FAQ/Er r a t a Ve r s i o n 2.1.1

- Changes are denoted in red text. This document contains the card clarification and errata, rules clarifications, timing structure, and frequently asked question for the Call of Living Card Game. All official play and tournaments will use the most recent version of this document to supplement the most recent Call of Cthulhu LCG rulebook.

The version number will appear in front of every entry so you can easily see which changes have been made with every revision of this document.

Call of Cthulhu ©2005, 2010 Fantasy Flight Games. Call of Cthulhu Living Card Game, the logo, Fantasy Flight Publishing, Inc. All rights reserved. Permission is granted to distribute this document electronically or by traditional publishing means as long as it is not altered in any way and all copyright notices are attached.

Ta b l e o f Co n t e n t s Card Clarification and Errata p 3 Official Rules Clarification p 7 Timing Structure p 14 Frequently Asked Questions p 18

Terror struggle.

Th e Ho r r o r Be n e a t h t h e Su r f a c e Ancient Horrors Advertiser Archives (F28) Should read: “...exhaust Arkham Advertiser Archives to refresh 1 of your domains with 2 or fewer resources attached.” Aspiring Artist (F12) Aspiring Artist should have a skill of 0, Book of Eibon (F34) Core Set no icons, and read: “Response: After Book of Eibon does not prevent a player playing Aspiring Artist, draw1 card...” from drawing above 5 cards in hand (for example during the draw phase). The card does, however, force a the player Frozen in Time (F163) affected by its card effect to immediately Should read: “Each player must discard Summons of the Deep discard cards from his hand until has 2 cards from his deck for each resource 5 cards remaining anytime he has more attached to each of his domains, or than 5 cards in hand. destroy that resource.” This means that each player selects every resource Th e Sp a w n o f t h e Sl e e p e r Th e An t e d i l u v i a n Dr e a m s attached to all of his domains and Trent Dixon (F6) Dynamite (F42) applies the effect to each of them. Each Should read: “...If Trent Dixon is Should have the Attachment subtype. resource is also dealt with individually. the only character you control that is For example, if a player has six total committed to a story, count his skill and Across Dimensions (F53) resources, he can choose to destroy two icons to all other story cards as well.” Should read: “Play only if every of them, and then discard eight cards When he is committed alone on his character you control has the < from his deck to keep the other four. controller’s turn, the application of faction...” Trent Dixon’s skill and icons to the other Pulled Under (F57) stories does not cause those stories to Th e Te r r o r o f t h e Ti d e s Should read: “Exhaust a character with resolve. While he is committed alone on Summoning Circle (F74): at least 2 @ icons...” his opponent’s turn, the application of Should read: “...(X is the number of $ Trent Dixon’s skill and icons will only icons on the characters exhausted for the Serpent from Yoth (F149) take place on stories where there are cost.)” Should read: “Forced Response: After attackers. Trent Dixon is only committed Serpent from Yoth...” to one story, and can only go insane or Descendant of Eibon (F75) take wounds from lost struggles at the Descendant of Eibon should be Unique., story to which he is actually committed and should read: “Action: Discard 2 of your success tokens to put Descendant Secrets of arkham Erich Zann (F10) of Eibon into play from your hand or Should read: “...in which Erich Zann is into your hand from your discard pile. At participating” the end of the phase, if he is still in play from this effect, return Descendant of Poltergeist (F37) Bringer of Fire (F14) Eibon to your hand.” Should read: “...Insane characters you Should read: “Exhaust all copies of control do not restore during the Refresh Bringer of Fire you control...” Th e Th i n g f r o m t h e Sh o r e Phase...” Literature Professor (F83) The Black Goat’s Rage (F16) Should read: “While every card you Should read: “Play only if every card you control has the { faction...” control has the > faction...” The Mountain of Obsessive Inmate (F97) Madness Julia Brown (F17) Obsessive Inmate does stay committed Julia’s disrupt ability is an example of to the story during the opponent’s turn. a replacement effect. The word instead However, the story he is committed to indicates that a replacement effect is will not resolve during his opponent’s White Out (F10) being triggered. Replacement effects turn, unless the opponent commits at Should read: “... does not count its icons completely replace one effect with least one character to the story. and does not count its skill...” another. (See Replacement Effects under Official Rules clarifications.) This The Spawn of Madness (F99) Alaskan Sledge Dog (F16) means when Julia Brown sacrifices and Should read: “...refresh all domains in No longer has the text: “You may play replaces herself with a new copy from play.” with up to 8 copies of Alaskan Sledge your deck, you have effectively gotten Dog in your deck.” around the consequences of losing a ability without paying any cost.” Th e Pa t h t o Y’h a -n t h l e i Th e Wa i l e r Be l o w Military Bike (F102) Doppelgänger (F79) Sh a d o w o f t h e Mo n o l i t h Characters can only be re-committed by Should read: “When you play Magnus Stiles (F122) Military Bike to a unresolved story where Doppelgänger from your hand, choose a Should read: “Limit once per turn.” there are already characters. non-unique character in play with printed cost X or lower. Doppelgänger becomes Eye of the Deep (F108) a printed copy of that character. If that Should read: “...Those characters are character leaves play return Doppelgang- considered 1 skill characters with no er to your hand.” Restricted List abilities and ##$ until the end of the phase.” Abilities include all keywords, passive abilities, and triggered abilities in the text box of the card. The Order of the Silver Twilight Scalethorn Asylum (F109) The following cards are restricted for Should read: “...gains the LCG tournament play. A player may subtype” select 1 card from this restricted list for Lord Jeffrey Farrington (F18) any given deck, and cannot then play Should read: “Forced Response: After with any other restricted cards in the Dreamlands Lord Jeffrey Farrington enters play... same deck. A player may run as many copies of his chosen restricted card in a The Silver Twilight Lodge (F36) deck as the regular game rules allow. Should read: “Lower the cost of the first ST character you play each round by 1 Itinerant Scholar (Core F30) Scalethorn Asylum (F109) (to a minimum of 1).” Things in the Ground (Secrets of Brain Transplant (F111) Arkham F31) Unspeakable Transformation (F115) Diseased Sewer Rats (Secrets of Strange Delusions (F118) Arkham F44) All should read: “Action:” instead of Negotium Perambulans in Tenebris “Any Phase:” (Forgotten Lore F80) In t h e Dr e a d o f Ni g h t Descendant of Eibon (Summons of Zoog Burrow (F56) Rituals of Order the Deep F75) Should not have the Zoog icon. It should Nyarlathotep (Dreamlands F117) be a neutral resource. Guardian Pillar (Dreamlands F78) Doppelgänger (The Contract The Night (F57) Pe r i l o u s Tr i a l s F79) Should read: “If it is , treat all Night Flux Stabilizer (F30) Khopesh of the Abyss (Ancient Relics exhausted non-unique, non-Night, Should read: “Characters cannot enter F16) characters as if their printed text boxes play through triggered effects.” Initiate of Huang Hun (Ancient Relics were blank.” F40) Rich Widow (F33) Dream Dagger (F58) Should read: “…put Rich Widow into Should read: “Attach to a character you play from your hand.” control.” Banned List Se a r c h f o r t h e Si l v e r Ke y Halflings of D’haz (F75) Ancient Relics The additional wound tokens are assigned one at a time by the losing The following cards are banned from player. official tournament play for Call of

Sh i f t i n g Sa n d s Cthulhu: The Card Game Jo u r n e y t o t h e Un k n o w n Ka d a t h The Large Man (F28) Moon-Beast Galley (F99) The second ability should read: “Action: Endless Interrogation (Summons of Should read: “... ready all Dreamer Exhaust The Large Man to put the the Deep F82) characters at the beginning of each topmost event card in your discard pile Magah Bird (Dreamlands F110) player’s turn.” into your hand. Limit once per phase.”

Canopic Jar (F28) The Yuggoth Contract The second ability should be a passive not a Response, and should read: “You may Exhaust Canopic Jar and discard a card attached to it to trigger that card’s Most Recent Printing

Most Recent Printing In the case where an LCG card is reprinted with updated errata text in a later printing, the most recent printing is the legal version of the card. All older LCG printings are assumed to be updated with the errata text. When in doubt over two versions of a card, the most recent printing can be identified by the copyright dates on the cards in question. FFG will ensure that all LCG reprints with updated errata text are also recorded in the FAQ.

followed by the term in the card text box “Attach to X.” (For example, attach to a For example, a player could not play character you control). This term is not Opening the Limbo Gate (Core Set F116) LCG Core Set Rules of a card effect, but rather an additional unless every player’s discard pile Play Book Errata requirement to play the card. The contained at least one character card. requirement must be met, regardless of if the Attachment enters play from hand In addition, a player cannot trigger a or through a card effect. card effect that requires him to choose On p 6 of the Core Rule Book, under a certain number of targets if there are For the First Game, it should read: These attachment cards are attached not enough valid targets available. “... by adding one of the two neutral card directly to the card when they enter packets (F141-147 and F148-154).” play (instead of entering play, and then Also note that if a card is targeted, but Under Draw Setup Hand, it should read: attaching to the card). becomes an illegal target (e.g., via a “Before each game begins, and before Disrupt: action), the targeting effect is any setup cards are resourced, a player An attachment only checks the then ignored. may, for any reason, shuffle his or her requirements for attaching it when setup hand into his or her deck and the card enters play. For example, if For example, if Darrin plays the draw a new setup hand from the same an attachment had the requirement triggered ability on Slavering Gug (Core deck. This may only be performed once “Attach to a Servitor character,” and if Set F124) on Tommy’s Jack “Brass” Brady per game. This is known as taking a the Servitor character it was attached to (Core Set F61), Tommy may choose mulligan.” later on loses the Servitor subtype, the to use Jack “Brass” Brady’s Disrupt: attachment would still remain. action, which would return him to On p 11 of the Core Rule Book, under Tommy’s hand. Assuming both players Conspiracy Cards, it should read: (1.3) Attached Cards subsequently pass, the Slavering Gug’s “... No more than three conspiracy cards When a card becomes attached to ability now resolves. However, since Jack with the same title may be in a player’s another card due to card effects (like Tear “Brass” Brady is no longer in play and is deck.” Gas, Summons of the Deep F86), that thus an illegal target, the Slavering Gug’ s Under Invulnerability, i should read. card is now considered a support card effect is ignored. “Characters with Invulnerability cannot (regardless of its normal type) with the be wounded or chosen to be wounded, Attachment subtype. The card loses all (1.6) Day and Night or have wound tokens moved or placed of its characteristics (such as skill value, If at any time cards causing it to be on them, regardless of card effects.” icons, and type) except for any text that both Day and Night are simultaneously applies to its attached state. The card in play, it is considered to be both On p 12 of the Core Rule Book, under retains its faction identity and printed Day and Night for the purposes of Steadfast, the example should read: cost. triggering effects and choosing targets. “... (one of which is Agency)” When a card changes type (character, (1.7) Duration of Effects On p 14 of the Core Rule Book, under support, event, or story), any cards If a triggered effect has no specified Insanity, it should read: that are attached to it are immediately duration, then the effects of that “... have the following statistics: 0-cost, discarded from play. ability expire at the end of the current 0-skill, no faction, no icons, no subtypes, phase. “Put into play,” “Remove from and no text...” (1.4) Card Effect vs. Game Effect play,” and “Take Control” effects are all All effects are either card effects or game an exceptions to this rule, and unless effects. Card effects are produced by specified by a specific duration are cards, game effects are produced by the considered to be permanent effects. rules of the game. Card Effects With “take control” effects, control of (1.5) Choosing Targets the card in question is granted to the The word target is used to indicate that most recent “take control” effect. an effect is directing a player to choose 1 (1.1) Adding and Removing Subtypes or more cards for an effect to resolve on. (1.8) Eligible Targets Players can only add existing subtypes Not every effect that resolves on a card In order to target a card with an effect, (i.e., a subtype that exists on any is targeted. An effect that resolves on 1 that card must meet the targeting tournament-legal card) to a card through or more cards without specifically using requirements. Any part of the effect card effects. the word “choose” is not a targeted for which that character is ineligible is effect. simply ignored. For example, a player cannot add the subtype “Direwolf ” to a card using False A player cannot trigger a card effect For example, with Brain Transplant Papers (Summons of the Deep F106). that requires him to choose a character, (Summons of the Deep F111) you may support card, or story card if there is target one insane character and one (1.2) Attachments no card of that type that he is able to ready character who are both controlled Cards with the Attachment subtype are choose. by the same player, as per the targeting requirement. If the ready character has It is possible, with certain card However, if another lasting effect would Willpower or a @ icon, it is ineligible combinations, to create an “infinite give the Deep One +1 skill, the net skill for the second part of the card’s effect loop” (such has having two cards exhaust would remain at zero. (“The ready character goes insane, to refresh each other indefinitely). When if able”), so that part of the effect is executing an infinite loop, the resolving Lasting effects that affect other character ignored. player must follow these two steps: attributes (such as icons) work in the same fashion. (1.9) Gaining Control 1. Clearly display the infinite loop to the If a card effect allows you to take opponent (and tournament judge, if the (v1.11) Simultaneous Effects control of a non-attachment card, move opponent requires it). Thus, the player When card effects, passive abilities, that card into your playing area. If that must display, using all cards involved, or forced responses would resolve card is an attachment, you gain control one full cycle of the infinite loop. simultaneously, all cards that are affected of it but it remains attached to the resolve in the order determined by the original character unless the card effect 2. State how many times he or she active player, one at a time. The player says otherwise. wishes to execute this loop. For example, must fully resolve each effect before the the player could say “I will now execute next effect takes place. When you have taken control of a card, this loop seventeen million times.” you are considered to be that card’s Then resolve the loop that many times Whenever character or support cards controller, but not its owner. When that instantly. If the execution of this loop enter or leave play at the same time, the card leaves play for any reason, or at the causes the player to win the game, the controlling player chooses the order in end of the game, you must return it to game is over and the executing player which they enter or leave play. its owner. If it leaves play as the result of wins. a game or card effect, it is returned to its (1.13) Working Effects owner’s control, but still is placed out of When both players have access to infinite In general, Support and Character card play. So, for example, if the card would loops that are in direct conflict with one effects can only be triggered (or affect be sent to a discard pile, it is placed in its another (for example, the players can the game) when the card is in play. Event owner’s discard pile. alternate taking actions to add an icon cards can be triggered from a player’s to one of their characters, and they can hand using an action. However, card Note that if you already control a Heroic each do this repeatedly), each player effects on non-event cards in a player’s character, you cannot take control of a can be assumed to instantly do this an hand or discard pile are not considered Villainous character, and vice versa. infinite number of times. The two loops to be actionable unless the card immediately and completely negate each specifically states that it can be triggered When you gain control of a card, that other, and the game should proceed while in its out-of-play state. card’s status does not change. Thus, under this assumption. if you gain control of an insane or For Example: Darrin has The Thing Behind exhausted character, they remain insane Infinite loops should never be abused to You (Summons of the Deep F110) in or exhausted. cause the game to stall. his hand. Normally he could not trigger the text on the card unless it was already Any time a player gains control of a (1.11) Multiple Lasting Effects in play. However, since the text on the committed character during a story, that Even if not triggered at the same time, card specifically states that a player may character stays committed to the story multiple lasting effects may affect the trigger its effect from your hand, Darrin but switches to its new controller’s side. same card at the same time. The order may choose to use its ability. in which the lasting effects take place The limits of unique cards still apply. is irrelevant – the net sum result of all Additionally, cards that are in play (or You cannot gain control of or play a lasting effects is applied to the card. event cards that are played) do not unique card if you already control or interact with cards that are out of play own a copy of that card in play. For example, a Young Deep One (Core unless they specifically refer to an out of Set F52) (with 0 skill) is affected by play state they will interact with. When an effect causes control of a card two Clover Club Bouncers(Core Set F65), to change, control of any attachments lowering that character’s skill by 2. The For example: The Thing Behind You on that card does not change. The Young Deep One’s controller then attaches (Summons of the Deep F110) has the attachments remain attached to that card Notebook Sketches (Mountains of Madness ability: “Action: Pay 2 and return a ] and will continue to affect that card as F4) to it, increasing the Young Deep One’s character to your hand to put The Thing described in their card text. They also skill by 1. The net sum of these three Behind You into play from your hand.” remain under control of the player who lasting effects is that the Young Deep One This ability could not bring a character originally played them. has a skill of -1. from a player’s discard pile to his hand, because the card does not specifically If you gain control of a card attached to Note, however, that a character’s skill is state that the player can take cards from a story card, you may attach it to another never considered to be below zero for their discard pile. story, if able. purposes of resolving effects. Thus in the example above, the Young Deep One’s A card that is self-referential (that is, has (1.10) Infinite Loops skill would count as though it were zero. card text that refers to itself by Title) refers only to itself, and not to any other stated in game text. NOT be confused with them being copies of that card. Any self-referential triggered effects. effect on a card concerning the act of Note that some cards, like Local Sheriff playing that card, or putting that card (Core Set F3), are not triggered in For example, Darrin controls .45 Pistols. into play, is active as the card is being response to entering your discard pile, (Core Set F143). The icon it provides is played or put into play. but have “Action:” effects that can be not optional. triggered from your discard pile. These For example, Darrin has a copy of Thing effects can be triggered from your (2.4) Paying Costs from Nightmare in his hand (Yuggoth discard pile even if the card was blank, Costs are any resources paid in order to Contract F87), which reads, “Lower insane, discarded from hand, or attached play a card, as well as anything before the the cost to play Thing from Nightmare by to a domain as a resource before it “to” part of a card ability. For example, 1 (to a minimum of 1) for each insane entered the discard pile. Slavering Gug (Core Set F124) reads character in play.” There are 3 insane “Action: Pay 4 to choose and wound a characters in play. Darrin only needs to character.” Paying 4 resources is the cost drain a domain with 1 resource on it to for that ability. play it. Def initions and Terms (1.14) Searching the Deck You may only pay costs with cards you If a card effect allows a player to search control. You may never exhaust, drain his deck, he must shuffle his deck a domain, drive insane, sacrifice, or afterwards. otherwise use or alter the game state (2.1) Cost of 0 of any card you do not control, as the (1.15) Card States A card with a cost of 0 (including X=0) means of a paying the cost of an effect. If a card has an ability that triggers in cannot be reduced. response to said card entering the discard Note that sacrificing a card to pay for pile, that effect does not resolve or (2.2) Insanity an effect is also considered paying a trigger if that card had blank text due to If you control an insane character, that cost. For example, if a player wishes to a card effect, was attached to a domain character cannot be made insane again activate Predatory Byakhee (Core Set F89), as a resource, was discarded from hand, by either player until it has been restored. he must sacrifice the Byakhee. If the discarded from a deck, or was insane effect were canceled, the Byakhee would before it entered the discard pile, unless One insane character must be restored still be sacrificed. that card specifically states it triggers during your refresh phase if you are able when it leaves that out of play area. to do so. If an effect is canceled, any costs that were paid to trigger that effect are still For example, Darrin controls Living An insane character’s skill, text box, cost, lost. For example, if Player A drains a Mummy (Core Set F104). His opponent and icons cannot be modified. Although domain to play Shotgun Blast, but Player Tommy has blanked its text with Called it still counts as a character under your B plays Power Drain (which cancels the By (Summons of the Deep F9). control, it is always treated as having 0 Shotgun Blast). Player A’s domain remains Then, Tommy plays Shotgun Blast (Core skill, 0 cost, no icons, no subtypes, no drained, even though the Shotgun Blast Set F16). Living Mummy takes 1 wound text box, and no faction, regardless of effects were canceled. and is destroyed. any effects in play. Insane characters may be targeted by any effect that targets a When any player has a sacrifice effect, Once Living Mummy is placed in the character, but any part of the effect that that cost must be paid, if able. If said discard pile, both players have the option would modify the card’s basic statistics is sacrifice does not happen, then the cost to trigger responses from Living Mummy ignored. has not been paid and the effect does being placed in the discard pile, starting If a non-character card goes insane, it not resolve. with the active player. However, since is treated as a character while it remains Living Mummy’s text was blanked, Darrin insane. Once restored, by any means, Similarly, if the effect is a Forced cannot trigger the response listed on its that card immediately returns to its Response, that sacrifice must take place, card. He would have to play a different printed card type. This does not count if able. response, or none at all. Once both as restoring a character for the purposes players pass, play proceeds and the of card effects. If the restored card is an For example: Darrin has Cthulhu, The window to respond to the card being event card, it is immediately discarded. Great Old One (Core Set F41) in play. placed in the discard pile is now closed. During his draw phase, Darrin chooses (2.3) Passive Effects Jack “Brass” Brady (Core Set F61) to be Similarly, after a card is placed in the Passive effects are ongoing effects that sacrificed. He then triggers the disrupt discard pile, returned to a player’s are not optional, unless otherwise stated. ability of Jack “Brass” Brady, which reads, hand, or leaves play for any reason, any Passive effects and abilities do not “Disrupt: Before a triggered ability effects and/or wounds are removed have a trigger such as Action:, Forced resolves, return Jack “Brass” Brady to after all responses have resolved. Any Response:, Response:, or Disrupt:. his owner’s hand.” Jack “Brass” Brady is attachments attached to a card that left Some passive effects have a specific time returned to its owner’s hand, preventing play are destroyed, unless otherwise that their effect will initiate, this should the sacrifice. Thus, the cost has not been paid. However, since Cthulhu’s ability is a forced response, the cost must be paid, “Enters Play” effect does not occur, the new effect if able. “Put into Play” is a game mechanic that occurs instead. bypasses all costs (including resource Thus, Darrin must choose another matches) and play restrictions, with the For example, Julia Brown (Summons of character to be sacrificed. IfCthulhu, The exception of uniqueness. the Deep F17) which reads, “...Disrupt: Great Old One was the only legal target, If Julia would go insane as a result of a then he must sacrificeCthulhu, The Great For example: The Terror of the Tides @ struggle, sacrifice her instead. Then, Old One. (Summons of the Deep F67) reads search your deck for a card titled “Julia “Action: Pay 3 to put The Terror of Tides Brown” or “The Sleepwalker,” put it into (2.5) Mulligan into play from your hand. Then, give play committed to the same story, and Players are allowed to mulligan their The Terror of the Tides 4 wounds.” By then shuffle your deck” sacrifices and starting hand once. A mulligan allows for paying 3 resources, the controlling player “replaces” herself with a new copy each player to shuffle his starting hand is able to bring The Terror of the Tides from the controlling player’s deck, the into his deck and draw a new starting into play any time he is able to play an sacrifice replaces a Terror struggle and hand. The player must keep his second Action. Note that by using this ability to the controlling player has effectively hand if he chooses to take a mulligan. bring The Terror of the Tides into play, the gotten around the consequences of controlling player bypasses the need for a losing a Terror struggle (making one of (2.6) Player Hand Cthulhu resource match. his characters go insane). A player only has a “hand” if said player has at least one drawn card not currently To “Play” a card is to pay all costs and (2.11) “X” (The Letter “X”) in play. Thus, if a player does not possess follow all play restrictions in order to Unless specified by a preceding card, at least one unplayed drawn card, he bring the card into play from a player’s card effect, or granted player choice, the does not have a “hand” for the purposes hand. Card effects that take place when letter “X” is always equal to zero. of triggering effects, paying costs, or a card is played do not work if the card being targeted by card effects that entered play through any alternate way. For example, Darrin controls Shadow require having a “hand.” Company (Summons of the Deep F89), For example: Aspiring Artist (Forgotten which has an “X” for the card’s skill (2.7) Printed Lore F12) reads “Response: After you value. His opponent, Tommy, targets it Any reference made to “printed” be it play Aspiring Artist, draw 1 card...” This with Called By Azathoth (Summons of the icons, skill, cost, title, subtype etc, only card effect only works when the card is Deep F9). Since the Shadow Company has refers to the referenced item physically played from a player’s hand, and all costs a blank text box, it does not have a value printed on the card itself. . When a card associated with playing the card are paid. assigned to X. Thus, its skill is now zero. is in play all references to printed refer However, if Aspiring Artist was to be only to what is printed on the face up put into play due to some other means, (2.12) Playing Events side of the card. such as the effect of a Hungry Dark Young When a player plays an event (from his (Core Set F131), then the player would hand), it doesn’t immediately go into his (2.8) Zones of Play not have “played” Aspiring Artist (as he discard pile. It is placed in his discard A zone of play is an area where cards did not pay the costs associated with pile after the action is complete. can be during a game. playing the card), and he would not be able to use the card’s response. When a player plays an event from his In Play discard pile, it does not remain in his In play is the Play Area. “Enters Play” is an all-encompassing discard pile, but rather is placed back Out of Play term that covers both “Put into Play” in his discard pile after the action is Out of play is the Draw Deck, Hand, and “Play.” All cards that are “Put into complete. Play” or “Play” are considered to “Enter Domains (and resources), and Discard Play.” (2.13) Multiple Effects and the word Pile. “Then” If a card would go to an out of play For example: Victoria Glasser (Core Set Some cards have effects that attempt to zone, it goes to its owner’s out of play F 82) reads: “Forced Response: After do more than one thing. Generally, these zone. A card that moves from an in play Victoria Glasser enters play, choose a effects resolve independently of one character. That character goes insane.” another. (If the first effect of the card zone to an out of play zone is treated as This effect would activate regardless of does not or cannot resolve, the second though it were a new card. Any effects if the card was brought into play due to effect will still occur.) connected to the card will no longer a card effect, or if Victoria Glasser was For example: Y’Golonac’s (Core Set affect it. brought into play by paying the card’s F122) ability reads: “Action: pay 1 to The only exception to this rule is any costs. choose and ready a character. That character must commit to the same story abilities that trigger when a card moves (2.10) Replacement Effects as Y’Golonac, if able.” Y’Golonac can from an in play zone to an out of play The word “instead” lies at the heart of target a ready character with this ability, zone. the replacement effect, as it allows the and even though the first part (ready a new effect to occur in place of the effect character) does not resolve, the second (2.9) “Put into Play” vs “Play” vs it is replacing. Therefore, the original part of the effect does resolve. of the matching type (i.e., if the booster there are no legal targets for Darrin to Any time two effects are linked by the icon was Terror, there would be two choose, the text of The Black Goat’s Rage word “then,” the first effectmust resolve Terror struggles before moving on to the has no effect. in order for the second effect to occur. Combat struggle). If a player cannot fulfill the entire effect For example: Julia Brown’s (Summons (2.17) Paid, Overpaid, and Cost of an “if able” clause, that effect is of the Deep F107) text reads: “Forced The printed cost of a card is the cost ignored. Response: After Julia Brown commits that is printed on that card. The actual to a story, discard 2 cards at random cost of a card or effect is the printed For example, if a player plays Byakhee from your hand, then draw 2 cards.” The cost after any cost modifiers have been Attack (Core Set F95) which reads, “... player must discard 2 cards at random applied. The actual cost of a card is also Action: Each opponent chooses and from his hand in order to draw the 2 the amount that is paid to play the card discards 2 cards from his hand, if able.” cards. from a player’s hand, or to trigger an an opponent with only one card in hand effect. cannot choose and discard two cards, so (2.14) Exchange Control or Game they keep the card in their hand. (a player Position Overpay is the difference between the can still play Byakhee Attack because of An exchange must involve two entities number of resources on the domain that the “if able” clause, but since the clause that are changing their status or position. was drained to play the card or trigger cannot be fulfilled its effect is ignored by If one of the entities is absent or cannot the effect minus the value that was paid that opponent.) be changed, the exchange attempt fails. for the card or effect, if that difference is one or higher. In order to “overpay” for If a player must choose between multiple (2.15) Forced Responses a card or triggered effect, that card must “if able” effects, he may not choose an A Forced Response must trigger, if have an actual cost of one or greater. option that has no eligible targets unless able. no alternative with an eligible target is (2.18) Icon Removal available. For example: Darrin has Bokrug If, after all modifiers have been applied, (Ancient Horrors F10) in play. During a character has a negative number of a (2.20) Invulnerability a story, Darrin’s characters lose a specific icon, that character is considered If a character with Invulnerability ever combat struggle and Bokrug is chosen to have 0 icons of that kind. has a wound on it that would destroy to be wounded. Even during the story that character, that character is still resolution phase when normal actions If a new modifier is added into the mix, destroyed. (For example, if a character and responses cannot be used, Bokrug’s all icon modifiers must be re-applied to with Toughness is wounded, gains Forced Response which reads, “After the printed number of icons in order to Invulnerability, and then loses the Bokrug is wounded as the result of a re-determine how many icons of that Toughness, that character is destroyed.) # struggle, choose and wound another type that character has. character committed to that story, if (2.21) Lowest Skill able.” must trigger. A player can can “remove” an icon from A character is considered to be the a character who does not have that icon, character with the lowest skill if it is the (2.16) Icon Boosters but the modified number of icons that only character in play. Icon boosters are large struggle icons character possesses will still be 0. that add an additional struggle of the At any time a card effect targets a same type. Story cards with booster (2.19) “If Able” character with the lowest skill and there icons (either added by characters or Certain card effects contain the text “if is a tie, the card effect’s controller may support cards) are treated as having extra able.” For these cards all normal rules choose which character is affected. icons of that struggle. apply for choosing targets and triggering effects, with one exception: If there is no (2.22) “Minimum of 1” Thus, if one icon was removed from the legal target during resolution, there is no If an effect allows a player to reduce story card by a card effect, there would effect. a card’s cost, it cannot be lowered be one fewer struggle. below one if the reducing effect has For example, Darrin’s opponent Tommy stipulation “to a minimum of 1.” For example, if a player commits to a plays The Black Goat’s Rage (Summons of story that has Sleep of Reason (Core Set the Deep F16) which reads “... Action: If a players uses a combination of F53) attached (which adds three Terror Each player counts the @ icons on effects to reduce the cost of a card struggles) and his opponent plays Inside all readied characters he controls. The where one of the effects has the Information (Core Set F151) to remove a player who counts the fewest @ icons “minimum of 1” stipulation, and the Terror struggle, there would still be three must immediately choose two characters other reducing effect does not, the Terror struggles to be resolved. he controls to go insane, if able.” Both “minimum of 1” takes precedence. players pass on using disrupt actions and Icon boosters are always resolved the effect now resolves. Darrin counts (2.23) Moving Wounds immediately following the first struggle fewer @ icons and must choose two Moving a wound to a character is not characters to go insane. However, all of his characters have Willpower. Since considered wounding that character, or player does not need to drain a domain choosing that character to be wounded, in order to play the card. (2.32) Ready/Exhausted vs for the purposes of triggering card Committed/Uncommitted effects. A character still suffers from a (2.28) Text Box There is an important distinction wound that has been moved onto it. A card’s text box consists of subtypes between Ready and Exhausted versus and game text relevant to gameplay, Committed and Uncommitted. A player cannot move a wound onto a including keywords such as Willpower character with Invulnerability. and Fast. Characters are Ready when they are upright and have not been exhausted. (2.24) Multiple Effects A card’s cost, title, descriptors, faction If a card has multiple effects, all effects symbol, skill, printed card type Characters are Exhausted as costs for on the card are resolved, if possible, (i.e., character, support), collector card effects, by card effects, and to independently of whether any other information, and flavor text are not commit to a story (unless a card effect effects of the card are successful considered to be part of the text box. states otherwise). (following targeting restrictions as normal), with the following important A card attached to a domain as a Characters are Committed to a story exception: resource does not have a text box, unless when they are going to participate in the card has a Zoog resource symbol. the struggles for that story and either If a card uses the word “then,” then the attack or defend there. preceding effect must have been resolved (2.29) Transient and Steadfast successfully before the subsequent The play restriction on whether or Characters are Uncommitted from a dependent effect can be resolved. not a player can play a Steadfast card story when they are removed from the is checked before he drains a domain challenges due to a card effect, or after For example, Darrin controls Forest Sister to pay for that card. When checking the story has resolved. (Core Set F125) which reads, “Disrupt: faction resources to see if a player is Pay 1 to cancel a wound to Forest Sister.” able to play a Steadfast card, Transient (2.33) Attacking vs Defending His opponent, Tommy, plays Sacrificial cards count as a single resource of their Some effects are specifically dependent Offerings (Core Set F59) which reads, faction. Transient cards only count as on whether a player is attacking or “Action: Choose and wound a character two resources when the card is actually defending. The active player is always controlled by an opponent. Then, that drained to pay for a card. considered the attacker, and the character’s controller may choose and opponent is always considered the wound a character.” choosing Forest Sister (2.30) “Cannot” defender. to be wounded. If an effect has the word “cannot” in its description, then it is an absolute: (2.34) Counting Skill Darrin chooses to use Forest Sister’s Effects that attempt the described action Some effects reference counting skill disrupt action to prevent the wound. will not affect any card that “cannot” be or not counting skill. These effects do Since the wound was canceled, Darrin affected by such an effect. It is an illegal not change the actual numbers on the may not choose and wound a character. target and any card effect that seeks to card. They only mean that the skill is specifically affect that card cannot be counted or not counted during the skill (2.25) Resource Match triggered. comparison at the story. Card effects that grant a resource match do not affect other costs, such (2.31) Immune (2.35) Resources and Discard Pile as Steadfast. Resource match effects Some cards have the card text “Immune These zones of play are considered do, however, affect Loyal cards unless to X” in their text boxes. This means that to be public information and can be otherwise stated in game text. they cannot be targeted by cards with viewed freely by either player during the that subtype and/or card type. This also course of the game. (2.26) Sacrifice, Destroy, Discard means that if a card with that subtype from Play and card type does not target a specific “Sacrifice”, “Destroy” and “Discard character, but affects all characters or a (2.36) Limit 1/Once from Play” are not interchangeable group of characters, these cards ignores “Limit 1 per…” is a limitation carried terms. Thus, a card that is “destroyed” that effect. by cards whose effects are triggered is not considered to be “sacrificed,” and from out of play. A card of that name vice versa. For example: Alaskan Sledge Dog can only be triggered 1 time per stated (Mountains of Madness F16) reads time frame. “Limit once per…” is a (2.27) Steadfast “Immune to Polar events.” This means limitation carried by cards whose effect If a Steadfast card has a printed cost of that the card cannot by targeted by any are triggered from in play. That card’s zero, the player must still control at least event cards with the Polar subtype. effect can only be triggered once per a number of resources of the correct In addition, if there was a card effect stated time frame. If the effect of the faction equal to the amount of steadfast with the Polar subtype that affects all card with either limitation is canceled necessary to play the card, although that characters, Alaskan Sledge Dog would not the limit has still been met for that time be affected. frame.

(2.37) Reveal When a card effect directs a player to Additionally, if a story card is won reveal a card that player must show that by any player before it is resolved card to all players. A card that is revealed (i.e., at any point during the story does not leave the location it is currently resolution sequence), all success tokens at without an additional effect. are removed from the story, and all characters are no longer committed to Example: If Tommy uses Sight for Sore Eyes that story. Any remaining steps of the (The Yuggoth Contract F97) and names a sequence are not resolved. card, Darrin must reveal his hand. These cards do not leave Darrin’s hand. When Sight for (3.3) Winning an Icon Struggle It is possible for a player to win an icon Sore Eyes is resolved those cards are no longer struggle even when his opponent has revealed. committed no characters, or characters with that icon, to the struggle. For (2.38) Redistribute example, a player would win a Terror When a card effect directs you to struggle if he had committed any redistribute tokens you cannot switch characters with one or more Terror icons tokens between players. You cannot and his opponent had committed no redistribute tokens from story cards to characters. non-story card or from non-story cards to story cards. (3.4) Story Totals A player has achieved victory if he has Example, Darrin wins the story card A New won three or more story cards in his Challenge (Ancient Relics F10) and chooses to “won” story card pile. trigger its ability to redistribute all the tokens If any card effect shuffles a won story of each player. Darrin forms 2 pools of tokens, card back into the story deck, that player one for himself and one for his opponent and no longer has that story for the purposes then distributes those tokens among the revealed of counting his victory total. story cards with each pool of tokens staying on that player’s side. For example, Darrin has won two story cards and needs only one more to win the game. But his opponent then wins the story card Dreamwalkers (Core Set Stories and Struggles F164), and chooses to activate its effect that allows the opponent to remove one of Darrin’s won story cards and shuffle (3.1) Committing to Stories it back into the story deck. Now Darrin Once the active player has committed needs two stories to win the game. one or more characters to a story, opponents are able to commit their Non-story card effects cannot move or own characters. Opponents are able to cause to be moved a non-won story or commit characters only to stories where conspiracy card into any players won the active player has characters. story card pile.

Stories will resolve only if the active (3.5) Story Resolution player has characters at that story. Once stories start resolving, the resolution of all stories is considered a single game effect, and all responses (3.2) Resolving Stories to anything that occurs during story Resolving struggles and determining resolution will be played in the same success at all three story cards happens window of opportunity. Disrupts will all within the same “gray box” on the still interrupt story resolution and take timing flowchart. Thus, no actions or place immediately, as they precede the responses can be triggered between one occurrence being disrupted. story’s resolution and the beginning of the next story’s resolution. The only responses players can choose to trigger are Disrupts, however Forced Responses that apply to the situation must trigger automatically.

End of Turn vs. End of Story Phase If the active player commits no I. Forced Response ability is 1. Disrupt effects initiated. characters to a story, the Story Phase 2. Passive effects ends immediately. II. Disrupts 3. Forced Response effects III. Forced Response is 4. Response effects The End of the Turn is a separate phase executed. (Follow steps I through V, etc.) IV. Passive abilities are initiated. that occurs after the Story Phase. The Disrupt effects can interrupt the End of the Turn should have its own V. Other (now triggered) forced resolution of any of the above effects if responses are initiated. grey (non-interrupt) box in the timing their conditions have been met, and will flowchart. 6. Responses resolve completely before the effect they I. Response is initiated. have interrupted does. II. Disrupts Actions, Disrupts, and Responses III. Response is executed. Throughout the course of the game’s NOTE: If a passive ability would alter an (Follow steps I through V, etc.) action windows, players alternate taking action as it is being resolved, the passive IV. Passive abilities (now actions. Actions consist of playing a card is first resolved on the action, which now triggered) are initiated. from hand, or of triggering a triggered altered, is initiated. A Disrupt triggered, V. Forced Responses are effect on a card already in play. disrupts the altered action not the action initiated. before the passive is applied. 7. End of Action. Disrupts and Responses are triggered effects played as a result of the actions Responses on Cards Leaving Play Responses that the players take, or as a result of Some cards respond to leaving play, or Responses are not actions, but are effects something that occurs because of a to effects that may cause them to leave that may be triggered by players when game effect. (Such as a character being play. Such responses can be triggered a specific opportunity arises within an wounded as the result of a combat as if the card were still in play. Note action window. Each specific response struggle, or a player drawing cards during that only Response or Forced Response will dictate when and under what the draw phase.) effects can be triggered in this manner, circumstances it may be triggered. and they must respond to leaving play or Disrupts can be played immediately, the effect that causes them to leave play. Response “Opportunities” whenever their play requirement is Cards may not take “one last Action” When the requirements (or “play met, and their resolution precedes before they leave play. restrictions”) for playing a response the resolution of the occurrence that are met, the response is said to have allowed the disrupt to be triggered. For Example: The “Response:” effect on an “opportunity.” The first possible Professor Nathaniel Peaslee (Core Set F24) opportunity may arise with the very Responses are played after the resolution can be triggered in response to Professor action that started the action window of the action or framework game event Nathaniel Peaslee entering the discard pile itself, but other opportunities within an that meets their play requirement, but from play. action window may arise when other before the next player action is taken, responses, forced responses, and/or or before the next game event resolves. Actions and Responses in Detail passive abilities (executed within the Any number of responses can be played When a player takes an action it is always same action window), are resolved. in response to any occurrence that fully resolved before the next action can allows them to trigger, with response be taken. The actual resolution of an You can think of opportunities as opportunities passing back and forth action, however, and the state of cards “gates” that open up, allowing you to between players, starting with the during this process, can be complex. play specific responses during an action active player. Once both players pass a When an action is triggered, it opens window. These opportunities (or “gates”) response opportunity, play proceeds to an action window governed by the can be acted on during Step 6 and stay the next action or game effect. following rules. open until Step 7, when the action finally 1. Action is initiated. ends and the action window closes. Forced Responses should always trigger 2. Disrupts immediately, whenever the circumstances 3. Action is executed. After the action window is entirely of their text would indicate. 4. Passive abilities and then Forced resolved (Step 7), the game moves Responses (requirements now met) are on to the next player action or Passive abilities are “always on,” and initiated. framework action. Any unused response active whenever the circumstances of I. Passive ability is initiated. opportunities (or “open gates”) are their text would indicate. The main II. Disrupts now lost, and players holding unused difference between a passive ability and III. Passive ability is executed. responses must wait for another a forced response is that a passive effect (Follow steps I through V, etc.) opportunity during a later action window. cannot be canceled. IV. Other (now triggered) passive abilities are initiated. The Action Window in Detail The order of precedence of when V. Forced Responses are an effect takes place, assuming all initiated. 1) Action is initiated conditions are met simultaneously, is as 5. Forced Responses (requirements now After a player initiates an action, the follows: met) are initiated. timing window starts. For the initiation stage of any player determined by the active player. action, a player must go through the For every forced response, players Framework Actions following substeps, in order. The first must go through these steps before the All framework actions, including the step is always revealing the card or response is fully executed: “start” of every phase, work very declaring the intent to use an ability. 1) Initiate forced response similarly to the way that player actions Then: 2) Disrupt (only for the preceding forced work. Here is the timing resolution for a) Determine the cost (to either play the response) framework actions. card or pay for the card’s effect) or costs 3) Execute forced response The biggest difference between (if multiple costs are necessary for the 4) Resolve passive abilities triggered by framework actions and player actions intended action). the force response, etc. (following the is that the framework action initiates b) Check play restrictions, including same steps as Step 4 (I through V of the several events dictated by the rules of verification and designation of applicable action window)) the game, rather than player choice. targets or cards to be effected. 5) Resolve forced responses triggered by c) Apply any penalties to the cost(s). the force response, etc. (following the 1. Framework Action is initiated. (Any effects that modify a penalty are same steps as Step 4 (I through V of the 2. Disrupts applied to that penalty before it becomes action window)) 3. Framework Action is executed. a part of the cost.) Any cards that are killed, discarded, or 4. Passive abilities and then Forced d) Apply any other active modifiers returned to a player’s hand as a result of Responses (requirements now met) are (including reducers) to the cost(s). a response are immediately removed. initiated. e) Pay the cost(s). I. Passive ability is initiated. f) Pay the card, or trigger the effect. II. Disrupts Choose targets (if applicable) and 6) Responses III. Passive ability is executed. proceed to step two. After all disrupts, passive abilities, and/ (Follow steps I through V, etc.) or forced responses to an action are IV. Other (now triggered) 2) Disrupts resolved, players may now play normal passive abilities are initiated. In clockwise order, players now have responses in clockwise order (starting V. Forced Responses are the opportunity to disrupt the action. with the player to the left of the player initiated. If all players pass, then the action will who initiated the action). As described 5. Forced Responses (requirements now be executed, and can no longer be above, a player may trigger normal met) are initiated. disrupted. responses for any opportunity that has I. Forced Response ability is occurred at any time during this Action initiated. 3) Action is executed Window - either spurred from the II. Disrupts The active player now executes the action itself, disrupts, passive abilities, III. Forced Response is effects of the action. If this action forced responses, or spurred from other executed. (Follow steps I through V, etc.) discards or destroys one or more cards, responses, resolved previously during the IV. Passive abilities are initiated. returns one or more cards to a player’s Action Window. V. Other (now triggered) forced hand or deck, these cards immediately For every response, players must go responses are initiated. leave play. through these steps before the response 6. Responses is fully executed: I. Response is initiated. 4) Passive abilities are triggered 1) Initiate response II. Disrupts Any passive abilities that are triggered 2) Disrupts (only for the preceding III. Response is executed. as a result of the action (or a disrupt response) (Follow steps I through V, etc.) response hereto), are now initiated. As 3) Execute response IV. Passive abilities (now with the action itself, before a passive 4) Resolve passive abilities triggered by triggered) are initiated. ability is executed, all players have the the response, etc. (following the same V. Forced Responses are option to disrupt the passive ability. If steps as Step 4 (I through V of the initiated. all players pass on the disrupt option, action window)) 7. End of Framework Action. the ability is executed. Remember that if 5) Resolve forced responses triggered by two passive abilities are triggered at the the response, etc. (following the same same time, their order of resolution is steps as Step 4 (I through V of the determined by the active player. action window)) Any cards that are killed, discarded, Any cards that are killed, discarded, or or returned to hand as a result of the returned to a player’s hand as a result of passive ability immediately leave play. a response immediately leave play.

5) Forced Responses Step 6 is not over until all players have After any passive abilities triggered as consecutively passed on taking additional a result of the action or disrupt are responses. resolved, forced responses that trigger off the action, the disrupt or passive 7) Action is resolved (end of action) ability resolved previously during the The action is now complete. All response Action Window now trigger in the order opportunities are now closed.

If Conspiracy Theorist (Summons of the Deep unresolved story” and am the defending player, Does Guardian Pillar’s (Dreamlands F78) F117) which reads, “Players cannot win the am I able to commit the attached character to ability allow it to be committed outside of game by winning story cards unless at least one an unresolved story where the attacker has not the normal phase when characters can be of their won story cards is also a conspiracy committed characters? committed to stories? card, or unless there are no story cards left in No, ability allows it the story deck.” is in play, and is destroyed by a No, the defending player may not Guardian Pillar’s to be committed as a character to card effect. What happens if both players have commit characters to stories where the a story. This is during the normal 3 story cards in their won piles? attacking player has not committed characters to. timing window when characters The active player is considered to be the are committed to stories. Also, it is winner. Can I ready Insane characters during my important to note that Guardian Pillar Refresh Phase? is no longer a support card while it is a character, and that it does retain its If Samantha Grace (Summons of the Deep name and uniqueness. F96) which reads, “Each player needs an No, Insane is a state like Ready and additional story card in order to win the game.” Exhausted. Insane characters that are not is in play, and the opposing player runs out of restored cannot be Ready or Exhausted. Can Horrid Dreams (Dreamlands F84) cards in his deck, does her effect prevent the force my opponent to sacrifice resources if he controlling player from winning the game? If I take control of a character which has has no characters or support cards in play? an attachment on it, do I take control of the No. Once the opponent runs out of attachment as well? No. This is because resources are cards in his deck, he is considered to be considered out of play. removed from the game, and all game No, the attachment is not under your effects are ended. Therefore, she does control. Can I use Twilight Gate (Dreamlands not prevent the controlling player from F12) to put an Ancient One character into winning. Does the game end the instant a player places a play from my resources because cards are fifth token on his third won story (unless there considered to have a blank text box while If Y’Golonac (Core Set F122) which reads: are some game extending conditions) or is there resourced? “... Action: Pay 1 to choose and ready a an opportunity to respond with something like No. This is because character. That character must commit to Field Researcher (Summons of the Deep F103) Twilight Gate specifically names a non- the same story as Y’Golonac, if able.” uses after an opponent wins his/her third story? Ancient One character resourced to one of your his ability during the Story Phase after both domains. attackers and defenders have committed their The game ends immediately and the characters to stories, does the effect force the player who placed his fifth success token targeted character to commit to the same story as on the story is the winner. Some cards use the term “when” and others Y’Golonac? use the term “after” for their timing (ie. When does the player who controls Chess When this character commits versus After No. Y’Golonac’s ability does not create Prodigy (Summons of the Deep F25) name this character commits). Is this a timing an additional window through which what struggle is being replaced? distinction? characters can be committed to stories. If anything (including game effects) The player who controls Chess Prodigy No. For all timing purposes, these prevents a player from fulfilling the names the struggle after Chess Prodigy is cards should operate in the same entire effect of an “if able” clause, that committed to a story. After the struggle timing window. effect is ignored. type is named, the replacement effect (counting Investigation icons instead Can I trigger The Captain’s (Dreamlands Also, it is important to note that of that struggle’s normal icons) will F21)Action at a story he is committed to in Y’Golonac’s ability to ready a character resolve even if Chess Prodigy has been order to double count his icons and skill at exists independently of his ability to uncommitted from the story or leaves that story? force characters to commit to the same play. Once an effect has been initiated it story as himself. Therefore, he is able to must be resolved (unless it is a triggered No. You cannot trigger The Captain’s target a ready character with this ability, effect that has been canceled by a ability to have his icons and skill count and even though the first part (ready a disrupt). twice at a story, whether if its used at character) does not resolve, the second a story he’s already committed to, or part of the effect does resolve as long as If there is a Book of Eibon (Summons of if the action is triggered twice at the there is nothing preventing them from the Deep F34)in play, and a player wins and same story. committing to the same story. triggers the Obsessive Research story, what happens? What happens if Chess Prodigy (Summons If I have a Miltary Bike (Summons of the of the Deep F25) is committed to a story Deep F102) which reads: “... Disrupt: After Each player will draw until he has 8 cards that has a Parallel Universe (Summons of a story to which attached character is committed in hand, then each player will discard the Deep F98) attached? resolves, exhaust Military Bike to immediately down to 5 cards. In this scenario, effect re-commit attached character to another Parallel Universe’s will take precedence. This is because Chess Prodigy will change the icon that the Fanatic (Dreamlands 47F), which reads committed to that story for each # struggle struggle will use, but Parallel Universe “Response: After an opponent’s character leaves he won the struggle by.” which player chooses decides that the struggle will use skill play, put Dreamlands Fanatic into play from characters to wound? Can I divide up the extra instead of any icons. your hand.”? wounds between characters however I want?

If I use Hound of Tindalos’s (Core F110) No. Expendable Muscle is never considered The player who wins the combat struggle triggered effect to attach it to a character (which to have left play. It has become an chooses which characters get wounded. makes it into an Attachment siupport card), attachment support card. Therefore, That player may choose to distribute and it is destroyed, does it count as a character Dreamlands Fanatic will not trigger. the wounds however he wants among or support card leaving play? characters committed to that story, Can you Power Drain (Core F100) an as long as it is legal. This does mean of Tindalos will count as a opponent’s Power Drain? that a player can, for instance, put two support card leaving play. However, it wounds on the same character with no will revert to a character once it is in the No. Power Drain is a Disrupt, and the toughness (because the wounds are dealt discard pile. card effect only cancels Actions or simultaneously), if he wants to. However, Responses just played. he cannot choose to wound a character How does Yog-Sothoth Lord of Time and with Invulnerability. Space’s (The Yuggoth Contrat F99) triggered How does Doppelgänger (The Yuggoth Contract ability which reads, “Action: Pay 2 to choose F79) work when copying a character with an If my opponent wins the story The Well (Secrets and play a Spell event card from your discard ability that triggers when it enters play, like of Arkham F60), but both of us have no other pile without paying its cost. Then, place that Focused Art Student (The Yuggoth Contract already won stories in our won piles does the card on the bottom of your deck” interact with F8)? second effect still trigger and destroy all the Day X cost Spell event cards in the owner’s discard and Night cards in play? pile ? Would Yog-Sothoth be able to pay 2 to Doppelgänger reads, “When you play choose a copy of Unspeakable Ressurection in Doppelgänger from your hand, choose a No. The Well has an If/Then statement, the discard pile to bring a character of any cost non-unique character in play with printed which requires the first part (each player into play from the discard pile? cost X or lower. Doppelgänger becomes shuffling 1 won story, other than The a printed copy of that character.” Well, back into the story deck) before the Yog-Sothoth interacts with X cost spell second effect will trigger (destroying all event cards in the discard pile by So, in this example, if there was a Focused Day and Night cards in play). circumventing the cost of X being paid Art Student in play and I wanted to play entirely. However, because the cost of Doppelgänger and copy the Focused Art What happens to success tokens that are on X is not paid, X is defined as 0 for the Student (which has a printed cost of 2), I Silver Twilight Collector when this character purposes of card effects that reference it. would drain a domain with 2 resources goes insane? Do they get discarded or do they For example, if I use Yog-Sothoth’s (1 of which was Yog-Sothoth because it stay on the card? triggered ability and pay 2 in order to is still a Yog-Sothoth card at this point), play from my discard pile Unspeakable and choose the Focused Art Student to After a character goes insane it loses Ressurection (which costs X), which copy. The card then enters play as the any tokens placed on it or any cards reads “Action: Choose a character in Focused Art Student, and the triggered attached to it. When a character with 1 your discard pile with cost X or lower. ability, “Response: After Focused Art or more wound tokens goes insane it is Put that character into play.” I can only Student enters play, draw 1 card.” will immediately destroyed. put into play a character that costs 0 trigger. Note that Doppelgänger ignores because I circumvented paying the cost loyalty and steadfast of the character If I pay 2 to trigger Yog Sothoth’s (The of the card. it copies because its copying effect Yuggoth Contrat F99) ability and target a spell takes place after costs are paid and event card in my discard pile that then says: When I play Things in the Ground’s triggered those restrictions are checked. Once “attach to a character,” does it still return to the ability to bring characters into play insane, does the Doppelganger has copied a character, bottom of my deck (as stated on Yog Sothoth) willpower or terror icons protect them from being it remains as a copy of that character or does it stay in play? insane? (including cost, faction, icons, skill, triggered abilities and subtypes) until it The card is returned to the bottom of No. These characters enter play in an leaves play. If Doppelgänger goes insane, the deck, per Yog Sothoth’s ability which insane state before Willpower or Terror it is treated as though it was the card it reads, “Action: Pay 2 to choose and play Icons can prevent them from going copied gone insane. This means that it a Spell event card from your discard insane. still retains the card title of the copied pile without paying its cost. Then, place card, even though the rest of the card is that card on the bottom of your deck.” Expendable Muscle (Summons of the Deep still treated the same as a normal insane The subtype or card type do not prevent F105)reads, “If Expendable Muscle would character. the rest of Yog Sothoth’s effect from be wounded or go insane, instead attach it to a resolving. character you control ...” If Expendable Muscle When playing Bloodbath (The Yuggoth attaches to a character you control due to its Contract F102), which reads: “Action: During Can Neutral Ground (The Order of the Silver own ability, is this considered to be a character all # struggles this turn, the player who wins Twilight F15) blank the textbox of Guardian leaving play for the purposes of Dreamlands this struggle may wound an additional character Pillar (Dreamlands F78)? committed state. In this case she went Soothsayer commits to a story, Yes, but it will have no practical effect. from out of play into a committed state. Soothsayer gains an icon of your choice When Guardian Pillar’s controller uses until the end of the phase for each the Support’s passive effect in its printed Julia Brown, Oddly Amphibious (Summons Attachment card in play.” It allows textbox to exhaust it to a story as a of the Deep F107), reads, “Forced Response: you to choose a single icon and then it character with with 4 skill, @###, and After Julia Brown commits to a story, discard gains one instance of that icon for each Invulnerability, Neutral Ground would 2 cards at random from your hand, then draw Attachment card in play. then blank the printed textbox but that 2 cards.” If I have only 1 card in hand when would not alter the lasting effect on I commit her, must I discard this card or not ? What happens if Museum Curator Guardian Pillar that makes it a character, Can I draw 2 cards ? (The Yuggoth Contract F70) reveals an grants it skill, icons, or keywords. Attachment support card but there is no legal Yes you must discard your 1 card. target for the card? If a character card is attached to Twisted You must seek to fulfill as much of a Choreographer (Rituals of Order F26) in card’s effect as possible. Since cards are If there are no legal targets for the another way than the its response, does it gain drawn or discarded singularly you must Attachment the card cannot be put into the icons of theses character’s cards. discard cards in your hand until you play. have reached the maximum of 2 for Yes. If an opponent were to attach this effect. However, since the next part When my opponent plays Painful Reflection Hound of Tindalos (Core F110) to Twisted of Julia’s effect is a “Then” statement, (The Rituals of Order F106) and chooses me, Choreographer to give it -4 skill Twisted because you were unable to successfully do I discard at random or do I get to choose the Choreographer would gain the icons of the discard 2 cards you may not draw any cards? Hound of Tindalos. cards. You get to choose which cards you What is an effect? When Cats of Ulthar (Dreamlands F116) discard. come into play committed to a story have to be The word effect refers to different things put into play exhausted or readied? If I have Basilisk (Dreamlands F96) in play depending on the context. Game effects and it is the end of my turn, if I have no are when the game rules cause something Cats of Ulthar, and any card that comes characters in play that can be wounded do I have to happen. Card effects are when the text into play committed, or otherwise to sacrifice Basilisk? on a card causes something to happen. commits to a story outside of the Generically, when a card text, refers to commit characters window of the Story Yes. The Forced Response makes you an effect it is referring to a card effect Phase does so without having to exhaust choose one of the two choices presented unless otherwise stated in the card text. unless another effect forces it to do so. but if you cannot legally attempt to fulfill (see Card Effect vs. Game Effect, one of the choices, you must choose the FAQ) What happens if I use Repo Man (Summons other. of the Deep F41) to take control of Infernal Are stories triggered effects? Obsession (Summons of the Deep F51) which What happens if I use the Action of was attached to a character I own? ‘Twila Katherine Price, Lost in a Dream’ No. All triggered effects begin with (Dreamlands F3) when she is committed to a bold word denoting what kind of Repo Man takes control of Infernal ‘The Seventh Gate (Acient Relics F12)’? triggered effect they are, when and how Obsession, which causes that original they may be triggered. Stories without character to revert to your control. Twila Katherine Price cannot trigger this bold trigger word are passive Infernal Obsession is now discarded. her ability at The Seventh Gate because effects. Passive effects will state if there it would cause an un-won story card are a particular timing restriction to Can I use Whateley’s Diary (Foregotten Lore to be moved into the won pile of her when they initiate and how to resolve F77)to move 5 success tokens on Ritual of controller. that effect. This can be referred to as Summoning and 5 more success tokens on a trigger for the cards passive effect, Ritual of the Lance, to automatically win 2 Can I sacrifice Aziz Chatuluka (Ancient but it does not make the story effect stories? Relics F15) to put Cthulhu (Core F41) into (or any passive effect on any other type No. Whateley’s Diary asks for you to play if all my domains are already drained? of card) a triggered effect (see Passive redistribute your success tokens onto Effects, FAQ. see Triggered Effects, story cards in play. Redistribute means to Yes. Aziz directs you to drain all Rulebook.) take from one set of sources and place undrained domans, so if all domains are them in new amounts amongst those already drained then you have satisfied If Julia Brown, Oddly Amphibious (Summons same set of sources. this requirement. of the Deep F107) is put into play by Julia Brown, Insomniac (Summons of the Deep If there are two attachments in play, can Can Doppelganger copy an insane character? F17) ability, must I discard 2 cards and draw Soothsayer (Secrets of Arkham F10) gain two 2 others? different icons, say a terror and a combat, or No. Doppelganger reads, “When you does she only gain the same icon regardless of play Doppelganger from your hand No. Julie Brown, Oddly Amphibious the number of attachments in play? choose a non-unique character in play. forced response is responding to the X is equal to the printed cost of that action of being committed from a non- Soothsayer reads, “Response: After character.” and insane characters have no printed cost there is no way to determine If a card requires something like “destroy all If I trigger Dreamlands Fanatic’s (Dreamlands the cost to play Doppelganger. Thus, Day cards, then...” is it possible to satisfy this F47) response to put it it into play what Doppelganger cannot copy a an insane requirement if there were no Day cards in play happens if my opponent cancels the effect with character. at the time? In other words, can you destroy 0 Power Drain (Core Set F100)? cards? Can put Khopesh of the Abyss on a character Because Power Drain is a Disrupt it with Invulnerability for unlimited wounding? Yes. The requirement is to destroy all, resolves before the effect that puts whatever number that is, including 0, as Dreamlands Fanatic into play, so the No. The ability of Khopesh of the long as you have done that the “then” effect is canceled and the card remains in Abyss cannot be triggered on a character effect will trigger. If a card gave a set your hand. Note: If multiple cards had with Invulnerability. Invulnerability number, you would have to meet that left play simultaneously you would have states, “Characters with Invulnerability number. multiple response windows where you cannot be wounded or chosen to be could trigger the Dreamland Fanatic’s wounded, or have wound tokens moved What happens if I play a Neutral card with effect to put it into play. or placed on them, regardless of card Professor Lake (At The Mountains of Madnss effects.” Cannot is an absolute in F3) out? I know Story card’s effects are able to be initated game terms. Any card effect that seeks by the player who won that story but are all to specifically wound a character with Professor Lake reads, “Forced Response: Conspiracy cards worded like Story cards? Invulnerability cannot be triggered. Since After a player plays a card, until the end the attached character cannot legally be of the phase that player can only play Conspiracy cards effects indicate if wounded and it is a single effect that cards that belong to a different faction the effect is initiated upon winning seeks to wound both characters, the than that card.” Neutral cards belong the conspiracy. If they do not indicate entire effect fails. to no faction so any card with a faction the effect is optionally triggered upon would qualify as a card of a different winning, then the effect is a passive If I use Rabbit’s Foot (Summons of the faction. You could not play another effect that is always active and resolves Deep F4) does my Hapless Gradute Student neutral card however since the result as indicated on the card. NOTE: (Summons of the Deep F23) go insane? returned by the check would be identical, Conspiracy cards are not considered to of no faction, and hence could not be have a controller, and any instance of No. Draw from a game effect standpoint of a different faction. The neutral card the word “you” or “your” refers to all is taking the top card of your deck and must be played first for the same reason, players. putting it in your hand, and uses the if I played a Miskatonic card first, a specific word “draw.” Revealing the top neutral card would not be able to return Can I lose an icon struggle if I have no card of your deck and then putting it a check of a different faction (as no characters committed to that story? into your hand is not considered drawing faction is not a faction, and therefore not a card. a different faction), so would be illegal Yes. The story icons still resolve and if to play. you did not win the icon struggle but If I have Catastrophic Explosion (The Rituals your opponent did, you are considered of the Order F82) in my hand and only Can I use a card effect to uncommit Obsessive the loser of that struggle. one undrained domain, with 4 Agency cards Inmate from a story? attached can I choose the value of X to be 3 or any other value below 4? Yes. “Does not uncommit” in this case is preventing Obsessive Inmate from Yes. If X for the cost of playing a card is uncommitting by normal game effects, not defined by the card text or by some but card effects will be able to uncommit other card’s effect, X is set/defined by it. the player, when the card is being played. Over paying for it is no different than If my opponent’s Stygian Eye (Ancient Relics overpaying for any card cost. F96) leaves play and I have a Snow Graves (Forgotten Lore F15) attached to his discard If there are two attachments in play, can the pile does this prevent Stygian Eye from being Soothsayer (Secrets of Arkham F10) gain shuffled back into his deck? two different icons, for example a terror and a combat, or does she only gain the same icon Yes it does. Stygian Eye reads, “After regardless of the number of attachments in Stygian Eye leaves play, shuffle it into its play? owner’s deck.” Since the passive effect does not initiate until after it has left With Soothsayer when you commit it play it must be placed in the discard pile. to a story you choose a struggle icon. It Snow Graves reads, “Cards cannot be gains that icon once for each attachment moved out of attached discard pile for in play. If you choose Combat and there any reason.” This prevents Stygian Eye’s are five attachments in play it gains passive from being able to resolve. #####.