MER CELLULAR TELEPHONY ARCHITECTURE Software Analysis and Description
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Qml Controls from Scratch
CREATING QML CONTROLS FROM SCRATCH Chris Cortopassi Table of Contents Introduction ......................................................................................... 3 Part 0: Getting Started ......................................................................... 4 Part 1: Button ....................................................................................... 6 Part 2: CheckBox and RadioButton ...................................................... 8 Part 3: Switch ...................................................................................... 10 Part 4: Slider ........................................................................................ 12 Part 5: ScrollBar ................................................................................... 14 Part 6: ProgressBar.............................................................................. 15 Part 7: Spinner ..................................................................................... 16 Part 8: Dialog ....................................................................................... 17 Part 9: PageDots .................................................................................. 19 Part 10: Tabs ....................................................................................... 21 Part 11: Table ...................................................................................... 23 Part 12: TimePicker ............................................................................. 25 Part 13: DatePicker ............................................................................. -
Sailfish OS Interview Questions and Answers Guide
Sailfish OS Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Sailfish OS Interview Questions And Answers Global Guideline . COM Sailfish OS Job Interview Preparation Guide. Question # 1 Tell us what you know about Sailfish OS? Answer:- Sailfish is a Linux-based mobile operating system developed by Jolla in cooperation with the Mer project and supported by the Sailfish Alliance. It is to be used in upcoming smartphones by Jolla and other licencees. Although it is primarily targeted at mobile phones, it is also intended to support other categories of devices. Read More Answers. Question # 2 Explain Sailfish OS Components? Answer:- Jolla has revealed its plans to use the following technologies in Sailfish OS: The Mer software distribution core A custom built user interface HTML5 QML and Qt Read More Answers. Question # 3 Do you know about Sailfish OS software availability? Answer:- Sailfish will be able to run most applications that were originally developed for MeeGo and Android, in addition to native Sailfish applications. This will give it a large catalogue of available apps on launch. Considering upon Jolla's declarations that Sailfish OS is be able to use software from following platforms Sailfish (natively created + ported like from Qt, Symbian, MeeGo - developers have reported that porting a Qt written software with Sailfish SDK takes a few hours only) Android applications are directly running in Sailfish OS. They are compatible as they are in third-party Android stores, with no needed modification (in most cases). MeeGo (because of backward compatibility thanks to MeeGo code legacy included in the Mer core) Unix and Linux (as Sailfish is Linux then using such a software is possible, especially RPM packages, either in terminal/console mode or with limitations implying from using Sailfish UI, if not ported and adjusted) HTML5 Read More Answers. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Fuzzing Project, Funded by Linux Foundation's Core Infrastructure Initiative
FIX ALL THE BUGS AMERICAN FUZZY LOP AND ADDRESS SANITIZER Hanno Böck 1 INTRODUCTION Hanno Böck, freelance journalist and hacker. Writing for Golem.de and others. Author of monthly Bulletproof TLS Newsletter. Fuzzing Project, funded by Linux Foundation's Core Infrastructure Initiative. 2 BUG EXAMPLE (QT file src/plugins/platforminputcontexts/compose/qcomposeplatforminputcontext.cpp) 3 KDE / QT BUGS Use aer free in qmake Underflow / out of bounds read in QT / QCompose Out of bounds read in QtGui Out of bounds read in Kwin (last 2 not sure if I should blame Xorg/xcb API) 4 FOR FAIRNESS: GNOME #762417: Out of bounds read in glib / token parser #762483: Out of bounds read in glib / unicode parser #768441: Heap overflow in gnome-session parameter parsing #770027: Out of bounds read in pango / test suite 5 BUG EXAMPLE /* +2 for our new arguments, +1 for NULL */ new_argv = g_malloc (argc + 3 * sizeof (*argv)); (gnome-session 3.20.1, bug #768441) 6 ADDRESS SANITIZER (ASAN) All this bugs can be trivially found with Address Sanitizer. Just add -fsanitize=address to the compiler flags in GCC/CLANG. 7 FIND BUGS WITH ASAN ./configure CFLAGS="-fsanitize=address -g" \ CXXFLAGS="-fsanitize=address -g" \ LDFLAGS="-fsanitize=address" make make check 8 WHAT IS ASAN DOING? Shadow memory tracking which memory areas are valid. Finds out of bounds access (read/write) and use aer free bugs (and other less common issues). 9 OUT OF BOUNDS READ #include <stdio.h> int main() { int a[2] = {3,1}; int i = 2; printf("%i\n", a[i]); } 10 USE AFTER FREE #include <stdio.h> #include <stdlib.h> int main() { char *c = calloc(10,1); printf("%i\n", c[0]); free(c); printf("%i\n", c[1]); } 11 MISSION: TEST EVERYTING WITH ASAN Every project using C/C++ code should test with ASAN. -
Creating Meego Products in a Different Way and Faster - How to Change the Device Creation
Creating MeeGo products in a different way and faster - How to change the device creation Pasi Nieminen CEO [email protected] +358 40 737 3907 www.nomovok.com 1 The Questions That I Try Answer Today How to make product faster & better in MeeGo world How/why to change the UX creation - QML? MeeGo for ARM, where is it now? Where to find companies to work on MeeGo? 2 About Us We create products build on Open Source technologies #1 MeeGo company Pioneer in Embedded Open Source Pioneer in commercial utilization of Open Source in embedded devices. Since 2001, more than 400 OSS deployment project delivered Employs 110 OSS experts globally 400 more in ZCOCO.net for deep Linux expertize Locations 3 Currently serving businesses in Japan, Germany, France, US, Finland and Korea. Insider's View to MeeGo - Where Are We Now? 4 Current MeeGo Deployment Status Currently FULL build & integration pipeline working Currently MeeGo-dev + QT4.7 + NOMOVOK Steel Rat UX running on STE U8500 / Freescale i.mx51 / Renesas AP4 (All ARMv7 optimized) / IA See our demo @ demo area, and NOMOVOK staff 5 Forget C++ & Native QT apps - Go for QML 6 MeeGo Apps – Faster QT4.7 enables QML apps Declarative UI XML + JS 3x faster app creation to QT native apps Performance almost equal to native QT apps, in future much faster (declarative GUI => GPU) 7 QML – hello world import Qt 4.7 Rectangle { id: page width: 500; height: 200 color: "lightgray" Text { id: helloText8 text: "Hello world!" y: 30 anchors.horizontalCenter: page.horizontalCenter font.pointSize: -
Our Journey from Java to Pyqt and Web for Cern Accelerator Control Guis I
17th Int. Conf. on Acc. and Large Exp. Physics Control Systems ICALEPCS2019, New York, NY, USA JACoW Publishing ISBN: 978-3-95450-209-7 ISSN: 2226-0358 doi:10.18429/JACoW-ICALEPCS2019-TUCPR03 OUR JOURNEY FROM JAVA TO PYQT AND WEB FOR CERN ACCELERATOR CONTROL GUIS I. Sinkarenko, S. Zanzottera, V. Baggiolini, BE-CO-APS, CERN, Geneva, Switzerland Abstract technology choices for GUI, even at the cost of not using Java – our core technology – for GUIs anymore. For more than 15 years, operational GUIs for accelerator controls and some lab applications for equipment experts have been developed in Java, first with Swing and more CRITERIA FOR SELECTING A NEW GUI recently with JavaFX. In March 2018, Oracle announced that Java GUIs were not part of their strategy anymore [1]. TECHNOLOGY They will not ship JavaFX after Java 8 and there are hints In our evaluation of GUI technologies, we considered that they would like to get rid of Swing as well. the following criteria: This was a wakeup call for us. We took the opportunity • Technical match: suitability for Desktop GUI to reconsider all technical options for developing development and good integration with the existing operational GUIs. Our options ranged from sticking with controls environment (Linux, Java, C/C++) and the JavaFX, over using the Qt framework (either using PyQt APIs to the control system; or developing our own Java Bindings to Qt), to using Web • Popularity among our current and future developers: technology both in a browser and in native desktop little (additional) learning effort, attractiveness for new applications. -
Latex Beamer Presentation
Extend your KDE application Using QML! Artur Duque de Souza Aug/2011 Agenda • (Big) Introduction • A problem • KDE Solution • Issues • Future Qt Script QtScript C++ API to make your applications scriptable QScriptEngine • Environment to evaluate a script • Context • Global Object • Use QMetaObject system to automatically export QObjects QObjects Can be exported out of the box: • Properties • Signals • Slots • Q_INVOKABLE QScriptValue Container for QtScript data types: • Support for ECMA-262 types • Support for QObject, QVariant and QMetaObject • Prototype property that is common to all instances of an object JS Bindings JS Bindings for Qt Bindings are proxy objects/functions to interface with the ’real’ libraries JS Bindings for Qt Steps to create your bindings: • Create wrap code (check context arguments) • Register your wrappers with the engine • Be happy :) JS Bindings for Qt Steps to create your bindings: • Create wrap code (check context arguments) • Register your wrappers with the engine • Be happy :) JS Bindings for Qt Steps to create your bindings: • Create wrap code (check context arguments) • Register your wrappers with the engine • Be happy :) QML QML Declarative language to ease the development of UIs QDeclarativeEngine • Handles QML code • Does not inherit QScriptEngine • It has a QScriptEngine inside QDeclarativeEngine • Handles QML code • Does not inherit QScriptEngine • It has a QScriptEngine inside QDeclarativeEngine Public API • QML specific methods • It has its own ’context’: QDeclarativeContext • QObject works out of the box • It’s possible to register C++ declarative items QDeclarativeExpression Evaluate a JS expression in a QML context KDE First of all... ... why use QML? Declarative languages are way better (and faster) to build rich UIs! • Microblog plasmoid (C++): 1250 LOC • Declarative Microblog: 500 LOC First of all.. -
Learn Raspberry Pi with Linux
For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. Contents at a Glance About the Authors .............................................................................................................. xv About the Technical Reviewer .......................................................................................... xvii Acknowledgments ............................................................................................................. xix Introduction ....................................................................................................................... xxi ■ Chapter 1: Your First Bite of Raspberry Pi .........................................................................1 ■ Chapter 2: Surveying the Landscape ...............................................................................31 ■ Chapter 3: Getting Comfortable .......................................................................................53 ■ Chapter 4: The File-Paths to Success ..............................................................................69 ■ Chapter 5: Essential Commands ......................................................................................89 ■ Chapter 6: Editing Files on the Command Line ..............................................................109 ■ Chapter 7: Managing Your Pi .........................................................................................129 ■ Chapter 8: A -
Gtk2-Perl: an Introduction
Gtk2-Perl: An Introduction Gtk2-Perl: An Introduction Or How I Learned to Stop Worrying and Make Things Pretty Scott Paul Robertson http://spr.mahonri5.net [email protected] May 9, 2007 Gtk2-Perl: An Introduction Background What is Gtk2-Perl? Gtk2-Perl is the set of Perl bindings for Gtk2, and related libraries1. These allow you to code Gtk2 and Gnome applications in Perl. Gtk2-Perl is fairly easy to get started using, but has a few hang ups that can be difficult to discover, or sometimes the documentation is just not there. The developers are aware of the issue, and encourage users to provide documentation, reference guides, or tutorials. 1Glade, Glib, etc Gtk2-Perl: An Introduction Background Online Documentation There are a few major online sources for Gtk2-Perl documentation: ◮ Gtk2-Perl Tutorial - The offical tutorial. ◮ Gtk2-Perl Study Guide - Another excellent tutorial/reference ◮ Introduction to GUI Programming with Gtk2-Perl - As it says, it’s a good introduction to gui programming in general. ◮ Gtk2-Perl Pod Documentation - You might have these as man pages as well, very helpful. Gtk2-Perl: An Introduction Basic Application A Simple Window We’ll start with an example of a simple single button application. First we have to initalize Gtk2: #!/usr/bin/perl -w use strict; use Gtk2 ’-init’; use readonly TRUE => 1; use readonly FALSE => 0; ◮ The ’-init’ prepares the Gtk2 environment, otherwise we would have to do it ourselves later. ◮ Defining the constants is very helpful for code readability later. Gtk2-Perl: An Introduction Basic Application A Simple Window Now we set up the window object and a button. -
Clutter Version 1.10.0, Updated 9 May 2012
Guile-GNOME: Clutter version 1.10.0, updated 9 May 2012 Matthew Allum and OpenedHand LTD Intel Corporation This manual is for (gnome clutter) (version 1.10.0, updated 9 May 2012) Copyright 2006,2007,2008 OpenedHand LTD Copyright 2009,2010,2011,2012 Intel Corporation Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. You may obtain a copy of the GNU Free Documentation License from the Free Software Foundation by visiting their Web site or by writing to: The Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA i Short Contents 1 Overview :::::::::::::::::::::::::::::::::::::::::::: 1 2 ClutterAction :::::::::::::::::::::::::::::::::::::::: 2 3 ClutterActorMeta ::::::::::::::::::::::::::::::::::::: 3 4 ClutterActor ::::::::::::::::::::::::::::::::::::::::: 5 5 ClutterAlignConstraint:::::::::::::::::::::::::::::::: 63 6 ClutterAlpha :::::::::::::::::::::::::::::::::::::::: 65 7 ClutterAnimatable ::::::::::::::::::::::::::::::::::: 68 8 Implicit Animations :::::::::::::::::::::::::::::::::: 69 9 ClutterAnimator ::::::::::::::::::::::::::::::::::::: 76 10 ClutterBackend :::::::::::::::::::::::::::::::::::::: 82 11 ClutterBinLayout :::::::::::::::::::::::::::::::::::: 84 12 ClutterBindConstraint :::::::::::::::::::::::::::::::: 87 13 Key Bindings:::::::::::::::::::::::::::::::::::::::: 90 -
Project Proposal Service Architecture for Multimedia Based Communication
Seite 1/8 Project Proposal Service Architecture for Multimedia Based Communication Dipl.-Ing. Eva Brucherseifer Dipl.-Ing. Stefan Eilers 02/01/06 Contents 1.The Situation......................................................................................................................... ...............2 2.The Vision............................................................................................................................... .............2 3.Related Projects...................................................................................................................... .............4 3.1.Telepathy..................................................................................................................................... 4 3.2.MOTUIM/DesktopIntegrationSIPIM .................................................................................... ..........4 3.3.KCall.......................................................................................................................................... ..4 3.4.OpenTAPI Prototype..................................................................................... ................................5 4.OpenCDI Project: Description and Bias........................................................................ .........................5 4.1.Roadmap................................................................................................. .....................................6 5.License.......................................................................................................... -
Sailfish OS Hardware Adaptation Development Kit Documentation
Sailfish OS Hardware Adaptation Development Kit Documentation Release 2.2.0.2 Jolla Ltd. Aug 21, 2018 CONTENTS 1 Overview 3 1.1 Goal.................................................3 1.2 Development.............................................3 1.3 Deployment.............................................4 2 Prerequisites 5 2.1 Mobile Device............................................5 2.2 Build Machine............................................5 3 Preparing Your Device 7 3.1 Backup and Verify Your Device...................................7 3.2 Flash and Test CyanogenMod....................................7 4 Setting up the SDKs 9 4.1 Setting up required environment variables..............................9 4.2 Setup the Platform SDK.......................................9 4.3 Setting up an Android Build Environment.............................. 10 5 Building the Android HAL 11 5.1 Checking out CyanogenMod Source................................. 11 5.2 Device repos............................................. 11 5.3 Configure Mountpoint Information................................. 12 5.4 Building Relevant Bits of CyanogenMod.............................. 13 5.5 Common Pitfalls........................................... 14 6 Setting up Scratchbox2 Target 15 7 Packaging Droid HAL 17 7.1 Creating Repositories for a New Device............................... 17 7.2 Packaging droid-hal-device ................................. 19 8 Creating the Sailfish OS Root Filesystem 21 8.1 Additional Packages for Hardware Adaptation..........................