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Hacking Roomba®
Hacking Roomba® Tod E. Kurt Wiley Publishing, Inc. Hacking Roomba® Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2007 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN-13: 978-0-470-07271-4 ISBN-10: 0-470-07271-7 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. -
Programming Games
Programming Games Market Research Project Contorium Emre Can Kucukoglu In this informally written document, I try to introduce my research about programming games. Please concern that Information in this document are not well designed and ordered. My first investigation about concept is related with the game Omega (1989). (http://www.mobygames.com/game/omega_) In this game, player has given basically a budget and wanted to design a tank. Player actually writes the codes of tank by himself. Moreover he can use various artificial intelligence scripts. Later, I found another game RobotWar (1970s). (http://corewar.co.uk/robotwar/) Main task is approximately same with Omega: “to program a robot, that no other robot can destroy.” The main activity of the game was to write a computer program that would operate a robot. The robots did not have direct knowledge of the location or velocity of any of the other robots; they could only use radar pulses to deduce distance, and perhaps use clever programming techniques to deduce velocity. Robot’s programming language is similar to BASIC. There were 34 registers that could be used as variables or for robots I/O functions. An example program is like that: SCAN AIM + 5 TO AIM ; MOVE GUN AIM TO RADAR ; SEND RADAR PULSE LOOP IF RADAR < 0 GOSUB FIRE ; TEST RADAR GOTO SCAN FIRE 0 - RADAR TO SHOT ; FIRE THE GUN ENDSUB Also, there are another games, namely RoboWar (1992), Color Robot Battle (1981) which aim also programming robots to fight with each other. http://en.wikipedia.org/wiki/RoboWar http://en.wikipedia.org/wiki/Color_Robot_Battle Another game Robocode (2001), has written in Java, and this game helps people learn to program in Java. -
Liste Des Jeux - Version 128Go
Liste des Jeux - Version 128Go Amstrad CPC 2542 Apple II 838 Apple II GS 588 Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Channel F 34 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 MSX 1693 MSX 2 146 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 N64 78 NES 1822 Odyssey 2 125 Oric Atmos 859 PC-88 460 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 123 PSP 2 Sam Coupé 733 Satellaview 66 Sega 32X 30 Sega CD 47 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Thompson TO6 125 Thompson TO8 82 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 X1 614 X68000 546 Total 32431 Amstrad CPC 1 1942 Amstrad CPC 2 2088 Amstrad CPC 3 007 - Dangereusement Votre Amstrad CPC 4 007 - Vivre et laisser mourir Amstrad CPC 5 007 : Tuer n'est pas Jouer Amstrad CPC 6 1001 B.C. - A Mediterranean Odyssey Amstrad CPC 7 10th Frame Amstrad CPC 8 12 Jeux Exceptionnels Amstrad CPC 9 12 Lost Souls Amstrad CPC 10 1943: The Battle of Midway Amstrad CPC 11 1st Division Manager Amstrad CPC 12 2 Player Super League Amstrad CPC 13 20 000 avant J.C. Amstrad CPC 14 20 000 Lieues sous les Mers Amstrad CPC 15 2112 AD Amstrad CPC 16 3D Boxing Amstrad CPC 17 3D Fight Amstrad CPC 18 3D Grand Prix Amstrad CPC 19 3D Invaders Amstrad CPC 20 3D Monster Chase Amstrad CPC 21 3D Morpion Amstrad CPC 22 3D Pool Amstrad CPC 23 3D Quasars Amstrad CPC 24 3d Snooker Amstrad CPC 25 3D Starfighter Amstrad CPC 26 3D Starstrike Amstrad CPC 27 3D Stunt Rider Amstrad CPC 28 3D Time Trek Amstrad CPC 29 3D Voicechess Amstrad CPC 30 3DC Amstrad CPC 31 3D-Sub Amstrad CPC 32 4 Soccer Simulators Amstrad CPC 33 4x4 Off-Road Racing Amstrad CPC 34 5 Estrellas Amstrad CPC 35 500cc Grand Prix 2 Amstrad CPC 36 7 Card Stud Amstrad CPC 37 720° Amstrad CPC 38 750cc Grand Prix Amstrad CPC 39 A 320 Amstrad CPC 40 A Question of Sport Amstrad CPC 41 A.P.B. -
Technology for K – 12 EDUCATORS FALL 2015 |
Technology FOR K – 12 EDUCATORS FALL 2015 | www.bigdealbook.com Go-to-Sources of FUNDING OPPORTUNITIES Pump Up Your PROFESSIONAL DEVELOPMENT Sharpen and Shape DIGITAL TOOLS and LEARNING EXPERIENCES Uncover Free and Inexpensive MOBILE APPS Make the Most of SOCIAL MEDIA Use-Them-Now STEM/STEAM Resources Engaging GAMES for Exploration RESPOND Compliments of & WIN Epson DC-06 Document Camera See back cover Find Thousands for details of Funding Opportunities at 800.808.4239 www.GetEdFunding.com CDWG.com/k12 CALL FOR PRICING CDWG.com/promethean Promethean ACTIVpanel 70 70" LCD touch screen CDW 3555084 Includes advanced, up-to-date features in fl at-panel technology. • Magnetic stylus or touch interaction creates smooth, responsive and precise interactivity whether writing or using multitouch gestures • Size and mounting options available to fi t every classroom need • Sleek design, image quality and durable construction ensure years of captivating learning • Can be projected to virtually any size via a computer interface • Possible to write, draw, drag/drop images, highlight items or utilize Promethean Flipcharts • Supports a full range of learning settings, including whole-class, individual, duo, small-team and multiteam Promethean ActivBoard 6Touch 78" multitouch interactive whiteboard CDW 3401990 Brings together intuitive touch interactivity and Promethean’s award-winning software to facilitate engaging, eff ective learning experiences. • Fast, precise touch interactivity unleashes the touch and manipulation capabilities of Mac, Linux® and Windows® 7 and 8 • Six-touch surface to support interactivity and collaboration • Dry-erase surface off ers maximum fl exibility for the classroom • Optional ActivSound Bar available for high-quality sound Promethean ACTIVboard 587 Pro 87" interactive whiteboard CDW 2371060 Designed to focus attention and provide a platform to boost interactivity. -
PROJECT REPORT – WEEK 1 Necati Çevik-1746551
PROJECT REPORT – WEEK 1 Necati Çevik-1746551 Market Research I looked for softwares that share similarities with our project’s concepts and found out that our project is at it’s core, is a programming game. The wikipedia article about the programming game describes the concept as; A programming game is a computer game where the player has no direct influence on the course of the game. Instead, a computer program or script is written in some domainspecific programming language in order to control the actions of the characters (usually robots, tanks or bacteria, which seek to destroy each other). Most programming games can be considered environments of digital organisms, related to artificial life simulations. A few programming games of note include RobotWar, Core War, Mouse Run and RoboCode. There are different tournaments and leagues for the programming games where the characters can compete with each other. Usually a script is optimized for a special strategy. For instance, in Mouse Run, a Java class is written by a programmer, which will provide the logic for a mouse to navigate through a maze and compete with other mice to find and consume a cheese first. Programming games may be derived from almost any other type of game. For example, the World Computer Chess Championship consists of matches between programs written for the abstract strategy game of chess. Also, some noncomputer games borrow elements of programming games; in the board game RoboRally, players arrange cards to "program" their pieces with a sequence of moves, causing moves to be made without the knowledge of one's opponents' preceding moves. -
Christian Service University College Development of a Smart Gaming Software for Basic Level Students in Ghana
CHRISTIAN SERVICE UNIVERSITY COLLEGE DEPARTMENT OF COMPUTER SCIENCE LEVEL 400 PROJECT TOPIC DEVELOPMENT OF A SMART GAMING SOFTWARE FOR BASIC LEVEL STUDENTS IN GHANA BY: GEORGE NUAMAH 10124321 JUNE 2012 DECLARATION I hereby declare that this submission is my own work towards the BSC and that, to the best of my knowledge, it contains no material previously published by another personal nor material which has been accepted for the award of another degree of the University, except where due acknowledgement has been made in the text. Certified by Ms. Linda Amoako …………………………… …………………………. (Supervisor) Signature Date Certified by Ms. Linda Amoako …………………………… ……………………………… (Head of Department) Signature Date DEDICATION The entire work is dedicated to my mom Madam Dora Arday, my dad Mr. Alex Afoakwa Nuamah, and my siblings Henry Kojo Nuamah, Alex Nuamah, Henry Nuamah, and Monica Nuamah. I’m grateful for their contribution and moral support in bringing this project to pass. ACKNOWLEDGEMENTS The completion of this project marks the end of a very important stage in my academic life that without constructive advice and support of many people would have been impossible to accomplish. Therefore, I would like to take this opportunity to express my appreciation to all of you who had the time and energy to help me throughout this process. First of all, I would like to thank my supervisor Madam Linda Amoako for her remarkable dedication, useful insights and comments during my work. Moreover, I would like to thank my colleague George Amoako for his helpful ideas whiles testing the software. Last but not least, I would like to take this opportunity to thank my Parents Mr. -
Game Technology for Training and Education
International Journal of Computer Games Technology Game Technology for Training and Education Guest Editors: Rafael Bidarra and Xiaopeng Zhang Game Technology for Training and Education International Journal of Computer Games Technology Game Technology for Training and Education Guest Editors: Rafael Bidarra and Xiaopeng Zhang Copyright © 2008 Hindawi Publishing Corporation. All rights reserved. This is a special issue published in volume 2008 of “International Journal of Computer Games Technology.” All articles are open access articles distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Editor-in-Chief Edmond Prakash, Manchester Metropolitan University, UK Associate Editors Ali Arya, Canada Abdennour El Rhalibi, UK Alexander Pasko, UK Lee Belfore, USA Jihad El-Sana, Israel Marc Price, UK Rafael Bidarra, The Netherlands Michael J. Katchabaw, Canada Seah Hock Soon, Singapore Narendra S. Chaudhari, Singapore Eric Klopfer, USA Desney S. Tan, USA Simon Colton, UK Edmund M.K. Lai, New Zealand Kok Wai Wong, Australia Peter Comninos, UK Craig Lindley, Sweden Suiping Zhou, Singapore Paul Coulton, UK Graham Morgan, UK Mingquan Zhou, China Andrew Davison, Thailand Soraia R. Musse, Brazil Contents Game Technology for Training and Education, Rafael Bidarra and Xiaopeng Zhang Volume 2009, Article ID 521020, 1 page SIDH: A Game-Based Architecture for a Training Simulator, P. Backlund, H. Engstrom,¨ M. Gustavsson, M. Johannesson,