Comparison of Reinforcement Learning Activation Functions to Improve the Performance of the Racing Game Learning Agent
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Training Autoencoders by Alternating Minimization
Under review as a conference paper at ICLR 2018 TRAINING AUTOENCODERS BY ALTERNATING MINI- MIZATION Anonymous authors Paper under double-blind review ABSTRACT We present DANTE, a novel method for training neural networks, in particular autoencoders, using the alternating minimization principle. DANTE provides a distinct perspective in lieu of traditional gradient-based backpropagation techniques commonly used to train deep networks. It utilizes an adaptation of quasi-convex optimization techniques to cast autoencoder training as a bi-quasi-convex optimiza- tion problem. We show that for autoencoder configurations with both differentiable (e.g. sigmoid) and non-differentiable (e.g. ReLU) activation functions, we can perform the alternations very effectively. DANTE effortlessly extends to networks with multiple hidden layers and varying network configurations. In experiments on standard datasets, autoencoders trained using the proposed method were found to be very promising and competitive to traditional backpropagation techniques, both in terms of quality of solution, as well as training speed. 1 INTRODUCTION For much of the recent march of deep learning, gradient-based backpropagation methods, e.g. Stochastic Gradient Descent (SGD) and its variants, have been the mainstay of practitioners. The use of these methods, especially on vast amounts of data, has led to unprecedented progress in several areas of artificial intelligence. On one hand, the intense focus on these techniques has led to an intimate understanding of hardware requirements and code optimizations needed to execute these routines on large datasets in a scalable manner. Today, myriad off-the-shelf and highly optimized packages exist that can churn reasonably large datasets on GPU architectures with relatively mild human involvement and little bootstrap effort. -
CS 189 Introduction to Machine Learning Spring 2021 Jonathan Shewchuk HW6
CS 189 Introduction to Machine Learning Spring 2021 Jonathan Shewchuk HW6 Due: Wednesday, April 21 at 11:59 pm Deliverables: 1. Submit your predictions for the test sets to Kaggle as early as possible. Include your Kaggle scores in your write-up (see below). The Kaggle competition for this assignment can be found at • https://www.kaggle.com/c/spring21-cs189-hw6-cifar10 2. The written portion: • Submit a PDF of your homework, with an appendix listing all your code, to the Gradescope assignment titled “Homework 6 Write-Up”. Please see section 3.3 for an easy way to gather all your code for the submission (you are not required to use it, but we would strongly recommend using it). • In addition, please include, as your solutions to each coding problem, the specific subset of code relevant to that part of the problem. Whenever we say “include code”, that means you can either include a screenshot of your code, or typeset your code in your submission (using markdown or LATEX). • You may typeset your homework in LaTeX or Word (submit PDF format, not .doc/.docx format) or submit neatly handwritten and scanned solutions. Please start each question on a new page. • If there are graphs, include those graphs in the correct sections. Do not put them in an appendix. We need each solution to be self-contained on pages of its own. • In your write-up, please state with whom you worked on the homework. • In your write-up, please copy the following statement and sign your signature next to it. -
Can Temporal-Difference and Q-Learning Learn Representation? a Mean-Field Analysis
Can Temporal-Difference and Q-Learning Learn Representation? A Mean-Field Analysis Yufeng Zhang Qi Cai Northwestern University Northwestern University Evanston, IL 60208 Evanston, IL 60208 [email protected] [email protected] Zhuoran Yang Yongxin Chen Zhaoran Wang Princeton University Georgia Institute of Technology Northwestern University Princeton, NJ 08544 Atlanta, GA 30332 Evanston, IL 60208 [email protected] [email protected] [email protected] Abstract Temporal-difference and Q-learning play a key role in deep reinforcement learning, where they are empowered by expressive nonlinear function approximators such as neural networks. At the core of their empirical successes is the learned feature representation, which embeds rich observations, e.g., images and texts, into the latent space that encodes semantic structures. Meanwhile, the evolution of such a feature representation is crucial to the convergence of temporal-difference and Q-learning. In particular, temporal-difference learning converges when the function approxi- mator is linear in a feature representation, which is fixed throughout learning, and possibly diverges otherwise. We aim to answer the following questions: When the function approximator is a neural network, how does the associated feature representation evolve? If it converges, does it converge to the optimal one? We prove that, utilizing an overparameterized two-layer neural network, temporal- difference and Q-learning globally minimize the mean-squared projected Bellman error at a sublinear rate. Moreover, the associated feature representation converges to the optimal one, generalizing the previous analysis of [21] in the neural tan- gent kernel regime, where the associated feature representation stabilizes at the initial one. The key to our analysis is a mean-field perspective, which connects the evolution of a finite-dimensional parameter to its limiting counterpart over an infinite-dimensional Wasserstein space. -
Neural Networks Shuai Li John Hopcroft Center, Shanghai Jiao Tong University
Lecture 6: Neural Networks Shuai Li John Hopcroft Center, Shanghai Jiao Tong University https://shuaili8.github.io https://shuaili8.github.io/Teaching/VE445/index.html 1 Outline • Perceptron • Activation functions • Multilayer perceptron networks • Training: backpropagation • Examples • Overfitting • Applications 2 Brief history of artificial neural nets • The First wave • 1943 McCulloch and Pitts proposed the McCulloch-Pitts neuron model • 1958 Rosenblatt introduced the simple single layer networks now called Perceptrons • 1969 Minsky and Papert’s book Perceptrons demonstrated the limitation of single layer perceptrons, and almost the whole field went into hibernation • The Second wave • 1986 The Back-Propagation learning algorithm for Multi-Layer Perceptrons was rediscovered and the whole field took off again • The Third wave • 2006 Deep (neural networks) Learning gains popularity • 2012 made significant break-through in many applications 3 Biological neuron structure • The neuron receives signals from their dendrites, and send its own signal to the axon terminal 4 Biological neural communication • Electrical potential across cell membrane exhibits spikes called action potentials • Spike originates in cell body, travels down axon, and causes synaptic terminals to release neurotransmitters • Chemical diffuses across synapse to dendrites of other neurons • Neurotransmitters can be excitatory or inhibitory • If net input of neuro transmitters to a neuron from other neurons is excitatory and exceeds some threshold, it fires an action potential 5 Perceptron • Inspired by the biological neuron among humans and animals, researchers build a simple model called Perceptron • It receives signals 푥푖’s, multiplies them with different weights 푤푖, and outputs the sum of the weighted signals after an activation function, step function 6 Neuron vs. -
Dynamic Modification of Activation Function Using the Backpropagation Algorithm in the Artificial Neural Networks
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 10, No. 4, 2019 Dynamic Modification of Activation Function using the Backpropagation Algorithm in the Artificial Neural Networks Marina Adriana Mercioni1, Alexandru Tiron2, Stefan Holban3 Department of Computer Science Politehnica University Timisoara, Timisoara, Romania Abstract—The paper proposes the dynamic modification of These functions represent the main activation functions, the activation function in a learning technique, more exactly being currently the most used by neural networks, representing backpropagation algorithm. The modification consists in from this reason a standard in building of an architecture of changing slope of sigmoid function for activation function Neural Network type [6,7]. according to increase or decrease the error in an epoch of learning. The study was done using the Waikato Environment for The activation functions that have been proposed along the Knowledge Analysis (WEKA) platform to complete adding this time were analyzed in the light of the applicability of the feature in Multilayer Perceptron class. This study aims the backpropagation algorithm. It has noted that a function that dynamic modification of activation function has changed to enables differentiated rate calculated by the neural network to relative gradient error, also neural networks with hidden layers be differentiated so and the error of function becomes have not used for it. differentiated [8]. Keywords—Artificial neural networks; activation function; The main purpose of activation function consists in the sigmoid function; WEKA; multilayer perceptron; instance; scalation of outputs of the neurons in neural networks and the classifier; gradient; rate metric; performance; dynamic introduction a non-linear relationship between the input and modification output of the neuron [9]. -
A Deep Reinforcement Learning Neural Network Folding Proteins
DeepFoldit - A Deep Reinforcement Learning Neural Network Folding Proteins Dimitra Panou1, Martin Reczko2 1University of Athens, Department of Informatics and Telecommunications 2Biomedical Sciences Research Center “Alexander Fleming” ABSTRACT Despite considerable progress, ab initio protein structure prediction remains suboptimal. A crowdsourcing approach is the online puzzle video game Foldit [1], that provided several useful results that matched or even outperformed algorithmically computed solutions [2]. Using Foldit, the WeFold [3] crowd had several successful participations in the Critical Assessment of Techniques for Protein Structure Prediction. Based on the recent Foldit standalone version [4], we trained a deep reinforcement neural network called DeepFoldit to improve the score assigned to an unfolded protein, using the Q-learning method [5] with experience replay. This paper is focused on model improvement through hyperparameter tuning. We examined various implementations by examining different model architectures and changing hyperparameter values to improve the accuracy of the model. The new model’s hyper-parameters also improved its ability to generalize. Initial results, from the latest implementation, show that given a set of small unfolded training proteins, DeepFoldit learns action sequences that improve the score both on the training set and on novel test proteins. Our approach combines the intuitive user interface of Foldit with the efficiency of deep reinforcement learning. KEYWORDS: ab initio protein structure prediction, Reinforcement Learning, Deep Learning, Convolution Neural Networks, Q-learning 1. ALGORITHMIC BACKGROUND Machine learning (ML) is the study of algorithms and statistical models used by computer systems to accomplish a given task without using explicit guidelines, relying on inferences derived from patterns. ML is a field of artificial intelligence. -
A Study of Activation Functions for Neural Networks Meenakshi Manavazhahan University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Computer Science and Computer Engineering Computer Science and Computer Engineering Undergraduate Honors Theses 5-2017 A Study of Activation Functions for Neural Networks Meenakshi Manavazhahan University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/csceuht Part of the Other Computer Engineering Commons Recommended Citation Manavazhahan, Meenakshi, "A Study of Activation Functions for Neural Networks" (2017). Computer Science and Computer Engineering Undergraduate Honors Theses. 44. http://scholarworks.uark.edu/csceuht/44 This Thesis is brought to you for free and open access by the Computer Science and Computer Engineering at ScholarWorks@UARK. It has been accepted for inclusion in Computer Science and Computer Engineering Undergraduate Honors Theses by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. A Study of Activation Functions for Neural Networks An undergraduate thesis in partial fulfillment of the honors program at University of Arkansas College of Engineering Department of Computer Science and Computer Engineering by: Meena Mana 14 March, 2017 1 Abstract: Artificial neural networks are function-approximating models that can improve themselves with experience. In order to work effectively, they rely on a nonlinearity, or activation function, to transform the values between each layer. One question that remains unanswered is, “Which non-linearity is optimal for learning with a particular dataset?” This thesis seeks to answer this question with the MNIST dataset, a popular dataset of handwritten digits, and vowel dataset, a dataset of vowel sounds. In order to answer this question effectively, it must simultaneously determine near-optimal values for several other meta-parameters, including the network topology, the optimization algorithm, and the number of training epochs necessary for the model to converge to good results. -
Long Short-Term Memory 1 Introduction
LONG SHORTTERM MEMORY Neural Computation J urgen Schmidhuber Sepp Ho chreiter IDSIA Fakultat f ur Informatik Corso Elvezia Technische Universitat M unchen Lugano Switzerland M unchen Germany juergenidsiach ho chreitinformatiktumuenchende httpwwwidsiachjuergen httpwwwinformatiktumuenchendehochreit Abstract Learning to store information over extended time intervals via recurrent backpropagation takes a very long time mostly due to insucient decaying error back ow We briey review Ho chreiters analysis of this problem then address it by introducing a novel ecient gradientbased metho d called Long ShortTerm Memory LSTM Truncating the gradient where this do es not do harm LSTM can learn to bridge minimal time lags in excess of discrete time steps by enforcing constant error ow through constant error carrousels within sp ecial units Multiplicative gate units learn to op en and close access to the constant error ow LSTM is lo cal in space and time its computational complexity p er time step and weight is O Our exp eriments with articial data involve lo cal distributed realvalued and noisy pattern representations In comparisons with RTRL BPTT Recurrent CascadeCorrelation Elman nets and Neural Sequence Chunking LSTM leads to many more successful runs and learns much faster LSTM also solves complex articial long time lag tasks that have never b een solved by previous recurrent network algorithms INTRODUCTION Recurrent networks can in principle use their feedback connections to store representations of recent input events in form of activations -
Deepfakes & Disinformation
DEEPFAKES & DISINFORMATION DEEPFAKES & DISINFORMATION Agnieszka M. Walorska ANALYSISANALYSE 2 DEEPFAKES & DISINFORMATION IMPRINT Publisher Friedrich Naumann Foundation for Freedom Karl-Marx-Straße 2 14482 Potsdam Germany /freiheit.org /FriedrichNaumannStiftungFreiheit /FNFreiheit Author Agnieszka M. Walorska Editors International Department Global Themes Unit Friedrich Naumann Foundation for Freedom Concept and layout TroNa GmbH Contact Phone: +49 (0)30 2201 2634 Fax: +49 (0)30 6908 8102 Email: [email protected] As of May 2020 Photo Credits Photomontages © Unsplash.de, © freepik.de, P. 30 © AdobeStock Screenshots P. 16 © https://youtu.be/mSaIrz8lM1U P. 18 © deepnude.to / Agnieszka M. Walorska P. 19 © thispersondoesnotexist.com P. 19 © linkedin.com P. 19 © talktotransformer.com P. 25 © gltr.io P. 26 © twitter.com All other photos © Friedrich Naumann Foundation for Freedom (Germany) P. 31 © Agnieszka M. Walorska Notes on using this publication This publication is an information service of the Friedrich Naumann Foundation for Freedom. The publication is available free of charge and not for sale. It may not be used by parties or election workers during the purpose of election campaigning (Bundestags-, regional and local elections and elections to the European Parliament). Licence Creative Commons (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0 DEEPFAKES & DISINFORMATION DEEPFAKES & DISINFORMATION 3 4 DEEPFAKES & DISINFORMATION CONTENTS Table of contents EXECUTIVE SUMMARY 6 GLOSSARY 8 1.0 STATE OF DEVELOPMENT ARTIFICIAL -
Chapter 02: Fundamentals of Neural Networks
FUNDAMENTALS OF NEURAL 2 NETWORKS Ali Zilouchian 2.1 INTRODUCTION For many decades, it has been a goal of science and engineering to develop intelligent machines with a large number of simple elements. References to this subject can be found in the scientific literature of the 19th century. During the 1940s, researchers desiring to duplicate the function of the human brain, have developed simple hardware (and later software) models of biological neurons and their interaction systems. McCulloch and Pitts [1] published the first systematic study of the artificial neural network. Four years later, the same authors explored network paradigms for pattern recognition using a single layer perceptron [2]. In the 1950s and 1960s, a group of researchers combined these biological and psychological insights to produce the first artificial neural network (ANN) [3,4]. Initially implemented as electronic circuits, they were later converted into a more flexible medium of computer simulation. However, researchers such as Minsky and Papert [5] later challenged these works. They strongly believed that intelligence systems are essentially symbol processing of the kind readily modeled on the Von Neumann computer. For a variety of reasons, the symbolic–processing approach became the dominant method. Moreover, the perceptron as proposed by Rosenblatt turned out to be more limited than first expected. [4]. Although further investigations in ANN continued during the 1970s by several pioneer researchers such as Grossberg, Kohonen, Widrow, and others, their works received relatively less attention. The primary factors for the recent resurgence of interest in the area of neural networks are the extension of Rosenblatt, Widrow and Hoff’s works dealing with learning in a complex, multi-layer network, Hopfield mathematical foundation for understanding the dynamics of an important class of networks, as well as much faster computers than those of 50s and 60s. -
Game Playing with Deep Q-Learning Using Openai Gym
Game Playing with Deep Q-Learning using OpenAI Gym Robert Chuchro Deepak Gupta [email protected] [email protected] Abstract sociated with performing a particular action in a given state. This information is fundamental to any reinforcement learn- Historically, designing game players requires domain- ing problem. specific knowledge of the particular game to be integrated The input to our model will be a sequence of pixel im- into the model for the game playing program. This leads ages as arrays (Width x Height x 3) generated by a particular to a program that can only learn to play a single particu- OpenAI Gym environment. We then use a Deep Q-Network lar game successfully. In this project, we explore the use of to output a action from the action space of the game. The general AI techniques, namely reinforcement learning and output that the model will learn is an action from the envi- neural networks, in order to architect a model which can ronments action space in order to maximize future reward be trained on more than one game. Our goal is to progress from a given state. In this paper, we explore using a neural from a simple convolutional neural network with a couple network with multiple convolutional layers as our model. fully connected layers, to experimenting with more complex additions, such as deeper layers or recurrent neural net- 2. Related Work works. The best known success story of classical reinforcement learning is TD-gammon, a backgammon playing program 1. Introduction which learned entirely by reinforcement learning [6]. TD- gammon used a model-free reinforcement learning algo- Game playing has recently emerged as a popular play- rithm similar to Q-learning. -
Reinforcement Learning with Tensorflow&Openai
Lecture 1: Introduction Reinforcement Learning with TensorFlow&OpenAI Gym Sung Kim <[email protected]> http://angelpawstherapy.org/positive-reinforcement-dog-training.html Nature of Learning • We learn from past experiences. - When an infant plays, waves its arms, or looks about, it has no explicit teacher - But it does have direct interaction to its environment. • Years of positive compliments as well as negative criticism have all helped shape who we are today. • Reinforcement learning: computational approach to learning from interaction. Richard Sutton and Andrew Barto, Reinforcement Learning: An Introduction Nishant Shukla , Machine Learning with TensorFlow Reinforcement Learning https://www.cs.utexas.edu/~eladlieb/RLRG.html Machine Learning, Tom Mitchell, 1997 Atari Breakout Game (2013, 2015) Atari Games Nature : Human-level control through deep reinforcement learning Human-level control through deep reinforcement learning, Nature http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html Figure courtesy of Mnih et al. "Human-level control through deep reinforcement learning”, Nature 26 Feb. 2015 https://deepmind.com/blog/deep-reinforcement-learning/ https://deepmind.com/applied/deepmind-for-google/ Reinforcement Learning Applications • Robotics: torque at joints • Business operations - Inventory management: how much to purchase of inventory, spare parts - Resource allocation: e.g. in call center, who to service first • Finance: Investment decisions, portfolio design • E-commerce/media - What content to present to users (using click-through / visit time as reward) - What ads to present to users (avoiding ad fatigue) Audience • Want to understand basic reinforcement learning (RL) • No/weak math/computer science background - Q = r + Q • Want to use RL as black-box with basic understanding • Want to use TensorFlow and Python (optional labs) Schedule 1.