UI Architecture & Implementation
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R&S®BBA100 Broadband Amplifier Open
R&S®BBA100 Broadband Amplifier Open Source Acknowledgment 5353.8300.00 – 01 /RL/1/EN 01.00 / Broadcasting 3575.4620.02 M: - T - PAD Open Source Acknowledgment R&S BBA100 Introduction Contents 1 Introduction ......................................................................................... 3 1.1 Disclaimer ..................................................................................................................... 3 1.2 How to obtain the source code .................................................................................. 3 2 Software packages ............................................................................. 4 3 Verbatim license texts ........................................................................ 7 3.1 Apache License 2.0 ..................................................................................................... 7 3.2 GNU Library General Public License, Version 2.0 (LGPL 2.0) ..............................10 3.3 Boost Software License ............................................................................................18 3.4 GNU General Public License, Version 2.0 (GPL 2.0) ..............................................18 3.5 GNU Lesser General Public License, Version 2.1 (LGPL 2.1) ...............................24 3.6 Mozilla Public License, Version 1.1 (MPL 1.1) ........................................................32 3.7 MIT ...............................................................................................................................40 3.8 JDOM License -
Swing: Components for Graphical User Interfaces
Swing: Components for Graphical User Interfaces Computer Science and Engineering College of Engineering The Ohio State University Lecture 22 GUI Computer Science and Engineering The Ohio State University GUI: A Hierarchy of Nested Widgets Computer Science and Engineering The Ohio State University Visual (Containment) Hierarchy Computer Science and Engineering The Ohio State University Top-level widgets: outermost window (a container) Frame, applet, dialog Intermediate widgets: allow nesting (a container) General purpose Panel, scroll pane, tabbed pane, tool bar Special purpose Layered pane Atomic widgets: nothing nested inside Basic controls Button, list, slider, text field Uneditable information displays Label, progress bar, tool tip Interactive displays of highly formatted information Color chooser, file chooser, tree For a visual (“look & feel”) of widgets see: http://java.sun.com/docs/books/tutorial/uiswing/components Vocabulary: Widgets usually referred to as “GUI components” or simply “components” History Computer Science and Engineering The Ohio State University Java 1.0: AWT (Abstract Window Toolkit) Platform-dependent implementations of widgets Java 1.2: Swing Most widgets written entirely in Java More portable Main Swing package: javax.swing Defines various GUI widgets Extensions of classes in AWT Many class names start with “J” Includes 16 nested subpackages javax.swing.event, javax.swing.table, javax.swing.text… Basic GUI widgets include JFrame, JDialog JPanel, JScrollPane, JTabbedPane, -
Abaqus Installation and Licensing Guide
Abaqus Installation and Licensing Guide Abaqus 6.12 Installation and Licensing Guide Abaqus ID: Printed on: Abaqus Installation and Licensing Guide Abaqus ID: Printed on: Legal Notices CAUTION: This documentation is intended for qualified users who will exercise sound engineering judgment and expertise in the use of the Abaqus Software. The Abaqus Software is inherently complex, and the examples and procedures in this documentation are not intended to be exhaustive or to apply to any particular situation. Users are cautioned to satisfy themselves as to the accuracy and results of their analyses. Dassault Systèmes and its subsidiaries, including Dassault Systèmes Simulia Corp., shall not be responsible for the accuracy or usefulness of any analysis performed using the Abaqus Software or the procedures, examples, or explanations in this documentation. Dassault Systèmes and its subsidiaries shall not be responsible for the consequences of any errors or omissions that may appear in this documentation. The Abaqus Software is available only under license from Dassault Systèmes or its subsidiary and may be used or reproduced only in accordance with the terms of such license. This documentation is subject to the terms and conditions of either the software license agreement signed by the parties, or, absent such an agreement, the then current software license agreement to which the documentation relates. Abaqus software updates are designated by Version, Release, and, if applicable, Maintenance Delivery. Releases are software updates that include enhancements and new functionality. Maintenance Deliveries are software updates that address known issues but generally do not introduce enhancements or new functionality. Abaqus Extended Functionality Releases provide early access to a subset of the new functionality that will be introduced in the next numbered Release. -
The Future of Embedded Software
The Future of Embedded Software Edward A. Lee Professor, Chair of EE, and Associate Chair of EECS UC Berkeley ARTEMIS 2006 Annual Conference Graz, Austria May 22-24, 2006 Why Embedded Software? Why Now? “Information technology (IT) is on the verge of another revolution. Driven by the increasing capabilities and ever declining costs of computing and communications devices, IT is being embedded into a growing range of physical devices linked together through networks and will become ever more pervasive as the component technologies become smaller, faster, and cheaper... These networked systems of embedded computers ... have the potential to change radically the way people interact with their environment by linking together a range of devices and sensors that will allow information to be collected, shared, and processed in unprecedented ways. ... The use of [these embedded computers] throughout society could well dwarf previous milestones in the information revolution.” National Research Council Report Embedded Everywhere Lee, Berkeley 2 The Key Obstacle to Progress: Gap Between Systems and Computing | Traditional dynamic systems theory needs to adapt to better account for the behavior of software and networks. | Traditional computer science needs to adapt to embrace time, concurrency, and the continuum of physical processes. Lee, Berkeley 3 The Next Systems Theory: Simultaneously Physical and Computational The standard model: Embedded software is software on small computers. The technical problem is one of optimization (coping with limited resources). The Berkeley model: Embedded software is software integrated with physical processes. The technical problem is managing time and concurrency in computational systems. Lee, Berkeley 4 Obstacles in Today’s Technology: Consider Real Time Electronics Technology Delivers Timeliness… … and the overlaying software abstractions discard it. -
In Silico Docking Analysis of CCL28 (CC Motif Chemokine Ligand
F1000Research 2019, 8:313 Last updated: 21 SEP 2021 RESEARCH ARTICLE In silico docking analysis of CCL28 (C-C motif chemokine ligand 28) and astragalin as the potential inhibitor of rheumatoid arthritis [version 1; peer review: 1 approved, 1 approved with reservations] Sadaf Noor, Syeda Tahira Qousain, Syed Aun Muhammad Institute of Molecular Biology and Biotechnology, Bahauddin Zakariya University, Multan, Punjab, 60800, Pakistan v1 First published: 20 Mar 2019, 8:313 Open Peer Review https://doi.org/10.12688/f1000research.18541.1 Latest published: 20 Mar 2019, 8:313 https://doi.org/10.12688/f1000research.18541.1 Reviewer Status Invited Reviewers Abstract Background: Rheumatoid arthritis is an inflammatory and chronic 1 2 disease of the joints affecting 1% of the world’s population. Women are three times more likely to be affected than men. Many drugs are version 1 being used for the treatment of rheumatoid arthritis but they often 20 Mar 2019 report report have severe side effects. C-C motif chemokine ligand 28 (CCL28) recruits leukocytes and other proinflammatory factors to the site of 1. Ihsan Ul Haq, Quaid-i-Azam University, joint inflammation. The purpose of the present research is the computational evaluation of astragalin, a natural flavonoid extracted Islamabad, Pakistan from black tea, as an inhibitor of CCL28 by in silico docking. 2. Sagarika Biswas, Institute of Genomics and Methods: The three-dimensional structure of CCL28 to act as a molecular target was obtained from the Protein Data Bank (PDB ID: Integrative Biology, New Delhi, India 6CWS). The quality of the CCL28 structure was assessed using Phyre2 and Molecular Operating Environment (MOE) software was used for Any reports and responses or comments on the binding affinity analysis. -
THE FUTURE of SCREENS from James Stanton a Little Bit About Me
THE FUTURE OF SCREENS From james stanton A little bit about me. Hi I am James (Mckenzie) Stanton Thinker / Designer / Engineer / Director / Executive / Artist / Human / Practitioner / Gardner / Builder / and much more... Born in Essex, United Kingdom and survived a few hair raising moments and learnt digital from the ground up. Ok enough of the pleasantries I have been working in the design field since 1999 from the Falmouth School of Art and onwards to the RCA, and many companies. Ok. less about me and more about what I have seen… Today we are going to cover - SCREENS CONCEPTS - DIGITAL TRANSFORMATION - WHY ASSETS LIBRARIES - CODE LIBRARIES - COST EFFECTIVE SOLUTION FOR IMPLEMENTATION I know, I know, I know. That's all good and well, but what does this all mean to a company like mine? We are about to see a massive change in consumer behavior so let's get ready. DIGITAL TRANSFORMATION AS A USP Getting this correct will change your company forever. DIGITAL TRANSFORMATION USP-01 Digital transformation (DT) – the use of technology to radically improve performance or reach of enterprises – is becoming a hot topic for companies across the globe. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-02 Companies face common pressures from customers, employees and competitors to begin or speed up their digital transformation. However they are transforming at different paces with different results. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-03 Successful digital transformation comes not from implementing new technologies but from transforming your organisation to take advantage of the possibilities that new technologies provide. -
Using the Dojo Toolkit in a Webworks Application Michelle Mendoza RIM Developer Relations Dylan Schiemann Co-Founder of Dojo Toolkit & CEO of Sitepen Inc
Using the Dojo Toolkit in a WebWorks application Michelle Mendoza RIM Developer Relations Dylan Schiemann Co-founder of Dojo Toolkit & CEO of SitePen Inc. Agenda What is Dojo? Using the Dojo Mobile package Dojo Mobile Application Demos Basic Code Walkthrough Q&A 2 Dojo Toolkit Build sophisticated Web apps http://dojotoolkit.org/ Supports multiple browsers Enables rapid development Philosophy: Push the limits (SVG, WebGL, HTML5) Define & adopt defacto standards Developer productivity & tools Open, free & liberally licensed Toolkit Components Dojo – also known as “core”, AJAX, DOM manipulation, class-like programming, events Dijit – extensive set of UI components known as widgets DojoX – collection of packages and modules built upon Dojo core and Dijit dojox/mobile dojox/gfx dojox/charting and many more Util – utility scripts Create optimized builds DOH: Dojo Objective Harness 4 Dojo 1.8 Dojo 1.8 Improvements Performance optimizations New widgets added 175 sub-packages and 1400 modules Much improved documentation 5 AMD - Asynchronous Module Definition Mechanism allows modules and dependencies to be loaded asynchronously Asynchronous format reduces app loading time Better performance, easier code handling Only load the modules you require Dojo has a lightweight AMD loader of < 4kb Reduce page load time by up to 10x 6 Interactive Experience Grid displays Dynamic charts Various Form Controls and Form Validators Cross Platform graphics Mapping using OpenLayers Animated effects Gauges 7 Interactive Experience -
Automated Support for Software Development with Frameworks
Automated Support for Software Development with Frameworks Albert Schappert and Peter Sommerlad Wolfgang Pree Siemens AG - Dept.: ZFE T SE C. Doppler Laboratory for Software Engineering D-81730 Munich, Germany Johannes Kepler University - A-4040 Linz, Austria Voice: ++49 89 636-48148 Fax: -45111 Voice: ++43 70 2468-9431 Fax: -9430 g E-mail: falbert.schappert,peter.sommerlad @zfe.siemens.de E-mail: [email protected] Abstract However, the object–oriented concepts and frameworks intro- duce additional complexity to software development. A framework This document presents some of the results of an industrial research gains its functionality by the cooperation of different components. project on automation of software development. The project’s ob- Thus, the use of a single component may be based on its interrela- jective is to improve productivity and quality of software devel- tionships with others that must be understood and mastered by the opment. We see software development based on frameworks and application developer. libraries of prefabricated components as a step in this direction. Present work on software architecture also emphasizes the in- An adequate development style consists of two complementary terrelationships between software components depending on each activities: the creation of frameworks and new components for other to get control on this additional complexity. There the term de- functionality not available and the composition and configuration sign pattern is used to describe and specify component interaction of existing components. mechanisms in an informal way[Pree, 1994a][Buschmann et al., Just providing adequate frameworks and components does not 1994][Gamma et al., 1994]. -
UML Ou Merise)
Présenté par : M. Bouderbala Promotion : 3ème Année LMD Informatique / Semestre N°5 Etablissement : Centre Universitaire de Relizane Année Universitaire : 2020/2021 Elaboré par M.Bouderbala / CUR 1 Elaboré par M.Bouderbala / CUR 2 Croquis, maquette et prototype et après …? Elaboré par M.Bouderbala / CUR 3 système interactif vs. système algorithmique Système algorithmique (fermé) : lit des entrées, calcule, produit un résultat il y a un état final Système interactif (ouvert) : évènements provenant de l’extérieur boucle infinie, non déterministe Elaboré par M.Bouderbala / CUR 4 Problème Nous avons appris à programmer des algorithmes (la partie “calcul”) La plupart des langages de programmation (C, C++, Java, Lisp, Scheme, Ada, Pascal, Fortran, Cobol, ...) sont conçus pour écrire des algorithmes, pas des systèmes interactifs Elaboré par M.Bouderbala / CUR 5 Les Bibliothèques graphique Un widget toolkit ( Boite d'outil de composant d'interface graphique) est une bibliothèque logicielle destinée à concevoir des interfaces graphiques. Fonctionnalités pour faciliter la programmation d’applications graphiques interactives (et gérer les entrées) Windows : MFC (Microsoft Foundation Class), Windows Forms (NET Framework) Mac OS X : Cocoa Unix/Linux : Motif Multiplateforme : Java AWT/Swing, QT, GTK Elaboré par M.Bouderbala / CUR 6 Bibliothèque graphique Une Bibliothèque graphique est une bibliothèque logicielle spécialisée dans les fonctions graphiques. Elle permet d'ajouter des fonctions graphiques à un programme. Ces fonctions sont classables en trois types qui sont apparus dans cet ordre chronologique et de complexité croissante : 1. Les bibliothèques de tracé d'éléments 2D 2. Les bibliothèques d'interface utilisateur 3. Les bibliothèques 3D Elaboré par M.Bouderbala / CUR 7 Les bibliothèques de tracé d'éléments 2D Ces bibliothèques sont également dites bas niveau. -
Visualization Program Development Using Java
JAERI-Data/Code 2002-003 Japan Atomic Energy Research Institute - (x 319-1195 ^J^*g|55lfi5*-/SWB*J|f^^W^3fFti)) T?1fi^C «k This report is issued irregularly. Inquiries about availability of the reports should be addressed to Research Information Division, Department of Intellectual Resources, Japan Atomic Energy Research Institute, Tokai-mura, Naka-gun, Ibaraki-ken T 319-1195, Japan. © Japan Atomic Energy Research Institute, 2002 JAERI- Data/Code 2002-003 Java \Z w-mm n ( 2002 %. 1 ^ 31 B Java *ffitt, -f >*- —tf—T -7x-x (GUI) •fi3.t>*> Java ff , Java #t : T619-0215 ^^^ 8-1 JAERI-Data/Code 2002-003 Visualization Program Development Using Java Akira SASAKI, Keiko SUTO and Hisashi YOKOTA* Advanced Photon Research Center Kansai Research Establishment Japan Atomic Energy Research Institute Kizu-cho, Souraku-gun, Kyoto-fu ( Received January 31, 2002 ) Method of visualization programs using Java for the PC with the graphical user interface (GUI) is discussed, and applied to the visualization and analysis of ID and 2D data from experiments and numerical simulations. Based on an investigation of programming techniques such as drawing graphics and event driven program, example codes are provided in which GUI is implemented using the Abstract Window Toolkit (AWT). The marked advantage of Java comes from the inclusion of library routines for graphics and networking as its language specification, which enables ordinary scientific programmers to make interactive visualization a part of their simulation codes. Moreover, the Java programs are machine independent at the source level. Object oriented programming (OOP) methods used in Java programming will be useful for developing large scientific codes which includes number of modules with better maintenance ability. -
Paweł Rajba [email protected]
Paweł Rajba [email protected] http://itcourses.eu/ Wprowadzenie Zalety Wady XMLHttpRequest AJAX w praktyce AJAX + jQuery SOP, CORS i JSONP Literatura Z czego się składa? . JavaScript + DOM . Obiekt XMLHttpRequest . Jakakolwiek technologia po stronie serwera AJAX to nic nowego (w pewnym sensie) . Technoogie w roku 1998 . Artykuł Jesse James Garreta w roku 2005 Jak to działa? . Nagłówek X-Requested-With: XMLHttpRequest Aplikacje są bardziej interaktywne . Szybsza aktualizacja treści na stronie . Mniejsze zużycie pasma Daje możliwość tworzenia bardziej rozbudowanych interfejsów użytkownika Wykorzystuje istniejące technologie Domyślnie aplikacja widoczna pod tylko jednym adresem: . Nie działa przycisk wstecz, który wg raportu Jacoba Nielsena jest pod drugą pod względem użyteczności funkcją nawigacyjną . Stan aplikacji jest reprezentowany przez adres URL ▪ przez co nie można go zapisać np. do zakładek ▪ uniemożliwia to reklamę ,,pantoflową’’ jak też zwykłe przesyłanie linków znajomym . Można to obejść, ale wymaga dodatkowej pracy Silniki wyszukiwarek mogą mieć problemy z poprawnym indeksowaniem stron Trudniej debugować Trudniej testować Metody obiektu XMLHttpRequest . abort() – przerywa żądanie . getResponseHeader( klucz ) – pobiera wartość pola nagłówka http . open( metoda, Uri, [async, [nazwa_użytkownika, [hasło]]]) – określa parametry żądania: ▪ metoda – GET lub POST ▪ Uri – adres żądania ▪ async – czy asynchronicznie (domyślnie true) ▪ użytkownik, hasło – możemy podać, jeśli dostęp do zasobu wymaga uwierzytelnienia -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor .