe day to andexplore full ofengineering new ideas and and science connections. concepts Enjoy in a fun 1 10 10 10 100 25 250 40 1 1 22 22 62 100 250 38 126 Bytes breakfastand engaging and thecurriculum. opportunity Create to mingle projects with using other batteries, attendees. lights, These motors, meetingsconstruction are materials a mix of networkingand recyclables. and speaker Use the presentations. principles of engineering, mechanics and physics to understand how and why things work the way Science and Sciencethey do, andStudents Technology will learn Showcase problem solving skills and the product design 1 5 5 30 150 100 500 0 1 2.5 15 37.5 37.5 150 500 112.5 425 Technology Weprocess. invite theStudents community will create in to seeand thetake amazing home interactive work that projectswe do here and at3D the Showcase center.printed designs.Students enrolled in our programs will showcase their work and will also run workshops for attendees. Families can participate in STEM Elementary activitiesHome School such Groupsas Domino: Robotics Demise, where they will learn about the potential 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV energyJoin us storedduring inthe dominoes, day to explore the physics engineering of how and dominoes science fall, concepts different in seta fun upand patterns engaging and curriculum. how the measured Students distance will work affects together the to speed design of and falling. construct their own interactive, autonomous robots using EV3 LEGO®* Team Teammotors, Building sensors, and microprocessors. 1 60 60 9 540 35 2100 50 1 2 22 44 94 540 2100 446 1912 Building Bring your group to our space for fun and unique team events. Your team will collaboratively design, build and decorate a collection of robots, and learn about circuitry and robotics. After a friendly robot battle, each person can take home the robots they created. We can accommodate parties of 3 5-30 people. Events typically run from 6:30-8:30 pm. We can provide food at an additional cost or you can bring your own. Special Adult Birthday Parties 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthday party topics to choose from include Science, Engineering and Birthday technology partner with restaurants. Parties Special Youth Birthday Parties 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthday party topics to choose from include Science, Engineering and Birthday technology partner with restaurants. Parties Program 1442 1442 0 0 1442 1442 Manager Digital Media Website creation and updates 500 500 0 0 500 500 Provider Costs of Rent, Cable, Electricity, HVAC and other expenses 2888 0 0 2888 2888 Space 449 1049 1850 73 10489 15226 $15,027 $35,156 $6,650 $24,781

6 The Bridge Golf Foundation (Learning Annex) Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high)

Entrepreneur Entrepreneur for ages 10 and up 10 40 400 20 8000 30 12000 50 1 1 30 300 350 800 1200 765 1130 Youth Students will brainstorm business ideas, create a business plan, calculate a budget, devise a marketing plan. practice a presentation and pitch their idea to potential investors. Entrepreneur Entrepreneur 10 40 400 20 8000 30 12000 50 1 1 30 300 350 800 1200 765 1130 Adult Students will brainstorm business ideas, create a business plan, calculate a budget, devise a marketing plan. practice a presentation and pitch their idea to potential investors. After School After School Makerspace 5 0 0 30 0 30 0 200 3 3 22 990 1190 0 0 1190 1190 Makerspace Daily activities will use technology like 3D printers, circuits, computers and more. This week: Toy Lab: design your own board game and 3D printing the game pieces Electricity and Circuits: learn about simple circuits. Students will make their own version of the HEX bug and experiment how they navigate mazes, Coding: program several sports games, including tennis and golf matches The Bridge Golf Foundation Expansion 59 and add backgrounds, characters, sound and speech blocks. Golf Lab: physics of golf including analysis of swing in correlation to golf club size and shape, 3D print your own golf club or design a golf course Design Challenge: design and build a pinball machine Family Robot Family Robot Club 3 50 150 5 750 10 1500 40 1 1.5 22 99 139 250 500 204 407 Club Parent/Caregiver & Child for ages 5 and up Familes come to the center to build robots together that they can bring home. Families will learn concepts like mechanics, engineering and electricity while having fun. We will have on hand several robot kits, gears, motors and more to play with for inspiration, Girls Robot Girls Robot Club for ages 7 and up 3 30 90 5 450 12 1080 40 1 2 22 132 172 150 360 93 245 Club Girls come to the center to build robots that they get to bring home. Students will learn concepts of mechanics, engineering and electricity while having fun. We will have on hand several robot kits, gears, motors and more to play with for inspiration, Professional Professional Development 1 60 60 5 300 25 1500 80 1 2.5 40 100 180 300 1500 120 1320 Development Educators from around the city come together to learn from experts in the I STEM field on curriculum development and ways to engage children in the classroom with innovative STEM activities and lesson plans they can bring back to their schools. Educators will learn-by-doing and gain exposure to cutting-edge technologies like 3D printers, coding, and electronics. Educators will be able to bring back their classes to our center for field trips. The Bridge GolfSome Foundation topics we (Learning will cover include:Annex) Table 1 • Project-based learning Course Descriptions and Projected Budget Description • Product Design Process # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly • Teaching math through games Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit • Computer programming Session Staff Cost (low) (high) (low) (high) ProfessionalTinkering ProfessionalTinkering Tots Development 13 6039 11760 5 585300 1225 14041500 3580 1 2.51 2240 10066 101180 195300 1500468 161120 1320401 DevelopmentTots I EducatorsParent/Caregiver from around & Child the up city to agecome 3 together to learn from experts in the II STEMIn this class,field on we curriculum play with developmentmaterials such and as waysmagnets to engage and clay, children and learn in the classroomscience concepts with innovative such as STEMbubble activitiesscience andand rocketlesson flight. plans I nthey this can class bring both backchild andto their caregiver schools. build Educators and learn will together. learn-by-doing and gain exposure to cutting-edge technologies like 3D printers, coding, and electronics. Tinkering EducatorsTinkering Tots will be able to bring back their classes to our center for field trips. 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II SomeParent/Caregiver topics we will & Childcover up include: to age 3 In •this class, Project-based we play with learning materials such as magnets and clay, and learn science • Productconcepts Design such as Process bubble science and rocket flight. In this class both child • and Teaching caregiver math build through and learn games together. • Computer programming Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 ParentsTots III ParentsParent/Caregiver Night Out & Child up to age 3 1 50 50 5 250 20 1000 30 1 3 22 66 96 250 1000 154 808 Night Out ThisIn this Friday, class, drop-off we play your with childmaterials for a suchnight asof exploring,magnets and building, clay, andand learnplaying whilescience learning concepts engineering such as bubbleand math science concepts and rocketwhile you flight. go Inout this on class a date. both child and caregiver build and learn together. Intro to 3D Intro to 3D Printing for all ages 1 65 65 5 325 20 1300 30 1 3 15 45 75 325 1300 250 1150 PrintingTinkering ThisTinkering 3-hour Tots beginner class is an introduction to the 3D software you can use 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots IV toParent/Caregiver create your own & designs Child up and to age an overview3 of 3D printing. You will experienceIn this class, a we3d playprinter with in materialsaction, learn such about as magnets printing materialsand clay, and learntake homescience a 3Dconcepts printed such object. as bubble science and rocket flight. In this class both child and caregiver build and learn together. School Field School Field Trip 1 15 15 20 300 35 525 40 1 2 22 44 84 300 525 216 357 TheTripYoung BridgeI GolfWeYoung Foundation offer Makers hands-on age (Learning inquiry-based4-6 Annex) science, math and technology workshops, 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers I whichFrom magnetismare correlated to the to Newscience York of City sound, and ourNew young York Statemakers Standards. will explore Our makerssciencepace and engineeringis a learning throughenvironment various where hands-on school projects. groups andProjects teachers Descriptioncaninclude tinker, lava design lamps, and boats, create catapults together. and Everyday color spinners. materials Kids are are reused introduced in # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly excitingto physics ways topics that ranging encourage from experimentation buoyancy and displacement and collaboration to trajectories to develop Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit 21st-centuryand projectile skills. motion. Students take home their projects from each class. Session Staff Cost (low) (high) (low) (high) SchoolYoung Field SchoolYoung Makers:Field Trip Robotics 18 1539 31215 206 1872300 3518 5616525 400 1 1.52 22 26444 26484 300234 525702 201216 636357 TripMakers II II WeStudents offer hands-on will enjoy inquiry-based experimenting science, with science math whileand technology they learn toworkshops, build 5 whichplayful are motorized correlated creations to New with York LEGO®. City and New York State Standards. Our makerspace is a learning environment where school groups and teachers Young canYoung tinker, Makers design age and 4-6 create together. Everyday materials are reused in 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 Makers III excitingFrom magnetism ways that toencourage the science experimentation of sound, our youngand collaboration makers will toexplore develop 21st-centuryscience and skills.engineering through various hands-on projects. Projects include lava lamps, boats, catapults and color spinners. Kids are introduced Adult Adultto physics Makerspace topics ranging from buoyancy and displacement to trajectories 1 39 39 10 390 35 1365 40 1 2.5 22 55 95 390 1365 295 1175 Makerspace Bringand projectile in a project motion. of your Students own to takework home on in theirour fully-equipped projects from eachspace class. or I follow a weekly series of topics including designing a video game, creating Young anYoung interactive Makers: website, Robotics building a robot or creating an animation. 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers IV Students will enjoy experimenting with science while they learn to build Adult Adultplayful Makerspace motorized creations with LEGO®. 1 39 39 10 390 35 1365 40 1 2.5 22 55 95 390 1365 295 1175 Makerspace Bring in a project of your own to work on in our fully-equipped space or IIElementary followHome a School weekly Groups series ofage topics 5-10 including designing a video game, creating 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers I anJoin interactive us during website, the day buildingto explore a robotengineering or creating and anscience animation. concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, Community Communityconstruction Night materials and recyclables. Use the principles of engineering, 1 10 10 10 100 45 450 10 1 3 15 45 55 100 450 45 340 Night Joinmechanics us to mingle and physics and tinker to understand with our local how community and why things including work people the way of all ages.they do, There Students is something will learn for problem everyone solving with open skills experimentationand the product withdesign materialsprocess. andStudents technologies will create along and with take structured home interactive activities projects and speaker and 3D presentations.printed designs. Some upcoming activities include inventing a game you build out of cardboard, programming robots to navigate mazes, using Elementary MakeyHome SchoolMakey kitsGroups to control: Robotics Scratch games you code yourself. We will 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II partnerJoin us withduring local the restaurants day to explore to provide engineering food for and purchase, science concepts in a fun Thisand engagingweek we havecurriculum. a guest Students speaker onwill Biorobotics work together who to will design show and examples ofconstruct robots that their emulate own interactive, biological autonomous organisms. Afterrobots a briefusing discussion, EV3 LEGO®* you will playmotors, with sensors, materials and and microprocessors. Lego WEDO kits to produce designs based on nature. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 BreakfastEngineers III StartJoin usyour during day energizedthe day to andexplore full ofengineering new ideas andand scienceconnections. concepts Enjoy in a fun 1 10 10 10 100 25 250 40 1 1 22 22 62 100 250 38 126 Bytes breakfastand engaging and thecurriculum. opportunity Create to mingle projects with using other batteries, attendees. lights, These motors, meetingsconstruction are materialsa mix of networking and recyclables. and speaker Use the presentations. principles of engineering, mechanics and physics to understand how and why things work the way Science and Sciencethey do, andStudents Technology will learn Showcase problem solving skills and the product design 1 5 5 30 150 100 500 0 1 2.5 15 37.5 37.5 150 500 112.5 425 Technology Weprocess. invite theStudents community will create in to seeand thetake amazing home interactive work that projectswe do here and at 3D the Showcase center.printed designs.Students enrolled in our programs will showcase their work and will also run workshops for attendees. Families can participate in STEM Elementary activitiesHome School such Groupsas Domino: Robotics Demise, where they will learn about the potential 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV energyJoin us stored during in the dominoes, day to explore the physics engineering of how and dominoes science fall, concepts different in seta fun upand patterns engaging and curriculum. how the measured Students distance will work affects together the to speed design of andfalling. construct their own interactive, autonomous robots using EV3 LEGO®* Team Teammotors, Building sensors, and microprocessors. 1 60 60 9 540 35 2100 50 1 2 22 44 94 540 2100 446 1912 Building Bring your group to our space for fun and unique team events. Your team will collaboratively design, build and decorate a collection of robots, and learn about circuitry and robotics. After a friendly robot battle, each person can take home the robots they created. We can accommodate parties of 3 5-30 people. Events typically run from 6:30-8:30 pm. We can provide food at an additional cost or you can bring your own. Special Adult Birthday Parties 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthday party topics to choose from include Science, Engineering and Birthday technology partner with restaurants. Parties Special Youth Birthday Parties 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthday party topics to choose from include Science, Engineering and Birthday technology partner with restaurants. Parties Program 1442 1442 0 0 1442 1442 Manager Digital Media Website creation and updates 500 500 0 0 500 500 Provider Costs of Rent, Cable, Electricity, HVAC and other expenses 2888 0 0 2888 2888 Space 449 1049 1850 73 10489 15226 $15,027 $35,156 $6,650 $24,781

6 The Bridge Golf Foundation Expansion 60

The Bridge Golf Foundation (Learning Annex)

Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) School Field School Field Trip 1 15 15 20 300 35 525 40 1 2 22 44 84 300 525 216 357 Trip II We offer hands-on inquiry-based science, math and technology workshops, which are correlated to New York City and New York State Standards. Our makerspace is a learning environment where school groups and teachers can tinker, design and create together. Everyday materials are reused in exciting ways that encourage experimentation and collaboration to develop 21st-century skills. Adult Adult Makerspace 1 39 39 10 390 35 1365 40 1 2.5 22 55 95 390 1365 295 1175 Makerspace Bring in a project of your own to work on in our fully-equipped space or I follow a weekly series of topics including designing a video game, creating an interactive website, building a robot or creating an animation. The Bridge Golf Foundation (Learning Annex) Table 1 Adult Adult Makerspace Course Descriptions1 39 39 10and390 Projected35 1365 Budget40 1 2.5 22 55 95 390 1365 295 1175 Makerspace BringDescription in a project of your own to work on in our fully-equipped space or # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly II follow a weekly series of topics including designing a video game, creating Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit an interactive website, building a robot or creating an animation. Session Staff Cost (low) (high) (low) (high) CommunityTinkering CommunityTinkering Tots Night 13 1039 11710 105 585100 1245 1404450 3510 1 13 2215 6645 10155 195100 468450 16145 401340 NightTots I JoinParent/Caregiver us to mingle and& Child tinker up with to age our 3 local community including people of all ages.In this There class, iswe something play with formaterials everyone such with as openmagnets experimentation and clay, and with learn materialsscience concepts and technologies such as bubble along withscience structured and rocket activities flight. and In this speaker class both presentations.child and caregiver Some build upcoming and learn activities together. include inventing a game you build out of cardboard, programming robots to navigate mazes, using Tinkering MakeyTinkering Makey Tots kits to control Scratch games you code yourself. We will 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II partnerParent/Caregiver with local restaurants& Child up to to age provide 3 food for purchase, ThisIn this week class, we we have play a withguest materials speaker suchon Biorobotics as magnets who and will clay, show and examples learn ofscience robots concepts that emulate such biological as bubble organisms. science and After rocket a brief flight. discussion, In this class you both will playchild with and materialscaregiver andbuild Lego and WEDOlearn together. kits to produce designs based on nature. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 BreakfastTots III StartParent/Caregiver your day energized & Child andup to full age of new3 ideas and connections. Enjoy 1 10 10 10 100 25 250 40 1 1 22 22 62 100 250 38 126 Bytes breakfastIn this class, and we the play opportunity with materials to mingle such with as magnetsother attendees. and clay, These and learn meetingsscience concepts are a mix such of networking as bubble andscience speaker and rocketpresentations. flight. In this class both child and caregiver build and learn together. Science and Science and Technology Showcase 1 5 5 30 150 100 500 0 1 2.5 15 37.5 37.5 150 500 112.5 425 TechnologyTinkering WeTinkering invite theTots community in to see the amazing work that we do here at the 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 ShowcaseTots IV center.Parent/Caregiver Students enrolled& Child upin ourto age programs 3 will showcase their work and will alsoIn this run class, workshops we play for with attendees. materials Families such as canmagnets participate and clay, in STEM and learn activitiesscience concepts such as Dominosuch as Demise,bubble science where theyand rocketwill learn flight. about In thisthe classpotential both energychild and stored caregiver in dominoes, build and the learn physics together. of how dominoes fall, different set up patterns and how the measured distance affects the speed of falling. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 TeamMakers I TeamFrom magnetismBuilding to the science of sound, our young makers will explore 1 60 60 9 540 35 2100 50 1 2 22 44 94 540 2100 446 1912 Building Bringscience your and group engineering to our space through for variousfun and hands-onunique team projects. events. Projects Your team willinclude collaboratively lava lamps, design, boats, buildcatapults and decorateand color aspinners. collection Kids of robots, are introduced and learnto physics about topics circuitry ranging and robotics. from buoyancy After a and friendly displacement robot battle, to trajectorieseach person canand takeprojectile home motion. the robots Students they created. take home We their can projectsaccommodate from each parties class. of 5-30 people. Events typically run from 6:30-8:30 pm. We can provide food Young atYoung an additional Makers: Roboticscost or you can bring your own. 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Students will enjoy experimenting with science while they learn to build Special Adultplayful Birthday motorized Parties creations with LEGO®. 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthday party topics to choose from include Science, Engineering and BirthdayYoung technologyYoung Makers partner age 4-6with restaurants. 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 PartiesMakers III From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects Special Youthinclude Birthday lava lamps, Parties boats, catapults and color spinners. Kids are introduced 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthdayto physics party topics topics ranging to choose from buoyancy from include and Science, displacement Engineering to trajectories and Birthday technologyand projectile partner motion. with Students restaurants. take home their projects from each class. Parties Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 ProgramMakers IV Students will enjoy experimenting with science while they learn to build 1442 1442 0 0 1442 1442 Manager playful motorized creations with LEGO®. DigitalElementary Media WebsiteHome School creation Groups and updatesage 5-10 8 48 384 8 3072 18 6912 200 1 2 22 352500 552500 3840 8640 315500 726500 ProviderEngineers I Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, Costs of Rent,construction Cable, materialsElectricity, and HVAC recyclables. and other Useexpenses the principles of engineering, 2888 0 0 2888 2888 Space mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design 449 1049 1850 73 10489 15226 $15,027 $35,156 $6,650 $24,781 process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers III Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, 6 construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors.

3 The Bridge Golf Foundation Expansion 61

The Bridge Golf Foundation (Learning Annex)

Description # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit Session Staff Cost (low) (high) (low) (high) School Field School Field Trip 1 15 15 20 300 35 525 40 1 2 22 44 84 300 525 216 357 Trip II We offer hands-on inquiry-based science, math and technology workshops, which are correlated to New York City and New York State Standards. Our makerspace is a learning environment where school groups and teachers can tinker, design and create together. Everyday materials are reused in exciting ways that encourage experimentation and collaboration to develop 21st-century skills. Adult Adult Makerspace 1 39 39 10 390 35 1365 40 1 2.5 22 55 95 390 1365 295 1175 Makerspace Bring in a project of your own to work on in our fully-equipped space or I follow a weekly series of topics including designing a video game, creating an interactive website, building a robot or creating an animation. The Bridge Golf Foundation (Learning Annex) Table 1 Adult Adult Makerspace Course Descriptions1 39 39 10and390 Projected35 1365 Budget40 1 2.5 22 55 95 390 1365 295 1175 Makerspace BringDescription in a project of your own to work on in our fully-equipped space or # Tuition Total # of Total # of Total Cost of # of Session Hourly Total Total Weekly Weekly Weekly Weekly II follow a weekly series of topics including designing a video game, creating Sessions per Tuition Students Revenue Students Revenue Materials Staff Hours Cost of Staff Costs Rev Rev Profit Profit an interactive website, building a robot or creating an animation. Session Staff Cost (low) (high) (low) (high) CommunityTinkering CommunityTinkering Tots Night 13 1039 11710 105 100585 4512 1404450 1035 1 31 1522 4566 10155 100195 450468 16145 340401 NightTots I JoinParent/Caregiver us to mingle and& Child tinker up with to age our 3local community including people of all ages.In this There class, is we something play with formaterials everyone such with as open magnets experimentation and clay, and with learn materialsscience concepts and technologies such as bubble along withscience structured and rocket activities flight. and In thisspeaker class both presentations.child and caregiver Some build upcoming and learn activities together. include inventing a game you build out of cardboard, programming robots to navigate mazes, using Tinkering MakeyTinkering Makey Tots kits to control Scratch games you code yourself. We will 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 Tots II partnerParent/Caregiver with local restaurants& Child up toto ageprovide 3 food for purchase, ThisIn this week class, we we have play a guestwith materials speaker suchon Biorobotics as magnets who and will clay, show and examples learn ofscience robots concepts that emulate such biological as bubble organisms. science and After rocket a brief flight. discussion, In this class you bothwill playchild with and materials caregiver and build Lego and WEDOlearn together. kits to produce designs based on nature. Tinkering Tinkering Tots 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 BreakfastTots III StartParent/Caregiver your day energized & Child and up tofull age of new3 ideas and connections. Enjoy 1 10 10 10 100 25 250 40 1 1 22 22 62 100 250 38 126 Bytes breakfastIn this class, and we the play opportunity with materials to mingle such with as othermagnets attendees. and clay, These and learn meetingsscience concepts are a mix such of networking as bubble andscience speaker and presentations.rocket flight. In this class both child and caregiver build and learn together. Science and Science and Technology Showcase 1 5 5 30 150 100 500 0 1 2.5 15 37.5 37.5 150 500 112.5 425 TechnologyTinkering WeTinkering invite theTots community in to see the amazing work that we do here at the 3 39 117 5 585 12 1404 35 1 1 22 66 101 195 468 161 401 ShowcaseTots IV center.Parent/Caregiver Students enrolled& Child upin ourto age programs 3 will showcase their work and will alsoIn this run class, workshops we play for with attendees. materials Families such as canmagnets participate and clay, in STEM and learn activitiesscience conceptssuch as Domino such as Demise, bubble science where they and willrocket learn flight. about In thisthe potentialclass both energychild and stored caregiver in dominoes, build and the learn physics together. of how dominoes fall, different set up patterns and how the measured distance affects the speed of falling. Young Young Makers age 4-6 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 TeamMakers I TeamFrom Buildingmagnetism to the science of sound, our young makers will explore 1 60 60 9 540 35 2100 50 1 2 22 44 94 540 2100 446 1912 Building Bringscience your and group engineering to our space through for funvarious and hands-onunique team projects. events. Projects Your team willinclude collaboratively lava lamps, design, boats, buildcatapults and decorateand color a spinners. collection Kids of robots, are introduced and learnto physics about topics circuitry ranging and robotics. from buoyancy After a andfriendly displacement robot battle, to trajectorieseach person canand take projectile home motion. the robots Students they created. take home We theircan accommodateprojects from each parties class. of 5-30 people. Events typically run from 6:30-8:30 pm. We can provide food Young atYoung an additional Makers: costRobotics or you can bring your own. 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 Makers II Students will enjoy experimenting with science while they learn to build Special Adultplayful Birthday motorized Parties creations with LEGO®. 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthday party topics to choose from include Science, Engineering and BirthdayYoung technologyYoung Makers partner age 4-6with restaurants. 8 39 312 6 1872 18 5616 75 1 1.5 22 264 339 234 702 192 617 PartiesMakers III From magnetism to the science of sound, our young makers will explore science and engineering through various hands-on projects. Projects Special Youthinclude Birthday lava lamps, Parties boats, catapults and color spinners. Kids are introduced 1 800 800 8 800 20 1040 50 1 3 15 45 95 800 1040 705 850 Events + Birthdayto physics party topics topics ranging to choose from buoyancyfrom include and Science, displacement Engineering to trajectories and Birthday technologyand projectile partner motion. with Students restaurants. take home their projects from each class. Parties Young Young Makers: Robotics 8 39 312 6 1872 18 5616 0 1 1.5 22 264 264 234 702 201 636 ProgramMakers IV Students will enjoy experimenting with science while they learn to build 1442 1442 0 0 1442 1442 Manager playful motorized creations with LEGO®. DigitalElementary Media WebsiteHome School creation Groups and updates age 5-10 8 48 384 8 3072 18 6912 200 1 2 22 500352 500552 3840 8640 500315 500726 ProviderEngineers I Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, Costs of Rent,construction Cable, Electricity,materials and HVAC recyclables. and other Useexpenses the principles of engineering, 2888 0 0 2888 2888 Space mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design 449 1049 1850 73 10489 15226 $15,027 $35,156 $6,650 $24,781 process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers II Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors. Elementary Home School Groups 8 48 384 8 3072 18 6912 200 1 2 22 352 552 384 864 315 726 Engineers III Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Create projects using batteries, lights, motors, 6 construction materials and recyclables. Use the principles of engineering, mechanics and physics to understand how and why things work the way they do, Students will learn problem solving skills and the product design process. Students will create and take home interactive projects and 3D printed designs. Elementary Home School Groups: Robotics 8 48 384 8 3072 18 6912 0 1 2 22 352 352 384 864 340 776 Engineers IV Join us during the day to explore engineering and science concepts in a fun and engaging curriculum. Students will work together to design and construct their own interactive, autonomous robots using EV3 LEGO®* motors, sensors, and microprocessors.

3 The Bridge Golf Foundation Expansion 62

Table 1

Hiring Plan One staff member One staff member One staff member One staff member One staff member One staff member One staff member Program to oversee adults to teach to lead Breakfast to teach Website to teach Website to teach to teach Computer Manager and The BridgeHiring Golf Foundation (Learningand children Annex) Plan from Professional Bytes and Schoo Design and App Design and App Professional classes 8-3 Development and Field trips from Development and Development and Development and Digital Media children 8-3 8-3 Hiringchildren from Plan 8-3 children from 8-3 other courses Provider One staff member One staff member One staff member One or two staff One or two staff Two staff to teach Scratch, to teach Adult to lead members to lead members to run members to run Minecraft and Makerspace from Community Night the Team Building Parents night out Science Entrepreneur from 6-9 from 6-9 event from 6-9 from 6-9 Showcase and 6-9 Parties from 1130 to 9 Monday Tuesday Wednesday ThursdayTable 1 Friday Saturday Sunday

Hiring Plan8:00 AM OneAdult sta Makerspaceff member I OneTeacher sta ff member OneBreakfast staff Bytesmember OneWebsite sta ffDesign member I OneWebsite sta ffDesign member II OneTeacher sta ff member One staff member Program Professional Adult Beginner Adult Advanced Professional to oversee adults to teach to lead Breakfast to teach Website to teach Website to teach to teach Computer Manager and and children from ProfessionalDevelopment Bytes and Schoo Design and App Design and App ProfessionalDevelopment classes Digital Media 8:30 AM 8-3 Development and Field trips from Development and Development and Development and children 8-3 8-3 children from 8-3 children from 8-3 other courses Provider 9:00 AM App Development App Development One staff member One staff member One staff member Onefor iPhone or two I Adultstaff Onefor iPhone or two II staAdultff Two staff to teach Scratch, to teach Adult to lead members to lead members to run members to run 9:30 AM Minecraft and Makerspace from Community Night theBeginner Team Building ParentsAdvanced night out Science 10:00 AM Entrepreneur from 6-9 Schoolfrom 6-9 Field Trip I event from 6-9 from 6-9 Showcase and Learn to Code II 6-9 Parties from 1130 10:30 AM Tinkering Tots I Tinkering Tots II Tinkering Tots III Tinkering Tots IV toLearn 9 to Code I

11:00 AM Monday Tuesday Wednesday Thursday Friday Saturday SundayApp Development for iPhone Youth 8:00 AM Adult Makerspace I Teacher Breakfast Bytes Website Design I Website Design II Teacher 11:30 AM Elementary ProfessionalElementary AdultElementary Beginner AdultElementary Advanced ProfessionalScience and Engineers I DevelopmentEngineers II Engineers III Engineers IV DevelopmentTechnology Showcase 8:30 AM 12:00 PM Robotics School Field Trip II Robotics Website Design 9:00 AM App Development App Development Youth for iPhone I Adult for iPhone II Adult 12:30 PM 9:30 AM Beginner Advanced 1:00 PM Entrepreneur Youth 10:00 AM School Field Trip I Learn to Code II 1:30 PM Young Makers I Young Makers II Young Makers III Young Makers IV 10:30 AM Tinkering Tots I Tinkering Tots II Tinkering Tots III Tinkering Tots IV Learn to Code I 2:00 PM Robotics Robotics Birthday Party Minecraft Coding I 11:00 AM Youth App Development for iPhone Youth 2:30 PM 11:30 AM Elementary Elementary Elementary Elementary Science and Engineers I Engineers II Engineers III Engineers IV Technology 3:00 PM Afterschool Afterschool Afterschool Afterschool Afterschool Showcase Minecraft Club Toy Lab Circuits and Coding in Scratch Golf Lab Design Challenge 12:00 PM RoboticsElectricity School Field Trip II Robotics Website Design Youth 3:30 PM Cardboard Robots 12:30 PM 4:00 PM rube goldberg Girls Robot Club 1:00 PM Entrepreneur Youth "1 1:30 PM Young Makers I Young Makers II Young Makers III Young Makers IV

2:00 PM Robotics Robotics Birthday Party Minecraft Coding I Youth

2:30 PM

3:00 PM Afterschool Afterschool Afterschool Afterschool Afterschool Minecraft Club Toy Lab Circuits and Coding in Scratch Golf Lab Design Challenge Electricity

3:30 PM Cardboard Robots

4:00 PM rube goldberg Girls Robot Club "1 The Bridge Golf Foundation Expansion 63

Table 1

Hiring Plan One staff member One staff member One staff member One staff member One staff member One staff member One staff member Program to oversee adults to teach to lead Breakfast to teach Website to teach Website to teach to teach Computer Manager and The Bridge Golf Foundation (Learningand children Annex) from Professional Bytes and Schoo Design and App Design and App Professional classes 8-3 Development and Field trips from Development and Development and Development and Digital Media children 8-3 8-3 Hiringchildren from Plan 8-3 children from 8-3 other courses Provider One staff member One staff member One staff member One or two staff One or two staff Two staff to teach Scratch, to teach Adult to lead members to lead members to run members to run Minecraft and Makerspace from Community Night the Team Building Parents night out Science Entrepreneur from 6-9 from 6-9 event from 6-9 from 6-9 Showcase and 6-9 Parties from 1130 to 9 Monday Tuesday Wednesday ThursdayTable 1 Friday Saturday Sunday

Hiring Plan8:00 AM OneAdult sta Makerspaceff member I OneTeacher sta ff member OneBreakfast staff Bytesmember OneWebsite sta ffDesign member I OneWebsite sta ffDesign member II OneTeacher sta ff member One staff member Program Professional Adult Beginner Adult Advanced Professional to oversee adults to teach to lead Breakfast to teach Website to teach Website to teach to teach Computer Manager and and children from ProfessionalDevelopment Bytes and Schoo Design and App Design and App ProfessionalDevelopment classes Digital Media 8:30 AM 8-3 Development and Field trips from Development and Development and Development and children 8-3 8-3 children from 8-3 children from 8-3 other courses Provider 9:00 AM App Development App Development One staff member One staff member One staff member Onefor iPhone or two I Adultstaff Onefor iPhone or two II staAdultff Two staff to teach Scratch, to teach Adult to lead members to lead members to run members to run 9:30 AM Minecraft and Makerspace from Community Night theBeginner Team Building ParentsAdvanced night out Science 10:00 AM Entrepreneur from 6-9 Schoolfrom 6-9 Field Trip I event from 6-9 from 6-9 Showcase and Learn to Code II 6-9 Parties from 1130 10:30 AM Tinkering Tots I Tinkering Tots II Tinkering Tots III Tinkering Tots IV toLearn 9 to Code I

11:00 AM Monday Tuesday Wednesday Thursday Friday Saturday SundayApp Development for iPhone Youth 8:00 AM Adult Makerspace I Teacher Breakfast Bytes Website Design I Website Design II Teacher 11:30 AM Elementary ProfessionalElementary AdultElementary Beginner AdultElementary Advanced ProfessionalScience and Engineers I DevelopmentEngineers II Engineers III Engineers IV DevelopmentTechnology Showcase 8:30 AM 12:00 PM Robotics School Field Trip II Robotics Website Design 9:00 AM App Development App Development Youth for iPhone I Adult for iPhone II Adult 12:30 PM 9:30 AM Beginner Advanced 1:00 PM Entrepreneur Youth 10:00 AM School Field Trip I Learn to Code II 1:30 PM Young Makers I Young Makers II Young Makers III Young Makers IV 10:30 AM Tinkering Tots I Tinkering Tots II Tinkering Tots III Tinkering Tots IV Learn to Code I 2:00 PM Robotics Robotics Birthday Party Minecraft Coding I 11:00 AM Youth App Development for iPhone Youth 2:30 PM 11:30 AM Elementary Elementary Elementary Elementary Science and Engineers I Engineers II Engineers III Engineers IV Technology 3:00 PM Afterschool Afterschool Afterschool Afterschool Afterschool Showcase Minecraft Club Toy Lab Circuits and Coding in Scratch Golf Lab Design Challenge 12:00 PM RoboticsElectricity School Field Trip II Robotics Website Design Youth 3:30 PM Cardboard Robots 12:30 PM 4:00 PM rube goldberg Girls Robot Club 1:00 PM Entrepreneur Youth "1 1:30 PM Young Makers I Young Makers II Young Makers III Young Makers IV

2:00 PM Robotics Robotics Birthday Party Minecraft Coding I Youth

2:30 PM

3:00 PM Afterschool Afterschool Afterschool Afterschool Afterschool Minecraft Club Toy Lab Circuits and Coding in Scratch Golf Lab Design Challenge Electricity

3:30 PM Cardboard Robots

4:00 PM rube goldberg Girls Robot Club "1