Digital Design II

Course Outlines

Name of the course:

Digital Design II

Course description:

This course explores the basics of techniques using typography, graphic elements, photography, and/or video, along with rhythm and timing to create high-quality animation. Topics will include 2D graphics and 3D animation. Adobe Flash, Adobe After Effects, Final- cut, and Autodesk Maya are the four major applications used during the course. The course covers the core fundamentals of 3D workflows, primarily focusing on modeling, texturing, lighting, texturing, animation, and rendering while using Autodesk Maya Introductory tools and techniques of 3D animation will be demonstrated by the students through constructing various animation projects. With the hands-on training, students are challenged to create a series of in-class projects and assignments culminating in the creation of several still images, video and short animated movies. The Final involves a project that is predetermined by the student and teacher to showcase the skills developed in the course Prerequisite: successful completion of Digital Design I

Essential Question(s):

What is the importance of a storyboard? What is animation? How can animation be used to enhance content on a website? Where did animation originate and how has it progressed over time? How is animation used in multimedia and web sites? What software can be used to create ? What types of files should be used for animations?

Kennebunk High School Updated 2017

Digital Design II

Topics:

Students will explore concept design involved with 2D and 3D Design. They will learn how digital tools can be used for visual communication, advertising & marketing, industrial visualization, product design, animation, and as an artistic tool. Students will be taught how to translate various traditional art skills, concepts, and techniques into a digital medium. Topics include design, illustration, digital painting, imaging, and animation using professional hardware and software applications.

Animation skills:

--Understanding the basic principles of animation --Understanding of the principles of good design --Creating an original animated sequence --Evaluating and comparing interactive media

What is animation?

Cutout animation is a technique for producing stop-animations by using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs.

Stop motion (also known as stop frame) is an animation technique to make a physically manipulated object or person appear to move on its own.

Digital Painting is a method of creating an art object (painting) digitally and/or a technique for making digital art in the computer

Model animation refers to stop-motion animation created to interact with and exist as a part of a live-action world. .

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Digital Design II

Go motion is a variant of that uses various techniques to create motion blur between frames of film, which is not present in traditional stop-motion.

Object animation refers to the use of regular inanimate objects in stop- motion animation, as opposed to specially created items.

An armature is the name of the kinematic chains used in animation to simulate the motions of virtual human or animal characters.

Keyframes for Animation

Paths for Animation

Assessment: List names of common assessments.

1-Point Perspective: for a total of 4 objects drawn.

2-Point Perspective Assignment

3-Point Perspective Assignment.

Create a Shimmering Cityscape in Perspective, Using Illustrator

5-Point Perspective Assignment.

Inspiration Board

Final animation Project

Kennebunk High School Updated 2017

Digital Design II

Standards: List the standards that will be introduced or reinforced in this course. Put an * next to the proficiency standards for graduation. Common Core Standards

CCSS.ELA-LITERACY.RH.11-12.7 Integrate and evaluate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, as well as in words) in order to address a question or solve a problem.

CCSS.MATH.PRACTICE.MP2 Reason abstractly and quantitatively.

CCSS.MATH.PRACTICE.MP7 Look for and make use of structure.

The ISTE Standards International Society of Technology for Education

Empowered Learner Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

Digital Citizen Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

Knowledge Constructor Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

Innovative Designer Students use a variety of technologies within a design process to identify and solve problems byr eating new, useful or imaginative solutions.

Computational Thinker Kennebunk High School Updated 2017

Digital Design II

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

Creative Communicator Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

Global Collaborator Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. Global Collaborator Students use digital tools to broaden their perspectives and enrich their learning by

Creative Communicator Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.collaborating with others and working effectively in teams locally and globally.

Computer Science Standards

3A-DA-11 Create interactive data visualizations using software tools to help others better understand real-world phenomena.

3A-DA-12 Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.

3B-DA-07 Evaluate the ability of models and simulations to test and support the refinement of hypothes

Kennebunk High School Updated 2017

Digital Design II

Resources: List the books and other resource materials and software that will be used in the course. Information should include what is currently available as well as what is being ordered.

Software utilized:

Adobe Illustrator CS6 Adobe Photoshop CS6 Adobe Flash CS6 Blender Maya by Autodesk Nuke Adobe Bridge

Resource Books:

Introducing Autodesk Maya 2016 by Dariush Derakhshani

The Art of Maya: An Introduction to Autodesk Maya Press

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition by John M. Blain

Adobe Illustrator CS6 Classroom in a Book by Adobe Creative Team

Adobe Photoshop CS6 Classroom in a Book by Adobe Creative Team

Adobe Flash CS6 Classroom in a Book by Adobe Creative Team

Kennebunk High School Updated 2017