The Nash Equilibrium Revisited: Chaos and Complexity Hidden In
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Game Theory 2: Extensive-Form Games and Subgame Perfection
Game Theory 2: Extensive-Form Games and Subgame Perfection 1 / 26 Dynamics in Games How should we think of strategic interactions that occur in sequence? Who moves when? And what can they do at different points in time? How do people react to different histories? 2 / 26 Modeling Games with Dynamics Players Player function I Who moves when Terminal histories I Possible paths through the game Preferences over terminal histories 3 / 26 Strategies A strategy is a complete contingent plan Player i's strategy specifies her action choice at each point at which she could be called on to make a choice 4 / 26 An Example: International Crises Two countries (A and B) are competing over a piece of land that B occupies Country A decides whether to make a demand If Country A makes a demand, B can either acquiesce or fight a war If A does not make a demand, B keeps land (game ends) A's best outcome is Demand followed by Acquiesce, worst outcome is Demand and War B's best outcome is No Demand and worst outcome is Demand and War 5 / 26 An Example: International Crises A can choose: Demand (D) or No Demand (ND) B can choose: Fight a war (W ) or Acquiesce (A) Preferences uA(D; A) = 3 > uA(ND; A) = uA(ND; W ) = 2 > uA(D; W ) = 1 uB(ND; A) = uB(ND; W ) = 3 > uB(D; A) = 2 > uB(D; W ) = 1 How can we represent this scenario as a game (in strategic form)? 6 / 26 International Crisis Game: NE Country B WA D 1; 1 3X; 2X Country A ND 2X; 3X 2; 3X I Is there something funny here? I Is there something funny here? I Specifically, (ND; W )? I Is there something funny here? -
Interim Report IR-03-078 Evolutionary Game Dynamics
International Institute for Tel: 43 2236 807 342 Applied Systems Analysis Fax: 43 2236 71313 Schlossplatz 1 E-mail: [email protected] A-2361 Laxenburg, Austria Web: www.iiasa.ac.at Interim Report IR-03-078 Evolutionary Game Dynamics Josef Hofbauer ([email protected]) Karl Sigmund ([email protected]) Approved by Ulf Dieckmann ([email protected]) Project Leader, Adaptive Dynamics Network December 2003 Interim Reports on work of the International Institute for Applied Systems Analysis receive only limited review. Views or opinions expressed herein do not necessarily represent those of the Institute, its National Member Organizations, or other organizations supporting the work. IIASA STUDIES IN ADAPTIVE DYNAMICS NO. 76 The Adaptive Dynamics Network at IIASA fosters the develop- ment of new mathematical and conceptual techniques for under- standing the evolution of complex adaptive systems. Focusing on these long-term implications of adaptive processes in systems of limited growth, the Adaptive Dynamics Network brings together scientists and institutions from around the world with IIASA acting as the central node. Scientific progress within the network is collected in the IIASA ADN Studies in Adaptive Dynamics series. No. 1 Metz JAJ, Geritz SAH, Meszéna G, Jacobs FJA, van No. 11 Geritz SAH, Metz JAJ, Kisdi É, Meszéna G: The Dy- Heerwaarden JS: Adaptive Dynamics: A Geometrical Study namics of Adaptation and Evolutionary Branching. IIASA of the Consequences of Nearly Faithful Reproduction. IIASA Working Paper WP-96-077 (1996). Physical Review Letters Working Paper WP-95-099 (1995). van Strien SJ, Verduyn 78:2024-2027 (1997). Lunel SM (eds): Stochastic and Spatial Structures of Dynami- cal Systems, Proceedings of the Royal Dutch Academy of Sci- No. -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
2.4 Mixed-Strategy Nash Equilibrium
Game Theoretic Analysis and Agent-Based Simulation of Electricity Markets by Teruo Ono Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY May 2005 ( Massachusetts Institute of Technology 2005. All rights reserved. Author............................. ......--.. ., ............... Department of Electrical Engineering and Computer Science May 6, 2005 Certifiedby.................... ......... T...... ... .·..·.........· George C. Verghese Professor Thesis Supervisor ... / ., I·; Accepted by ( .............. ........1.-..... Q .--. .. ....-.. .......... .. Arthur C. Smith Chairman, Department Committee on Graduate Students MASSACHUSETTS INSTilRE OF TECHNOLOGY . I ARCHIVES I OCT 21 2005 1 LIBRARIES Game Theoretic Analysis and Agent-Based Simulation of Electricity Markets by Teruo Ono Submitted to the Department of Electrical Engineering and Computer Science on May 6, 2005, in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science Abstract In power system analysis, uncertainties in the supplier side are often difficult to esti- mate and have a substantial impact on the result of the analysis. This thesis includes preliminary work to approach the difficulties. In the first part, a specific electricity auction mechanism based on a Japanese power market is investigated analytically from several game theoretic viewpoints. In the second part, electricity auctions are simulated using agent-based modeling. Thesis Supervisor: George C. Verghese Title: Professor 3 Acknowledgments First of all, I would like to thank to my research advisor Prof. George C. Verghese. This thesis cannot be done without his suggestion, guidance and encouragement. I really appreciate his dedicating time for me while dealing with important works as a professor and an educational officer. -
The Replicator Dynamics with Players and Population Structure Matthijs Van Veelen
The replicator dynamics with players and population structure Matthijs van Veelen To cite this version: Matthijs van Veelen. The replicator dynamics with players and population structure. Journal of Theoretical Biology, Elsevier, 2011, 276 (1), pp.78. 10.1016/j.jtbi.2011.01.044. hal-00682408 HAL Id: hal-00682408 https://hal.archives-ouvertes.fr/hal-00682408 Submitted on 26 Mar 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Author’s Accepted Manuscript The replicator dynamics with n players and population structure Matthijs van Veelen PII: S0022-5193(11)00070-1 DOI: doi:10.1016/j.jtbi.2011.01.044 Reference: YJTBI6356 To appear in: Journal of Theoretical Biology www.elsevier.com/locate/yjtbi Received date: 30 August 2010 Revised date: 27 January 2011 Accepted date: 27 January 2011 Cite this article as: Matthijs van Veelen, The replicator dynamics with n players and population structure, Journal of Theoretical Biology, doi:10.1016/j.jtbi.2011.01.044 This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. -
Collusion Constrained Equilibrium
Theoretical Economics 13 (2018), 307–340 1555-7561/20180307 Collusion constrained equilibrium Rohan Dutta Department of Economics, McGill University David K. Levine Department of Economics, European University Institute and Department of Economics, Washington University in Saint Louis Salvatore Modica Department of Economics, Università di Palermo We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This al- lows groups to put positive probability on alternatives that are suboptimal for the group in certain razor’s edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained equilibria exist and are a subset of the correlated equilibria of the underlying game. We examine four per- turbations of the underlying game. In each case,we show that equilibria in which groups choose the best alternative exist and that limits of these equilibria lead to collusion constrained equilibria. We also show that for a sufficiently broad class of perturbations, every collusion constrained equilibrium arises as such a limit. We give an application to a voter participation game that shows how collusion constraints may be socially costly. Keywords. Collusion, organization, group. JEL classification. C72, D70. 1. Introduction As the literature on collective action (for example, Olson 1965) emphasizes, groups often behave collusively while the preferences of individual group members limit the possi- Rohan Dutta: [email protected] David K. -
The Replicator Equation on Graphs
The Replicator Equation on Graphs The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Ohtsuki Hisashi, Martin A. Nowak. 2006. The replicator equation on graphs. Journal of Theoretical Biology 243(1): 86-97. Published Version doi:10.1016/j.jtbi.2006.06.004 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:4063696 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Replicator Equation on Graphs Hisashi Ohtsuki1;2;¤ & Martin A. Nowak2;3 1Department of Biology, Faculty of Sciences, Kyushu University, Fukuoka 812-8581, Japan 2Program for Evolutionary Dynamics, Harvard University, Cambridge MA 02138, USA 3Department of Organismic and Evolutionary Biology, Department of Mathematics, Harvard University, Cambridge MA 02138, USA ¤The author to whom correspondence should be addressed. ([email protected]) tel: +81-92-642-2638 fax: +81-92-642-2645 Abstract : We study evolutionary games on graphs. Each player is represented by a vertex of the graph. The edges denote who meets whom. A player can use any one of n strategies. Players obtain a payo® from interaction with all their immediate neighbors. We consider three di®erent update rules, called `birth-death', `death-birth' and `imitation'. A fourth update rule, `pairwise comparison', is shown to be equivalent to birth-death updating in our model. -
Nash Equilibrium
Lecture 3: Nash equilibrium Nash equilibrium: The mathematician John Nash introduced the concept of an equi- librium for a game, and equilibrium is often called a Nash equilibrium. They provide a way to identify reasonable outcomes when an easy argument based on domination (like in the prisoner's dilemma, see lecture 2) is not available. We formulate the concept of an equilibrium for a two player game with respective 0 payoff matrices PR and PC . We write PR(s; s ) for the payoff for player R when R plays 0 s and C plays s, this is simply the (s; s ) entry the matrix PR. Definition 1. A pair of strategies (^sR; s^C ) is an Nash equilbrium for a two player game if no player can improve his payoff by changing his strategy from his equilibrium strategy to another strategy provided his opponent keeps his equilibrium strategy. In terms of the payoffs matrices this means that PR(sR; s^C ) ≤ P (^sR; s^C ) for all sR ; and PC (^sR; sC ) ≤ P (^sR; s^C ) for all sc : The idea at work in the definition of Nash equilibrium deserves a name: Definition 2. A strategy s^R is a best-response to a strategy sc if PR(sR; sC ) ≤ P (^sR; sC ) for all sR ; i.e. s^R is such that max PR(sR; sC ) = P (^sR; sC ) sR We can now reformulate the idea of a Nash equilibrium as The pair (^sR; s^C ) is a Nash equilibrium if and only ifs ^R is a best-response tos ^C and s^C is a best-response tos ^R. -
Introduction to Game Theory
Introduction to Game Theory June 8, 2021 In this chapter, we review some of the central concepts of Game Theory. These include the celebrated theorem of John Nash which gives us an insight into equilibrium behaviour of interactions between multiple individuals. We will also develop some of the mathematical machinery which will prove useful in our understanding of learning algorithms. Finally, we will discuss why learning is a useful concept and the real world successes that multi-agent learning has achieved in the past few years. We provide many of the important proofs in the Appendix for those readers who are interested. However, these are by no means required to understand the subsequent chapters. 1 What is a Game? What is the first image that comes to mind when you think of a game? For most people, it would be something like chess, hide and seek or perhaps even a video game. In fact, all of these can be studied under Game Theoretical terms, but we can extend our domain of interest much further. We do this by understanding what all of our above examples have in common I There are multiple players II All players want to win the game III There are rules which dictate who wins the game IV Each player's behaviour will depend on the behaviour of the others With these in place, we can extend our analysis to almost any interaction between mul- tiple players. Let us look at some examples, noticing in each, that components of a game that we discussed above show up in each of the following. -
Lecture Notes
Chapter 12 Repeated Games In real life, most games are played within a larger context, and actions in a given situation affect not only the present situation but also the future situations that may arise. When a player acts in a given situation, he takes into account not only the implications of his actions for the current situation but also their implications for the future. If the players arepatient andthe current actionshavesignificant implications for the future, then the considerations about the future may take over. This may lead to a rich set of behavior that may seem to be irrational when one considers the current situation alone. Such ideas are captured in the repeated games, in which a "stage game" is played repeatedly. The stage game is repeated regardless of what has been played in the previous games. This chapter explores the basic ideas in the theory of repeated games and applies them in a variety of economic problems. As it turns out, it is important whether the game is repeated finitely or infinitely many times. 12.1 Finitely-repeated games Let = 0 1 be the set of all possible dates. Consider a game in which at each { } players play a "stage game" , knowing what each player has played in the past. ∈ Assume that the payoff of each player in this larger game is the sum of the payoffsthat he obtains in the stage games. Denote the larger game by . Note that a player simply cares about the sum of his payoffs at the stage games. Most importantly, at the beginning of each repetition each player recalls what each player has 199 200 CHAPTER 12. -
Thesis This Thesis Must Be Used in Accordance with the Provisions of the Copyright Act 1968
COPYRIGHT AND USE OF THIS THESIS This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copyright Act permits an authorized officer of a university library or archives to provide a copy (by communication or otherwise) of an unpublished thesis kept in the library or archives, to a person who satisfies the authorized officer that he or she requires the reproduction for the purposes of research or study. The Copyright Act grants the creator of a work a number of moral rights, specifically the right of attribution, the right against false attribution and the right of integrity. You may infringe the author’s moral rights if you: - fail to acknowledge the author of this thesis if you quote sections from the work - attribute this thesis to another author - subject this thesis to derogatory treatment which may prejudice the author’s reputation For further information contact the University’s Director of Copyright Services sydney.edu.au/copyright The influence of topology and information diffusion on networked game dynamics Dharshana Kasthurirathna A thesis submitted in fulfillment of the requirements for the degree of Doctor of Philosophy Complex Systems Research Group Faculty of Engineering and IT The University of Sydney March 2016 Declaration I hereby declare that this submission is my own work and that, to the best of my knowledge and belief, it contains no material previously published or written by another person nor material which to a substantial extent has been accepted for the award of any other degree or diploma of the University or other institute of higher learning, except where due acknowledgement has been made in the text. -
What Is Local Optimality in Nonconvex-Nonconcave Minimax Optimization?
What is Local Optimality in Nonconvex-Nonconcave Minimax Optimization? Chi Jin Praneeth Netrapalli University of California, Berkeley Microsoft Research, India [email protected] [email protected] Michael I. Jordan University of California, Berkeley [email protected] August 18, 2020 Abstract Minimax optimization has found extensive application in modern machine learning, in settings such as generative adversarial networks (GANs), adversarial training and multi-agent reinforcement learning. As most of these applications involve continuous nonconvex-nonconcave formulations, a very basic question arises—“what is a proper definition of local optima?” Most previous work answers this question using classical notions of equilibria from simultaneous games, where the min-player and the max-player act simultaneously. In contrast, most applications in machine learning, including GANs and adversarial training, correspond to sequential games, where the order of which player acts first is crucial (since minimax is in general not equal to maximin due to the nonconvex-nonconcave nature of the problems). The main contribution of this paper is to propose a proper mathematical definition of local optimality for this sequential setting—local minimax—as well as to present its properties and existence results. Finally, we establish a strong connection to a basic local search algorithm—gradient descent ascent (GDA)—under mild conditions, all stable limit points of GDA are exactly local minimax points up to some degenerate points. 1 Introduction arXiv:1902.00618v3 [cs.LG] 15 Aug 2020 Minimax optimization refers to problems of two agents—one agent tries to minimize the payoff function f : X × Y ! R while the other agent tries to maximize it.