Learning React Native Building Mobile Applications with Javascript Bonnie Eisenman
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THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments. -
THE FUTURE of SCREENS from James Stanton a Little Bit About Me
THE FUTURE OF SCREENS From james stanton A little bit about me. Hi I am James (Mckenzie) Stanton Thinker / Designer / Engineer / Director / Executive / Artist / Human / Practitioner / Gardner / Builder / and much more... Born in Essex, United Kingdom and survived a few hair raising moments and learnt digital from the ground up. Ok enough of the pleasantries I have been working in the design field since 1999 from the Falmouth School of Art and onwards to the RCA, and many companies. Ok. less about me and more about what I have seen… Today we are going to cover - SCREENS CONCEPTS - DIGITAL TRANSFORMATION - WHY ASSETS LIBRARIES - CODE LIBRARIES - COST EFFECTIVE SOLUTION FOR IMPLEMENTATION I know, I know, I know. That's all good and well, but what does this all mean to a company like mine? We are about to see a massive change in consumer behavior so let's get ready. DIGITAL TRANSFORMATION AS A USP Getting this correct will change your company forever. DIGITAL TRANSFORMATION USP-01 Digital transformation (DT) – the use of technology to radically improve performance or reach of enterprises – is becoming a hot topic for companies across the globe. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-02 Companies face common pressures from customers, employees and competitors to begin or speed up their digital transformation. However they are transforming at different paces with different results. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-03 Successful digital transformation comes not from implementing new technologies but from transforming your organisation to take advantage of the possibilities that new technologies provide. -
What Is React Native? by High School Technology Services Myhsts.Org
What is React Native? By High School Technology Services myhsts.org React Native • React Native is a JavaScript framework for writing real, natively rendering mobile applications for iOS and Android. It’s based on React, Facebook’s JavaScript library for building user interfaces, but instead of targeting the browser, it targets mobile platforms. In other words: web developers can now write mobile applications that look and feel truly “native,” all from the comfort of a JavaScript library that we already know and love. Plus, because most of the code you write can be shared between platforms, React Native makes it easy to simultaneously develop for both Android and iOS. Abstracting React from the DOM DOM • Just to get things straight - DOM stands for Document Object Model and is an abstraction of a structured text. For web developers, this text is an HTML code, and the DOM is simply called HTML DOM. Elements of HTML become nodes in the DOM. Cont.. Virtual DOM to abstract react Like the actual DOM, the Virtual DOM is a node tree that lists elements and their attributes and content as objects and properties. React’s render() method creates a node tree from React components and updates this tree in response to mutations in the data model, caused by actions. • Each time the underlying data changes in a React app, a new Virtual DOM representation of the user interface is created • This is where things get interesting. Updating the browser’s DOM is a three-step process in React. • Whenever anything may have changed, the entire UI will be re-rendered in a Virtual DOM representation. -
Middleware in Action 2007
Technology Assessment from Ken North Computing, LLC Middleware in Action Industrial Strength Data Access May 2007 Middleware in Action: Industrial Strength Data Access Table of Contents 1.0 Introduction ............................................................................................................. 2 Mature Technology .........................................................................................................3 Scalability, Interoperability, High Availability ...................................................................5 Components, XML and Services-Oriented Architecture..................................................6 Best-of-Breed Middleware...............................................................................................7 Pay Now or Pay Later .....................................................................................................7 2.0 Architectures for Distributed Computing.................................................................. 8 2.1 Leveraging Infrastructure ........................................................................................ 8 2.2 Multi-Tier, N-Tier Architecture ................................................................................. 9 2.3 Persistence, Client-Server Databases, Distributed Data ....................................... 10 Client-Server SQL Processing ......................................................................................10 Client Libraries .............................................................................................................. -
Building a Hybrid Application Using React Native
BUILDING A HYBRID APPLICATION USING REACT NATIVE LAB-University of Applied Sciences Bachelor of Engineering Information Technology Spring 2020 Pauli Sairanen Abstract Author(s) Type of publication Published Sairanen, Pauli Bachelor’s thesis Spring 2020 Number of pages 60 Title of publication Building a hybrid application using React Native Name of Degree Bachelor of Information Technology Abstract The objective of this thesis was to create a hybrid application that could be used at various events organized by the customer. The subgoals of the thesis were formed based on the requirements the customer had for the application. Research was done in order to demonstrate the different technologies used in mobile development as well as pros and cons of using either native, web or hybrid technologies for development. React Native was used as the development platform in this thesis. Further research was conducted in order to gain a better understanding of the operating principles of React Native and React, as well as other technologies required in the development process. The process of creating a hybrid application consisted of different work phases. The purpose of each phase was to implement the required features for the application in an organized manner. As a result, a working hybrid application was created according to the requirements specifications. The application was released on Google Play store and used at the event organized by the customer. Keywords React, React Native, hybrid application, mobile development, JavaScript Tiivistelmä Tekijä(t) Julkaisun laji Valmistumisaika Sairanen, Pauli Opinnäytetyö, AMK Kevät 2020 Sivumäärä 60 Työn nimi Building a hybrid application using React Native Tutkinto Insinööri (AMK) Tiivistelmä Opinnäytetyön tarkoituksena oli luoda hybridimobiilisovellus, jota voidaan käyttää erilaisissa asiakkaan järjestämissä tilaisuuksissa. -
Tizen 2.4 Compliance Specification for Mobile Profile
Tizen® 2.4 Compliance Specification for Mobile Profile Version 1.0 Copyright© 2014, 2015 Samsung Electronics Co., Ltd. Copyright© 2014, 2015 Intel Corporation Linux is a registered trademark of Linus Torvalds. Tizen® is a registered trademark of The Linux Foundation. ARM is a registered trademark of ARM Holdings Plc. Intel® is a registered trademark of Intel Corporation in the U.S. and/or other countries * Other names and brands may be claimed as the property of others. Revision History Revision Date Author Reason for Changes Tizen 2.2.1 Compliance Specification for 11 Nov. 2013 Tizen TSG Official release Mobile Profile, v1.0 Tizen 2.3 Compliance Specification for 14 Nov 2014 Tizen TSG Official release Mobile Profile, 1.0 Tizen 2.3.1 Compliance Specification for 22 Sep 2015 Tizen TSG Official release Mobile Profile, 1.0 Tizen 2.4 Compliance Specification for 22 Oct 2015 Tizen TSG Official release Mobile Profile, 1.0 Glossary Term Definition Application Binary Interface, the runtime interface between a binary software ABI program and the underlying operating system. Application Programming Interface, the interface between software API components, including methods, data structures and processes. Compliance Certified for full conformance, which was verified by testing. Conformance How well the implementation follows a specification. Cascading Style Sheets, a simple mechanism for adding style such as fonts, CSS colors, and spacing to web documents. Document Object Model, a platform and language-neutral interface that will DOM allow programs and scripts to dynamically access and update the content, structure and style of documents. DTV Digital Television, a target of the TV Profile. -
The Snap Framework: a Web Toolkit for Haskell
The Functional Web The Snap Framework A Web Toolkit for Haskell Gregory Collins • Google Switzerland Doug Beardsley • Karamaan Group askell is an advanced functional pro- the same inputs, always produce the same out- gramming language. The product of more put. This property means that you almost always H than 20 years of research, it enables rapid decompose a Haskell program into smaller con- development of robust, concise, and fast soft- stituent parts that you can test independently. ware. Haskell supports integration with other Haskell’s ecosystem also includes many power- languages and has loads of built-in concurrency, ful testing and code-coverage tools. parallelism primitives, and rich libraries. With Haskell also comes out of the box with a set its state-of-the-art testing tools and an active of easy-to-use primitives for parallel and con- community, Haskell makes it easier to produce current programming and for performance pro- flexible, maintainable, high-quality software. filing and tuning. Applications built with GHC The most popular Haskell implementation is enjoy solid multicore performance and can han- the Glasgow Haskell Compiler (GHC), a high- dle hundreds of thousands of concurrent net- performance optimizing native-code compiler. work connections. We’ve been delighted to find Here, we look at Snap, a Web-development that Haskell really shines for Web programming. framework for Haskell. Snap combines many other Web-development environments’ best fea- What’s Snap? tures: writing Web code in an expressive high- Snap offers programmers a simple, expressive level language, a rapid development cycle, fast Web programming interface at roughly the same performance for native code, and easy deploy- level of abstraction as Java servlets. -
The Following Documentation Is an Electronically‐ Submitted
The following documentation is an electronically‐ submitted vendor response to an advertised solicitation from the West Virginia Purchasing Bulletin within the Vendor Self‐Service portal at wvOASIS.gov. As part of the State of West Virginia’s procurement process, and to maintain the transparency of the bid‐opening process, this documentation submitted online is publicly posted by the West Virginia Purchasing Division at WVPurchasing.gov with any other vendor responses to this solicitation submitted to the Purchasing Division in hard copy format. Purchasing Division State of West Virginia 2019 Washington Street East Solicitation Response Post Office Box 50130 Charleston, WV 25305-0130 Proc Folder : 702868 Solicitation Description : Addendum No 2 Supplemental Staffing for Microsoft Applicatio Proc Type : Central Contract - Fixed Amt Date issued Solicitation Closes Solicitation Response Version 2020-06-10 SR 1300 ESR06012000000007118 1 13:30:00 VENDOR VS0000022405 TeXCloud Solutions, Inc Solicitation Number: CRFQ 1300 STO2000000002 Total Bid : $325,000.00 Response Date: 2020-06-10 Response Time: 11:31:14 Comments: FOR INFORMATION CONTACT THE BUYER Melissa Pettrey (304) 558-0094 [email protected] Signature on File FEIN # DATE All offers subject to all terms and conditions contained in this solicitation Page : 1 FORM ID : WV-PRC-SR-001 Line Comm Ln Desc Qty Unit Issue Unit Price Ln Total Or Contract Amount 1 Temporary information technology 2000.00000 HOUR $65.000000 $130,000.00 software developers Comm Code Manufacturer Specification Model # 80111608 Extended Description : Year 1 / Individual 1 2 Temporary information technology 2000.00000 HOUR $65.000000 $130,000.00 software developers 80111608 Year 1 / Individual 2 3 Temporary information technology 500.00000 HOUR $65.000000 $32,500.00 software developers 80111608 Three (3) Month Renewal Option Individual 1 4 Temporary information technology 500.00000 HOUR $65.000000 $32,500.00 software developers 80111608 Three (3) Month Renewal Option Individual 2 Page : 2 TeXCloud Solutions, Inc. -
Analysing the Use of Outdated Javascript Libraries on the Web
Updated in September 2017: Require valid versions for library detection throughout the paper. The vulnerability analysis already did so and remains identical. Modifications in Tables I, III and IV; Figures 4 and 7; Sections III-B, IV-B, IV-C, IV-F and IV-H. Additionally, highlight Ember’s security practices in Section V. Thou Shalt Not Depend on Me: Analysing the Use of Outdated JavaScript Libraries on the Web Tobias Lauinger, Abdelberi Chaabane, Sajjad Arshad, William Robertson, Christo Wilson and Engin Kirda Northeastern University {toby, 3abdou, arshad, wkr, cbw, ek}@ccs.neu.edu Abstract—Web developers routinely rely on third-party Java- scripts or HTML into vulnerable websites via a crafted tag. As Script libraries such as jQuery to enhance the functionality of a result, it is of the utmost importance for websites to manage their sites. However, if not properly maintained, such dependen- library dependencies and, in particular, to update vulnerable cies can create attack vectors allowing a site to be compromised. libraries in a timely fashion. In this paper, we conduct the first comprehensive study of To date, security research has addressed a wide range of client-side JavaScript library usage and the resulting security client-side security issues in websites, including validation [30] implications across the Web. Using data from over 133 k websites, we show that 37 % of them include at least one library with a and XSS ([17], [36]), cross-site request forgery [4], and session known vulnerability; the time lag behind the newest release of fixation [34]. However, the use of vulnerable JavaScript libraries a library is measured in the order of years. -
KGC Khronos API Overview Nov11 Korea
The State of Gaming APIs Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group © Copyright Khronos Group, 2011 - Page 1 State of Gaming APIs–the Role of Khronos High-end graphics Breakthrough games embrace technology is created on mobility‟s strengths – not just treat high-end platforms phones as small consoles - and will need complex, interoperating APIs e.g. Augmented Reality As platforms diversify – mobile, Mobile is the new platform for games TV, embedded – HTML5 will innovation. Mobile APIs are needed become increasingly important to unlock hardware potential while as a universal app platform conserving battery life © Copyright Khronos Group, 2011 - Page 2 Khronos - Connecting Software to Silicon • Creating open, royalty-free API standards - Focus on graphics, dynamic media, compute and sensor hardware • Low-level - just above raw silicon - “Foundation” functionality needed on every platform • Safe forum for industry cooperation - „By the industry for the industry‟ - Open to any company to join - IP framework to protect members and industry APIs enable software developers to turn silicon functionality into rich end user experiences © Copyright Khronos Group, 2011 - Page 3 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group, 2011 - Page 4 3D Evolution on PCs „Doom‟ on a PC – 1993 id Software „Samaritan‟ Real-time Demo on a PC – 2011 Epic Unreal Engine http://www.youtube.com/watch?v=RSXyztq_0uM © Copyright Khronos Group, 2011 - Page 5 OpenGL for Each -
Cross-Platform Mobile Application for the Cothority
Cross-Platform Mobile Application for the Cothority Vincent Petri & Cedric Maire School of Computer and Communication Sciences Decentralized and Distributed Systems Lab Semester Project January 2018 Responsible Supervisor Prof. Bryan Ford Linus Gasser EPFL / DeDiS EPFL / DeDiS 2 Acknowledgements We would like to express our special thanks to Linus Gasser who gave us the opportunity to do this very interesting project related to the collec- tive authority (Cothority) framework developed by the DeDiS laboratory at EPFL. We would like to thank him for the valuable help he gave us whenever we needed and for the knowledge he provided to us throughout the semester. Secondly, we would also like to thank our parents and friends who helped us through the hard times of finalising the project within the limited time frame. 3 1 Abstract The Cothority2 framework has been developed and maintained by the DeDiS laboratory at EPFL. This project provides a framework for develop- ing, analysing, and deploying decentralised and distributed cryptographic protocols. A set of servers that runs these protocols and communicates among each other is referred to as a collective authority, or cothority, and the individual servers are called cothority servers or conodes. A cothority that executes decentralised protocols could be used for collective signing, threshold signing, or the generation of public-randomness, to name only a few options. The highest level of abstraction can be created by protocols like the collective signature (CoSi) protocol, the random numbers (Rand- Hound) protocol, or the communication (Messaging) protocol used by the conodes to exchange data. Then come the services, which rely on these pro- tocols. -
Taxonomy of Cross-Platform Mobile Applications Development Approaches
Ain Shams Engineering Journal (2015) xxx, xxx–xxx Ain Shams University Ain Shams Engineering Journal www.elsevier.com/locate/asej www.sciencedirect.com ELECTRICAL ENGINEERING Taxonomy of Cross-Platform Mobile Applications Development Approaches Wafaa S. El-Kassas *, Bassem A. Abdullah, Ahmed H. Yousef, Ayman M. Wahba Department of Computer and Systems Engineering, Faculty of Engineering, Ain Shams University, Egypt Received 13 September 2014; revised 30 May 2015; accepted 3 August 2015 KEYWORDS Abstract The developers use the cross-platform mobile development solutions to develop the Cross-platform mobile mobile application once and run it on many platforms. Many of these cross-platform solutions development; are still under research and development. Also, these solutions are based on different approaches Interpretation approach; such as Cross-Compilation approach, Virtual Machine approach, and Web-Based approach. There Cloud computing; are many survey papers about the cross-platform mobile development solutions but they do not Compilation approach; include the most recent approaches, including Component-Based approach, Cloud-Based Component-Based approach, and Merged approach. The main aim of this paper is helping the researchers to know approach; the most recent approaches and the open research issues. This paper surveys the existing cross- Model-Driven Engineering platform mobile development approaches and attempts to provide a global view: it thoroughly introduces a comprehensive categorization to the cross-platform approaches, defines the pros and cons of each approach, explains sample solutions per approach, compares the cross-platform mobile development solutions, and ends with the open research areas. Ó 2015 Faculty of Engineering, Ain Shams University. Production and hosting by Elsevier B.V.