HAND Weapons Type Damage Weight Cost Notes Spiked Club Str+d6+1 8 — Machete Str+d6 4 — Molecular Knife Str+d4+2 1 — AP 2, Cannot be thrown, Parry -1 Molecular Sword Str+d8+2 8 — AP 4, Parry -1 Vibro-blade Str+d6+2 1 — AP 2, HW RANGED Weapons Concealable Type Range Damage RoF Cost Wt Shots Min Str Notes Caber/Glaive 3/6/12 Str+d6 1 — 2 — — Thrown. See notes (.577) 5/10/20 2d10 1–2 — 4 2 — See notes (SWEX, p45) Sawn-off Double-barrel (12 ga) 5/10/20 1–3d6 1–2 — 6 2 — See notes (SWEX, p45) French Service (8 mm) 12/24/48 2d6-1 1 — 2 6 — Revolver Colt 1911 (.45 ACP) 12/24/48 2d6+1 1 — 2 7 — AP 1, DT Browning Hi-Power (9 mm) 12/24/48 2d6 1 — 2 13 — AP 1, DT Smith & Wesson 29 (.44) 15/30/60 2d8 1 — 3 6 — Revolver. AP2 Uzi (9 mm) 12/24/48 2d6 3 — 9 32 — AP 1 Photon Maser (Batt) 15/30/60 1–3d6 1 — 4 24 — See notes Kruger Blaster (Special) 10/20/40 3d6 1 — 10 8 d6 AP 3, HW Atomic Disintegrator (Batt) 12/24/48 3d10 1 — 8 12 — AP 4, HW Non-concealable Type Range Damage RoF Cost Wt Shots Min Str Notes Spear 3/6/12 Str+d6 1 — 5 — d6 Thrown Crossbow 12/24/48 2d6 1 — 10 1 — AP 1, 1 round to reload (.58) 15/30/60 2d6 1 — 11 — d6 2 rounds to reload French Lebel (8 mm R) 24/48/96 2d8 1 — 10 8 — AP 2 Winchester Rifle (.30-30) 20/40/80 2d8 1 — 8 7 — AP 2 Safari Rifle (.375) 30/60/120 2d8+1 1 — 9 4 — AP 2, Scope Pump-action (12 ga) 12/24/48 1–3d6 1 — 8 5 — See notes (SWEX, p45) AK-47 (7.62 mm Soviet) 24/48/96 2d8 3 — 10 30 d6 AP 2 Alliance Bullpup (7 mm) 24/48/96 2d8 3 — 8 20 — AP 2, 3RB, Scope, Bipod Laser Rifle (Batt) 30/60/120 2d6 3 — 8 24 d6 3RB, Scope Phased Plasma Rifle (Batt) 30/60/120 3d6 3 — 10 45 d6 AP 4, 3RB. See notes You've got to be kidding Type Range Damage RoF Cost Wt Shots Min Str Notes (.470) 15/30/60 2d10 1–2 — 15 2 d6 AP 2. See notes (SWEX, p45) Alliance MG (7 mm) 30/60/120 2d8 4 — 26 200 d8 AP 2, Snapfire, Bipod RPG-7 (HEAT) 12/24/48 4d8 1 — 15 1 d6 AP 20, Snapfire, HW, MBT Minigun (7 mm) 50/100/200 2–4d8 5 — 42 50 d10 AP 2, Snapfire. See notes Cobra Assault (Special) 30/60/120 4d8 1 — 35 11 d8 AP 9, Snapfire, HW, SBT, Scope Phased Plasma Cannon (Batt) 50/100/200 3d8 3 — 15 180 d8 AP 4. See notes Armour Type Armour Weight Cost Notes Leather Armour +1 15 — Covers torso, arms, legs Chain Mail Byrnie +2 20 — Covers torso, arms Steel Cuirass +3 25 — Covers torso Steel Helmet +3 4 — 50% vs head shots Flak Jacket +2/+4 12 — Covers torso. See notes (SWEX, p44) Alliance Ablative Armour +2 10 — HA. Covers torso, head. See notes (NEEX, p21) Infantry Battle Suit +6 20 — Covers entire body

1 of 3 version 9.0.2 HW = Heavy Weapon, DT = Double Tap, 3RB = 3-Round Burst, MBT = Medium Burst Template (4" radius), SBT = Small Burst Template (2" radius), HA = Heavy Armour Selected Gear Notes

Hand Weapons Atomic Disintegrator: Although only experimental prototypes were made of hand-held particle beam Molecular Blades: Fashioned from single-crystal weapons, atomic disintegrators are still amongst of the superalloy, molecular blades are laser-sharpened to have most deadly weapons ever stuffed down the front of a a cutting edge only a few molecules thick. The blades are man's trousers. The "death ray" fired by an atomic strong but very lightweight and brittle, making them disintegrator will generally cause a superheated explosion unsuitable for throwing and awkward for parrying. in anything it hits, often leaving behind nothing but slag, or Monomolecular blades became a staple of the cyberpunk genre steaming goo. after their début in William Gibson's short story Johnny Daisy's XZ-38 Buck Rogers Disintegrator Pistol is still the iconic Mneumonic (1981. [short story] OMNI). raygun design, though Hubley's 1953 Atomic Disintegrator Repeating Cap Gun shows the later trend towards snub-nosed raygun designs. Vibro-blade: Extremely rare vibranium blades have an unstable proton-lattice that generates a vibrating ripple Safari Rifle: The Mauser-type bolt-action safari rifle in . effect capable of breaking molecular bonds and cutting 375 Holland & Holland Magnum has been the favoured through the heaviest armour. weapon of big game hunters since the cartridge's Vibranium is an invention of Marvel Comics, most famously used in the construction of Captain America's shield and Black introduction in 1912. Hard-hitting with a flat trajectory, Panther's claws. these are usually fitted with a low power optical scope.

Ranged Weapons Pump Action Shotgun: The Remington 870 and Mossberg 500 are both in widespread use in sports and by Caber/Glaive: Large, bladed weapons that fold down for the military. The Alliance Shotgun is a menacing 12 convenient carry, they are thrown and return much like a auto-loader with an internal magazine holding 8 shots and boomerang. Crafted in ancient times by long dead capable of Double Tapping. civilisations, caber/glaives are magic weapons, granting The Alliance Shotgun is based on a Franchi SPAS-12, another +2 to attack and damage rolls. Hollywood sci-fi favourite. The "glaive" in Krull (1983. [film] Columbia Pictures) resembles a folding shuriken, whereas the "caber" in The Beastmaster (1982. Alliance Bullpup: After the Second World War, the British [film] MGM) resembles a folding mambele. Neither resemble an actual glaive or caber. Empire retained its world standing and convinced the US to adopt its intermediate calibre 7 mm Mk1Z rifle round. : Double-barrelled howdah were Soon a bullpup monocoque was standardised in the favoured by white hunters of the British Empire as short- Alliance, with member nations designing their own internal range, back-up weapons. Commonly chambered for 19th mechanisms. Most Alliance Bullpups use a standard 20- Century .577 British rifle cartridges, they were rather like round box magazine, but the monocoque could also be sawn-off double rifles. configured as a short barrel, 9 mm Personal Defence Weapon: Range 15/30/60, Damage 2d6, Shots 50, AP 1. Photon Maser: Photon masers are compact, ultra high- The British failed to convince the US to adopt their intermediate rifle round, although the US is now testing the similar 6.8 mm tech energy weapons. The multi-frequency beam has Remington SPC. Bullpup rifles have dominated Hollywood and three settings; 1d6, 2d6 or 3d6. Increasing the damage manga sci-fi since the 1980s, with many designs based on the per attack uses a like number of shots. A 3d6 attack, for Muzzelite bullpup stock. instance, uses up 3 shots. A successful hit causes the target to make a Vigour roll at -2 or be Shaken. They Laser Rifle: Solid state laser rifles have a frequency and cannot attempt to recover from being Shaken for 1d4 power output tailored for use against unarmoured targets. rounds. Mounted laser weapons will usually have far greater According to production notes for Star Trek: The Original Series damage, range and count as Heavy Weapons. (1966. [TV] NBC), the phaser was an abbreviation of "PHoton mASER". Phased Plasma Weapons: Phased plasma weapons create an out of phase channel to the target, allowing a Kruger Blaster: The atomic disrupter munition used in the magnetically stabilised plasma pulse to be fired along it Kruger is propelled by an explosive electrolytic that also without dissipating. Phased plasma weapons may expend ionises the isotopes in the tip. On impact, the heavy, 11 three times the normal number of shots to overcharge mm subsonic shell implodes generating intense heat and their attacks, making them count as Heavy Weapons. neutron flux. The Kruger Blaster does 1d8 damage instead They can also damage "phased" targets. of 1d6 on a raise. The electric firing mechanism will not Phased plasma pulse weapons were a favourite of James fire conventional ammo. Cameron in the Eighties, featuring in the dream sequences in The Brick Bardo wields a Kruger Blaster "the most powerful Terminator (1984. [film] Orion Pictures). Only budget constraints in the Universe" in Dollman (1991. [film] Paramount Home Video). prevented the Pulse Rifles in Aliens (1986. [film] 20th Century The prop was a largely unmodified .475 Wildey Magnum.

2 of 3 version 9.0.2 Fox) being portrayed as phased plasma weapons also. hitting someone due to the stream of bullets, Miniguns add +2 to their user's Shooting rolls. : These heavy, cumbersome double- Miniguns do 2d8 at Long range, 3d8 at Medium, barrelled rifles were a status symbol amongst great white and 4d8 at Short range. hunters, but only carried as a back-up gun, usually by a The man-portable Minigun co-starred with Arnold native gun-bearer. Commonly chambered for the .470 Schwarzenegger in Predator (1987. [film] 20th Century Fox), Nitro , one shot can stop a charging bull elephant although Arnie would only wield it in Terminator 2: Judgement dead in its tracks. Day (1992. [film] TriStar Pictures). Neither prop were actually a M134 "Minigun" but its smaller calibre cousin, the XM214 "Microgun". Alliance MG: Derived from the Second World War MG 42, the Alliance MG has the same high rate of fire. Firing 1500 Cobra Assault Cannon: Firing a .50 calibre armour rounds per minute, the Alliance MG is nicknamed the piercing special effect (APSE) munition, the Cobra Assault "Bonesaw". For close quarters battle, a Smartgun Harness Cannon sacrifices range for spectacle. The APSE contains was developed. This allows the user to ignore the Snapfire an tungsten penetrator surrounded by a polycarbide Penalty and provides +1 to Shooting rolls when in use. nanopowder, creating a potent thermobaric explosion on The Smartgun in Aliens (1986. [film] 20th Century Fox) was actually an MG 42 retrofitted into a SteadiCam harness. impact. Cobra Assault can also fire conventional ammo, Range 50/100/200, Damage 2d10, AP 4, Heavy Minigun: The six-barrelled, electrically-powered Minigun Weapon (no area effect). fires 6000 rounds a minute and can only use full auto or "Cobra Assault Cannon, state of the art bang-bang!" Used by suppressive fire. One shot from a Minigun represents Clarence Boddicker's gang to hunt RoboCop (RoboCop, 1987. [film] Orion Pictures). The prop was a largely unmodified, early- roughly 20 rounds. Because of the increased chance of model Barrett "Light-Fifty" sniper rifle.

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