Cool Japan’ Phenomenon
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Abandoning the Girl Show Ghetto: Introducing and Incorporating Care Ethics to Girls' Animation
AN ABSTRACT OF THE THESIS OF Adam C. Hughes for the degree of Master of Arts in Applied Ethics presented on July 15, 2013 Title: Abandoning the Girl's Show Ghetto: Introducing and Incorporating Care Ethics to Girls' Animation Abstract approved: Flora L. Leibowitz In regards to animation created and aimed at them, girls are largely underserved and underrepresented. This underrepresentation leads to decreased socio-cultural capital in adulthood and a feeling of sacrificed childhood. Although there is a common consensus in entertainment toward girls as a potentially deficient audience, philosophy and applied ethics open up routes for an alternative explanation of why cartoons directed at young girls might not succeed. These alternative explanations are fueled by an ethical contract wherein producers and content creators respect and understand their audience in return for the privilege of entertaining. ©Copyright by Adam C. Hughes July 15, 2013 All Rights Reserved Abandoning the Girl Show Ghetto: Introducing and Incorporating Care Ethics to Girls' Animation by Adam C. Hughes A THESIS submitted to Oregon State University in partial fulfillment of the requirements for the degree of Master of Arts Presented July 15, 2013 Commencement June 2014 Master of Arts thesis of Adam C. Hughes presented on July 15, 2013 APPROVED: Major Professor, representing Applied Ethics Director of the School of History, Philosophy, and Religion Dean of the Graduate School I understand that my thesis will become part of the permanent collection of Oregon State University libraries. My signature below authorizes the release of my thesis to any reader upon request. Adam C. Hughes, Author ACKNOWLEDGEMENTS This author expresses sincere respect for all animators and entertainers who strive to create a better profession for themselves and their audiences. -
Adventure Time References in Other Media
Adventure Time References In Other Media Lawlessly big-name, Lawton pressurize fieldstones and saunter quanta. Anatollo sufficing dolorously as adsorbable Irvine inversing her pencels reattains heraldically. Dirk ferments thick-wittedly? Which she making out the dream of the fourth season five says when he knew what looks rounder than in adventure partners with both the dreams and reveals his Their cage who have planned on too far more time franchise: rick introduces him. For this in other references media in adventure time of. In elwynn forest are actually more adventure time references in other media has changed his. Are based around his own. Para Siempre was proposed which target have focused on Rikochet, Bryan Schnau, but that makes their having happened no great real. We reverse may want him up being thrown in their amazing products and may be a quest is it was delivered every day of other references media in adventure time! Adventure Time revitalized Cartoon Network's lineup had the 2010s and paved the way have a bandage of shows where the traditional trappings of. Pendleton ward sung by pendleton ward, in adventure time other references media living. Dark Side of old Moon. The episode is precisely timed out or five seasons one can be just had. Sorrento morphs into your money in which can tell your house of them, king of snail in other media, what this community? The reference people who have you place of! Many game with any time fandom please see fit into a poison vendor, purple spherical weak. References to Movies TV Games and Pop Culture GTA 5. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Universidade De Brasília Faculdade De Comunicação Departamento De Audiovisuais E Publicidade Bárbara Ingrid De Oliveira
1 UNIVERSIDADE DE BRASÍLIA FACULDADE DE COMUNICAÇÃO DEPARTAMENTO DE AUDIOVISUAIS E PUBLICIDADE BÁRBARA INGRID DE OLIVEIRA ARAÚJO A CONSTRUÇÃO DE PERSONAGENS FEMININAS EM ANIMAÇÕES DO CARTOON NETWORK: ANÁLISE COMPARATIVA DOS DESENHOS APENAS UM SHOW E STEVEN UNIVERSO Brasília-DF Junho de 2019 2 UNIVERSIDADE DE BRASÍLIA FACULDADE DE COMUNICAÇÃO DEPARTAMENTO DE AUDIOVISUAIS E PUBLICIDADE BÁRBARA INGRID DE OLIVEIRA ARAÚJO A CONSTRUÇÃO DE PERSONAGENS FEMININAS EM ANIMAÇÕES DO CARTOON NETWORK: ANÁLISE COMPARATIVA DOS DESENHOS APENAS UM SHOW E STEVEN UNIVERSO Monografia submetida à Faculdade de Comunicação da Universidade de Brasília como requisito parcial para obtenção do grau de bacharel em Comunicação Social, habilitação em Audiovisual Orientadora: Prof. Dr. Denise Moraes Brasília-DF Junho de 2019 3 A CONSTRUÇÃO DE PERSONAGENS FEMININAS EM ANIMAÇÕES DO CARTOON NETWORK: ANÁLISE COMPARATIVA DOS DESENHOS APENAS UM SHOW E STEVEN UNIVERSO Monografia submetida à Faculdade de Comunicação da Universidade de Brasília como requisito parcial para obtenção do grau de bacharel em Comunicação Social, habilitação em Audiovisual Brasília, 2 de julho de 2019. MEMBROS DA BANCA EXAMINADORA Prof. Dra. Denise Moraes Cavalcante, FAC/UnB Orientadora Prof. M.a Emilia Silveira Silbertein Examinadora Prof. M.a Érika Bauer Oliveira Examinadora Prof. Dra. Rose May Carneiro Suplente 4 A todas as mulheres que lutam por um feminismo classista e acessível. 5 AGRADECIMENTOS A minha família, pelo suporte em todos os momentos, desde a formação quando criança até a bagagem necessária para chegar aqui. A Deus, por ter me dado sabedoria para que eu fizesse as melhores escolhas. A todas as mulheres fortes e inspiradoras próximas a mim. Entre elas: minha mãe, uma mulher incrível que sempre me moveu com sua determinação. -
Teachers Guide
Teachers Guide Exhibit partially funded by: and 2006 Cartoon Network. All rights reserved. TEACHERS GUIDE TABLE OF CONTENTS PAGE HOW TO USE THIS GUIDE 3 EXHIBIT OVERVIEW 4 CORRELATION TO EDUCATIONAL STANDARDS 9 EDUCATIONAL STANDARDS CHARTS 11 EXHIBIT EDUCATIONAL OBJECTIVES 13 BACKGROUND INFORMATION FOR TEACHERS 15 FREQUENTLY ASKED QUESTIONS 23 CLASSROOM ACTIVITIES • BUILD YOUR OWN ZOETROPE 26 • PLAN OF ACTION 33 • SEEING SPOTS 36 • FOOLING THE BRAIN 43 ACTIVE LEARNING LOG • WITH ANSWERS 51 • WITHOUT ANSWERS 55 GLOSSARY 58 BIBLIOGRAPHY 59 This guide was developed at OMSI in conjunction with Animation, an OMSI exhibit. 2006 Oregon Museum of Science and Industry Animation was developed by the Oregon Museum of Science and Industry in collaboration with Cartoon Network and partially funded by The Paul G. Allen Family Foundation. and 2006 Cartoon Network. All rights reserved. Animation Teachers Guide 2 © OMSI 2006 HOW TO USE THIS TEACHER’S GUIDE The Teacher’s Guide to Animation has been written for teachers bringing students to see the Animation exhibit. These materials have been developed as a resource for the educator to use in the classroom before and after the museum visit, and to enhance the visit itself. There is background information, several classroom activities, and the Active Learning Log – an open-ended worksheet students can fill out while exploring the exhibit. Animation web site: The exhibit website, www.omsi.edu/visit/featured/animationsite/index.cfm, features the Animation Teacher’s Guide, online activities, and additional resources. Animation Teachers Guide 3 © OMSI 2006 EXHIBIT OVERVIEW Animation is a 6,000 square-foot, highly interactive traveling exhibition that brings together art, math, science and technology by exploring the exciting world of animation. -
VAGRANT RECORDS the Lndie to Watch
VAGRANT RECORDS The lndie To Watch ,Get Up Kids Rocket From The Crypt Alkaline Trio Face To Face RPM The Detroit Music Fest Report 130.0******ALL FOR ADC 90198 LOUD ROCK Frederick Gier KUOR -REDLANDS Talkin' Dirty With Matt Zane No Motiv 5319 Honda Ave. Unit G Atascadero, CA 93422 HIP-HOP Two Decades of Tommy Boy WEEZER HOLDS DOWN el, RADIOHEAD DOMINATES TOP ADDS AIR TAKES CORE "Tommy's one of the most creative and versatile multi-instrumentalists of our generation." _BEN HARPER HINTO THE "Geggy Tah has a sleek, pointy groove, hitching the melody to one's psyche with the keen handiness of a hat pin." _BILLBOARD AT RADIO NOW RADIO: TYSON HALLER RETAIL: ON FEDDOR BILLY ZARRO 212-253-3154 310-288-2711 201-801-9267 www.virginrecords.com [email protected] [email protected] [email protected] 2001 VIrg. Records Amence. Inc. FEATURING "LAPDFINCE" PARENTAL ADVISORY IN SEARCH OF... EXPLICIT CONTENT %sr* Jeitetyr Co owe Eve« uuwEL. oles 6/18/2001 Issue 719 • Vol 68 • No 1 FEATURES 8 Vagrant Records: become one of the preeminent punk labels The Little Inclie That Could of the new decade. But thanks to a new dis- Boasting a roster that includes the likes of tribution deal with TVT, the label's sales are the Get Up Kids, Alkaline Trio and Rocket proving it to be the indie, punk or otherwise, From The Crypt, Vagrant Records has to watch in 2001. DEPARTMENTS 4 Essential 24 New World Our picks for the best new music of the week: An obit on Cameroonian music legend Mystic, Clem Snide, Destroyer, and Even Francis Bebay, the return of the Free Reed Johansen. -
Jack in the Box Corporate
June 28, 2002 Powerpuff Girls Soar into Jack's Crime-fighting cuties team up with Jack in the Box® restaurants on exclusive promotional tie-in for �The Powerpuff Girls Movie� SAN DIEGO - When they're not learning their ABC's at Pokey Oaks Kindergarten or ridding the streets of Townsville of vile villains, America's favorite pint-sized superheroes, The Powerpuff Girls, can be found at Jack in the Box® restaurants. Beginning Monday, July 1, Jack in the Box restaurants will launch an exclusive promotional tie-in with "The Powerpuff Girls Movie," which punches its way into theaters on Wednesday, July 3. The promotion will include six action-packed toys that feature Townsville's own 5-year-old superkiddies and Mojo Jojo, the tots' evil monkey nemesis with a Mensa membership and a taste for mayhem. The toys include: Punching Buttercup Mojo Jojo's Volcano Viewer Kung-Fu Bubbles Bulging Brains Mojo Jojo Karate Kick Blossom Skyscraper Mo Mojo Jojo Jack in the Box will offer one Powerpuff Girls toy with each purchase of a Jack's Kid's Meal®, which includes a hamburger, cheeseburger or chicken pieces with french fries and a 16-oz. beverage. "Jack is a big fan of The Powerpuff Girls and we're thrilled to be part of the girls' leap to the big screen," said Jody Sawyer, product manager for Jack in the Box. "Due to the cartoon's broad appeal to both girls and boys, we expect the promotion to be a blockbuster with our younger guests." The Emmy Award-winning "The Powerpuff Girls," an original Cartoon Cartoon series from Cartoon Network, currently ranks among the network's top five highest-rated programs across households as well as a variety of kids demographics: kids 2-11, boys 2-11 and girls 6-11, to name a few. -
Chinese in Hollywood
Chinese Historical Society EWS'N of Southern California 411 Bernard Street, Los Angeles, CA 90012 Phone: 323-222-0856 Email: [email protected] OTES Website: www.chssc.org FEBRUARY 2014 II Jack Ong is an American-born Chinese actor, writer and activist with a professional background in print journal Chinese in ism, marketing, advertising and public relations. Jack is a licensed minister with the Missionary Church and executive director of The Dr. Haing S. Ngor Founda tion, which he established in 1991 with the late Oscar Hollywood winning actor of"The Killing Fields." A dramatic as well as comedic actor, Jack created the role of Welling ton Po, "eccentric billionaire," on the Showtime series, "Hoop Life"; and improvised the "Funky Peasant" dance before his close-up death scene in the horror Book presentation by author Jenny Cho movie, "Lep in the Hood: Leprechaun 5." His credits also include guest starring roles on such TV shows as followed by a panel discussion with actors "ER," "Friends," "The Bernie Mac Show," "Still Standing," "Dharma & Greg," "Touched By An Angel," "V.I.P.," "Chicago Hope," "The Simpsons," and Jack Ong, Kelvin Han Yee and Keane Young. "Beverly Hills 90210." He was seen as a veggie-chopping, attitude-copping chef on the Kan-Tong Fried Rice commercials. His acting and ministry careers crossed when he married couples on TV's "The Young and the Restless" and "Hunter," and in the film "For Keeps"; he also plays a minister in "Cannes Man." Other movie credits include "Art School Confidential," "Akeelah and the Bee," "Next," "National Lampoon's Gold Diggers," "China Cry," "The Iron Triangle," Wednesday, February 5, 2014- 6:30p.m. -
JAPAN—Books and Websites
JAPAN—Books and Websites BUSINESS The Mind Of The Strategist: The Art of Japanese Business by Kenichi Ohmae Japanese Business Culture and Practices: A Guide to Twenty-First Century Japanese Business by John Alston (Author), Isao Takei The Japanese Economy By David Plath The Japanese Economy: Then, Now, and Beyond by Mitsuru Taniuchi http://www.japanintercultural.com/en/blogs/default.aspx http://www.japaninc.com/japan-inc-blog http://www.kwintessential.co.uk/resources/global-etiquette/japan-country- profiles.html http://www.economist.com/topics/japanese-economy http://www.tradegood.com/en/insights/viewpoints/japans-economy-in-2014-bear-or- bull.html http://www.theodora.com/wfbcurrent/japan/japan_economy.html 2 NEWS http://www.japantimes.co.jp/ http://ajw.asahi.com/?ref=asacom http://mainichi.jp/english/ http://asia.nikkei.com/ (business news) HISTORY A History of Japan by R. H. P. Mason , J. G. Caiger A History of the Japanese People From the Earliest Times to the End of the Meiji Era By F. (Frank) Brinkley (Author), Dairoku Kikuchi (Author) A Brief History of Japanese Civilization by Conrad Schirokauer , David Lurie, Suzanne Gay http://www.japan-101.com/history/ http://japanesehistory.info/ http://people.cohums.ohio- state.edu/bender4/eall131/EAHReadings/module02/m02japanese.html 3 CULTURE Etiquette Guide to Japan: Know the Rules that Make the Difference! by Boye Lafayette De Ment The Japanese Mind: Understanding Contemporary Japanese Culture by Roger J. Davies (Author), Osamu Ikeno (Author) http://www.japanese-buddhism.com/japanese-religion.html -
Animating Race the Production and Ascription of Asian-Ness in the Animation of Avatar: the Last Airbender and the Legend of Korra
Animating Race The Production and Ascription of Asian-ness in the Animation of Avatar: The Last Airbender and The Legend of Korra Francis M. Agnoli Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies April 2020 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. 2 Abstract How and by what means is race ascribed to an animated body? My thesis addresses this question by reconstructing the production narratives around the Nickelodeon television series Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14). Through original and preexisting interviews, I determine how the ascription of race occurs at every stage of production. To do so, I triangulate theories related to race as a social construct, using a definition composed by sociologists Matthew Desmond and Mustafa Emirbayer; re-presentations of the body in animation, drawing upon art historian Nicholas Mirzoeff’s concept of the bodyscape; and the cinematic voice as described by film scholars Rick Altman, Mary Ann Doane, Michel Chion, and Gianluca Sergi. Even production processes not directly related to character design, animation, or performance contribute to the ascription of race. Therefore, this thesis also references writings on culture, such as those on cultural appropriation, cultural flow/traffic, and transculturation; fantasy, an impulse to break away from mimesis; and realist animation conventions, which relates to Paul Wells’ concept of hyper-realism. -
Sailor Mars Meet Maroku
sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru -
From the Japanese Traditional Edo Culture to Anime and Manga Takuji
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Kwansei Gakuin University Repository 1 Kwansei Gakuin University Social Sciences Review Vol.19, 2014 Nishinomiya, Japan Roots of Cool Japan: From the Japanese Traditional Edo Culture to Anime and Manga Takuji OKUNO Japan’s transition from making things to making tales Japanese popular culture, known as “Cool Japan,” includes animations, comics, video games, figures, and J-pops that are highly acclaimed in Europe and the United States as well as throughout Asia. From the 1970s to the 1980s, Japan gained confidence in its ability to “make things” because consumers around the world embraced its manufactured products such as electric home appliances and automobiles with open arms in preference to the products of other advanced countries. However, at the beginning of the Heisei era, the bubble in the Japanese economy suddenly burst and Japan’s gross national product (GNP) plummeted, resulting in what is termed “the burst of economic bubble of 1990.” Relatively cheaper manufactured products from other Asian countries gained precedence over Japanese products. In response, many Japanese manufacturers moved their production plants to other Asian countries, particularly settling in mainland China, where labor costs were lower than in Japan. The recession was protracted and the Japanese people suffered from a sense low confidence in their abilities to overcome the recession. By the late 1990s, Prime Ministers Mori and, subsequently, Koizumi responded to Japanese political leader Heizo Takenaka’s advocacy of an information technology (IT) revolution in Japan as a way to beat the recession.