The Effect Of Surroundings On Gaming Experience A. Imran Nordin Paul Cairns Matthew Hudson Department of Computer Department of Computer Department of Computer Science, Science, Science, University of York, UK University of York, UK University of York, UK
[email protected] [email protected] [email protected] Alejandro Alonso Eduardo H. Calvillo Div. Nuevas Tecnologías de la Gámez Información, City of San Luis Potosí, UPSLP, Mexico San Luis Potosí, Mexico
[email protected] [email protected] .mx ABSTRACT context in which players find themselves. In many cases, Today, digital games are available on a variety of mobile the digital games are traditional games but played in a new devices, such as tablet devices, portable game consoles and context, for example Need for Speed and Battlefield: Bad smart phones. Not only that, the latest mixed reality tech- Company 2 have previously been played on console or pc but nology on mobile devices allows mobile games to integrate can now be played on iPhone/iPad. Further, basic digital the real world environment into gameplay. However, little games like Tetris or Super Mario have long been available has been done to test whether the surroundings of play in- on portable game consoles such as on Nintendo Gameboy. fluence gaming experience. In this paper, we describe two Clearly these games, amongst others, can be played almost studies done to test the effect of surroundings on immer- any where at any time! sion. Study One uses mixed reality games to investigate whether the integration of the real world environment re- However, there are also increasing numbers of games that duces engagement.