The Set of Ten Sessions We Are Planning Is Designed to Provide Suggestions As to How Players Can Develop Their Game
Total Page:16
File Type:pdf, Size:1020Kb
The set of ten sessions we are planning is designed to provide suggestions as to how players can develop their game. There is nothing new that cannot be found in numerous books or online. But the plan is that we not only address some concepts that players are not currently employing, we play hands that demonstrate the topic being discussed. 1. Bejaminised Acol (Benji) How to use opening 2 level bids to show both weak and strong hands including a re-cap on requirements for strong 2 level bids. • Partners responses and continuations. • How the opposition can compete. • Weak jump overcalls at some or all vulnerabilities - and how partner responds. 1. Better Bidding • Losing Trick Count • Raising Partner’s Major • Jacoby, Jacoby variations and continuations including cue bids. • Splinters and continuations. • Trial Bids. 1. Two-Suited Overcalls How to show two suits once the opposition have opened 1NT and what is required to do so. (Astro plus other variations). As above when they have opened 1 of a suit and what are the requirements. As above if they open a weak two. 1. Competitive Bidding How to get involved in the bidding once the opposition have opened and at the same time communicate effectively with partner. • Use of doubles, recognising when they are for penalties and what they convey if they are negative. • Doubles - Simple Take out , Penalty, Responsive, Support, Competitive, Re-opening • Bidding the opposition’s suit, especially the Unassuming Cue Bid. • What protecting/ balancing means and when to use it. 1 1. Defensive Play • Signals - giving information to partner by the play of the cards when following suit. • Discards - as above when not following suit - McKenny, Revolving and variations. • False carding and deception. • How to plan the play. Second player plays low, third player plays high - but not all the time. • To cover an honour with an honour? Not automatically. • Opening leads. • Locking declarer in dummy. • When to ruff high. • Unblocking. • Holding up. 1. Declarer Play • Elimination and throw in. • Loser on a loser. • A combination of the two above • A simple squeeze, • Subsequent chances (e.g. which order to take a finesse and a safety play) • Leaving a trump out • Coup en-passant 1. More Competitive Bidding A more detailed look at what action to take in third seat after partner has opened and RHO has bid or doubled. • The use of Lebensohl after partner has opened 1NT and LHO has overcalled. • The use of Lebensohl after the opposition has opened a weak two and partner has doubled for take out. 1. Transfers opposite 1NT, 2NT and 1NT overcalls and continuations (including to the minors and how the opposition get involved) Various options if the opposition double 1NT a. In second seat b. In four seat 1. A duplicate session with set hands reflecting much of the above. (with a printout and notes) 2 2. To be determined according to demand and how the first nine were received. We might re-visit some of the above or we might look at slam bidding or we might play more set hands 3.