Savage Coast Monstrous Compendium
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United Kingdom 2524XXX1501 JJJ Table of Lyra Bird, Saragón ............................................. 71 Malfera ............................................................... 72 contents Manscorpion, Nimmurian ............................... 73 Mythuínn Folk .................................................. 74 Introduction ........................................................ 3 Naâruk ................................................................ 75 The Savage Coast ................................................ 6 Neshezu .............................................................. 77 Aranea ................................................................ 10 Nikt’oo............................................................... 78 Arashaeem .......................................................... 12 Nosferatu ........................................................... 79 Batracine ............................................................ 14 Omm-wa ............................................................ 81 Caniquine .......................................................... 15 Omshirim .......................................................... 83 Cat, Marine........................................................ 16 Parasite ............................................................... 84 Cinnavixen......................................................... 17 Phanaton, Jibarú ............................................... 86 Critter, Temple .................................................. 18 Plant ................................................................... 88 Cursed One ....................................................... 19 Pudding, Vermilion........................................... 90 Deathmare.......................................................... 20 Rakasta ............................................................... 91 Dragon, Introduction ....................................... 21 Ray, Forest ......................................................... 93 Dragon, Crimson .............................................. 22 Shedu, Greater .................................................. 94 Dragon, Red Hawk ............................................ 24 Shimmerfish ...................................................... 95 Echyan ................................................................ 26 Skinwing ............................................................ 96 Ee’aar .................................................................. 27 Spawn of Nimmur ............................................ 97 Enduk................................................................. 29 Spider-spy........................................................... 99 Fachan ................................................................ 31 Spirit, Heroic ................................................... 100 Feliquine ............................................................ 32 Spirit, Wallaran ............................................... 101 Fiend, Narvaezan ............................................... 33 Succulus ........................................................... 103 Frelôn ................................................................. 35 Swampmare ..................................................... 104 Ghriest ............................................................... 37 Swordsman, Clockwork ................................. 105 Glutton, Sea ...................................................... 38 Symbiont, Shadow ......................................... 108 Goatman ............................................................ 39 Tortle ................................................................ 109 Golem ................................................................ 41 Troll, Legacy ..................................................... 111 Grudgling ........................................................... 43 Trosip ............................................................... 112 Heraldic Servant, General................................. 44 Tyminid ........................................................... 113 Hermit, Sea ........................................................ 55 Utukku............................................................. 114 Jorri .................................................................... 57 Voat .................................................................. 115 Juhrion ............................................................... 58 Voat, Herathian ............................................... 116 Kla’a-Tah............................................................. 59 Vulturehound .................................................. 117 Leech, Legacy ..................................................... 61 Wallara ............................................................. 118 Lich, Inheritor ................................................... 62 Wurmling......................................................... 120 Lizard Kin .......................................................... 65 Wynzet ............................................................. 122 Lupasus .............................................................. 68 Yeshom............................................................. 123 Lupin.................................................................. 69 Zombie, Red .................................................... 124 Credits Design: Loren L. Coleman, Ted James, Thomas Zuvich Editing: Cindi M. Rice Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Larry Elmore Interior Artwork: Earl Geier, John T. Snyder, Christina Wald Cartography: Diesel Special Thanks To: Sean K. Reynolds Editor and Typographer: aia (avatar of the Spam Overlord) PDF Version: 1.0 June 2006 M2 JJJ Introduction The SAVAGE COAST™ MONSTROUS intelligence ratings; such cases are noted in the COMPENDIUM® APPENDIX assembles new monster descriptions. Ratings correspond roughly to creatures with abilities unlike any found elsewhere. the following Intelligence ability scores: These creatures dwell in the lands and waters of the Savage Coast—an area of hardship and swashbuckling 0 Nonintelligent or not ratable adventure, of an ancient curse and powerful Legacies. 1 Animal Intelligence All creatures detailed within this compendium are 2–4 Semi-Intelligent typical for their type, with the possible exception of 5–7 Low Intelligence individual Legacies. Any DMs who are not familiar 8–10 Average (Human) Intelligence with the Savage Coast and the Red Curse should study 11–12 Very Intelligent the basic information offered on the following pages. 13–14 High Intelligence The SAVAGE COAST Campaign Book gives more details 15–16 Exceptional Intelligence on this unique setting. 17–18 Genius Intelligence 19–20 Supra-Genius Intelligence 21+ Godlike Intelligence Monster Entries TREASURE refers to the treasure tables in the Each creature description includes the following DUNGEON MASTER® Guide (DMG). If individual information: treasure is indicated, a single creature may carry it (DM’s discretion). Major treasures are usual-ly found CLIMATE/TERRAIN indicates where the creatu- in the monster’s lair, often designated and placed by re is most often found. Climates include arctic, the DM. Intelligent monsters can use magical items subarctic, temperate, and tropical. Typical terrain from their treasure, attempting to carry off their most includes plain/scrub, forest, rough/hill, moun-tain, valuable treasures if hard pressed. If treasure is assigned swamp, and desert. randomly, roll for each type possible. If all rolls fail, no treasure of any type is found. Treasure should be FREQUENCY is the likelihood of encountering a adjusted if only a few monsters are encountered. Large creature in a given area. Chances can be adjusted for treasures are noted by a parenthetical multiplier (x10, special areas. for example), not to be confused with trea-sure type Very rare = 4% chance X. Do not use the tables to place dungeon treasure; Rare = 11% chance numbers encountered under-ground will be much Uncommon = 20% chance smaller. Common = 65% chance ALIGNMENT reflects the general behavior of a ORGANIZATION describes the general social typical specimen. Exceptions may be encountered. structure the monster adopts. “Solitary” includes small family groups. NO. APPEARING indicates the average size for a wilderness encounter. The DM should