DISCOVER SCALABLE, INTERACTIVE RENDERING. ® IRAY ® FOR 3DS MAX

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NVIDIA Iray for 3ds Max is a plug-in for both lighting NVIDIA IRAY FOR 3DS MAX NEW FEATURES >>Create ready to experience VR content with new simulation and stunning imagery. spherical and cylindrical camera lens types Unleash the full power of Iray interactivity and scalability with this easy-to-use >>Interactively slice through scene objects with the rendering plug-in, Iray for 3ds Max. Intuitively design with photorealistic results newly integrated Iray Section Plane to maximize your productivity throughout the scene development process. >>Review and edit complex layered materials with Effortlessly create or modify physically based lights and materials with workflow new controls to show and hide material layering tools directly integrated into 3ds Max. All materials and lights—including the free >>Iray Object Properties now include displacement to use NVIDIA vMaterials Library—are built with the NVIDIA Material Definition parameters and matte object functionality Language (MDL), so they can be shared with other MDL-compatible products. >>Quickly populate landscapes with the newly Iray is built to efficiently distribute rendering loads across any number of supported Forest Pack Pro plug-in processors—locally, networked, or on a remote cluster.

SYSTEM REQUIREMENTS IRAY PERFORMANCE SCALING WITH QUADRO DESKTOP GPUs SOFTWARE 3ds Max 2018, 2017, and 2016 2X Quadro GP100 2X Quadro P6000 OPERATING SYSTEMS 64-bit Windows Quadro GP100 GPU ACCELERATION Optional: requires 2GB 2X Quadro P5000 GPU memory of Fermi generation or later. Quadro P6000 Respects all GPUs and/ Quadro P5000 or CPUs recognized by Quadro P4000 the . CPU

0X 2X 4X 6X 8X 10X 12X 14X 16X 18X 20X Relative Performance Tests run on a workstation with Intel Xeon E5-2697 V3, 14 cores 2.6GHz, 32GB RAM, running Win 7 64-bit SP1 and driver version 375.86. Performance testing completed with internal NVIDIA Iray tests at HD resolution.

Mental Ray for 3ds Max Licensing Included

Your purchased Iray for 3ds Max license also enables network rendering options for NVIDIA Mental Ray for 3ds Max. The shared license enables Mental Ray TRY IT FREE FOR 90 DAYS rendering with headless 3ds Max, Mental Ray Satellite or Standalone modes on any machine providing the widest range of rendering options for your creative www.nvidia.com/irayfor3dsmax productions.

NVIDIA Iray 3ds Max | Data Sheet | Jun17 PHYSICALLY-BASED MATERIALS - VERIFIED FOR ACCURACY vMaterials

Wood Paint Liquids Granite Concrete Bricks The NVIDIA vMaterials catalog for product and building design to your designs. Easily browse, change, and adjust materials to is a collection of real-world materials described in the NVIDIA get just the look that’s needed within the supported applications. Material Definition Language. Designed and verified by NVIDIA While vMaterials is the perfect addition to the Iray plugin products, material specialists for accuracy, control, and consistency, it can be used in any application that supports NVIDIA MDL. vMaterials provide a fast, reliable way to add realistic materials Equivalencies now provided for the Autodesk Material Library.

FEATURES Rendering Lighting Materials Workflow Takes advantage of all supported Interactive lighting updates upon Interactive updates upon adjusting Continual feedback with GPUs and CPUs adjusting light parameters and scene materials progressive rendering of final position results after scene adjustments Physically based path-trace Physically based materials using rendering and super-fast Iray+ Image-based lighting for fast, an intuitive layering with NVIDIA Effortless switching between fast Interactive within convincing environments MDL ray tracing and accurate path ActiveShade tracing Support for 3ds Max standard and Extensive material flexibility, Quickly set up scenes for rendering photometric lights including subsurface scattering, Interactive tone mapping for stereo panoramas to experience in thin film, gem, and more quickly achieving desired exposure, New Iray+ photometric light type VR head mounted displays white balance, and contrast with IES profile support Ability to work directly within adjustments Motion blur using 3ds Max camera Compact and Slate editors Real-world units of lighting multi-pass MaxScript scripting support attributes for accurate simulation MDL material saving for building Simultaneous render element custom, shareable material Easy conversion of scenes created Lighting from emissive (self- generation libraries with mental ray materials and illuminated) materials and lights Custom light path expressions for geometry NVIDIA vMaterials: extensive tremendous flexibility in post- verified material library to Review your designs throughout Additional light sources can be production editing confidently represent real-world the seasons with the Procedural added at no cost to speed results Sun and Sky System and Lighting Instant feedback on depth of field Complete lighting analysis mode at Analysis tools MDL import and export for sharing Backplate Images supported any visible point materials between different Iray Immediate feedback on object independent of lighting applications with vMaterials transforms, lighting edits, and Scalable distributed rendering with material creations in ActiveShade Material measurements from Iray Server supported devices Lighting simulation mode to NVIDIA Quadro® VCA support for evaluate the Lux/Foot-candles at Complex layering parameters remote interactive rendering any visible point including Decals, Coating, and Surface

For more information on Iray for 3ds Max, visit: www.pny.com/iray © 2017 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, Iray, Quadro, Kepler, and NVIDIA Maxwell are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Jun17