UNIVERZITA PALACKÉHO V OLOMOUCI Diplomová Práce

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UNIVERZITA PALACKÉHO V OLOMOUCI Diplomová Práce UNIVERZITA PALACKÉHO V OLOMOUCI PEDAGOGICKÁ FAKULTA Katedra psychologie a patopsychologie Diplomová práce Bc. Martina Čečotková Učitelství základů společenských věd a občanské výchovy pro střední školy a 2. Stupeň základních škol Učitelství výchovy ke zdraví pro 2. stupeň základních škol Subkultura cosplay a otaku a její vliv na budoucí vzdělávání a vývoj jedince Olomouc 2017 vedoucí práce: doc. PhDr. Irena Plevová, Ph.D. 1 Prohlašuji, že jsem diplomovou práci vypracovala samostatně a použila jsem jen uvedenou literaturu a zdroje. V Olomouci dne …………... Bc. Martina Čečotková 2 Děkuji doc. PhDr. Ireně Plevové, Ph.D. za odborné vedení práce diplomové práce, poskytování rad a materiálových podkladů. Také rodině, za neustálou podporu ve studiu. Respondentům, za jejich čas strávený nad dotazníkem a cosplayerům, za poskytnutou fotodokumentaci a rady. 3 Obsah ÚVOD ........................................................................................................................................................... 5 Cíle práce ..................................................................................................................................................... 5 1. Teoretická část .................................................................................................................................. 7 1.1 Kultura a subkultura ............................................................................................................................ 8 1.2 Socializace a věkové zařazení ........................................................................................................... 9 2. Subkultura Otaku a Cosplay ............................................................................................................ 13 2.1 Otaku ................................................................................................................................................ 13 2.1.1 Historie a vymezení pojmu Otaku ................................................................................... 13 2.2 Manga ......................................................................................................................................... 15 1.2.1 Historie a vymezení pojmu manga .................................................................................. 16 2.3 Anime ......................................................................................................................................... 25 2.4 Cosplay ....................................................................................................................................... 29 2.4.1 Historie a vymezení pojmu Cosplay ................................................................................ 29 2.4.2 Co cosplay obnáší? ............................................................................................................ 32 2.5 Festivaly fanoušků u nás i v zahraničí ..................................................................................... 33 II. PRAKTICKÁ ČÁST ........................................................................................................................... 40 3. Výzkumné šetření .............................................................................................................................. 41 3.1 Metoda výzkumného šetření .......................................................................................................... 41 4. Zhodnocení a diskuze výsledků ........................................................................................................ 60 Závěr .......................................................................................................................................................... 72 Seznam použité literatury a zdrojů ......................................................................................................... 74 Seznam zkratek ......................................................................................................................................... 76 Seznam tabulek a grafů ............................................................................................................................ 77 Seznam obrázků ........................................................................................................................................ 80 Seznam příloh ............................................................................................................................................ 81 ANOTACE 4 ÚVOD K vývoji jedince, neodmyslitelně patří zájmy a hobby. Tyto zájmy mohou být ovlivněny aktuálními trendy v jedincově okolí. Svět kolem nás je protkán mnoha subkulturami, které nejsou vždy na první pohled patrné. Tato práce je zaměřená na subkulturu pocházející z Japonska. Fenomén otaku a cosplay je neodmyslitelně spojený se zemí vycházejícího slunce, ze které se poté rozšířil do zbytku světa. Ač se to na první pohled nezdá, zájem o tuto subkulturu může nasměrovat jedince k jeho budoucímu vzdělávání či práci. Což je také téma této práce. Důvodem k napsání této diplomové práce je především můj dlouhodobý zájem o jihovýchodní kulturu a mé osobní zkušenosti s touto subkulturou. Z vlastní zkušenosti vím, jak moc dokáže změnit a pomoci nasměrovat v životní cestě zájem v této subkultuře. V této sféře zájmu se pohybuji již 10 let, a ráda bych rozšířila podvědomí o tomto tématu nejen v akademických kruzích. Má práce se zabývá také tím, v jakém období vývoje se respondenti dostali do kontaktu s anime, mangou, hrami či cosplayem, a jestli je v nějakém směru tento zájem dál ovlivnil. Také se věnuji i problematice pojmu Otaku, tento termín je kontroverzní nejen v Japonsku, a ne každý cosplayer se cítí být otaku. Někteří fanoušci se za tento pojem i stydí a neoznačují se tak, jiní můžou být i šikanováni. V této práci uvádím veškeré japonské jména v originálním uspořídání, tedy první příjmení, poté jméno (příjmení-Miyazaki, jméno- Hayao) bez českého přepisu. Práce je doplněna grafickou přílohou a dotazníkem, na jehož základě je tato práce vytvořena. Dotazník je kvantitativní z důvodu rozesílání i zahraničním fanouškům v Evropě, Americe, Africe, Austrálii i v Asii. Cíle práce Cílem této práce je seznámit se se základními pojmy patřící do subkultury otaku a cosplay, a zda a jak tyto subkultury dokáží ovlivnit duševní vývoj jedince. Hlavní výzkumnou otázka je „Jak tato subkultura (cosplay/anime/manga/hry) dokáže jedince ovlivnit ve výběru dalšího vzdělávání či zaměstnání?“ Kdy vedlejší výzkumné otázky jsou tři. Každá z nich se zabývá důležitou částí celé subkultury. Hlavní i vedlejší výzkumné otázky budou důkladně rozebrány v čísti diskuze. 5 Vedlejší výzkumné otázky: - Jak jedinci zájem v této subkultuře (cosplay/anime/manze/hrách) pomohl s výběrem budoucího zaměření? - Z jakého důvodu se jedinec začal zajímat o tuto subkulturu (cosplay/anime/manga/hry)? - Má tato subkultura (cosplay/anime/manga/hry) negativní dopad na jedince? Jak brzy zjistíme, tato subkultura je velmi široká, je zde mnoho věcí a směrů které nás mohou ovlivňovat. Proto byly zvoleny tyto výzkumné otázky, abychom zjistili, jak velký vliv, tato subkultura má. V práci se objevují komentáře respondentů k různým částem subkultury. Tyto komentáře se vcelku pozitivní, ovšem objevují se i negativní komentáře. 6 1. Teoretická část 7 Pro lepší pochopení této práce je nutné zmínit pojmy z vybrané subkultury ale pojmy z oblasti sociologie a sociální determinace. Podstatnými pojmy jsou zde manga, anime, otaku a cosplay. Všechny tyto 4 základní pojmy spolu souvisí a jsou spolu navzájem provázané. První čemu se tato práce bude ale věnovat, je pojem kultura a subkultura zároveň s určením věkového zařazení jedince. 1.1 Kultura a subkultura Základem této práce je subkultura a její vliv. Na co ale nesmíme zapomenout, je že na prvním místě je kultura, ze které se pak vytváří subkultura. Kultura má zásadní dopad na nás život, a proto je důležité vědět co to je. Každá kultura je specifická a má i své specifické znaky a způsob života, vztahující se na určité vymezení skupiny lidí či lidská společenství. Její členové mají určité vzorce chování, tzv. postupy jednání a chování jejich členů, které může vypozorovat i vnější pozorovatel. „Tyto vzorce chování vedou k očekávání a přesvědčení, které opět vytvářejí další vzorce chování. Obojí činnost – mentální i zjevnou lze považovat za kulturu.“ (Lawless, 1996) Podle Whita je kultura souborem symbolů, kde symbol je jakýkoliv znak (ať už abstraktní či obecný) který znamená něco určitého (často jsou promíchány zvukové i zrakové podměty). Tyto symboly nám pomáhají třídit a klasifikovat svět. (Murphy, 1998) Chování jedince nelze, samo o sobě, nazvat kulturou, zvláště pokud nevíme, zda odpovídá sociálním vzorcům a očekávání. Lze s jistotou říci, že individuální chování jedince nemůže být zdrojem kultury, ale ani sama kultura nemůže být příčinou chování individuálního jedince. A to z toho důvodu, že děti se neučí od společnosti ale od jednotlivců, rodičů, kamarádů, učitelů a vrstevníků. To co ovlivňuje naše chování, je pojetí kultury, které si vytváříme na základě pozorování vzorců chování lidí v našem okolí. „Užíváme-li tedy slovo kultura, jde o stručný název pro „pojetí kultury.“ (Lawless, 1996) Kulturu považujeme za sociální dědictví a je naším odkazem, a to z toho důvodu, protože kulturu si osvojujeme učením a je naučena díky žití v lidské společnosti. Jedinec se stává celistvým díky osvojováním si běžných modelů společnosti, což je proces učení se kultury a jejím zvyklostem. Jednou z
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