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Tv Und Video
COMMUNITY-EDITION Frei kopieren und beliebig weiter verteilen ! 01.2013 01.2013 viDeoS SChneiDen unD fernSehen unter linux eo D vi & tv unD viDeo tv Videoschnitt-Praxis S. 22, 28, DVD Linux Mint 14 Mit Openshot und Flowblade selbst gedrehte Clips Maté und Cinnamon für 32- und 64-Bit-PCs durch Effekte und Übergänge aufpeppen rive • g S. 14, DVD Auf dem Prüfstand Die sieben besten Video-Editoren für io • D DV- und HD-Material im direkten Vergleich Linux-Rechner statt Flimmerkiste S. 36, 42, DVD Analog, DVB und Web-TV auf PC und Notebook: Linux-kompatible Hardware finden, optimale Software zum Schauen und Aufnehmen SolusoS 1.2 S. 6 Wieselflinkes Debian mit aktuellen Tools Frischer Wind fürs Tonstudio Bitwig Studio: DAW mit neuen Konzepten, innovativen Tools und flexiblen Plugins S. 68 op & Co. • Bitwig Stu op & Co. t planetarium für den endlich Durchblick Schreibtisch S. 58, DVD im pDf-archiv S. 62, DVD la 12.1 S. 46 Fotorealistischer Blick in den Dokumente ablegen und Allrounder für zu Hause Nachthimmel mit Stellarium wiederfinden mit I-Librarian und das Schulnetz freier adapter für Systemdaten im google Drive S. 74, DVD Blick mit top & Co. Transparenter Zugriff auf den Kritische Zustände erkennen Gratisspeicher mit Grive und blitzschnell reagieren S. 82 Stellarium • Defrag • Stellarium • Defrag 4 196067 008502 01 www.linux-user.de EDITORIAL Zahlenspiele Sehr geehrte Leserinnen und Leser, mussten wir vor einem Monat Macht man sich jedoch die Mühe, haben. So lässt Microsoft jetzt noch darüber spekulieren, wie genauer hinzusehen, dann fällt statt geplanter vier nur noch zwei sich die jüngste Windows-Inkar- schnell auf, dass Windows-CFO Millionen Einheiten seines Sur- nation wohl im Markt machen Reller einige wichtige Details de- face-Tabletts fertigen [2]. -
Resurrect Your Old PC
Resurrect your old PCs Resurrect your old PC Nostalgic for your old beige boxes? Don’t let them gather dust! Proprietary OSes force users to upgrade hardware much sooner than necessary: Neil Bothwick highlights some great ways to make your pensioned-off PCs earn their keep. ardware performance is constantly improving, and it is only natural to want the best, so we upgrade our H system from time to time and leave the old ones behind, considering them obsolete. But you don’t usually need the latest and greatest, it was only a few years ago that people were running perfectly usable systems on 500MHz CPUs and drooling over the prospect that a 1GHz CPU might actually be available quite soon. I can imagine someone writing a similar article, ten years from now, about what to do with that slow, old 4GHz eight-core system that is now gathering dust. That’s what we aim to do here, show you how you can put that old hardware to good use instead of consigning it to the scrapheap. So what are we talking about when we say older computers? The sort of spec that was popular around the turn of the century. OK, while that may be true, it does make it seem like we are talking about really old hardware. A typical entry-level machine from six or seven years ago would have had something like an 800MHz processor, Pentium 3 or similar, 128MB of RAM and a 20- 30GB hard disk. The test rig used for testing most of the software we will discuss is actually slightly lower spec, it has a 700MHz Celeron processor, because that’s what I found in the pile of computer gear I never throw away in my loft, right next to my faithful old – but non-functioning – Amiga 4000. -
Getting Started with Libreoffice 3.4 Copyright
Getting Started with LibreOffice 3.4 Copyright This document is Copyright © 2010–2012 by its contributors as listed below. You may distribute it and/or modify it under the terms of either the GNU General Public License (http://www.gnu.org/licenses/gpl.html), version 3 or later, or the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0/), version 3.0 or later. Contributors Jean Hollis Weber Jeremy Cartwright Ron Faile Jr. Martin Fox Dan Lewis David Michel Andrew Pitonyak Hazel Russman Peter Schofield John A Smith Laurent Balland-Poirier Cover art: Drew Jensen Christoph Noack Klaus-Jürgen Weghorn Jean Hollis Weber Acknowledgements This book is adapted and updated from Getting Started with OpenOffice.org 3.3. The contributors to that book are listed on page 13. Feedback Please direct any comments or suggestions about this document to: [email protected] Publication date and software version Published 10 September 2012. Based on LibreOffice 3.5.6. Documentation for LibreOffice is available at http://www.libreoffice.org/get-help/documentation Contents Copyright..................................................................................................................................... 2 Note for Mac users...................................................................................................................... 8 Preface.................................................................................................................................. 9 Who is this book for?................................................................................................................ -
Utilizing Mind-Maps for Information Retrieval and User Modelling
Preprint, to be published at UMAP 2014. Downloaded from http://docear.org Utilizing Mind-Maps for Information Retrieval and User Modelling Joeran Beel1,2, Stefan Langer1,2, Marcel Genzmehr1, Bela Gipp1,3 1 Docear, Magdeburg, Germany 2 Otto-von-Guericke University, Magdeburg, Germany 3 University of California, Berkeley, USA {beel | langer | genzmehr | gipp}@docear.org Abstract. Mind-maps have been widely neglected by the information retrieval (IR) community. However, there are an estimated two million active mind-map users, who create 5 million mind-maps every year, of which a total of 300,000 is publicly available. We believe this to be a rich source for information retriev- al applications, and present eight ideas on how mind-maps could be utilized by them. For instance, mind-maps could be utilized to generate user models for recommender systems or expert search, or to calculate relatedness of web-pages that are linked in mind-maps. We evaluated the feasibility of the eight ideas, based on estimates of the number of available mind-maps, an analysis of the content of mind-maps, and an evaluation of the users’ acceptance of the ideas. We concluded that user modelling is the most promising application with re- spect to mind-maps. A user modelling prototype – a recommender system for the users of our mind-mapping software Docear – was implemented, and evalu- ated. Depending on the applied user modelling approaches, the effectiveness, i.e. click-through rate on recommendations, varied between 0.28% and 6.24%. This indicates that mind-map based user modelling is promising, but not trivial, and that further research is required to increase effectiveness. -
Catalogo Software Edubuntu
Sección III Catálogo de Software Libre 1. Cuarenta y tres (43) programas educativos A continuación se listan los 43 programas educativos incluidos en la categoría MEDUCA, en el menú de Aplicaciones dentro del sistema operativo Edubuntu. Es conveniente destacar que este no es un listado exhaustivo de programas educativos existentes en el Software Libre, sino más bien una referencia para el docente del MEDUCA interesado en explorar el sistema operativo Edubuntu y las opciones que ofrece para la enseñanza de distintos temas académicos en distintos niveles de escolaridad. De igual manera, no es el objetivo de esta publicación emitir una puntuación o valor pedagógico de los programas educativos listados, sino más bien permitir al docente conocer la variedad de programas que existen y permitirle a él o a ella evaluar su efectividad en el aula de clases. Luego de brindar una descripción de los 43 programas incluidos en la categoría MEDUCA, se detallarán otros programas que consideramos útiles para docentes y estudiantes y que se encuentran contenidos en otras secciones del menú Aplicaciones. PREESCOLAR Y PRIMARIA CATÁLOGO DE SOFTWARE EDUCATIVO LIBRE ••• 35 Programas incluidos: Nombre del programa Descripción general 1 Suite educativa Juegos educativos para niños de Gcompris 2-10 años 2 Jclic Actividades educativas multimedia 3 Jclic Author Herramienta para crear y modificar proyectos en Jclic 4 Potato Guy Juego de dibujo para niños 5 Pysycache Enseñe a los niños a mover el ratón 6 Blinken Juego de memoria 7 Childsplay Conjunto de juegos educativos -
Software Analysis
visEUalisation Analysis of the Open Source Software. Explaining the pros and cons of each one. visEUalisation HOW TO DEVELOP INNOVATIVE DIGITAL EDUCATIONAL VIDEOS 2018-1-PL01-KA204-050821 1 Content: Introduction..................................................................................................................................3 1. Video scribing software ......................................................................................................... 4 2. Digital image processing...................................................................................................... 23 3. Scalable Vector Graphics Editor .......................................................................................... 28 4. Visual Mapping. ................................................................................................................... 32 5. Configurable tools without the need of knowledge or graphic design skills. ..................... 35 6. Graphic organisers: Groupings of concepts, Descriptive tables, Timelines, Spiders, Venn diagrams. ...................................................................................................................................... 38 7. Creating Effects ................................................................................................................... 43 8. Post-Processing ................................................................................................................... 45 9. Music&Sounds Creator and Editor ..................................................................................... -
Concept Mapping Slide Show
5/28/2008 WHAT IS A CONCEPT MAP? Novak taught students as young as six years old to make Concept Mapping is a concept maps to represent their response to focus questions such as “What is technique for knowledge water?” and “What causes the Assessing learner understanding seasons?” assessment developed by JhJoseph D. NkNovak in the 1970’s Novak’s work was based on David Ausubel’s theories‐‐stressed the importance of prior knowledge in being able to learn new concepts. If I don’t hold my ice cream cone The ice cream will fall off straight… A WAY TO ORGANIZE A WAY TO MEASURE WHAT WE KNOW HOW MUCH KNOWLEDGE WE HAVE GAINED A WAY TO ACTIVELY A WAY TO IDENTIFY CONSTRUCT NEW CONCEPTS KNOWLEDGE 1 5/28/2008 Semantics networks words into relationships and gives them meaning BRAIN‐STORMING GET THE GIST? oMINDMAP HOW TO TEACH AN OLD WORD CLUSTERS DOG NEW TRICKS?…START WITH FOOD! ¾WORD WEBS •GRAPHIC ORGANIZER 9NETWORKING SCAFFOLDING IT’S ALL ABOUT THE NEXT MEAL, RIGHT FIDO?. EFFECTIVE TOOLS FOR LEARNING COLLABORATIVE 9CREATE A STUDY GUIDE CREATIVE NOTE TAKING AND SUMMARIZING SEQUENTIAL FIRST FIND OUT WHAT THE STUDENTS KNOW IN RELATIONSHIP TO A VISUAL TRAINING SUBJECT. STIMULATING THEN PLAN YOUR TEACHING STRATEGIES TO COVER THE UNKNOWN. PERSONAL COMMUNICATING NEW IDEAS ORGANIZING INFORMATION 9AS A KNOWLEDGE ASSESSMENT TOOL REFLECTIVE LEARNING (INSTEAD OF A TEST) A POST‐CONCEPT MAP WILL GIVE INFORMATION ABOUT WHAT HAS TEACHING VOCABULARLY BEEN LEARNED ASSESSING KNOWLEDGE 9PLANNING TOOL (WHERE DO WE GO FROM HERE?) IF THERE ARE GAPS IN LEARNING, RE‐INTEGRATE INFORMATION, TYING IT TO THE PREVIOUSLY LEARNED INFORMATION THE OBJECT IS TO GENERATE THE LARGEST How do you construct a concept map? POSSIBLE LIST Planning a concept map for your class IN THE BEGINNING… LIST ANY AND ALL TERMS AND CONCEPTS BRAINSTORMING STAGE ASSOCIATED WITH THE TOPIC OF INTEREST ORGANIZING STAGE LAYOUT STAGE WRITE THEM ON POST IT NOTES, ONE WORD OR LINKING STAGE PHRASE PER NOTE REVISING STAGE FINALIZING STAGE DON’T WORRY ABOUT REDUNCANCY, RELATIVE IMPORTANCE, OR RELATIONSHIPS AT THIS POINT. -
Serious Games Advergaming, Edugaming, Training and More
Serious games Advergaming, edugaming, training and more Project manager Laurent Michaud [email protected] M83708 – June 2008 Author Julian Alvarez, PhD Science of Communication and Information Contributor Laurent Michaud, Head of the digital leisure division Copyright IDATE 2008, BP 4167, 34092 Montpellier Cedex 5, France Tous droits réservés – Toute reproduction, stockage All rights reserved. None of the contents of this ou diffusion, même partiel et par tous moyens, y publication may be reproduced, stored in a retrieval compris électroniques, ne peut être effectué sans system or transmitted in any form, including accord écrit préalable de l'IDATE. electronically, without the prior written permission of IDATE. ISBN 978-2-84822-169-4 Executive Summary Serious Games Advergaming, edugaming, training and more This study outlines the characteristics, uses and different genres of serious game. It examines the challenges involved in the design, development and distribution of various types of titles, while analysing the outlook for the industry and its growth drivers. 600 million to one billion potential Defining serious gaming Areas addressed users worldwide. There is a huge variety of ways to classify Today, serious games are employed in a At the end of 2007, the global video serious gaming. However, accepting the wide variety of sectors. game industry was worth 30 billion ambiguities and possible challenges in- Defence: one of the most important USD. At the same time, the serious herent in this, this study defines serious areas in terms of client investment and gaming market was estimated to be gaming as follows: orders. Serious games are also used by worth between 1.5 and 10+ billion The purpose of a serious game is to armies in Europe, though less widely than USD. -
Software Effektiv Nützen Für Die Vorwissenschaftliche Arbeit Und BHS-Diplomarbeit Zeit Sparen Durch Sinnvollen Softwareeinsatz
Friedrich Saurer Software effektiv nützen für die vorwissenschaftliche Arbeit und BHS-Diplomarbeit Zeit sparen durch sinnvollen Softwareeinsatz Stand Oktober 2016 www.VorWissenschaftlicheArbeit.info Impressum Autor Ing. Mag. Friedrich Saurer Unterrichtet am Gymnasium Hartberg Ausbildung: Studium Physik, Chemie (Lehramt) Zusatzausbildungen: . Projektmanagement . Informatiklehrer . Train the Trainer: Lehrgang Vorwissenschaftliche Arbeit . Train the Trainer: Textkompetenz Webseiten www.VorwissenschaftlicheArbeit.info Lizenz Dieses E-Book steht unter einer CC-BY-ND – Lizenz. Das bedeutet: Sie dürfen dieses E-Book unverändert weitergeben (z.B. zum Download anbieten, im E-Learning-Portal der Schule integrieren, im Rahmen von Seminaren und Fortbildungen weitergeben usw.). https://creativecommons.org/licenses/by-nd/4.0/deed.de Die Icons wurden über die Webseite www.thenounproject.com lizenziert. Zu beachten: Es wird keine Haftung für die Richtigkeit übernommen. Die Informationen basieren auf dem Stand Oktober 2016. Falls eine Aktualisierung vorhanden ist, finden Sie diese auf der Webseite: www.VorWissenschaftlicheArbeit.info Software effektiv nützen für die VWA und BHS-Diplomarbeit 2 Vorwort Verschiedene Computerprogramme und Apps können das Arbeiten an der vorwissenschaftlichen Arbeit bzw. BHS-Diplomarbeit erleichtern. In diesem E-Book wird ein Sammelsurium an Software vorgestellt, das sich für den Einsatz eignet. Dabei werden (abgesehen vom Microsoft Office Paket) ausschließlich kostenlose Programme angesprochen bzw. empfohlen. Es werden Programme und Apps für die Betriebssysteme Windows und Android vorgestellt. Bei Computern / Laptops / Notebooks / … hat Windows den größten Marktanteil und ist in nahezu allen Schulen das Betriebssystem. Bei den Smartphones dominiert Android den Markt. Viele (vor allem auch quellenoffene) Programme gibt es auch für iOS und Linux, allerdings würde das den Rahmen sprengen und an der Zielgruppe vorbeischlittern. -
Cityehr – Electronic Health Records Using Open Health Informatics
cityEHR – Electronic Health Records Using Open Health Informatics Mayo Clinic, 1907 Oxford University Hospital, 2014 Open Health Informatics cityEHR is an open source health records system developed using the principles of open health informatics Open source software Open standards Open system interfaces Open development processes Making Top Down Work for Us Top down approaches can crush the life out of the grass roots Not matched to requirements No stakeholder buy-in No innovation But top down can also mean giving freedom to do things locally that match exactly what is required Using Open Standards Properly Open standards can mean Everyone has to do everything in the same way Not matched to requirements No stakeholder buy-in No innovation But open standards can also mean giving freedom to do things locally in a way which will allow data exchange and functional interoperability with others cityEHR - Empowering The Twitter Knitter Freedom to meet local requirements Allow clinicians to create their own information models Easy to develop Do this using familiar tools such as spreadsheets Enforce open standards Blaine Cook Built on an architecture that uses Original Lead Architect, Twitter open standards for everything Doing his knitting at the XML Create an enterprise system Summer School, Oxford, 2010 Press a button to deploy an enterprise scale system cityEHR Platform • cityEHR is built using open source software • An enterprise-scale health records system • Following research at City University, London • Distributed under -
KDE Plasma 5
Arvo Mägi KDE Plasma 5 Tallinn, 2017 1 Sissejuhatus KDE töökeskkonnale pani aluse saksa programmeerija Matthias Ettrich 14.10.1996. 2016. a oktoobris sai populaarne KDE seega 20. aastaseks. Hea ülevaate KDE ajaloost annab artikkel „19 Years of KDE History: Step by Step.” KDE 4.14 ilmumisega oli KDE saavutanud kasutusküpsuse, kuid edasine areng kippus takerduma – vaja oli põhimõttelisi uuendusi. Otsustati võtta kasutusele iseseisvatel moodulitel põhinev KDE 5 arhitektuur – Qt/Frameworks. Kõik KDE rakendusprogrammid, sh Plasma 5 töölaud, kasutavad ainult konkreetse rakenduse jaoks vajalikke mooduleid. Varem kasutati kõigi rakenduste jaoks ühist suurt teeki, mis raskendas muudatuste tegemist ja pidurdas arendustööd. Qt on C++ programmeerimiskeskkond. Pikaajalise toega Qt 5.9 LTS ilmus 31. mail 2017. KDE Frameworks on 70 moodulist koosnev komplekt, mis lihtsustab Qt keskkonnas KDE programmide koostamist. Frameworks veaparandused ja täiendused ilmuvad iga kuu. KDE Plasma 5 töölaud põhineb KDE Frameworksil (KF5). Töölaua veaparandused ilmuvad iga kuu, vajadusel mitu korda kuus, uued versioonid kord kvartalis. Plasma 5.8 LTS, mis on pikaajalise toega (18 kuud), ilmus 4.10.2016, veidi enne KDE 20. aastaseks saamist. Plasma 5.10 ilmus 30.05.2017. Järgmine pikaajalise toega Plasma 5.12 ilmub 2018. a jaanuaris. Plasma 5 töölaud on pälvinud palju kiitvaid hinnanguid ja sobib igapäevaseks tööks. Eeldab kaasaegset, mitme tuumaga protsessori ja piisava mäluga (vähemalt 4 GB) arvutit. SSD kettalt töötab välkkiirelt. Töölaud on keskkond rakendusprogrammide käivitamiseks ja kasutamiseks. KF5-le on üle viidud kõik KDE põhirakendused (failihaldur Dolphin, pildinäitaja Gwenview, konsool Konsole, teksti- redaktor Kate, ekraanitõmmise võtja Spectacle, videoredaktor Kdenlive, plaadikirjutaja K3b jt). Need on KDE Applications koosseisus, mille uued versioonid ilmuvad kolm korda aastas, veaparandused kord kuus. -
The Kate Handbook
The Kate Handbook Anders Lund Seth Rothberg Dominik Haumann T.C. Hollingsworth The Kate Handbook 2 Contents 1 Introduction 10 2 The Fundamentals 11 2.1 Starting Kate . 11 2.1.1 From the Menu . 11 2.1.2 From the Command Line . 11 2.1.2.1 Command Line Options . 12 2.1.3 Drag and Drop . 13 2.2 Working with Kate . 13 2.2.1 Quick Start . 13 2.2.2 Shortcuts . 13 2.3 Working With the KateMDI . 14 2.3.1 Overview . 14 2.3.1.1 The Main Window . 14 2.3.2 The Editor area . 14 2.4 Using Sessions . 15 2.5 Getting Help . 15 2.5.1 With Kate . 15 2.5.2 With Your Text Files . 16 2.5.3 Articles on Kate . 16 3 Working with the Kate Editor 17 4 Working with Plugins 18 4.1 Kate Application Plugins . 18 4.2 External Tools . 19 4.2.1 Configuring External Tools . 19 4.2.2 Variable Expansion . 20 4.2.3 List of Default Tools . 22 4.3 Backtrace Browser Plugin . 25 4.3.1 Using the Backtrace Browser Plugin . 25 4.3.2 Configuration . 26 4.4 Build Plugin . 26 The Kate Handbook 4.4.1 Introduction . 26 4.4.2 Using the Build Plugin . 26 4.4.2.1 Target Settings tab . 27 4.4.2.2 Output tab . 28 4.4.3 Menu Structure . 28 4.4.4 Thanks and Acknowledgments . 28 4.5 Close Except/Like Plugin . 28 4.5.1 Introduction . 28 4.5.2 Using the Close Except/Like Plugin .