AVI Action Plan Background
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Through the Looking Glass: Webcam Interception and Protection in Kernel
VIRUS BULLETIN www.virusbulletin.com Covering the global threat landscape THROUGH THE LOOKING GLASS: and WIA (Windows Image Acquisition), which provides a WEBCAM INTERCEPTION AND still image acquisition API. PROTECTION IN KERNEL MODE ATTACK VECTORS Ronen Slavin & Michael Maltsev Reason Software, USA Let’s pretend for a moment that we’re the bad guys. We have gained control of a victim’s computer and we can run any code on it. We would like to use his camera to get a photo or a video to use for our nefarious purposes. What are our INTRODUCTION options? When we talk about digital privacy, the computer’s webcam The simplest option is just to use one of the user-mode APIs is one of the most relevant components. We all have a tiny mentioned previously. By default, Windows allows every fear that someone might be looking through our computer’s app to access the computer’s camera, with the exception of camera, spying on us and watching our every move [1]. And Store apps on Windows 10. The downside for the attackers is while some of us think this scenario is restricted to the realm that camera access will turn on the indicator LED, giving the of movies, the reality is that malware authors and threat victim an indication that somebody is watching him. actors don’t shy away from incorporating such capabilities A sneakier method is to spy on the victim when he turns on into their malware arsenals [2]. the camera himself. Patrick Wardle described a technique Camera manufacturers protect their customers by incorporating like this for Mac [8], but there’s no reason the principle into their devices an indicator LED that illuminates when can’t be applied to Windows, albeit with a slightly different the camera is in use. -
Music 422 Project Report
Music 422 Project Report Jatin Chowdhury, Arda Sahiner, and Abhipray Sahoo October 10, 2020 1 Introduction We present an audio coder that seeks to improve upon traditional coding methods by implementing block switching, spectral band replication, and gain-shape quantization. Block switching improves on coding of transient sounds. Spectral band replication exploits low sensitivity of human hearing towards high frequencies. It fills in any missing coded high frequency content with information from the low frequencies. We chose to do gain-shape quantization in order to explicitly code the energy of each band, preserving the perceptually important spectral envelope more accurately. 2 Implementation 2.1 Block Switching Block switching, as introduced by Edler [1], allows the audio coder to adaptively change the size of the block being coded. Modern audio coders typically encode frequency lines obtained using the Modified Discrete Cosine Transform (MDCT). Using longer blocks for the MDCT allows forbet- ter spectral resolution, while shorter blocks have better time resolution, due to the time-frequency trade-off known as the Fourier uncertainty principle [2]. Due to their poor time resolution, using long MDCT blocks for an audio coder can result in “pre-echo” when the coder encodes transient sounds. Block switching allows the coder to use long MDCT blocks for normal signals being encoded and use shorter blocks for transient parts of the signal. In our coder, we implement the block switching algorithm introduced in [1]. This algorithm consists of four types of block windows: long, short, start, and stop. Long and short block windows are simple sine windows, as defined in [3]: (( ) ) 1 π w[n] = sin n + (1) 2 N where N is the length of the block. -
Download Windows Media App How to Download Windows Media Center
download windows media app How to Download Windows Media Center. wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 16 people, some anonymous, worked to edit and improve it over time. This article has been viewed 208,757 times. Windows Media Center was Microsoft's media PC interface, and allowed you to record live TV, manage and playback your media, and more. Media Center has been discontinued, but you can still get it for Windows 7 or 8.1. If you are using Windows 10, you'll need to use an enthusiast- made hacked version, as Windows Media Center has been completely disabled. How to Download Windows Media Center. wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 16 people, some anonymous, worked to edit and improve it over time. This article has been viewed 208,757 times. Windows Media Center was Microsoft's media PC interface, and allowed you to record live TV, manage and playback your media, and more. Media Center has been discontinued, but you can still get it for Windows 7 or 8.1. If you are using Windows 10, you'll need to use an enthusiast- made hacked version, as Windows Media Center has been completely disabled. Download this free app to get Windows Media Center back in Windows 10. With the release of Windows 10, Microsoft waved farewell to Windows Media Center. There are some excellent free alternatives around, but if you miss the classic video recorder and media player there's a free download that brings its suite of streaming and playback tools to the new operating system. -
Supported File Types
MyFax Supported File Formats Document Type Versions Extensions Adobe Portable Document Format (PDF) All Versions PDF Adobe Postscript All Versions PS Adobe Photoshop v. 3.0 and above PSD Amiga Interchange File Format (IFF) Raster Bitmap only IFF CAD Drawing Exchange Format (DXF) All AutoCad compatible versions DXF Comma Separated Values Format All Versions CSV Compuserve Graphics Interchange Format GIF87a, GIF89a GIF Corel Presentations Slide Show v. 96 and above SHW Corel Word Perfect v. 5.x. 6, 7, 8, 9 WPD, WP5, WP6 Encapsulated Postscript All Versions EPS Hypertext Markup Language HTML only with base href tag required HTML, HTM JPEG Joint Photography Experts Group All Versions JPG, JPEG Lotus 1-2-3 v. 2, 3, 4, 5, 96, 97, 9.x 123, WK1, WK3, WK4 Lotus Word Pro v. 96, 97, 9.x LWP Microsoft Excel v. 5, 95, 97, 2000, 2003, 2007 XLS, XLSX Microsoft PowerPoint v. 4 and above PPT, PPTX Microsoft Publisher v. 98, 2000, 2002, 2003, 2007 PUB Microsoft Windows Write All Versions WRI Microsoft Word Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOC, DOCX Microsoft Word Template Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOT, DOTX Microsoft Works Word Processor v. 4.x, 5, 6, 7, 8.x, 9 WPS OpenDocument Drawing All Versions ODG OpenDocument Presentation All Versions ODP OpenDocument Spreadsheet All Versions ODS OpenDocument Text All Versions ODT PC Paintbrush Graphics (PCX) All Versions PCX Plain Text All Versions TXT, DOC, LOG, ERR, C, CPP, H Portable Network Graphics (PNG) All Versions PNG Quattro Pro v. -
High Level Architecture Framework
Java Media Framework Multimedia Systems: Module 3 Lesson 1 Summary: Sources: H JMF Core Model H JMF 2.0 API Programmers m Guide from Sun: Architecture http://java.sun.com/products/java-media/jmf/2.1/guide/ m Models: time, event, data H JMF 2.0 API H JMF Core Functionality H JMF White Paper from IBM m Presentation http://www- 4.ibm.com/software/developer/library/jmf/jmfwhite. m Processing html m Capture m Storage and Transmission H JMF Extensibility High Level Architecture H A demultiplexer extracts individual tracks of media data JMF Applications, Applets, Beans from a multiplexed media stream. A mutliplexer performs the JMF Presentation and Processing API opposite function, it takes individual tracks of media data and merges them into a single JMF Plug-In API multiplexed media stream. H A codec performs media-data Muxes & Codecs Effects Renderers Demuxes compression and decompression. Each codec has certain input formats that it can handle and H A renderer is an abstraction of a certain output formats that it can presentation device. For audio, the generate presentation device is typically the H An effect filter modifies the computer's hardware audio card track data in some way, often to that outputs sound to the speakers. create special effects such as For video, the presentation device is blur or echo typically the computer monitor. Framework JMF H Media Streams m A media stream is the media data obtained from a local file, acquired over the network, or captured from a camera or microphone. Media streams often contain multiple channels of data called tracks. -
SLDXA /T /L1 – SLX Component List
SLDXA /T /L1 – SLX Component List SLDXA.exe ver 1.0 Copyright (c) 2004-2006 SJJ Embedded Micro Solutions, LLC All Rights Reserved SLXDiffC.exe ver 2.0 / SLXtoTXTC.exe ver 2.0 www.sjjmicro.com Processing... File1 to TXT file. Opening XSL File Reading RTF for final conversion F:\SLXTEST\LOCKDOWN_DEMO2.SLX has the following Components Total Count is: 577 -------------------------------------------------- .NET Framework 1.1 - Security Update KB887998 Accessibility Control Panel Accessibility Core ACPI Fixed Feature Button Active Directory Service Interface (ADSI) Core Active Directory Service Interface (ADSI) LDAP Provider Active Directory Service Interface (ADSI) Windows NT Provider Active Template Library (ATL) Add Hardware Control Panel Add/Remove Programs Control Panel Administration Support Tools Administrator Account Advanced Configuration and Power Interface (ACPI) PC Analog TV Application Compatibility Core Audio Codecs Audio Control Panel Base Component Base Performance Counters Base Support Binaries CD-ROM Drive Certificate Request Client & Certificate Autoenrollment Certificate User Interface Services Class Install Library - Desk Class Install Library - Mdminst Class Install Library - Mmsys Class Install Library - Msports Class Install Library - Netcfgx Class Install Library - Storprop Class Install Library - System Devices Class Installer - Computer Class Installer - Disk drives Class Installer - Display adapters Class Installer - DVD/CD-ROM drives Class Installer - Floppy disk controllers Class Installer - Floppy disk drives -
IBM Thinkpad Notebooks 1992 to 2001 - Withdrawn January 2001 - Version 214 IBM Thinkpad 240 - Withdrawn
IBM PC Institute IBM Personal Systems Reference IBM ThinkPad Notebooks 1992 to 2001 - withdrawn January 2001 - Version 214 IBM ThinkPad 240 - withdrawn IBM ThinkPad Processor Intel Mobile Celeron 300, 366, or 400MHz1 / 66MHz system bus Processor features No upgrade / processor on Ball Grid Array (H-PBGA) L2 cache 128KB / onboard (full speed) / synchronous pipelined burst / ECC / write-back Diskette drive External 3.5" 1.44MB / connects to left side with FDD port / includes case and cable CD-ROM Option: External CD-ROM / via Portable Drive Bay and 24X-10X5 CD-ROM UltraslimBay Drive DVD-ROM Option: External DVD-ROM / via Portable Drive Bay and DVD-ROM UltraslimBay Drive Type-model ✂ 2609-21U ✂ 2609-31U ✂ 2609-41U Processor Celeron 300MHz Celeron 366MHz Celeron 400MHz Disk - size / ms 6.4GB4 / 13ms read / Ultra DMA/33 or PIO Mode 4 12.0GB / 12ms read / ATA-66 or PIO4 Preload (see side) Windows 987 Windows 987 SE Windows 987 SE Avail / withdrawn date June 1999 / February 2000 November 1999 / February 2000 February 2000 / February 2001 Display - size and type 10.4" TFT color (264.16mm) / Active Matrix Display - technology SVGA / 800x600 / 15ms refresh (typical) / 50 to 110 nits 16.7 million simultaneous colors / 250 to 1 contrast (typical) Graphics - controller NeoMagic MagicMedia128XD (NM2160C) / 128-bit accelerator / DDC2B / 2MB / SGRAM (embedded) / color space conversion Graphics - features Simultaneous LCD and CRT26 / 180 degree tilt / no multiple-monitor support / ext SVGA to 1024x768 with 65,536 colors Memory - std / max 64MB / 192MB33 -
XMP SPECIFICATION PART 3 STORAGE in FILES Copyright © 2016 Adobe Systems Incorporated
XMP SPECIFICATION PART 3 STORAGE IN FILES Copyright © 2016 Adobe Systems Incorporated. All rights reserved. Adobe XMP Specification Part 3: Storage in Files NOTICE: All information contained herein is the property of Adobe Systems Incorporated. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of Adobe Systems Incorporated. Adobe, the Adobe logo, Acrobat, Acrobat Distiller, Flash, FrameMaker, InDesign, Illustrator, Photoshop, PostScript, and the XMP logo are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. MS-DOS, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Macintosh, Mac OS and QuickTime are trademarks of Apple Computer, Inc., registered in the United States and other countries. UNIX is a trademark in the United States and other countries, licensed exclusively through X/Open Company, Ltd. All other trademarks are the property of their respective owners. This publication and the information herein is furnished AS IS, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies, makes no warranty of any kind (express, implied, or statutory) with respect to this publication, and expressly disclaims any and all warranties of merchantability, fitness for particular purposes, and noninfringement of third party rights. Contents 1 Embedding XMP metadata in application files . -
Capabilities of the Horchow Auditorium and the Orientation
Performance Capabilities of Horchow Auditorium and Atrium at the Dallas Museum of Art Horchow Auditorium Capacity and Stage: The auditorium seats 333 people (with a 12 removable chair option in the back), maxing out the capacity at 345). The stage is 45’ X 18’and the screen is 27’ X 14’. A height adjustable podium, microphone, podium clock and light are standard equipment available. Installed/Available Equipment Sound: Lighting: 24 channel sound board 24 fixed lights 4 stage monitors (with up to 4 Mixes) 5 movers (these give a wide array of lighting looks) 6 hardwired microphones 4 wireless lavaliere microphones 2 handheld wireless microphones (with headphone option) 9-foot Steinway Concert Grand Piano 3 Bose towers (these have been requested by Acoustic performers before and work very well) Music stands Projection Panasonic PTRQ32 4K 20,000 Lumen Laser Projector Preferred Video Formats in Horchow Blu Ray DVD Apple ProRes 4:2:2 Standard in a .mov wrapper H.264 in a .mov wrapper Formats we can use, but are not optimal MPEG-1/2 Dirac / VC-2 DivX® (1/2/3/4/5/6) MJPEG (A/B) MPEG-4 ASP WMV 1/2 XviD WMV 3 / WMV-9 / VC-1 3ivX D4 Sorenson 1/3 H.261/H.263 / H.263i DV H.264 / MPEG-4 AVC On2 VP3/VP5/VP6 Cinepak Indeo Video v3 (IV32) Theora Real Video (1/2/3/4) Atrium Capacity and Stage: The Atrium seats up to 500 people (chair rental required). The stage available to be installed in the Atrium is 16’ x 12’ x 1’. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Game Audio Via Openal
Game Audio via OpenAL Summary In the Graphics For Games module, you learnt how to use OpenGL to create complex graphical scenes, improving your programming skills along the way, and learning about data structures such as scene graphs. In this workshop, you'll see how to add sounds to your game worlds using the OpenAL sound library. New Concepts Sound in games, OpenAL, PCM audio, binary file formats, FourCC codes, WAV files, limited resource management Introduction Audio has played an important part in gaming almost as long as there have been games to play - even Pong back in 1972 had simple sound effects. We've moved a long way from then; the 80s brought dedicated audio hardware such as the Commodore 64's SID chip that could play 3 simultaneous syn- thesised sounds, and later the Amiga brought the ability to play audio samples to the home gaming market. In modern gaming hardware, we can expect to hear many simultaneous sounds and music tracks, often in surround sound. Game developers now employ dedicated sound engineers that will carefully adjust the sounds in each game release to create an immersive aural experience - making sure that each individual sound is uniquely identifiable and correctly equalised, and that every music track suits the situation they will be played in. At the heart of a game's audio experience is the code that plays back the game sounds, and cal- culates which speakers they should use - the sound system. Although we can't hope to compete with the complex sound systems of AAA games, we should still be able to make a robust, simple system for the addition of sound in our 3D games, and that's what this workshop will assist you in creating. -
3Dp-V264gt/Pro 3Dp-V264gt2/Tv User's Manual
R 3DP-V264GT/PRO R 3DP-V264GT2/TV 3D Graphic Cards USER'S MANUAL Hardware & Video Drivers USER'S NOTICE No part of this product, including the product and software may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any lan- guage in any form by any means without the express written permission of ASUSTeK COMPUTER INC. (hereinafter referred to as ASUS) except documentation kept by the purchaser for backup purposes. Specifications are subject to change without notice. ASUS provides this manual “as is” without warranty of any kind, either express or implied, including but not limited to the implied warranties or conditions of merchantability or fitness for a particular purpose. In no event shall ASUS be liable for any loss or profits, loss of business, loss of use or data, interruption of business, or for indirect, special, inci- dental, or consequential damages of any kind, even if ASUS has been advised of the possibility of such damages arising from any defect or error in this manual or product. ASUS may revise this manual from time to time without notice. Products mentioned in this manual are mentioned for identification purposes only. Product names appearing in this manual may or may not be registered trademarks or copyrights of their respective companies. • IBM is a registered trademark of International Business Machines Corp. • Windows and MS-DOS are registered trademarks of Microsoft Corporation. • Sound Blaster AWE32 and SB16 are trademarks of Creative Technology Ltd. • Adobe and Acrobat are registered trademarks of Adobe Systems Incorporated. The product name and revision number are both printed on the board itself.