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BRAND IMPASTREAM CT

FOR BRANDS1 BRAND HOW STREAM IMPA AUDIENCES ENGAGE WITH CT BRANDS ING

FOR BRANDS FOR BRANDS 2 TABLE OFINTRO CONTENDUCTION

INTRODUCTION 4 ABOUT THE STUDY 6 TS

THE GLOBAL 9 STREAMING LANDSCAPE

BRAND IMPACT 18

VERTICAL IMPACT 24

METHODOLOGY 45

3 INTRO CONTENDUCTION TS

4 THE STREAMING ECONOMY IS NO LONGER A DISTANT FUTURE—IT’S ARRIVED.

Now more than ever, the way we consume content is time-shifted, screen-shifted and on-demand. Live TV-watching and moviegoing is giving way to video-on-demand view- ing. Time spent on mobile apps has grown 21% in the last year— apps lead the way with a 79% growth surge1—and global revenue from music subscription and stream- ing platforms has grown 51%, signaling a major shift in the way people listen.2

These unstoppable trends mirror other seismic changes in consumer behavior: Uber is the new taxi, and is the new front page. The podcast phenomenon Serial wouldn’t have been possible before on-demand went mainstream. In this growing access economy, marketers are faced with a new set of opportunities and challenges. How can brands reach this valuable, yet elusive audience effectively? Luckily, a picture of today’s streaming consumer is emerging, and it’s a promising one:

Streamers are twice as likely as non-streamers to advocate for and feel emotionally connected to brands. That’s the key finding from our global Brand Impact Study, the first in a series of published studies by for Brands and comScore that will share what we know about the streaming consumer experience.

It means that the move away from traditional media consumption isn’t a death knell for brand engagement. It’s anything but. Streaming is the new currency of media consump- tion. It’s the way that the world will listen to music, watch TV and more, offering unprec- edented ways for people to access the content they love, and even shaping how that content gets created and distributed. The rare streaming platforms that enable brands to support this content offer a more relevant, intimate and high-quality environment to reach consumers than ever before.

Because music is one of the first industries to be transformed by the access economy, streaming music listeners are an early proxy for the future of content consumption. As the world continues to go mobile and embrace streaming, the brands that know how to leverage these platforms—how to capture the moments that matter deeply to the people listening and watching—are the ones poised to win the future.

Jeff Levick Chief Business Officer, Spotify

1 Localytics, 2014 2 IFPI Digital Music Report, 2014

5 ABOUT THE STUDY

6 T he Brand Impact Study was administered by comScore—a global leader in measuring the digital world and a preferred source for digital business an- alytics—and commissioned by Spotify for Brands—the platform that unlocks audience intelligence to connect brands with the streaming generation—to quantify the impact that music listening has on brands. It tackles these key Tquestions: • How do streamers and non-streamers listen to music and consume media? • Are streamers more likely to be strong brand advocates than non-streamers? • How does the way people listen to music im- pact their emotional connection to brands? • How does the way they listen affect their likelihood to make positive brand associations? • Which brand attributes and emotional connections stand out across verticals? • How do Spotify users compare to users of other streaming music services?

A total of 4,500 respondents were surveyed from nine countries. Respondents were segmented by consumption habits and asked to share their feelings and attitudes towards over 200 brands across five verticals. The results generated brand affinity insights for each consumer segment at the country, vertical, and brand level. Please see the Methodology (page 70) for more details on the Brand Impact Study.

7 COUNTRIES

Australia France Germany Mexico Spain Sweden United Kingdom United States

AUDIENCE SEGMENTS

Streamers use any streaming music platform at least monthly.

Non-streamers use streaming music platforms less than monthly or not at all. This includes non-music listeners, who make up less than 1% of the total sample.

Spotify users identify themselves as using Spotify at least monthly.

Other streamers identify themselves as using an Online Music Streaming Service besides Spotify at least monthly and use Spotify less than monthly or not at all.

VERTICALS

Automotive Consumer Electronics Mobile Phone Service Providers FMCG (Hair Care) Retail (Department Stores)

8 THE GLOBAL STREAM LANDSCAPE ING

9 LISTENING BY DEVICE

Across the nine countries surveyed, nearly all streamers and non-streamers listen to music on a computer, but streamers are much more likely to take their music on the go, whether it’s via (+74%), tablet (+73%) or MP3 player (+41%).

Which of these devices do you use to listen to music?

97% 94% Computer +3%

77% Smartphone +74% STREAM 44% 56% MP3 Player 40% +41%

53% Tablet ING 31% +73% 38% Other 31% +24%

Streamers Non-streamers

* refers to % lift over Non-streamers

10 MEDIA CONSUMPTION

Streamers are 5x as likely to watch TV and movies online daily. This indicates that music streamers’ consumptions habits carry over to TV and movie streaming platforms such as Netflix, Hulu, etc.

Streamers are 57% more likely to listen to music daily and over 2x as likely to read magazines daily.

Which of these media activities do you take part in daily?

100%

Streamers Non-streamers -3%

+28% * refers to % lift over Non-streamers +57% 88% 79% 73%

+9% 50% 53% +28% 40% +385% +112% 23% 19% 0% Read Read Use a music Listen to Listen to the radio Watch TV Watch Watch TV/ Watch magazines newspapers mobile phone movies online

11 SHOPPING

Streamers are 17% more likely than non-streamers to shop in stores weekly, and over 1.5x Streamers are 17% more likely than non-streamers to shop in stores weekly, and over as likely to shop online weekly. 1.5x as likely to shop online weekly.

Which of these shopping methods do you use weekly?

42% Shop in 35% +17% Stores

21% Shop 12% +43% Online

Streamers Non-streamers

* refers to % lift over Non-streamers

12 TRANSPORTATION

Streamers are slightly less likely than non-streamers to drive a car, truck or SUV weekly. Streamers are slightly less likely than non-streamers to drive a car, truck or SUV weekly. They’re over 1.5x as likely to use public transportation weekly, which is likely connected They’re over 1.5x as likely to use public transportation weekly, which is likely connected to streaming services’ early traction in urban cities. to streaming services’ early traction in urban cities.

Which of these transportation methods do you use weekly?

26% 22% Drive a car, -15% truck or SUV

24% Ride public +71% transportation 14%

Streamers Non-streamers

* refers to % lift over Non-streamers

13 LISTENING ENVIRONMENTS

Since streamers are more apt to listen on mobile devices, it’s no surprise that they’re significantly more likely to listen in mobile-friendly environments.

• Streamers are over 3x as likely to listen while shopping or traveling, and 2.5x as likely to listen at work, school and while exercising. • The only scenario where streamers do not report significantly higher levels of listen- ing is in the car, where they’re only 2% more likely to listen. This is likely to increase as in-car dash integration for streaming services become more prevalent. • Streamers are 43% more likely to listen to music while doing nothing else, indicating that they also treat listening as an activity in and of itself.

Do you ever listen to music without engaging in any other activity?

70% Yes +43%

49%

Streamers Non-streamers

* refers to % lift over Non-streamers

14 In the past week, where have you listened to music that you selected?

85% At home 69% +23% 63% In the car 61% +2%

Browsing 41% the internet 13% +227%

At work/ 33% school 13% +144%

While 32% exercising 13% +143%

While 26% traveling 8% +220%

While 22% with friends 18% +160%

While 17% reading 8% +124%

While 15% shopping 4% +252%

Streamers Non-streamers

* refers to % lift over Non-streamers

15 GENRES

When asked which types of music they enjoy, streamers over-indexed in 13 of 20 genres, indicating that they tend to explore a wider variety of music.

• Streamers are nearly 2x as likely to enjoy listening to hip-hop and techo/electronic/ house. • Non-streamers over-index in two genres - easy listening and country. • Unsurprisingly, pop is the only genre enjoyed by the majority of both streamers (62%) and non-streamers (53%).

What genres of music do you enjoy?

Streamers Non- % Lift Streamers

Pop 62% 53% +17%

Rock 50% 46% +9%

Classic Rock 38% 41% -6%

Classical 29% 27% +10%

Dance 29% 21% +39%

Easy Listening 28% 34% -17%

Rap/Hip-Hop 24% 11% +113%

R&B 23% 20% +16%

16 Non- Streamers Streamers % Lift

Instrumental 23% 17% +33%

Jazz 22% 15% +41%

Alternative 21% 12% +77%

Techno/Electronic/ 21% 11% +91% House Reggae 20% 14% +35%

Country/Western 19% 26% -27%

Blues 19% 18% +2%

Metal 19% 13% +45%

Folk 16% 15% +8%

Gospel 12% 12% +0%

New Age 11% 6% +91%

Comedy 9% 7% +16%

17 BRAND IMPACT

18 In general, streamers are more likely to assign positive attributes to brands compared to non-streamers, regardless of brand or vertical. The following data comprise the averages of attributional data across brands and verticals.

ADVOCACY EMOTIONAL RATIONAL CONNECTIVITY ASSOCIATIONS 2x 2x 1.5x

Streamers are nearly Streamers are nearly Streamers are nearly 2x as likely to be 2x as likely to feel 1.5x as likely to make stronger brand emotionally connect- positive rational asso- advocates. ed to brands. ciations.

19 Advocacy1

45% Would recommend +61% brand 28%

33% Only brand for me +74% 19%

32% Brand is unique +88% and di erent 17%

27% Willing to pay more +125% for brand 12%

Streamers Non-streamers

* refers to % lift over Non-streamers

1 Respondents answered the brand advocacy questions on a 5-point scale—the results represent the top two answers (“strongly agree” and “moderately agree”). 20 Emotional Connectivity

It makes me 25% feel satisfied 17% +47% 21% I love this brand 14% +50%

It makes me 20% feel happy 12% +67%

It makes me feel 19% calm and relaxed 11% +73%

18% It inspires me 10% +80%

It makes me 16% feel excited 9% +78%

It makes me 15% feel playful 7% +114%

Streamers Non-streamers

* refers to % lift over Non-streamers

21 Rational Associations +10% 34% +15% +27% +23% 30% 25% +32% +25% 28% 27% 25% 25%

0% brand like me like products Is a brand Has reliable Is convenient that I can trust Is for someone Is a responsible Is a brand I would like to be seen using like

22 Streamers Non-streamers

* refers to % lift over Non-streamers

25% +26% +38% +50% 24% +54% +46% 22% 21% +70% 20% 19% 17%

0% brand brand Is a fun and playful brand Is important to Is a bold brand Is a passionate Oers superior Is an innovative my everyday life customer service

23 VERTICAL IMPACT

24 AUTOMOTIVE

ADVOCACY EMOTIONAL RATIONAL CONNECTIVITY ASSOCIATIONS +67% +52% +30%

Streamers are 67% Streamers are 52% Streamers are 30% more likely to be more likely to feel more likely to make automotive brand emotionally connected positive rational asso- advocates. They’re to auto brands. They’re ciations about an auto 2x as likely to be 2x as likely to state brand. They’re over willing to pay more that the brand makes 1.5x as likely to state for an auto brand. them feel playful. that the brand is impor- tant to their everyday lives.

25 Advocacy: Automotive

53% Would recommend +51% brand 35%

40% Only brand for me +67% 24%

38% Brand is unique +65% and di erent 23%

34% Willing to pay more +100% for brand 17%

Streamers Non-streamers

* refers to % lift over Non-streamers

26 Emotional Connectivity: Automotive

It makes me 28% feel satisfied 20% +40% 26% I love this brand 18% +44%

It makes me 24% feel happy 16% +50%

It makes me feel 23% calm and relaxed 16% +44%

21% It inspires me 13% +62%

It makes me 21% feel excited 14% +50%

It makes me 20% feel playful 10% +100%

Streamers Non-streamers

* refers to % lift over Non-streamers

27 Rational Associations: Automotive

Streamers Non- Streamers % Lift

Has reliable products 41% 36% +14%

Is a brand that I can trust 37% 31% +19%

Is an responsible brand 35% 29% +21%

Is convenient 32% 25% +28%

Is an innovative brand 31% 24% +29%

Is a brand I would 30% 23% +30% like to be seen using Is for someone like me 28% 23% +22%

Oers superior 25% 17% +47% customer service Is a bold brand 25% 19% +32%

Is a passionate brand 25% 16% +56% Is important to 21% 13% +62% my everyday life Is a fun and playful brand 21% 14% +50%

28 CONSUMER ELECTRONICS

ADVOCACY EMOTIONAL RATIONAL CONNECTIVITY ASSOCIATIONS +57% +51% +25%

Streamers are 57% Streamers are 51% Streamers are 25% more likely to be more likely to feel more likely to make consumer electronics emotionally connected positive rational asso- brand advocates. to a consumer electro- ciations about consu- They’re 2x as likely nics brand. They’re mer electronics brands. to be willing to pay nearly 2x as likely to They’re over 1.5x as more for a consumer state that the brand likely to describe the electronics brand. makes them feel brand as fun and playful. playful.

29 Advocacy: Consumer Electronics

55% Would recommend +41% brand 39%

41% Only brand for me +46% 28%

38% Brand is unique +65% and di erent 23%

36% Willing to pay more 18% +100% for brand

Streamers Non-streamers

* refers to % lift over Non-streamers

30 Emotional Connectivity: Consumer Electronics

It makes me 30% feel satisfied 23% +30% 27% I love this brand 19% +42%

It makes me 23% feel happy 15% +53% 22% It inspires me 14% +57% It makes me feel 21% calm and relaxed 14% +50%

It makes me 19% feel excited 11% +73%

It makes me 18% feel playful 10% +80%

Streamers Non-streamers

* refers to % lift over Non-streamers

31 Rational Associations: Consumer Electronics

Streamers Non- Streamers % Lift

Has reliable products 40% 38% +5%

Is a brand that I can trust 36% 32% +13%

Is an innovative brand 31% 25% +24%

Is convenient 30% 26% +15%

Is a responsible brand 30% 26% +15%

Is for someone like me 30% 25% +20%

Is a brand I would like to be seen using 29% 23% +26% Is important to my everyday life 25% 18% +39%

Is a bold brand 25% 17% +47%

Is a passionate brand 23% 16% +44%

Oers superior customer service 22% 16% +38%

Is a fun and playful brand 22% 13% +69%

32 MOBILE PHONE SERVICE PROVIDERS

ADVOCACY EMOTIONAL RATIONAL CONNECTIVITY ASSOCIATIONS +82% +75% +43%

Streamers are 82% Streamers are 75% Streamers are 43% more likely to be more likely to feel more likely to make advocates for mobile emotionally connected positive rational asso- phone service provider to mobile provider ciations about a mobile brands. They’re over brands. They’re over provider. They’re 2x as likely to be 2x as likely to state nearly 2x as likely to willing to pay more that the brand inspires describe the brand as for a mobile provider. them and makes them passionate. feel excited.

33 Advocacy: Mobile Phone Service Providers

36% Would recommend +71% brand 21%

31% Only brand for me +63% 19%

25% Brand is unique +92% and di erent 13%

21% Willing to pay more +133% for brand 9%

Streamers Non-streamers

* refers to % lift over Non-streamers

34 Emotional Connectivity: Mobile Phone Service Providers

It makes me 20% feel satisfied 14% +43% 16% I love this brand 10% +60%

It makes me 15% feel happy 8% +88%

It makes me feel 14% calm and relaxed 9% +56%

13% It inspires me 6% +117%

It makes me 13% feel excited 6% +117%

It makes me 12% feel playful 6% +100%

Streamers Non-streamers

* refers to % lift over Non-streamers

35 Rational Associations: Mobile Phone Service Providers

Streamers Non- Streamers % Lift

Has reliable products 27% 23% +17%

Is convenient 25% 18% +39%

Is a brand that I can trust 24% 18% +33%

Is for someone like me 23% 17% +85%

Is an innovative brand 22% 16% +38%

Is a responsible brand 22% 17% +29%

Is a brand I would 13% like to be seen using 21% +62%

Is important to 20% 14% +43% my everyday life Oers superior 13% customer service 19% +46%

Is a bold brand 19% 12% +58%

Is a passionate brand 17% 9% +89%

Is a fun and playful brand 15% 8% +88%

36 RETAIL

ADVOCACY EMOTIONAL RATIONAL CONNECTIVITY ASSOCIATIONS +80% +71% +33%

Streamers are 80% Streamers are 71% Streamers are 33% more likely to be retail more likely to feel more likely to make brand advocates. emotionally connected positive rational asso- They’re over 2x as to retail brands. They’re ciations about retail likely to be willing to 2x as likely to state that brands. They’re over pay more for a retail the brand makes them 1.5x as likely to brand. feel playful. describe the brand as fun and playful.

37 Advocacy: Retail

52% Would recommend +58% brand 33%

34% Only brand for me +100% 17%

35% Brand is unique +75% and di erent 20%

28% Willing to pay more +115% for brand 13%

Streamers Non-streamers

* refers to % lift over Non-streamers

38 Emotional Connectivity: Retail

It makes me 28% feel satisfied 19% +47% 24% I love this brand 15% +60%

It makes me 23% feel happy 13% +77% 22% It inspires me 12% +83%

It makes me feel 21% calm and relaxed 12% +75%

It makes me 18% feel excited 10% +80%

It makes me 16% feel playful 8% +100%

Streamers Non-streamers

* refers to % lift over Non-streamers

39 Rational Associations: Retail

Streamers Non- % Lift Streamers

Has reliable products 38% 32% +19%

Is a brand that I can trust 34% 28% +21%

Is a brand I would 22% like to be seen using 30% +36%

Is convenient 29% 21% +38%

Is a responsible brand 29% 25% +16%

Is for someone like me 28% 22% +27%

Is an innovative brand 25% 19% +32%

Oers superior 19% customer service 25% +32%

Is a bold brand 23% 16% +44%

Is a passionate brand 23% 15% +53%

Is a fun and playful brand 20% 12% +67%

Is important to 11% my everyday life 18% +64%

40 HAIR CARE

ADVOCACY EMOTIONAL RATIONAL CONNECTIVITY ASSOCIATIONS +71% +65% +21%

Streamers are 71% Streamers are 65% Streamers are 21% more likely to be hair more likely to feel more likely to make care brand advocates. emotionally connected positive rational asso- They’re over 2x as to hair care brands. ciations about hair care likely to be willing to They’re 2x as likely to brands. They’re nearly pay more for a hair state that the brand 2x as likely to describe care brand. inspires them, makes a hair care brand as them feel excited and fun and playful. makes them feel playful.

41 Advocacy: Hair Care

49% Would recommend +53% brand 32%

36% Only brand for me +64% 22%

36% Brand is unique +80% and dierent 20%

31% Willing to pay more +107% for brand 15%

Streamers Non-streamers

* refers to % lift over Non-streamers

42 Emotional Connectivity: Hair Care

It makes me 26% feel satisfied 20% +30% 23% I love this brand 16% +44%

It makes me feel 19% calm and relaxed 11% +73%

It makes me 18% feel happy 10% +80%

16% It inspires me 8% +100%

It makes me 14% feel excited 7% +100%

It makes me 14% feel playful 7% +100%

Streamers Non-streamers

* refers to % lift over Non-streamers

43 Rational Associations: Hair Care

Streamers Non- Streamers % Lift

Has reliable products 36% 36% +19%

Is a brand that I can trust 32% 29% +10%

Is convenient 27% 27% +0%

Is a responsible brand 27% 23% +17%

Is for someone like me 24% 21% +14%

Is an innovative brand 23% 20% +15%

Is a brand I would 18% like to be seen using 23% +28%

Is a bold brand 21% 15% +40%

Is a passionate brand 21% 13% +62%

Is important to 15% my everyday life 20% +33%

Oers superior 17% 12% +42% customer service Is a fun and playful brand 17% 9% +89%

44 METHOD OLOGY

45 THE 2014 BRAND IMPACT STUDY COVERED 203 UNIQUE BRANDS IN FIVE VERTICALS ACROSS NINE METHOD MARKETS: Australia, France, Germany, Mexico, Singapore, Spain, Sweden, United Kingdom and United States.

In each country, 500 respondents were asked about their usage and attitudes towards digital music platforms. Each respondent was then asked questions about brands in two of the five verticals. Verticals were randomly rotated so that 200 respondents answered questions for each vertical per country.

comScore’s Media Metrix database was leveraged to determine the online demographic makeup of respondents in each country. Respondents were then weighted by age and gender to match the online makeup in each of their respective countries.

To define audience segments, respondents were asked about their usage of the follow- ing digital music services (streaming and non-streaming), customized according to their availability by country: Amazon MP3, Ampya, , BitTorrent, Bloom.FM, DailyMo- tion, , Play Music All Access, (downloads), Groovesh- ark, , IdeasMusik, iHeartRadio, iTunes (downloads), iTunes Radio, KKBox, Last.FM, Musicload, MusicMe, , Pandora, Radio.com, , , , Slacker, Unlimited, SoundCloud, Spotify, Vevo, XBox Music, Yahoo Music and YouTube.

46 GET IN TOUCH LEARN MORE ABOUT HOW STREAMING AUDIENCES ENGAGE WITH BRANDS

spotify.com/brands @spotifybrands /company/spotifyforbrands

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