D20 System Logo Is a Trademark Owned by Wizards of the Coast, Developed for the New DUNGEONS & DRAGONS' Game by Inc
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U. S., CANADA EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 2600 Berchem P.O. Box 707 Belgium +32-70-23-32-77 Renton WA 98057-0707 Questions? 1-800-324-6496 Special thanks to Lucy Autrey Wilson and Howard Roffman of Lucas Licensing Ltd.; Jedi Master Lisa www.wizards.com www.starwars.com Stevens; Keeper of the Holocron Leland Y. Chee; all the authors and artists who have contributed to the expanded Star Wars universe and whose material we have drawn from; and George Lucas, just because. C 2001 Lucasfilm, Ltd. & R, or '" where indicated. All rights reserved. Used under Based on the Star Wars Roleplaying Game by Andy authorization. DUNGEONS & DRAGONS and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Collins, Bill Slavicsek, and JD Wiker, utilizing mechan-ics Hasbro, Inc. The d20 System logo is a trademark owned by Wizards of the Coast, developed for the new DUNGEONS & DRAGONS' game by Inc. Made in the U.S.A. Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by St. Martin's Press. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Introduction 4 Vehicles and Starships 61 Chapter Six: Droids 63 Creatures and Archetypes 111 Chapter One: The Dark Side 6 Equipment 65 The Physical World: Dark Creatures 111 The Force 6 Artifacts 66 Battle Hydra 111 The Dark Path 6 Dxun Tomb Beast 112 Timeline: History of the Dark Side 6 Chapter Five: Dark Side Traditions 69 Hssiss (Dark Side Dragon) 113 Chapter Two: Playing the Dark Side 11 The Sith Empire 69 Massassi 114 Dark Side Templates 11 Marka Ragnos 69 Primitive Massassi 115 Tainted; Characters 11 Naga Sadow 70 Orbalisk 117 Dark Side Characters 11 Ludo Kressh 71 Sith Hound 118 Freedon Nadd 72 New Dark Side Skills 12 Sith Mutants 118 Force Illusions 16 Queen Amanoa of Onderon 73 Massassi Abomination 118 King Ommin of Onderon 73 New Dark Side Feats 17 Silooth 119 Dark Side Prestige Classes 19 Satal and Aleema Keto 74 Chrysalide Rancor 120 Dark Side Devotee 19 Ulic Qel Droma 75 Sith War Droid 121 Dark Side Marauder 22 Exar Kun 77 Sith Wyrm 121 Emperor's Hand 24 The New Sith 78 The Supernatural: Dark Spirits 122 Dark Force Witch 26 Darth Bane 78 Dark Side Spirit 122 Imperial Inquisitor 29 Sorcerers of Tund 80 Guardian Spirit 125 Sith Acolyte 31 Rokur Gepta 80 GM Archetypes 125 Nightsisters of Dathomir 81 Sith Lord 34 Dark Jedi 126 Sith Warrior 36 Gethzerion the Nightsister 81 Dark Side Adept 127 The Dark Jedi 83 Dark Side Avatar 128 Chapter Three: Set Harth, Dark Jedi 83 Dark Side Spirit 129 Gamemastering the Dark Side 39 Xanatos, Former Jedi Padawan 84 Rules for the Dark Side 39 The Return of the Sith 85 Tainted Jedi 131 When Is a Character Dark? 39 Darth Sidious 85 Imperial Inquisitor 132 Long-Term Effects of Using Darth Maul 86 Jedi Knight 133 Dark Side 39 Jedi Hunters 87 Nightsister 134 Gaining Form Points 40 Aurra Sing 87 False Prophet of the Dark Side 134 Gaining Dark Side Points 40 Del Korrot 89 Shadow Academy Student 136 Acts of Evil 41 The New Order 89 Sith Apprentice 136 Running Dark Side Heroes 45 The Emperor 89 Sith Minion 137 The Dark Side Hero: One Darth Vader, Dark Lord of the Sith 91 Sith Lord 138 Method for Success 47 Lord Hethrir 93 The price of Darkness 47 Prophets of the Dark Side 94 Chapter Seven: Running Dark Side GM Characters 47 Kadann 94 Dark Side Campaigns 140 Bad Guys 47 Jedgar 96 Pick an Era, Any Era 140 True Evil 48 Azrakel the Dark Warrior 96 The Old Republic 140 Darksiders 48 The Emperor's Minions 98 The Rise of the Empire 140 Running Dark Side Campaigns 49 Royal Guard 98 The Rebellion Era 140 The Evil Campaign 49 Imperial Sovereign Protector 99 The New Jedi Order Era 142 Beware the Dark Side 49 Imperial Sentinel 99 Dark Side Sites 142 Stepping onto the Dark Path 50 Mara Jade, Emperor's Hand 99 Dark Side Sites and Non- Controlling the Dark Side 52 High Inquisitor Tremayne 100 Force-Sensitives 143 Every Dark Side Campaign Jerec, Dark Jedi Master 101 Dark Side Sites and Force-Sensitives 143 Needs a Little Light 52 Executor Sedriss 102 Dark Side Site Examples 144 Ending a Dark Side Campaign 53 Dark Side Adepts 103 Minor Site: Lake Krul 144 Four Stages of he Dark Side 54 The Shadow Academy 104 Major Site: The Cave on Dagobah 145 Temptation 55 Kyp Durron, Fallen Jedi 104 Extreme Site: The Demon Imperilment 56 Exar Kun, Dark Side Spirit 105 Moan of Dxun 147 Submission 57 Irek Ismaren 106 The Sith Campaign 148 Atonement and Redemption 57 Kueller 106 Hyperspace Travel in Earlier Eras 149 Chapter Four: Dark Side Equipment 58 Brakiss 107 Running a Hyperspace Obtaining Dark Side Equipment 58 Tamith Kai 108 Wars Campaign 155 Weapon and Armor Descriptions 58 Zekk 109 Adventure Hooks 155 Introduction The Force binds the galaxy together. It has a light side, on the dark side of the Force and the stages of corruption full of promise and hope and life. It also has a dark side. to write-ups on all of the darksiders through the ages, This book explores the dark side of the Force, casting there's plenty to interest fans. For players in a Star Wars light into the shadows, revealing its secrets, and campaign, this book provides different methods for providing a wealth of new options for the Star Wars exploring the darker side of the Force. With Your GM's Roleplaying Game. permission, you can attempt to conquer the dark side by From the powerful warriors of the ancient Sith Empire to embracing it, in much the same way that Luke Skywalker the visionary Darth Bane, from Darth Maul and Darth tried in the Dark Empire comic book series. Or you can Vader to Emperor Palpatine himself, the dark side of the examine the moral consequences of using the dark side Force has seduced many with its siren call. Faster and for the greater good-a struggle every Jedi Knight faces at easier, the dark side quickly leaps to aid a Force-user some point in his or her career. Is any aspect of the Force whenever the opportunity arises. The Force-user must truly good or evil, or is it simply a tool to be used to a choose to ignore the temptation-or embrace the power the character's best advantage? After you've perused this dark side provides and step firmly onto the path of book, your character can fully explore these issues within corruption. the game. This book illuminates that shadowy path, providing a map For good or ill, the darksider is as much a part of the Star for playing the dark side from a variety of viewpoints. It Wars tradition as the good and honorable Jedi Knight. For starts with an overview of the dark side and a history of the player who wants to try something different, this book the predominant darksiders, the Sith. A section of new offers guidance for playing a character who has made the skills, feats, and dark side prestige classes follows, choice to follow the path of the dark side. But be careful! expanding the options available to those dabbling with Taking this direction can be tricky, even potentially lethal dark powers as well as those who have given themselves to a campaign, especially if the other heroes in the fully to the dark side. campaign consider themselves to be of good intent. Don't The chapter on Gamemastering contains advice, tread the dark path lightly-at least have some idea of campaign ideas, and suggestions for introducing the dark where you want your hero to end up. If the player and GM side into your adventures. A section on dark side work together, the story possibilities for this option can be equipment follows, covering such diverse items as Sith vast and rewarding. swords and orbalisk armor. For Gamemasters, The Dark Side Sourcebook contains No examination of the dark side would be complete an amazing collection of new options. Heroes can test without a detailed look at those who have walked the path themselves against the temptations of the dark side with of corruption. The next chapter provides game statistics new rules and prestige classes. Force-sensitive heroes and other information for such darksiders as Aurra Sing, can confront the dark side within themselves, measuring Freedon Nadd, the Nightsisters of Dathomir, the Prophets their resolve and strength of will. As the Gamemaster, you of the Dark Side, the Shadow Academy, and the Sorcerers can define dark side opponents that will challenge and of Tund. confound your heroes. You'll find a large selection of Dark side creatures and archetypes fill the next section ready-to-use allies and opponents to drop into any gaming of the book, covering Massassi and Dxun tomb beasts, as session.