Quick viewing(Text Mode)

DIGITAL ARTS ANIMATION Ta

n o i tion a at i o n s Anim at t l Arts Anim l Arts l Ar a BACHELOR OF FINE ARTS IN DIGITAL ARTS ta

i The Digital Arts Animation major at the Art Academy Digital Arts Animation Majors will alternate

g invites students to study the compositional elements that between working with others and developing igit i are associated with time-based imagery, understand the personal productions. DAA Majors are expected

D language of moving images, and explore how these specific to complete personal bodies of work in which D principles are manifested in 2D, 3D, and 4D compositions. they establish their voice and prepare portfolios Digital Arts Animation students choose from a variety of that demonstrate not only their technical skills but courses that allow them to focus on or broadly experiment also their creative vision. with narrative or more graphical aspects of media. s in l Ar s in D i g ta All classes are designed with the idea that application Education Digital Arts Animation Majors are

t of contemporary digital media is meant to fluidly evolve prepared to enter an ever-changing digital and to use creative methods in conjunction to create new landscape in which software changes and imagery and more complex illusions. merges. This degree track focuses on fluid motion between digital practices and the strategies Digital Arts Animation Curriculum to acquire new skills and find resources, while Educational Objectives | Digital Arts Animation Major understanding that the digital world is in the process of perpetual updating. Creativity Digital Arts Animation Majors engage Fine Arts in Fine Arts Fine Ar in a diverse range of processes that produce History Digital Arts Animation Majors are

f creative and relevant results. A variety of creative prepared to understand the historical context of processes are introduced from different animation their craft through research and exposition. The of techniques to creative methods to explore the program focuses on both the historical groundings concept of time. DAA majors learn to create of animation practice as well as contemporary r narratives as well as experiences. global digital issues. o o r of Fine Ar Curiosity Digital Arts Animation Majors are Community Community is a key component of encouraged to explore new forms of animation, the Digital Arts Animation major. DAA students inventing imagery that may be completely will often be expected to collaborate with their unique. Through research and experimentation, peers. At times, Animation and Digital Arts can chel chel chel they will seek the possibilities that these forms be tedious monumental tasks that can only be a

a of expressions can offer. Students are also completed with a crew. Students are prepared expected to investigate the positions that pique to step into different roles and cooperate to build B or o B a their interest in the grand machinery that is the collective projects. Animation Industry.

Individuality Even though Animation is often 30 considered to be more of a collaborative effort, Artwork: Zuleyma Banderas Educational Outcomes | Digital Arts Animation Major Introductory to Intermediate Intermediate to Advanced • Learn and apply introductory skills in a variety of time- • Expand technical skills in 2D or 3D animation through based art practices. completion of projects. • Develop understanding of time composition and its • Explore resources available to research and acquire new relationship to 2D composition. technical and conceptual knowledge in preparation for • Acquire technical knowledge of stop motion and key self-directed work. frame animation. • Develop personal visual style of animation. • Gain working knowledge of Adobe software that deal • Develop and complete animation sequences. with time (Premiere, Animate). • Acquire understanding of the contemporary animation • Acquire knowledge of the history and contemporary landscape. development of the moving image in the context of fine • Acquire skills in sound recording in studio and field arts. recording. • Gain working knowledge of the vocabulary of film • Be able to deliver relevant narratives to a diverse language, types of shots, transitions, and editing. audience about work that will validate, defend, or • Apply basic principles of character staging, shot convince the audience of the best solution. progression, camera angles, lighting tones, & camera • Develop creative relationship between video and sound. moves with in-class exercises & assignments. • Acquire knowledge of sound editing in multiple software. • Create a series of hand-drawn demonstrating knowledge of sequential narration with • Gain working knowledge of synchronism between sound accurate perspective and placement of characters. and images. • Practice visual methods of expressing character • Gain working knowledge of the technologies involved in attitudes and acting that relate to storytelling. sound display. • Acquire understanding of basic narratology principles • Acquire knowledge in key-frame based animation and and explore different types of narrative structures. using After Effects. • Learn technical knowledge of the • Increase Video Editing skills, using Premiere Pro interface. extensively. • Acquire understanding of keyframe animation. • Develop sophistication in time-based composition. • Gain working knowledge of the 12 Principles of • Practice different ways Photoshop, Premiere Pro, Animation. Audition, and After Effects can be used in collaboration to create a final time-based composition. • Develop drawing skills in relation to animation. • Learn to combine animated typography, sound, and • Acquire knowledge of tasks and stages of animation and video in dynamic compositions. its industry. • Complete self-directed research and/or collect source • Gain working knowledge of the interface of 3D Animation materials to inform their projects. software such as Blender or . • Draw on their technical knowledge to expand their visual • Gain understanding of UV Maps in order to create language. textures for 3D models. • Acclimate to unstructured studio time and increase self- • Develop understanding of Orthographic maps. discipline and self-motivation. • Acquire working knowledge of how to render and create • Create original work based on a personal vision composite images. statement. • Introduction to Basic Animation in software. • Increase student’s ability to develop work with awareness of the contemporary landscape of animation and related media. • Complete a thesis paper and produce work that is the basis for a visual thesis exhibition, which provides a capstone experience. • Give a public, professional presentation.

31 BACHELOR OF FINE ARTS IN DIGITAL ARTS ANIMATION

DRxxx Drawing Elective 3 Natural Science Elective 3

FY101 Communication 3 Social Science Elective 3

FY102 Ideation 3 Required Humanities Elective 3

FY105 Digital Literacy 3 ARTS LIBERAL Liberal Arts Electives 9

FYE: FYE: STUDIO ARTS FY106 Discovery and Voice 3 LA481 Senior Thesis 3 Global Art Histories (replaces AH104 3 AH110) SA482 Senior Seminar 3 Issues and Ideas in Modern and AH105 3 Contemporary Art History SA491 Senior Pathway Studio 1 6 HU101 Artist as Writer Workshop 3 FYE: FYE: LIBERAL ARTS HU102 Artist as Reader Workshop 3 SA492 Senior Pathway Studio 2 6 SENIOR YEAR EXPERIENCE DA213 Art and the Moving Image 3 TOTAL CREDIT HOURS DA214 Storyboarding and Sequencing 3 Major Required Required

Courses for Contemporary Vision and Voice DA314 3 in Animation and Motion Media

CA201 Introduction to 2D Animation 3

CA202 Introduction to 3D Animation 3

Motion Graphics and Special DA311 3 Effects

DA312 Animation for Narratives 3 DIGITAL ARTS ANIMATION MAJOR

Chose 2 of the Following: DA313 Sound and the Moving Image 3

Going Big: Professionalism PC201 3 Workshop

Professional Practice PCxxx Coursework (Choose from 3 approved options) MFA PROFESSIONAL PRACTICEPROFESSIONAL Loraine Wible, Head of Digital Arts Animation Major STUDIO ELECTIVES 27

AH2xx Any 200- Art History Elective 3

AH3xx Any 300-level Art History Elective 3 ART HISTORY ART HISTORY

AH211 Introduction to Visual Culture

HU201 Aesthetics 3 Choose One

HU210 Introduction to Philosophy CRITICAL THINKINGCRITICAL

32 DA312 Narrative Animation in 2 and 3 Required Courses, Digital Arts Digital Arts Animation Majors Dimensions (3) Animation Major: Choose Two of the following This course is an advanced 2D/3D Courses: animation course furthering technical DA213 Art and the Moving Image (3) skills. In Narrative Animation in 2 and 3 This course is an introduction to the DA211 Introduction to 2D Animation (3) Dimensions, students create complex basic elements of time composition. Students enrolled in Introduction and ambitious projects and gain career- Students enrolled in Art and the to 2D Animation learn the process specific competencies in both 2D and Moving Image will explore concepts of sequential storytelling, animated 3D animation technologies. Students such as persistence of vision, time sequences, and motion graphics. will learn the structures necessary to cycles, speed, rhythm, and the Focusing on traditionally analog forms create complete animation work, as well principles of editing. Students will of animating, students learn current as acquire proficiency in contemporary make different types of time-based industry practices of production practices essential to animation visual compositions and explore a workflow pipeline including design, industries. (Prerequisite: DA213) variety of methods, both traditional and preproduction, and final rendering. digital, to create the illusion of moving Students also gain skills in digital media DA313 Sound and the Moving Image (3) pictures (Prerequisite: FY101, or FY102, to create their imagery and learn digital This course focuses on creating and or Permission from Course Faculty and editing techniques and processes. recording sound for time-based media. Registrar.) (Prerequisite: FY101, or FY102, or In Sound and the Moving Image, Permission from Course Faculty and students will create soundtracks, DA214 Storyboarding and Sequencing (3) Registrar.) sound design, and recordings (both on Storyboarding and Sequencing is an location and in our recording booth) for introduction to ideas of sequencing DA212 Introduction to 3D Animation (3) different kinds of time-based works. and narrative building. This course Students enrolled in Introduction to Students will study the works of Foley focuses on the basic vocabulary of film 3D Animation learn introductory skills artists, sound designers, composers, theory (shots, angles, movements). The essential to various digital 3D animation and field recorders and how their work class will also explore editing concepts software programs. They will apply affects moving images. (Prerequisite: and devices as well as narratology these skills while creating 3D works DA211 or DA212) notions such as narrative arc, narrative such as conceptual modeling, lighting, time, plot structure, and elements surfacing, and rendering Course descriptions for SA482 Senior of characterization. (Prerequisite: for multiple time-based industry Seminar, SA492 Senior Pathways Approval of Course Faculty and applications from commercial to Studio 1, and SA492 Senior Pathways Registrar.) conceptual. Students will gain insight Studio 2 are in the Studio Arts Course in digital arts production and more Descriptions portion of the Catalog. advanced sculpting that may be used Students may enroll in any Studio Arts for alternative applications, including course per the prerequisites specified DA314 Vision and Voice in . (Prerequisite: FY101, or for the course. Animation and Motion Media (3) FY102, or Permission from Course This course focuses on advancing Faculty and Registrar.) techniques and affirming students’ voices and vision. In Vision and Voice in DA311 Motion Graphics and Special Animation and Motion Media, emphases Effects (3) will be personal growth, technical skills, This advanced course focuses on appropriate craft and execution, and introducing technical skills in motion conceptual development in relation to graphics and special effects for time- contemporary practices in animation based media using Adobe After and motion media. Strategies and Effects and Green Screen technology. methods to create self-directed work Student will create multi-layered, time- will be explored as students prepare based designs using key framing and for the Senior Pathways Studio courses computer coding. Motion Graphics and and select a Professional Pathway in Special Effects will introduce concepts their senior year. (Prerequisites: DA213 such as multichannel display, interactive and DA214). designs, immersive designs, and their use in the landscape of contemporary new media. (Prerequisite: DA213)

33 Digital Arts Animation: Sample Schedule

First Year

Fall Semester Spring Semester

Communication 3 Ideation 3

Discovery and Voice 3 Drawing Elective 3

Digital Literacy 3 Artist as Reader Workshop 3

Artist as Writer Workshop 3 Art History 3

Studio Elective OR Arts and Art History 3 3 The Moving Image Total 15 Total 15 Second Year

Fall Semester Spring Semester

Storyboarding and Se- 3 Intro to 2D OR Intro to 3D 3 quencing

Studio Elective 3 Studio Elective 3

Going Big: Professionalism Studio Elective 3 3 Workshop Liberal Arts OR Liberal Arts OR 3 3 Critical Thinking Elective Critical Thinking Elective

Art History Elective 3 Liberal Arts Elective 3

Total 15 Total 15 Third Year

Fall Semester Spring Semester

Contemporary Vision and Digital Animation Elective 3 Voice in Animation and 3 Motion Media Studio Elective or Digital 3 Studio Elective 3 Animation Elective

Studio Elective 3 Studio Elective 3

Liberal Arts Elective 3 Art History Elective 3

Professional Practice Liberal Arts Elective 3 3 Course Total 15 Total 15 Fourth Year

Fall Semester Spring Semester

Senior Pathway Studio 1 6 Senior Pathway Studio 2 6

Senior Thesis 3 Senior Seminar 3

Studio Elective 3 Studio Elective 3

Liberal Arts Elective 3 Liberal Arts Elective 3

Total 15 Total 15

34 Artwork: Talia Dowling