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THQ Online Manual
INSTRUCTION BOOKLET LIMITED WARRANTY THQ (UK) LIMITED warrants to the original purchaser of this THQ (UK) LIMITED product that the medium on which the computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This THQ (UK) LIMITED software is sold ”as is“, without express or implied warranty of any kind resulting from use of this program. THQ (UK) LIMITED agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any THQ (UK) LIMITED product, postage paid, with proof of purchase, at its Customer Service centre. Replacement of this Game Disc, free of charge to the original purchaser is the full extent of our liability. Please mail to THQ (UK) LIMITED, Ground Floor; Block A, Dukes Court, Duke Street, Woking, Surrey, GU21 5BH. Please allow 28 days from dispatch for return of your Game Disc. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the THQ (UK) LIMITED product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING OR OBLIGATE THQ (UK) LIMITED. ANY IMPLIED WARRANTIES OF APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL THQ (UK) LIMITED BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS THQ (UK) LIMITED PRODUCT. -
Gaming Catalogue (MEERMAN)
Table of Contents Sony Playstation 2 Slim 2 Nintendo DSi XL 3 Nintendo Game Boy Colour 5 Nintendo Game Boy games 8 Nintendo GameCube w/ GAMEBOY Player 9 Nintendo GameCube w/ broadband adaptor 10 Nintendo GameCube Modem adaptor 11 Nintendo GameCube Wavebird (wireless controller) 12 Nintendo GameCube memory cards (x5) 13 Nintendo GameCube PS2 and PS/2 adapter 14 USB adaptor for Nintendo GameCube 14 Nintendo GameCube Games 15 Nintendo DS 17 Nintendo DS Games 17 Nintendo Wii 18 Nintendo 64 Console 21 Nintendo 64 Games (unboxed) 22 Microsoft Xbox 360 Elite (120 GB) 23 Microsoft Xbox 360: External HD-DVD drive 24 Microsoft Xbox 360 Kinect 25 Microsoft Xbox 360 official remote control 26 Microsoft Xbox 360 games (boxed) 27 Sony Playstation 2 Slim Condition Working Good Includes Playstation 2 Slim unit (Colour: Hot Pink) 2x Dual Shock Controllers One as new (unopened) 8 MB memory card UK power adaptor Composite output cable (Yellow, White, Red RCA) Composite to SCART adaptor Excludes Protective packaging within box (box is bare inside) Nintendo DSi XL Condition Working Excellent Includes DSi XL unit (colour: Wine Red) UK power adaptor Bundled stylus (in unit) Original packaging Club Nintendo pull string carry bag, felt, blue Excludes SD card Nintendo Game Boy Pocket Condition Working Colour: Silver Minor scratch in lower left of screen Worn paint around rear edges (front OK) Excludes Battery cover (missing) Packaging / Box Game (listed separately) Batteries (just to prove functionality) Nintendo Game Boy Colour Condition Colour: Purple Working Generally fair/good Minor scratches around screen, but screen itself is OK Product sticker on rear is a worn Battery cover is not original, and bright green Excludes Packaging Game (listed separately) (Batteries) Nintendo Game Boy Advance x3 1: Special edition (GameBoy Advance SP) Working (Clam shell design with backlight) Blue Good condition, screen scratch free. -
Using the Nintendo Wii ® to Teach Human Factors Principles
AC 2009-1414: USING THE NINTENDO WII ® TO TEACH HUMAN FACTORS PRINCIPLES Lesley Strawderman, Mississippi State University Lesley Strawderman is an assistant professor in the Department of Industrial and Systems Engineering. She conducts research in the area of human factors and ergonomics, specifically looking at the impact of large scale service systems on human use. She has received her IE degrees from Penn State and Kansas State Universities. Page 14.1334.1 Page © American Society for Engineering Education, 2009 Using the Nintendo Wii ® to teach Human Factors Principles Abstract This paper describes how to use of the Nintendo Wii® game console to teach students a variety of human factors principles. First, the concept of Signal Detection Theory (SDT) is explained using a personalized searching game on the Wii®. Next, an activity involving human sensory systems is discussed. Finally, a learning module that addresses control design and feedback, focusing on the game’s controller (Wii Remote or Wiimote) is presented. Potential topic areas for future activities, including human computer interaction, are also discussed. The teaching activities described in this paper have been successfully used by the author in past semesters. A sampling of student feedback is provided in the paper. Finally, a discussion of how the activities could be extended to non-human factors courses and outreach activities is presented. Introduction The Nintendo Wii is a popular video game console that allows the player to interact with the games in many new ways. The focus of the Wii gaming system is its controller, called a Wii Remote. The wireless device functions much like a remote control, but has motion detecting technology that allows players to interact with the Wii games using motions. -
Wii Checklist Instructions
Wii Checklist Instructions Ver sion 1.02a The content of this document is highly confidential and should be handled accordingly. 2006 -2008 Nintendo RVL -06 -0222 -001 -E CONFIDENTIAL Released: April 24, 2008 Wii Checklist Instructions Confidential These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd. and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplica ted in any form, in whole or in part, without the prior written consent of Nintendo. RVL -06 -0222 -001 -E 2 2006 -2008 Nintendo Released: April 24, 2008 CONFIDENTIAL Wii Checklist Instructions Table of Contents Table of Contents ................................ ................................ ................................ ................................ ................................ ................................ ...... 3 1 Introduction ................................ ................................ ................................ ................................ ................................ ................................ ....... 8 1.1 Regarding Each Document ................................ ................................ ................................ ................................ ................................ .. 8 1.1.1 Program Specifications Checklist for the Wii Console [Required] ................................ ................................ ........................... 9 1.1.2 Controller Specifications -
Animal Crossing: City Folk Allows Players to Communicate with Friends in Game Via Real Time Text Chatting and Voice Conversations (Mic Chat)
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la Clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou appelez le 1-800-255-3700 o llame al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Un nombre d’astuces pré-enregistrées sont Consejos grabados para muchos títulos están Nintendo’s Power Line at (425) 885-7529. disponibles pour de nombreux titres sur la disponibles a través del Power Line de Nintendo This may be a long-distance call, so please ask Power Line de Nintendo au (425) 885-7529. al (425) 885-7529. Esta puede ser una llamada permission from whoever pays the phone bill. Il est possible que l’appel pour vous soit longue de larga distancia, así que por favor pide If the information you need is not on the Power distance, alors veuillez demander la permission permiso a la persona que paga la factura del Line, you may want to try using your favorite de la personne qui paie les factures de teléfono. Si el servicio de Power Line no tiene la Internet search engine to fi nd tips for the game téléphone. Si les informations dont vous información que necesitas, recomendamos que you are playing. Some helpful words to include in avez besoin ne se trouvent pas sur la Power Line, uses el Motor de Búsqueda de tu preferencia the search, along with the game’s title, are: “walk vous pouvez utiliser votre Moteur de Recherche para encontrar consejos para el juego que estás through,” “FAQ,” “codes,” and “tips.” préféré pour trouver de l’aide de jeu. -
The History of Nintendo: the Company, Consoles and Games
San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Fall 12-2020 The History of Nintendo: the Company, Consoles And Games Laurie Takeda San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, and the Game Design Commons Recommended Citation Laurie Takeda. "The History of Nintendo: the Company, Consoles And Games" ART 108: Introduction to Games Studies (2020). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. The history of Nintendo: the company, consoles and games Introduction A handful of the most popular video games from Mario to The Legend of Zelda, and video game consoles from the Nintendo Entertainment System to the Nintendo Switch, were all created and developed by the same company. That company is Nintendo. From its beginning, Nintendo was not a video gaming company. Since the company’s first launch of the Nintendo Entertainment System, or NES, to the present day of the latest release of the Nintendo Switch from 2017, they have sold over 5 billion video games and over 779 million hardware units globally, according to Nintendo UK (Nintendo UK). As Nintendo continues to release new video games and consoles, they have become one of the top gaming companies, competing alongside Sony and Microsoft. -
Mario and Sonic at the Olympic Games: Consuming the Olympics Through Video Gaming
Fred Mason Mario and Sonic at the Olympic Games: Consuming the Olympics through Video Gaming Fred Mason University of New Brunswick, Canada Dating back to 2008, the series is in its 4th installment, with two summer and two winter versions, all officially licensed by the International Olympic Committee (IOC). The first three games of the Mario and Sonic at the Olympic Games series were produced by Sega for the Nintendo Wii and handheld devices, and the most recent (2014) by Nintendo for the Wii U platform. The games in this series bring together popular characters from the Mario and Sonic franchises to compete in Olympic events, such as track and field and alpine skiing, in facilities that look like the real Olympic venues of the time, or “dream events” set in worlds from Mario or Sonic games. The Wii platform also enables game players to use their “Mii’s,” customizable characters that players construct to look like their real- world selves. These features encourage the association of enjoyment and positive affect, and a certain amount of self-identification, with the Olympic Games. One stream of in-game rewards that players can achieve offers information on the history and organization of the Games, and on different Olym- pic sports. This can be seen as a form of “Olympic education,” where both positive aspects and criti- cism as a form of indoctrination can be applied. Other in-game rewards encourage players to “shop” with stars earned or scratch cards. This video game series could be taken as marketing the Olympic brand with enjoyable and popular video game characters. -
The Wii and Mii
TODAY’S PRACTICE The Wii and Mii What experience-based products teach about breaking the mold on industry growth. BY SHAREEF MAHDAVI When first introduced last year by Nintendo of America, Inc. (Redmond, “The industry needs to break WA), the Wii (pronounced we) video through the current paradigm game console didn't attract much atten- tion. Hard-core video gamers, the cus- for attracting candidates to tomer base that drives the industry, had refractive surgery.” come to expect higher-resolution graphics and faster processing speeds such as those offered by the Xbox 360 (Microsoft Corporation, WEB-ENHANCED EXPERIENCES Redmond, WA) and Playstation 3 (Sony Computer Another great idea designed to attract new customers Entertainment America, Inc., Foster City, CA). Instead, to a business is connecting a product to an online experi- Nintendo broke ranks and developed a system that is ence. One good example is Webkinz (Ganz Corporation, attracting an entirely new segment of consumers: casual Toronto, Ontario, Canada), a family of stuffed animals gamers. that at first sight look no different from the thousands of Nintendo took a risk by steering the Wii's develop- others collected by children. Webkinz departs from the ment in a different direction, and the decision is paying traditional model of toy sales by assigning each animal a off by expanding the market beyond the core audience secret code that allows its owner access to a Web site. of video gamers. People who previously would never There, the child can play games and earn “kinzcash” to have spent time in front of a TV screen playing a video feed, clothe, and shelter the online version of their game, such as parents and grandparents, are drawn to stuffed animal. -
Wii U Dolphin Adapter Driver Download DRIVERS WII U ADAPTER PC for WINDOWS XP DOWNLOAD
wii u dolphin adapter driver download DRIVERS WII U ADAPTER PC FOR WINDOWS XP DOWNLOAD. If you can assign buttons using the adapter, Dolphin's native support isn't going to work. If you d like to get an immediate connection. Only connects to use the Wii emulator. Pro Controller to PC with Project64. Unfortunately I've had a problem with the emulator that I didn't have on my old computer. Instead of Wii U GCN Adapter with your Wii U adapter. Up to play your favorite games. Mayflash MAGIC-NS Wireless Controller Adapter for NINTENDO SWITCH & PC. You see the update gave players the ability to use USB controllers with the Switch. Wii U USB Helper 2019 is a very powerful utility that allows you to easily download, back up and play your favorite games on PC or Android, it also helps you in managing Wii U and 3DS backups. 3D Pen is great for kids to learn and make their imagination come to life. Important, In order to connect the GameCube Controller Adapter to the Wii U, you will need two free USB ports. To use a pain in either mode. MAGIC-NS Wireless Controller Adapter for NINTENDO SWITCH & PC Wirelessly connect your PS4, PS3, Nintendo Switch Pro, Nintendo Switch Joy-Con, Wii U Pro, and Xbox One S Bluetooth controllers to your Nintendo Switch, PS3 or PC system. Models which are multiple teams of the Switch. Wii U Pro, Wii U and easy. Supports the way to lengthen the 360 placement A button. If you have a Mayflash 4-port adapter and want to use Dolphin's native support, you need to set the adapter to Wii U mode. -
Wii Operations Manual
RVL-S-GL-USZ Wii Operations Manual NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION, ¿NECESITAS AYUDA DE INSTALACIÓN, System Setup MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la Clientèle de Nintendo Servicio al Cliente de Nintendo NINTENDO OF AMERICA INC. P.O. BOX 957, REDMOND, WA SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM 98073-0957 U.S.A. or call 1-800-255-3700 ou composez le 1-800-255-3700 o llama al 1-800-255-3700 61914J PRINTED IN CHINA Wii Operations Manual 148Hx210W Contents To protect your health and safety, and for correct use of the Wii system, please read and follow the The official seal is your assurance Health and Safety Information 2-3 that this product is licensed or instructions in this operations manual before setup manufactured by Nintendo. System Components or use. Always look for this seal when Wii Console 4-5 buying video game systems, Wii Remote™ 6 Throughout this manual, you will see this symbol followed by WARNING or accessories, games and related Wii MotionPlus™ 7 CAUTION. These terms have different levels of meaning: products. Nunchuk™ 8 Sensor Bar 8 WARNING - Warns you about incorrect use of the Wii system that could result in serious personal injury. Wii AC Adapter 9 Wii AV Cable 9 CAUTION - Cautions you about incorrect use of the Wii system that could result in Wii Console Stand & Stand Plate 9 personal injury or damage to the Wii system, components, game discs or accessories. -
Golf Swing Trainer Using Wii Balance Board
University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Supervised Undergraduate Student Research Chancellor’s Honors Program Projects and Creative Work 5-2020 Golf Swing Trainer using Wii Balance Board Brooks M. Leftwich University of Tennessee, Knoxville, [email protected] Nicholas Hassler University of Tennessee, Knoxville, [email protected] Clark A. Hall University of Tennessee, Knoxville, [email protected] Sam Gates University of Tennessee, Knoxville, [email protected] Thomas B. Vickery University of Tennessee, Knoxville, [email protected] See next page for additional authors Follow this and additional works at: https://trace.tennessee.edu/utk_chanhonoproj Part of the Applied Mechanics Commons, Biomechanical Engineering Commons, and the Biomechanics and Biotransport Commons Recommended Citation Leftwich, Brooks M.; Hassler, Nicholas; Hall, Clark A.; Gates, Sam; Vickery, Thomas B.; Rinehart, Alec; Compton, Zakkary B A; and Singley, Ryan A., "Golf Swing Trainer using Wii Balance Board" (2020). Chancellor’s Honors Program Projects. https://trace.tennessee.edu/utk_chanhonoproj/2349 This Dissertation/Thesis is brought to you for free and open access by the Supervised Undergraduate Student Research and Creative Work at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Chancellor’s Honors Program Projects by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. Author Brooks M. Leftwich, Nicholas Hassler, Clark A. Hall, Sam Gates, Thomas B. Vickery, Alec Rinehart, Zakkary B A Compton, and Ryan A. Singley This dissertation/thesis is available at TRACE: Tennessee Research and Creative Exchange: https://trace.tennessee.edu/utk_chanhonoproj/2349 Date: May 4, 2019 Mechanical, Aerospace and Biomedical Engineering (MABE) Image from Huang et al. -
Nintendo Wii Remote for Computer Simulated Arm and Wrist Therapy in Stroke Survivors with Upper Extremity Hemipariesis
Nintendo Wii Remote for Computer Simulated Arm and Wrist Therapy in Stroke Survivors with Upper Extremity Hemipariesis Ron S. Leder*, Gil Azcarate, Rodrigo Savage, Saiph Savage, L. Enrique Sucar*, David Reinkensmeyer*, Carlos Toxtli, Emilio Roth, Ariel Molina *Members IEEE Abstract— The Nintendo Wii remote is a compact, readily accessible position, orientation, and motion sensing technology with blue tooth wireless communication. We have integrated the 3D position sensor to our existing gesture therapy system of computer simulated therapy exercises. We have also used pitch, yaw, and roll, from the Wii remote 3D accelerometer to navigate a fly-through of an arbitrary Direct-X generated terrain. The hardware-based orientation and motion sensing capabilities of the Wii remote complement vision-based systems and interface well with wrist exercises. It is conceivable to reduce the size of the technology such that each finger could Fig. 1. A typical Direct-X landscape scene which the Wii remote- have one or more accelerometers mounted with wireless equipped patient can fly-through via slight wrist movements adjusted to communication. The Wii remote model is promising for the patient’s abilities. Orientation sensitive accelerometers allow all of integration into clinical and home-based rehabilitation exercise the processing to be done in the Wii remote and sent to the console via therapy systems. a blue tooth wireless channel; no line-of-sight required. therapy. We are exploring the use of accelerometry to I. INTRODUCTION improve the efficacy of computer simulated therapy ACH year over a million new stroke survivors add to Accelerometers (Gyration Inc., UltraSense is a second Ethose requiring physical therapy to recover the use of option) do not require line-of-sight, reduce the their upper extremity.