Design Patterns Swift • Build on Your Existing Programming Knowledge to Get up and Running with Design Patterns in Swift Quickly and Effectively Design Patterns
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(GOF) Java Design Patterns Mock Exams
Gang of Four (GOF) Java Design Patterns Mock Exams http://www.JavaChamp.com Open Certification Plattform Authors: N. Ibrahim, Y. Ibrahim Copyright (c) 2009-2010 Introducing JavaChamp.com Website JavaChamp.com is an Open Certification Platform. What does this mean? JavaChamp is the best place to learn, share, and certify your professional skills. We help you develop yourself in the field of computer science and programming Here are the most significant features offered by JavaChamp: Online Exams Start Online Certification Exams in SCJP, SCEA, EJB, JMS, JPA and more... Top quality mock exams for SCJP, SCEA, EJB, JMS, JPA. Start Express or topic-wise customized exam. * We offer you unlimited free mock exams * Exams cover subjects like SCJP, SCEA, EJB, JMS, JPA,.. * You can take as many exams as you want and at any time and for no charges * Each exam contains 20 multiple choice questions * You can save the exams taken in your exams history * Your exams history saves the exams you took, the scores you got, time took you to finish the exam, date of examination and also saves your answers to the questions for later revision * You can re-take the same exam to monitor your progress * Your exams history helps the system to offer you variant new questions every time you take a new exam, therefore we encourage you to register and maintain an exams history Network Find guidance through the maze, meet Study-Mates, Coaches or Trainees... Studying together is fun, productive and helps you in building your professional network and collecting leads Bookshelf JavaChamp Bookshelf full of PDF eBooks.. -
Usage of Factory Design Pattern
What is a Creational Pattern? Creational Patterns are concerned with object creation problems faced during software design. Object creation often results in design problems, creational patterns solve this problem by controlling the object creation. Factory pattern A Factory Pattern or Factory Method Pattern says that just define an interface or abstract class for creating an object but let the subclasses decide which class to instantiate. In other words, subclasses are responsible to create the instance of the class. The Factory Method Pattern is also known as Virtual Constructor. A Factory returns an instance of an object based on the data supplied to it. The instance returned can be one of many classes that extend a common parent class or interface. ("Animal" as a parent class, then "Dog", "Cat", "Zebra" as child classes.) Create objects without exposing their instantiation logic. Consequences: The requestor is independent of the concrete object that is created (how that object is created, and which class is actually created). Advantage of Factory Design Pattern Factory Method Pattern allows the sub-classes to choose the type of objects to create. It promotes the loose-coupling by eliminating the need to bind application-specific classes into the code. That means the code interacts solely with the resultant interface or abstract class, so that it will work with any classes that implement that interface or that extends that abstract class. Usage of Factory Design Pattern When a class doesn't know what sub-classes will be required to create When a class wants that its sub-classes specify the objects to be created. -
Automatic Verification of Java Design Patterns
Automatic Verification of Java Design Patterns Alex Blewitt, Alan Bundy, Ian Stark Division of Informatics, University of Edinburgh 80 South Bridge, Edinburgh EH1 1HN, UK [email protected] [email protected] [email protected] Abstract 2. Design patterns There are a number of books which catalogue and de- Design patterns are widely used by object oriented de- scribe design patterns [4, 1, 6] including an informal de- signers and developers for building complex systems in ob- scription of the key features and examples of their use. ject oriented programming languages such as Java. How- However, at the moment there are no books which attempt ever, systems evolve over time, increasing the chance that to formalise these descriptions, possibly for the following the pattern in its original form will be broken. reasons: We attempt to show that many patterns (implemented in Java) can be verified automatically. Patterns are defined 1. The implementation (and description) of the pattern is in terms of variants, mini-patterns, and constraints in a language-specific. pattern description language called SPINE. These specifi- 2. There are often several ways to implement a pattern cations are then processed by HEDGEHOG, an automated within the same language. proof tool that attempts to prove that Java source code 3. Formal language descriptions are not common within meets these specifications. the object oriented development community. Instead, each pattern is presented as a brief description, and an example of its implementation and use. Designers and developers are then expected to learn the ‘feel’ of a pat- 1. -
Design Patterns Promote Reuse
Design Patterns Promote Reuse “A pattern describes a problem that occurs often, along with a tried solution to the problem” - Christopher Alexander, 1977 • Christopher Alexander’s 253 (civil) architectural patterns range from the creation of cities (2. distribution of towns) to particular building problems (232. roof cap) • A pattern language is an organized way of tackling an architectural problem using patterns Kinds of Patterns in Software • Architectural (“macroscale”) patterns • Model-view-controller • Pipe & Filter (e.g. compiler, Unix pipeline) • Event-based (e.g. interactive game) • Layering (e.g. SaaS technology stack) • Computation patterns • Fast Fourier transform • Structured & unstructured grids • Dense linear algebra • Sparse linear algebra • GoF (Gang of Four) Patterns: structural, creational, behavior The Gang of Four (GoF) • 23 structural design patterns • description of communicating objects & classes • captures common (and successful) solution to a category of related problem instances • can be customized to solve a specific (new) problem in that category • Pattern ≠ • individual classes or libraries (list, hash, ...) • full design—more like a blueprint for a design The GoF Pattern Zoo 1. Factory 13. Observer 14. Mediator 2. Abstract factory 15. Chain of responsibility 3. Builder Creation 16. Command 4. Prototype 17. Interpreter 18. Iterator 5. Singleton/Null obj 19. Memento (memoization) 6. Adapter Behavioral 20. State 21. Strategy 7. Composite 22. Template 8. Proxy 23. Visitor Structural 9. Bridge 10. Flyweight 11. -
The Command Dispatcher Pattern Benoit Dupire and Eduardo B Fernandez {[email protected], [email protected]}
The Command Dispatcher Pattern Benoit Dupire and Eduardo B Fernandez {[email protected], [email protected]} Department of Computer Science and Engineering. Florida Atlantic University Boca Raton, FL 33431 Can also be called: Command Evaluator Pattern. Intent This pattern increases the flexibility of applications by enabling their services to be changed, by adding, replacing or removing any command handlers at any point in time without having to modify, recompile or statically relink the application. By simulating the command-evaluation feature common in interpreted languages, this pattern supports the need for continual, incremental evolution of applications. Example Autonomous Underwater Vehicles (AUVs) are small, unmanned, untethered submersibles. There are numerous applications for AUVs, such as oceanographic surveys, operations in hazardous environments, underwater structure inspection and military operations. We implement the high level controller of this AUV as a Hierarchical Finite State Machine (Figure 1). A state of the Finite State Machine (FSM) represents a mode of the system, in which some tasks have to be executed, as described in the mission plan. The system takes transitions based on the results of these actions and the progression of the AUV. The system is programmed with high-level commands of the style "set depth 3" state1 state2 action 1.1 action 2.1 Figure 1: Simplified Finite State Machine for the AUV. The FSM must be able to fire any type of actions, without knowing anything about them. This problem is addressed by the Command Pattern [GOF95], which encapsulates an action as an object, thereby letting you parameterize clients with different actions. -
Design Pattern Interview Questions
DDEESSIIGGNN PPAATTTTEERRNN -- IINNTTEERRVVIIEEWW QQUUEESSTTIIOONNSS http://www.tutorialspoint.com/design_pattern/design_pattern_interview_questions.htm Copyright © tutorialspoint.com Dear readers, these Design Pattern Interview Questions have been designed specially to get you acquainted with the nature of questions you may encounter during your interview for the subject of Design Pattern. As per my experience good interviewers hardly plan to ask any particular question during your interview, normally questions start with some basic concept of the subject and later they continue based on further discussion and what you answer: What are Design Patterns? Design patterns represent the best practices used by experienced object-oriented software developers. Design patterns are solutions to general problems that software developers faced during software development. These solutions were obtained by trial and error by numerous software developers over quite a substantial period of time. What is Gang of Four GOF? In 1994, four authors Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides published a book titled Design Patterns - Elements of Reusable Object-Oriented Software which initiated the concept of Design Pattern in Software development. These authors are collectively known as Gang of Four GOF. Name types of Design Patterns? Design patterns can be classified in three categories: Creational, Structural and Behavioral patterns. Creational Patterns - These design patterns provide a way to create objects while hiding the creation logic, rather than instantiating objects directly using new opreator. This gives program more flexibility in deciding which objects need to be created for a given use case. Structural Patterns - These design patterns concern class and object composition. Concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities. -
Addison Wesley, 2000, Pp
------==Proudly Presented by MODELER==------ preface.fm Page xv Wednesday, June 6, 2001 4:18 PM Preface Design patterns and object-oriented programming. They hold such promise to make your life as a software designer and developer eas- ier. Their terminology is bandied about every day in the technical and even the popular press. But it can be hard to learn them, to become proficient with them, to understand what is really going on. Perhaps you have been using an object-oriented or object-based language for years. Have you learned that the true power of objects is not inheritance but is in “encapsulating behaviors”? Perhaps you are curious about design patterns and have found the literature a bit too esoteric and high-falutin. If so, this book is for you. It is based on years of teaching this material to software developers, both experienced and new to object orientation. It is based upon the belief—and our experience—that once you understand the basic principles and motivations that underlie these concepts, why they are doing what they do, your learning curve will be incredibly shorter. And in our discussion of design patterns, you will under- stand the true mindset of object orientation, which is a necessity before you can become proficient. As you read this book, you will gain a solid understanding of the ten most essential design patterns. You will learn that design pat- terns do not exist on their own, but are supposed to work in con- cert with other design patterns to help you create more robust applications. -
Object-Oriented Analysis, Design and Implementation
Undergraduate Topics in Computer Science Brahma Dathan Sarnath Ramnath Object-Oriented Analysis, Design and Implementation An Integrated Approach Second Edition Undergraduate Topics in Computer Science Undergraduate Topics in Computer Science (UTiCS) delivers high-quality instruc- tional content for undergraduates studying in all areas of computing and information science. From core foundational and theoretical material to final-year topics and applications, UTiCS books take a fresh, concise, and modern approach and are ideal for self-study or for a one- or two-semester course. The texts are all authored by established experts in their fields, reviewed by an international advisory board, and contain numerous examples and problems. Many include fully worked solutions. More information about this series at http://www.springer.com/series/7592 Brahma Dathan • Sarnath Ramnath Object-Oriented Analysis, Design and Implementation An Integrated Approach Second Edition 123 Brahma Dathan Sarnath Ramnath Department of Information and Computer Department of Computer Science Science and Information Technology Metropolitan State University St. Cloud State University St. Paul, MN St. Cloud, MN USA USA Series editor Ian Mackie Advisory Board Samson Abramsky, University of Oxford, Oxford, UK Karin Breitman, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, Brazil Chris Hankin, Imperial College London, London, UK Dexter Kozen, Cornell University, Ithaca, USA Andrew Pitts, University of Cambridge, Cambridge, UK Hanne Riis Nielson, Technical University of Denmark, Kongens Lyngby, Denmark Steven Skiena, Stony Brook University, Stony Brook, USA Iain Stewart, University of Durham, Durham, UK A co-publication with the Universities Press (India) Private Ltd., licensed for sale in all countries outside of India, Pakistan, Bhutan, Bangladesh, Sri Lanka, Nepal, The Maldives, Middle East, Malaysia, Indonesia and Singapore. -
Design Patterns in PHP and Laravel — Kelt Dockins Design Patterns in PHP and Laravel
Design Patterns in PHP and Laravel — Kelt Dockins Design Patterns in PHP and Laravel Kelt Dockins [email protected] Design Patterns in PHP and Laravel Kelt Dockins Dolph, Arkansas USA ISBN-13 (pbk): 978-1-4842-2450-2 ISBN-13 (electronic): 978-1-4842-2451-9 DOI 10.1007/978-1-4842-2451-9 Library of Congress Control Number: 2016961807 Copyright © 2017 by Kelt Dockins This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. -
Gnu Smalltalk Library Reference Version 3.2.5 24 November 2017
gnu Smalltalk Library Reference Version 3.2.5 24 November 2017 by Paolo Bonzini Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". 1 3 1 Base classes 1.1 Tree Classes documented in this manual are boldfaced. Autoload Object Behavior ClassDescription Class Metaclass BlockClosure Boolean False True CObject CAggregate CArray CPtr CString CCallable CCallbackDescriptor CFunctionDescriptor CCompound CStruct CUnion CScalar CChar CDouble CFloat CInt CLong CLongDouble CLongLong CShort CSmalltalk CUChar CByte CBoolean CUInt CULong CULongLong CUShort ContextPart 4 GNU Smalltalk Library Reference BlockContext MethodContext Continuation CType CPtrCType CArrayCType CScalarCType CStringCType Delay Directory DLD DumperProxy AlternativeObjectProxy NullProxy VersionableObjectProxy PluggableProxy SingletonProxy DynamicVariable Exception Error ArithmeticError ZeroDivide MessageNotUnderstood SystemExceptions.InvalidValue SystemExceptions.EmptyCollection SystemExceptions.InvalidArgument SystemExceptions.AlreadyDefined SystemExceptions.ArgumentOutOfRange SystemExceptions.IndexOutOfRange SystemExceptions.InvalidSize SystemExceptions.NotFound SystemExceptions.PackageNotAvailable SystemExceptions.InvalidProcessState SystemExceptions.InvalidState -
Enterprise Development with Flex
Enterprise Development with Flex Enterprise Development with Flex Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo Enterprise Development with Flex by Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Copyright © 2010 Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky.. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mary E. Treseler Indexer: Ellen Troutman Development Editor: Linda Laflamme Cover Designer: Karen Montgomery Production Editor: Adam Zaremba Interior Designer: David Futato Copyeditor: Nancy Kotary Illustrator: Robert Romano Proofreader: Sada Preisch Printing History: March 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Enterprise Development with Flex, the image of red-crested wood-quails, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. -
Secure the Clones - Static Enforcement of Policies for Secure Object Copying Thomas Jensen, Florent Kirchner, David Pichardie
Secure the Clones - Static Enforcement of Policies for Secure Object Copying Thomas Jensen, Florent Kirchner, David Pichardie To cite this version: Thomas Jensen, Florent Kirchner, David Pichardie. Secure the Clones - Static Enforcement of Policies for Secure Object Copying. ESOP 2011, 2011, Saarbrucken, Germany. hal-01110817 HAL Id: hal-01110817 https://hal.inria.fr/hal-01110817 Submitted on 28 Jan 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Secure the Clones * Static Enforcement of Policies for Secure Object Copying Thomas Jensen, Florent Kirchner, and David Pichardie INRIA Rennes – Bretagne Atlantique, France [email protected] Abstract. Exchanging mutable data objects with untrusted code is a delicate matter because of the risk of creating a data space that is accessible by an attacker. Consequently, secure programming guidelines for Java stress the importance of using defensive copying before accepting or handing out references to an inter- nal mutable object. However, implementation of a copy method (like clone()) is entirely left to the programmer. It may not provide a sufficiently deep copy of an object and is subject to overriding by a malicious sub-class. Currently no language-based mechanism supports secure object cloning.