Vicuna: a Timing-Predictable RISC-V Vector Coprocessor for Scalable Parallel Computation
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Data-Level Parallelism
Fall 2015 :: CSE 610 – Parallel Computer Architectures Data-Level Parallelism Nima Honarmand Fall 2015 :: CSE 610 – Parallel Computer Architectures Overview • Data Parallelism vs. Control Parallelism – Data Parallelism: parallelism arises from executing essentially the same code on a large number of objects – Control Parallelism: parallelism arises from executing different threads of control concurrently • Hypothesis: applications that use massively parallel machines will mostly exploit data parallelism – Common in the Scientific Computing domain • DLP originally linked with SIMD machines; now SIMT is more common – SIMD: Single Instruction Multiple Data – SIMT: Single Instruction Multiple Threads Fall 2015 :: CSE 610 – Parallel Computer Architectures Overview • Many incarnations of DLP architectures over decades – Old vector processors • Cray processors: Cray-1, Cray-2, …, Cray X1 – SIMD extensions • Intel SSE and AVX units • Alpha Tarantula (didn’t see light of day ) – Old massively parallel computers • Connection Machines • MasPar machines – Modern GPUs • NVIDIA, AMD, Qualcomm, … • Focus of throughput rather than latency Vector Processors 4 SCALAR VECTOR (1 operation) (N operations) r1 r2 v1 v2 + + r3 v3 vector length add r3, r1, r2 vadd.vv v3, v1, v2 Scalar processors operate on single numbers (scalars) Vector processors operate on linear sequences of numbers (vectors) 6.888 Spring 2013 - Sanchez and Emer - L14 What’s in a Vector Processor? 5 A scalar processor (e.g. a MIPS processor) Scalar register file (32 registers) Scalar functional units (arithmetic, load/store, etc) A vector register file (a 2D register array) Each register is an array of elements E.g. 32 registers with 32 64-bit elements per register MVL = maximum vector length = max # of elements per register A set of vector functional units Integer, FP, load/store, etc Some times vector and scalar units are combined (share ALUs) 6.888 Spring 2013 - Sanchez and Emer - L14 Example of Simple Vector Processor 6 6.888 Spring 2013 - Sanchez and Emer - L14 Basic Vector ISA 7 Instr. -
Analyzing the Benefits of Scratchpad Memories for Scientific Matrix
The Pennsylvania State University The Graduate School Department of Computer Science and Engineering ANALYZING THE BENEFITS OF SCRATCHPAD MEMORIES FOR SCIENTIFIC MATRIX COMPUTATIONS A Thesis in Computer Science and Engineering by Bryan Alan Cover c 2008 Bryan Alan Cover Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Science May 2008 The thesis of Bryan Alan Cover was reviewed and approved* by the following: Mary Jane Irwin Evan Pugh Professor of Computer Science and Engineering Thesis Co-Advisor Padma Raghavan Professor of Computer Science and Engineering Thesis Co-Advisor Raj Acharya Professor of Computer Science and Engineering Head of the Department of Computer Science and Engineering *Signatures are on file in the Graduate School. iii Abstract Scratchpad memories (SPMs) have been shown to be more energy efficient, have faster access times, and take up less area than traditional hardware-managed caches. This, coupled with the predictability of data presence and reduced thermal properties, makes SPMs an attractive alternative to cache for many scientific applications. In this work, SPM based systems are considered for a variety of different functions. The first study performed is to analyze SPMs for their thermal and area properties on a conven- tional RISC processor. Six performance optimized variants of architecture are explored that evaluate the impact of having an SPM in the on-chip memory hierarchy. Increasing the performance and energy efficiency of both dense and sparse matrix-vector multipli- cation on a chip multi-processor are also looked at. The efficient utilization of the SPM is ensured by profiling the application for the data structures which do not perform well in traditional cache. -
2.5 Classification of Parallel Computers
52 // Architectures 2.5 Classification of Parallel Computers 2.5 Classification of Parallel Computers 2.5.1 Granularity In parallel computing, granularity means the amount of computation in relation to communication or synchronisation Periods of computation are typically separated from periods of communication by synchronization events. • fine level (same operations with different data) ◦ vector processors ◦ instruction level parallelism ◦ fine-grain parallelism: – Relatively small amounts of computational work are done between communication events – Low computation to communication ratio – Facilitates load balancing 53 // Architectures 2.5 Classification of Parallel Computers – Implies high communication overhead and less opportunity for per- formance enhancement – If granularity is too fine it is possible that the overhead required for communications and synchronization between tasks takes longer than the computation. • operation level (different operations simultaneously) • problem level (independent subtasks) ◦ coarse-grain parallelism: – Relatively large amounts of computational work are done between communication/synchronization events – High computation to communication ratio – Implies more opportunity for performance increase – Harder to load balance efficiently 54 // Architectures 2.5 Classification of Parallel Computers 2.5.2 Hardware: Pipelining (was used in supercomputers, e.g. Cray-1) In N elements in pipeline and for 8 element L clock cycles =) for calculation it would take L + N cycles; without pipeline L ∗ N cycles Example of good code for pipelineing: §doi =1 ,k ¤ z ( i ) =x ( i ) +y ( i ) end do ¦ 55 // Architectures 2.5 Classification of Parallel Computers Vector processors, fast vector operations (operations on arrays). Previous example good also for vector processor (vector addition) , but, e.g. recursion – hard to optimise for vector processors Example: IntelMMX – simple vector processor. -
Memory Architectures 13 Preeti Ranjan Panda
Memory Architectures 13 Preeti Ranjan Panda Abstract In this chapter we discuss the topic of memory organization in embedded systems and Systems-on-Chips (SoCs). We start with the simplest hardware- based systems needing registers for storage and proceed to hardware/software codesigned systems with several standard structures such as Static Random- Access Memory (SRAM) and Dynamic Random-Access Memory (DRAM). In the process, we touch upon concepts such as caches and Scratchpad Memories (SPMs). In general, the emphasis is on concepts that are more generally found in SoCs and less on general-purpose computing systems, although this distinction is not very clearly defined with respect to the memory subsystem. We touch upon implementations of these ideas in modern research and commercial scenarios. In this chapter, we also point out issues arising in the context of the memory architectures that become exported as problems to be addressed by the compiler and system designer. Acronyms ALU Arithmetic-Logic Unit ARM Advanced Risc Machines CGRA Coarse Grained Reconfigurable Architecture CPU Central Processing Unit DMA Direct Memory Access DRAM Dynamic Random-Access Memory GPGPU General-Purpose computing on Graphics Processing Units GPU Graphics Processing Unit HDL Hardware Description Language PCM Phase Change Memory P.R. Panda () Department of Computer Science and Engineering, Indian Institute of Technology Delhi, New Delhi, India e-mail: [email protected] © Springer Science+Business Media Dordrecht 2017 411 S. Ha, J. Teich (eds.), Handbook of Hardware/Software Codesign, DOI 10.1007/978-94-017-7267-9_14 412 P.R. Panda SoC System-on-Chip SPM Scratchpad Memory SRAM Static Random-Access Memory STT-RAM Spin-Transfer Torque Random-Access Memory SWC Software Cache Contents 13.1 Motivating the Significance of Memory.................................... -
Vector-Thread Architecture and Implementation by Ronny Meir Krashinsky B.S
Vector-Thread Architecture And Implementation by Ronny Meir Krashinsky B.S. Electrical Engineering and Computer Science University of California at Berkeley, 1999 S.M. Electrical Engineering and Computer Science Massachusetts Institute of Technology, 2001 Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Electrical Engineering and Computer Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June 2007 c Massachusetts Institute of Technology 2007. All rights reserved. Author........................................................................... Department of Electrical Engineering and Computer Science May 25, 2007 Certified by . Krste Asanovic´ Associate Professor Thesis Supervisor Accepted by . Arthur C. Smith Chairman, Department Committee on Graduate Students 2 Vector-Thread Architecture And Implementation by Ronny Meir Krashinsky Submitted to the Department of Electrical Engineering and Computer Science on May 25, 2007, in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Electrical Engineering and Computer Science Abstract This thesis proposes vector-thread architectures as a performance-efficient solution for all-purpose computing. The VT architectural paradigm unifies the vector and multithreaded compute models. VT provides the programmer with a control processor and a vector of virtual processors. The control processor can use vector-fetch commands to broadcast instructions to all the VPs or each VP can use thread-fetches to direct its own control flow. A seamless intermixing of the vector and threaded control mechanisms allows a VT architecture to flexibly and compactly encode application paral- lelism and locality. VT architectures can efficiently exploit a wide variety of loop-level parallelism, including non-vectorizable loops with cross-iteration dependencies or internal control flow. -
Lecture 14: Vector Processors
Lecture 14: Vector Processors Department of Electrical Engineering Stanford University http://eeclass.stanford.edu/ee382a EE382A – Autumn 2009 Lecture 14- 1 Christos Kozyrakis Announcements • Readings for this lecture – H&P 4th edition, Appendix F – Required paper • HW3 available on online – Due on Wed 11/11th • Exam on Fri 11/13, 9am - noon, room 200-305 – All lectures + required papers – Closed books, 1 page of notes, calculator – Review session on Friday 11/6, 2-3pm, Gates Hall Room 498 EE382A – Autumn 2009 Lecture 14 - 2 Christos Kozyrakis Review: Multi-core Processors • Use Moore’s law to place more cores per chip – 2x cores/chip with each CMOS generation – Roughly same clock frequency – Known as multi-core chips or chip-multiprocessors (CMP) • Shared-memory multi-core – All cores access a unified physical address space – Implicit communication through loads and stores – Caches and OOO cores lead to coherence and consistency issues EE382A – Autumn 2009 Lecture 14 - 3 Christos Kozyrakis Review: Memory Consistency Problem P1 P2 /*Assume initial value of A and flag is 0*/ A = 1; while (flag == 0); /*spin idly*/ flag = 1; print A; • Intuitively, you expect to print A=1 – But can you think of a case where you will print A=0? – Even if cache coherence is available • Coherence talks about accesses to a single location • Consistency is about ordering for accesses to difference locations • Alternatively – Coherence determines what value is returned by a read – Consistency determines when a write value becomes visible EE382A – Autumn 2009 Lecture 14 - 4 Christos Kozyrakis Sequential Consistency (What the Programmers Often Assume) • Definition by L. -
Gpgpus: Overview Pedagogically Precursor Concepts UNIVERSITY of ILLINOIS at URBANA-CHAMPAIGN
GPGPUs: Overview Pedagogically precursor concepts UNIVERSITY OF ILLINOIS AT URBANA-CHAMPAIGN © 2018 L. V. Kale at the University of Illinois Urbana-Champaign Precursor Concepts: Pedagogical • Architectural elements that, at least pedagogically, are precursors to understanding GPGPUs • SIMD and vector units. • We have already seen those • Large scale “Hyperthreading” for latency tolerance • Scratchpad memories • High BandWidth memory L.V.Kale 2 Tera MTA, Sun UltraSPARC T1 (Niagara) • Tera computers, With Burton Smith as a co-founder (1987) • Precursor: HEP processor (Denelcor Inc.), 1982 • First machine Was MTA • MTA-1, MTA-2, MTA-3 • Basic idea: • Support a huge number of hardWare threads (128) • Each With its oWn registers • No Cache! • Switch among threads on every cycle, thus tolerating DRAM latency • These threads could be running different processes • Such processors are called “barrel processors” in literature • But they sWitched to the “next thread” alWays.. So your turn is 127 clocks aWay, always • Was especially good for highly irregular accesses L.V.Kale 3 Scratchpad memory • Caches are complex and can cause unpredictable impact on performance • Scratchpad memories are made from SRAM on chip • Separate part of the address space • As fast or faster than caches, because no tag-matching or associative search • Need explicit instructions to bring data into scratchpad from memory • Load/store instructions exist betWeen registers and scratchpad • Example: IBM/Toshiba/Sony cell processor used in PS/3 • 1 PPE, and 8 SPE cores • Each SPE core has 256 KiB scratchpad • DMA is mechanism for moving data betWeen scratchpad and external DRAM L.V.Kale 4 High BandWidth Memory • As you increase compute capacity of processor chips, the bandWidth to DRAM comes under pressure • Many past improvements (e.g. -
Hardware and Software Optimizations for GPU Resource Management
Hardware and Software Optimizations for GPU Resource Management A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy by Vishwesh Jatala to the DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING INDIAN INSTITUTE OF TECHNOLOGY KANPUR, INDIA December, 2018 ii Scanned by CamScanner Abstract Graphics Processing Units (GPUs) are widely adopted across various domains due to their massive thread level parallelism (TLP). The TLP that is present in the GPUs is limited by the number of resident threads, which in turn depends on the available resources in the GPUs { such as registers and scratchpad memory. Recent GPUs aim to improve the TLP, and consequently the throughput, by increasing the number of resources. Further, the improvements in semiconductor fabrication enable smaller feature sizes. However, for smaller feature sizes, the leakage power is a significant part of the total power consumption. In this thesis, we provide hardware and software solutions that aim towards the two problems of GPU design: improving throughput and reducing leakage energy. In the first work of the thesis, we focus on improving the performance of GPUs by effective resource management. In GPUs, resources (registers and scratchpad memory) are allocated at thread block level granularity, as a result, some of the resources may not be used up completely and hence will be wasted. We propose an approach that shares the resources of SM to utilize the wasted resources by launching more thread blocks in each SM. We show the effectiveness of our approach for two resources: registers and scratchpad memory (shared memory). On evaluating our approach experimentally with 19 kernels from several benchmark suites, we observed that kernels that underutilize register resource show an average improvement of 11% with register sharing. -
Computer Architecture: Parallel Processing Basics
Computer Architecture: Parallel Processing Basics Onur Mutlu & Seth Copen Goldstein Carnegie Mellon University 9/9/13 Today What is Parallel Processing? Why? Kinds of Parallel Processing Multiprocessing and Multithreading Measuring success Speedup Amdhal’s Law Bottlenecks to parallelism 2 Concurrent Systems Embedded-Physical Distributed Sensor Claytronics Networks Concurrent Systems Embedded-Physical Distributed Sensor Claytronics Networks Geographically Distributed Power Internet Grid Concurrent Systems Embedded-Physical Distributed Sensor Claytronics Networks Geographically Distributed Power Internet Grid Cloud Computing EC2 Tashi PDL'09 © 2007-9 Goldstein5 Concurrent Systems Embedded-Physical Distributed Sensor Claytronics Networks Geographically Distributed Power Internet Grid Cloud Computing EC2 Tashi Parallel PDL'09 © 2007-9 Goldstein6 Concurrent Systems Physical Geographical Cloud Parallel Geophysical +++ ++ --- --- location Relative +++ +++ + - location Faults ++++ +++ ++++ -- Number of +++ +++ + - Processors + Network varies varies fixed fixed structure Network --- --- + + connectivity 7 Concurrent System Challenge: Programming The old joke: How long does it take to write a parallel program? One Graduate Student Year 8 Parallel Programming Again?? Increased demand (multicore) Increased scale (cloud) Improved compute/communicate Change in Application focus Irregular Recursive data structures PDL'09 © 2007-9 Goldstein9 Why Parallel Computers? Parallelism: Doing multiple things at a time Things: instructions, -
Improving Memory Subsystem Performance Using Viva: Virtual Vector Architecture
Improving Memory Subsystem Performance using ViVA: Virtual Vector Architecture Joseph Gebis12,Leonid Oliker12, John Shalf1, Samuel Williams12,Katherine Yelick12 1 CRD/NERSC, Lawrence Berkeley National Laboratory Berkeley, CA 94720 2 CS Division, University of California at Berkeley, Berkeley, CA 94720 fJGebis, LOliker, JShalf, SWWilliams, [email protected] Abstract. The disparity between microprocessor clock frequencies and memory latency is a primary reason why many demanding applications run well below peak achievable performance. Software controlled scratchpad memories, such as the Cell local store, attempt to ameliorate this discrepancy by enabling precise control over memory movement; however, scratchpad technology confronts the programmer and compiler with an unfamiliar and difficult programming model. In this work, we present the Virtual Vector Architecture (ViVA), which combines the memory semantics of vector computers with a software-controlled scratchpad memory in order to provide a more effective and practical approach to latency hiding. ViVA requires minimal changes to the core design and could thus be eas- ily integrated with conventional processor cores. To validate our approach, we implemented ViVA on the Mambo cycle-accurate full system simulator, which was carefully calibrated to match the performance on our underlying PowerPC Apple G5 architecture. Results show that ViVA is able to deliver significant per- formance benefits over scalar techniques for a variety of memory access pat- terns as well as two important memory-bound compact kernels, corner turn and sparse matrix-vector multiplication — achieving 2x–13x improvement compared the scalar version. Overall, our preliminary ViVA exploration points to a promis- ing approach for improving application performance on leading microprocessors with minimal design and complexity costs, in a power efficient manner. -
COSC 6385 Computer Architecture - Multi-Processors (IV) Simultaneous Multi-Threading and Multi-Core Processors Edgar Gabriel Spring 2011
COSC 6385 Computer Architecture - Multi-Processors (IV) Simultaneous multi-threading and multi-core processors Edgar Gabriel Spring 2011 Edgar Gabriel Moore’s Law • Long-term trend on the number of transistor per integrated circuit • Number of transistors double every ~18 month Source: http://en.wikipedia.org/wki/Images:Moores_law.svg COSC 6385 – Computer Architecture Edgar Gabriel 1 What do we do with that many transistors? • Optimizing the execution of a single instruction stream through – Pipelining • Overlap the execution of multiple instructions • Example: all RISC architectures; Intel x86 underneath the hood – Out-of-order execution: • Allow instructions to overtake each other in accordance with code dependencies (RAW, WAW, WAR) • Example: all commercial processors (Intel, AMD, IBM, SUN) – Branch prediction and speculative execution: • Reduce the number of stall cycles due to unresolved branches • Example: (nearly) all commercial processors COSC 6385 – Computer Architecture Edgar Gabriel What do we do with that many transistors? (II) – Multi-issue processors: • Allow multiple instructions to start execution per clock cycle • Superscalar (Intel x86, AMD, …) vs. VLIW architectures – VLIW/EPIC architectures: • Allow compilers to indicate independent instructions per issue packet • Example: Intel Itanium series – Vector units: • Allow for the efficient expression and execution of vector operations • Example: SSE, SSE2, SSE3, SSE4 instructions COSC 6385 – Computer Architecture Edgar Gabriel 2 Limitations of optimizing a single instruction -
Chapter 4 Data-Level Parallelism in Vector, SIMD, and GPU Architectures
Computer Architecture A Quantitative Approach, Fifth Edition Chapter 4 Data-Level Parallelism in Vector, SIMD, and GPU Architectures Copyright © 2012, Elsevier Inc. All rights reserved. 1 Contents 1. SIMD architecture 2. Vector architectures optimizations: Multiple Lanes, Vector Length Registers, Vector Mask Registers, Memory Banks, Stride, Scatter-Gather, 3. Programming Vector Architectures 4. SIMD extensions for media apps 5. GPUs – Graphical Processing Units 6. Fermi architecture innovations 7. Examples of loop-level parallelism 8. Fallacies Copyright © 2012, Elsevier Inc. All rights reserved. 2 Classes of Computers Classes Flynn’s Taxonomy SISD - Single instruction stream, single data stream SIMD - Single instruction stream, multiple data streams New: SIMT – Single Instruction Multiple Threads (for GPUs) MISD - Multiple instruction streams, single data stream No commercial implementation MIMD - Multiple instruction streams, multiple data streams Tightly-coupled MIMD Loosely-coupled MIMD Copyright © 2012, Elsevier Inc. All rights reserved. 3 Introduction Advantages of SIMD architectures 1. Can exploit significant data-level parallelism for: 1. matrix-oriented scientific computing 2. media-oriented image and sound processors 2. More energy efficient than MIMD 1. Only needs to fetch one instruction per multiple data operations, rather than one instr. per data op. 2. Makes SIMD attractive for personal mobile devices 3. Allows programmers to continue thinking sequentially SIMD/MIMD comparison. Potential speedup for SIMD twice that from MIMID! x86 processors expect two additional cores per chip per year SIMD width to double every four years Copyright © 2012, Elsevier Inc. All rights reserved. 4 Introduction SIMD parallelism SIMD architectures A. Vector architectures B. SIMD extensions for mobile systems and multimedia applications C.