Episode 6.4 User's Guide
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Industry Standard Softwares
INDUSTRY STANDARD SOFTWARES used in the creation, editing and post-production process within four different areas of Creative Media RESEARCH BY: MELANIE-JO MANGANI 1. PHOTO MANIPULATION SOFTWARES Photo manipulation softwares are applications that can be used to edit photos. Examples are: Photoshop, Lightroom, Affinity Photo, Pixlr and Gimp. Here is an explanation about one of them: PHOTOSHOP You want to make your photos as amazing as your memories? So, use photoshop! That is the main describtion used by Adobe for this software. Photoshop is a sofware used for professional photo editing created by Adobe Systems company. You can work on photoshop, both on Windows and Mac opertaing systems. The purpose of this software is to help us edit any kind of image – manipulate, crop, resize and colour correcting photos (only digital). Who should use photoshop? This software should be used by professional photographers and graphic designers. Technical Specifications / Technical Requirments Windows: 1.6GHz or faster processor Microsoft Windows 7/8/10 (64bit) 4GB of RAM 5GB of available space on hard-disk 1024x768 display resolution Microsoft Directx9 or 10 compatible display driver Mac OS: 64bit multicore intel processor Max Osx v10.10 or v10.11 6GB of RAM 5GB available harddisk space 1024x768 display resolution Advantantages of photoshop: • An new easy way how to organize photos: Photoshop let you import your photos quickly or even videos and then everything will be organized on the software itself. This will help you find the items more easy. • Quick Editing: Photoshop have the fascility of one-click edit. This will help the user to edit a photo with just one click. -
Mysql NDB Cluster 7.5.16 (And Later)
Licensing Information User Manual MySQL NDB Cluster 7.5.16 (and later) Table of Contents Licensing Information .......................................................................................................................... 2 Licenses for Third-Party Components .................................................................................................. 3 ANTLR 3 .................................................................................................................................... 3 argparse .................................................................................................................................... 4 AWS SDK for C++ ..................................................................................................................... 5 Boost Library ............................................................................................................................ 10 Corosync .................................................................................................................................. 11 Cyrus SASL ............................................................................................................................. 11 dtoa.c ....................................................................................................................................... 12 Editline Library (libedit) ............................................................................................................. 12 Facebook Fast Checksum Patch .............................................................................................. -
Efficient Parallel I/O on Multi-Core Architectures
Lecture series title/ lecture title Efficient parallel I/O on multi-core architectures Adrien Devresse CERN IT-SDC-ID Thematic CERN School of Computing 2014 1 Author(s) names – Affiliation Lecture series title/ lecture title How to make I/O bound application scale with multi-core ? What is an IO bound application ? → A server application → A job that accesses big number of files → An application that uses intensively network 2 Author(s) names – Affiliation Lecture series title/ lecture title Stupid example: Simple server monothreaded // create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); // bind the socket bind(socket_desc,(struct sockaddr *)&server , sizeof(server)); listen(socket_desc , 100); //accept connection from an incoming client while(1){ // declarations client_sock = accept(socket_desc, (struct sockaddr *)&client, &c); //Receive a message from client while( (read_size = recv(client_sock , client_message , 2000 , 0)) > 0{ // Wonderful, we have a client, do some useful work std::string msg("hello bob"); write(client_sock, msg.c_str(), msg.size()); } } 3 Author(s) names – Affiliation Lecture series title/ lecture title Stupid example: Let's make it parallel ! int main(int argc, char** argv){ // creat socket void do_work(int socket){ socket_desc = socket(AF_INET , SOCK_STREAM , 0); //Receive a message while( (read_size = // bind the socket recv(client_sock , bind(socket_desc, server , sizeof(server)); client_message , 2000 , 0)) > 0{ listen(socket_desc , 100); // Wonderful, we have a client // useful works //accept connection -
Message Passing and Network Programming
Message Passing and Network Programming Advanced Operating Systems Lecture 13 Colin Perkins | https://csperkins.org/ | Copyright © 2017 | This work is licensed under the Creative Commons Attribution-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. Lecture Outline • Actors, sockets, and network protocols • Asynchronous I/O frameworks • Higher level abstractions Colin Perkins | https://csperkins.org/ | Copyright © 2017 2 Message Passing and Network Protocols • Recap: • Actor-based framework for message passing Send to • Each actor has a receive loop other actors Mailbox Actor Calls to one function per state Queue • Receive Message • Messages delivered by runtime system; Receiver processed sequentially Message Done Message Process • Actor can send messages in reply; Message Dispatcher return identity of next state Dequeue • Can we write network code this way? Request next • Send data by sending a message to an actor representing a socket • Receive messages representing data received on a socket Colin Perkins | https://csperkins.org/ | Copyright © 2017 3 Integrating Actors and Sockets Sending Thread Send to other actors Encoder Network Socket Mailbox Actor Queue Parser Receive Message Receiver Message Done Receiving Thread Message Process Message Dispatcher • Conceptually straightforward to integrate Dequeue actors with network code Request next • Runtime system maintains sending and -
Apple Final Cut Pro Final Cut Pro 6
Final Cut Pro 6 ܼೄཫ٩ ߦޞӎݎබ K Apple Inc. Applec఼ c Apple ҵሟ c DVD Studio Pro cFinal Cutc Copyright © 2008 Apple Inc. ѮટႤಯੈd Final Cut Pro cFinal Cut Studio cFireWire ciDVD ciTunes c Macc MacBookc Mac OSc PowerBook ߦ QuickTime ව ؇പ ࣓ယস ࿚გྭ ሧdם ܚപ࣓؇ ᄊ ٵி ቡ Ԋ؇൧ ҵd ؛Apple Inc. ᅿଧ ࢅ ๒ ࢧߦ Final Cut Studio പ࣓؇ᄗ࿔҉؇๐ᄗᇢࡩීᄊࠞস ႽܑሧְսѓའႽᄊᄡဲཿᄊְਭപ࣓؇؇dӤ Cinema Tools ߦ Finder ව Apple Inc. ؇൧ҵd ᄊᄡ൧႞ᄊ໑ĩതսුְە؆ܑሧְսѓའ؇ഋߧӨ ķा ယসࠌඕԣd ར d Dolby Laboratories Dolby Laboratories۽սѓ འ؇ ҉ࡩຖ ݤᄗ Ԭ؇ለ ՝ ߞව Dolbyۺ qDolby rcq Pro Logicrߦข D ቡԊ Laboratories ؇൧ҵd༥ݦঙ؇ࡱୃ , © 1992–1997؛Apple ҵሟව Apple Inc. ᅿଧࢅ๒ࢧߦ ؇൧ ҵd༥ा Apple ؇ර ྗ ୍ ĩࣞq ࣑ ௯ rApple Dolby Laboratories, Inc. ѮટႤಯੈd ଧڳҵሟ (Shift-Option-K) ᄊᄡ൧႞ᄊ໑সࡘ༖ ൧ҵߦफӤݦ IntelcIntel Core ߦ Xeon ව Intel Corp. ᅿଧࢅ๒ڷĩӋಱস҆ሙেವڧћߦሾ ؇൧ҵd؛ࢧߦ ాो ᇼd ᇥ਼ຖࢅ؇๒ݦตߦԣసୢՍවྯჭݦต؇൧ შٵ གྷମႺलੑѮ҉ාԊ൪؇ཱቻd Apple ҸןԣసऩӷফĩӋӤڼҵdຖࢅ؇؝ഺ ᆕd AppleܗӤܢཤגࡩ༵ን Ӥܢᇥ࿖ԣస؇ခࡩᄊٵ ሏഌসࡩ໙࣋d Apple ᆕdܗ ӥ྄ໆപ࣓cჭᄊՓဟߦڡቡķᄐᄡ Apple ाԪ ؇ѓ҉ࡩݙĩმְ҉ාԊሱ؇࿀ئInternet ᇁ ჷ q r؇ሧॸᇘᄐتೞӭᄡ ؇൯ᄗӤd Koffee House Mayhemসᄲிᅿూ൪ণ Jean-Paul Bonjour ഖᅅຖݤdqKoffee House Mayhemr Apple Inc. © 2004 Jean-Paul Bonjour. ѮટႤಯੈd 1 Infinite Loop http://www.jbonjour.com Cupertino, CA 95014–2084 ჷq r؇ሧ ॸᇘᄐتೞӭᄡ 408-996-1010 A Sus Ordenes Eric Escobar ഖ ᅅຖݤ dq r Ѯટ Ⴄ www.apple.com A Sus Ordenes © 2004 Eric Escobar. -
Fastest Free Youtubeer for Mac
Fastest Free Youtubeer For Mac Fastest Free Youtubeer For Mac 1 / 4 2 / 4 Teclado hid drivers for mac If our internet connection drops so does the fun, and there is also the danger that videos will be taken offline in the future and we won’t be able to access them at all.. Part 2: Best Video Editing Software for Beginners (Video Tutorial) Recommended: Wondershare Filmora for Mac offers some persuasive advantages over other video editing tools available for Apple Mac.. AIFF, AVI, BMP, DV Stream, FLC, MPEG-4 Includes twelve studio-quality effects; Create slide shows Discontinued to release new version For semi-pros AVI, MP4, FFmpeg. 1. youtube 2. youtube to mp3 3. youtube vanced Here we compare some great Mac video editors, followed by the detailed information of each editor for your reference. youtube youtube, youtube mp3, youtube music, youtube download, youtube to mp4, youtube vanced, youtube studio, youtube convertisseur, youtube premium, youtube kids, youtube to mp3, youtube-dl, youtube activate, youtube vanced 4pda Download 3gp to mp3 converter mac • Supports almost all kinds of video formats, including MP4, AVI, MOV, AVCHD, MKV and more.. QuickTime, AVI, R3D, MXF, DPX Learning curve is not steep; Offer advance color grading Single screen editing workflow is not friendly MPEG-2, AVC, RED R3D, DPX, Apple Pro Res.. • Video Editor for Free Top 10 Best Free Video Editing Software in 2018 for Mac Users Many people are looking of free Mac video editing software since they have tons of videos and are eager to edit the videos either for better presentation or preservation. -
Format Support
Episode 6 Format Support FILE FORMAT CODEC Episode Episode Episode Pro EngineCOMMENTS Adaptive bitrate streaming Microsoft Smooth Streaming H.264 (AAC audio) O Windows OS only. Available with Episode Engine License. Apple HLS H.264 (AAC audio) O Available with Episode Engine License. Windows Media WMV, ASF VC-1 O O O WM9 I/O I/O I/O WMV7 and 8 through F4M component on Mac WMA I/O I/O I/O WMA Pro I/O I/O I/O Flash FLV Flash 8 (VP6s/VP6e) I/O I/O I/O SWF Flash 8 (VP6s/VP6e) I/O I/O I/O MOV/MP4/F4V Flash 9 (H.264) I/O I/O I/O F4V as extension to MP4 WebM WebM VP8 O O O Vorbis O O O 3GPP 3GPP AAC I/O I/O I/O H.263 I/O I/O I/O H.264 I/O I/O I/O MainConcept and x264 MPEG-4 I/O I/O I/O 3GPP2 3GPP2 AAC I/O I/O I/O H.263 I/O I/O I/O H.264 I/O I/O I/O MainConcept and x264 MPEG-4 I/O I/O I/O MPEG Elementary Streams MPEG-1 Elementary Stream MPEG-1 (video) I/O I/O I/O MPEG-2 Elementary Stream MPEG-2 I/O I/O I/O MPEG Program Streams PS AAC O O O MainConcept and x264 H.264 I/O I/O I/O MPEG-1/2 (audio) I/O I/O I/O MPEG-2 I/O I/O I/O MPEG-4 I/O I/O I/O MPEG Transport Streams TS AAC I O O AES I I/O I/O H.264 I I/O I/O MainConcept and x264 AVCHD I I I HDV I I/O I/O MPEG - 1/2 (audio) I I/O I/O MPEG - 2 I I/O I/O MPEG - 4 I I/O I/O PCM I I I Matrox MAX H.264 I/O I/O I/O QT codec (*output possible via QT), Requires Matrox MAX hardware - Mac OS X only MPEG System Streams M1A MPEG-1 (audio) I/O I/O I/O M1V MPEG-1 (audio) I/O I/O I/O Episode 6 Format Support Format Support FILE FORMAT CODEC Episode Episode Episode Pro EngineCOMMENTS MPEG-4 MP4 AAC I/O I/O I/O -
Introduction to Asynchronous Programming
Introduction to Asynchronous Programming In this document we introduce an asynchronous model for concurrent programming. For certain appli- cations, an asynchronous model may yield performance benefits over traditional multithreading. Much of the material presented in this document is taken from Dave Peticola’s excellent introduction to Twisted1, a Python framework for asynchronous programming. 1 The Models We will start by reviewing two (hopefully) familiar models in order to contrast them with the asynchronous model. By way of illustration we will imagine a program that consists of three conceptually distinct tasks which must be performed to complete the program. Note I am using task in the non-technical sense of something that needs to be done. The first model we will look at is the single-threaded synchronous model, in Figure 1 below: Figure 1: The single-threaded synchronous model This is the simplest style of programming. Each task is performed one at a time, with one finishing completely before another is started. And if the tasks are always performed in a definite order, the imple- mentation of a later task can assume that all earlier tasks have finished without errors, with all their output available for use — a definite simplification in logic. We can contrast the single-threaded synchronous model with the multi-threaded synchronous model illustrated in Figure 2. In this model, each task is performed in a separate thread of control. The threads are managed by the operating system and may, on a system with multiple processors or multiple cores, run truly concurrently, 1http://krondo.com/?page_id=1327 1 CS168 Async Programming Figure 2: The threaded model or may be interleaved together on a single processor. -
Memc3: Compact and Concurrent Memcache with Dumber Caching and Smarter Hashing
MemC3: Compact and Concurrent MemCache with Dumber Caching and Smarter Hashing Bin Fan, David G. Andersen, Michael Kaminsky∗ Carnegie Mellon University, ∗Intel Labs Abstract Standard Memcached, at its core, uses a typical hash table design, with linked-list-based chaining to handle This paper presents a set of architecturally and workload- collisions. Its cache replacement algorithm is strict LRU, inspired algorithmic and engineering improvements also based on linked lists. This design relies on locking to the popular Memcached system that substantially to ensure consistency among multiple threads, and leads improve both its memory efficiency and throughput. to poor scalability on multi-core CPUs [11]. These techniques—optimistic cuckoo hashing, a com- This paper presents MemC3 (Memcached with pact LRU-approximating eviction algorithm based upon CLOCK and Concurrent Cuckoo Hashing), a complete CLOCK, and comprehensive implementation of opti- redesign of the Memcached internals. This re-design mistic locking—enable the resulting system to use 30% is informed by and takes advantage of several observa- less memory for small key-value pairs, and serve up to tions. First, architectural features can hide memory access 3x as many queries per second over the network. We latencies and provide performance improvements. In par- have implemented these modifications in a system we ticular, our new hash table design exploits CPU cache call MemC3—Memcached with CLOCK and Concur- locality to minimize the number of memory fetches re- rent Cuckoo hashing—but believe that they also apply quired to complete any given operation; and it exploits more generally to many of today’s read-intensive, highly instruction-level and memory-level parallelism to overlap concurrent networked storage and caching systems. -
C a N O N 7 D D S
Content: - Equipment use policy - Canon EOS 7D DSLR as a video camera - Checkout specifications - Equipment specifications - Important camera dials, switches, and buttons - Movie recording menu settings - Shooting mode: manual exposure recommendations - Manual focus - Important LCD monitor displays - Quick control button - Editing with Final Cut Express - Sound Recording - Battery consumption - Recommendations Canon 7D DSLR 7D Canon equipment use policy EQUIPMENT ACCESS: Access to the Media Center is granted to all students, faculty, and staff with a validated SAIC photo I.D. card. Reservations are recommended otherwise equipment may not be available. Remember to be prompt. Reservations are held for 30 minutes and then deleted. Allow at least 15 minutes to check out equipment. When returning equipment, wait until your checkout is cleared from the computer. FINES: The school enforces a strict fine policy designed to give access of equipment to the maximum amount of individuals. Fines are enforced for lateness and equipment abuse. Those who receive a fine will be denied access to equipment until the fine is paid. Fines are calculated to the minute based on an hourly fine amount. 1 Canon EOS 7D DSLR Checkout as a video camera specifications One of the main differences between the Canon 7D CHECKOUT DURATION and other Canon DSLR models available to you at 3 days per checkout (longer checkouts require the Media Center (30/40 and 50D), is the possibility a special request form and manager approval) of shooting HD video. As you may already know, DSLR video is “revolutionizing” HD video production. Reservation limit per w eek The large image sensors on these cameras yield for No back to back reservations longer lenses, resulting in images with an impressively Fine per da y shallow depth of field - similar to the “film” look. -
Libcast EDU Le Guide Du Professeur Sommaire EDU
Libcast EDU Le Guide du Professeur Sommaire EDU Avant propos page 03 I. Accéder à Libcast EDU S’identifier sur la plate-forme page 07 Ajouter, modifier et supprimer des podcasts page 08 II. Publier ses fichiers Présentation de l’interface de gestion des contenus page 10 L’interface d’ajout de contenu page 11 Utiliser sa webcam et/ou son micro pour créer un contenu page 12 Charger un fichier présent sur son disque dur page 13 Publier un contenu page 14 III. Fonctions avancées et technologies employées Gérer les réponses des étudiants page 16 La standardisation de vos contenus page 17 IV. Informations diverses Liste des supports numériques compatibles page 19 Codecs audio/vidéo supportés et formats acceptés page 20 Coordonnées utiles page 22 Guide pratique de Libcast EDU dans les ENT NetCollège et NetLycée v. 1.0 - propriété exclusive de Libcast SAS EDU Avant propos Guide pratique de Libcast EDU dans les ENT NetCollège et NetLycée v. 1.0 - propriété exclusive de Libcast SAS Présentation générale EDU Ce document contient des informations sur le démarrage et la première utilisation de la plate- forme de podcasting pédagogique Libcast EDU à travers les ENT Net Collège et Net Lycée. Vous pouvez vous rendre sur le site www.libcastedu.com/support/ pour prendre connaissance des informations les plus récentes concernant la documentation et les applications. Guide pratique de Libcast EDU dans les ENT NetCollège et NetLycée v. 1.0 - propriété exclusive de Libcast SAS Préparation EDU Libcast EDU est un logiciel Les deux interfaces indispensables pour intégralement en ligne, c’est à dire vous rendre sur votre ENT sont: disponible depuis votre navigateur ‣ un ordinateur équipé de Windows Internet. -
Lightspeed Live Stream User Guide
Lightspeed Live Guide Live Stream 2.2 March 2018 243096 2 Copyrights and Trademark Notices Copyrights and Trademark Notices Copyright © 2018 by Telestream, LLC. All rights reserved worldwide. No part of this publication may be reproduced, transmitted, transcribed, altered, or translated into any languages without the written permission of Telestream. Information and specifications in this document are subject to change without notice and do not represent a commitment on the part of Telestream. Telestream. Telestream, CaptionMaker, Episode, Flip4Mac, FlipFactory, Flip Player, Lightspeed, ScreenFlow, Switch, Vantage, Wirecast, Gameshow, GraphicsFactory, MetaFlip, and Split-and-Stitch are registered trademarks and MacCaption, e- Captioning, Pipeline, Post Producer, Tempo, TrafficManager, VidChecker, and VOD Producer are trademarks of Telestream, LLC. All other trademarks are the property of their respective owners. Adobe. Adobe® HTTP Dynamic Streaming Copyright © 2014 of Adobe Systems All right reserved. Apple. QuickTime, MacOS X, and Safari are trademarks of Apple, Inc. Bonjour, the Bonjour logo, and the Bonjour symbol are trademarks of Apple, Inc. Avid. Portions of this product Copyright 2012 Avid Technology, Inc. Dolby. Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. Fraunhofer IIS and Thomson Multimedia. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson Multimedia. Google. VP6 and VP8 Copyright Google Inc. 2014 All rights Reserved. MainConcept. MainConcept is a registered trademark of MainConcept LLC and MainConcept AG. Copyright 2004 MainConcept Multimedia Technologies. Manzanita. Manzanita is a registered trademark of Manzanita Systems, Inc. MCW. HEVC Decoding software licensed from MCW. MediaInfo. Copyright © 2002-2013 MediaArea.net SARL. All rights reserved. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.