Specifying Callback Control Flow of Mobile Apps Using Finite Automata
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Object-Oriented Programming with ANSI-C
___________________________________________________________________________v Preface No programming technique solves all problems. No programming language produces only correct results. No programmer should start each project from scratch. Object-oriented programming is the current cure-all — although it has been around for much more then ten years. At the core, there is little more to it then finally applying the good programming principles which we have been taught for more then twenty years. C++ (Eiffel, Oberon-2, Smalltalk ... take your pick) is the New Language because it is object-oriented — although you need not use it that way if you do not want to (or know how to), and it turns out that you can do just as well with plain ANSI-C. Only object-orientation permits code reuse between pro- jects — although the idea of subroutines is as old as computers and good program- mers always carried their toolkits and libraries with them. This book is not going to praise object-oriented programming or condemn the Old Way. We are simply going to use ANSI-C to discover how object-oriented pro- gramming is done, what its techniques are, why they help us solve bigger prob- lems, and how we harness generality and program to catch mistakes earlier. Along the way we encounter all the jargon — classes, inheritance, instances, linkage, methods, objects, polymorphisms, and more — but we take it out of the realm of magic and see how it translates into the things we have known and done all along. I had fun discovering that ANSI-C is a full-scale object-oriented language. -
The Construction and Applications of Callback Control Flow Graphs for Event-Driven and Framework-Based Mobile Apps Danilo Dominguez Perez Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2019 The construction and applications of callback control flow graphs for event-driven and framework-based mobile apps Danilo Dominguez Perez Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Computer Sciences Commons Recommended Citation Dominguez Perez, Danilo, "The onc struction and applications of callback control flow graphs for event-driven and framework-based mobile apps" (2019). Graduate Theses and Dissertations. 17004. https://lib.dr.iastate.edu/etd/17004 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. The construction and applications of callback control flow graphs for event-driven and framework-based mobile apps by Danilo Dominguez Perez A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Major: Computer Science Program of Study Committee: Wei Le, Major Professor Hridesh Rajan Samik Basu Robyn Lutz Wensheng Zhang The student author, whose presentation of the scholarship herein was approved by the program of study committee, is solely responsible for the content of this dissertation. The Graduate College will ensure this dissertation is globally accessible and will not permit alterations after a degree is conferred. Iowa State University Ames, Iowa 2019 Copyright c Danilo Dominguez Perez, 2019. -
An Object-Oriented Event Calculus Jeremiah S
Computer Science Technical Reports Computer Science 7-2002 An Object-Oriented Event Calculus Jeremiah S. Patterson Iowa State University Follow this and additional works at: http://lib.dr.iastate.edu/cs_techreports Part of the Programming Languages and Compilers Commons Recommended Citation Patterson, Jeremiah S., "An Object-Oriented Event Calculus" (2002). Computer Science Technical Reports. 276. http://lib.dr.iastate.edu/cs_techreports/276 This Article is brought to you for free and open access by the Computer Science at Iowa State University Digital Repository. It has been accepted for inclusion in Computer Science Technical Reports by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. An Object-Oriented Event Calculus Abstract Despite the rising popularity and usefulness of events, or implicit invocation, in software design, the availability of general-purpose event mechanisms are rare. Further, most event mechanisms available for software design are implemented as libraries or sets of macros that are constrained by the language in which they are used; making such mechanisms inconvenient to use as well as error-prone. Event mechanisms that are part of a programming language can do away with such constraints; thus making events easier to use. However, there a few languages that offer built-in the events and even fewer languages that have a built-in general-purpose event mechanism. In order to promote the study of implicit invocation programming languages, this thesis presents a formal programming language foundation for events. This thesis expands the, object based, imps-caluculus to create a calculus for objects and events, the rws-calculus. -
N3985: a Proposal to Add Coroutines to the C++ Standard Library
Document number: N3985 Date: 2014-05-22 Project: Programming Language C++, SG1 Reply-to: Oliver Kowalke (oliver dot kowalke at gmail dot com) Nat Goodspeed ( nat at lindenlab dot com) A proposal to add coroutines to the C++ standard library (Revision 1) Introduction........................................................1 Motivation.........................................................2 Impact on the Standard.................................................. 11 Design Decisions...................................................... 11 Proposed Wording..................................................... 18 References.......................................................... 32 A. jump-operation for SYSV ABI on x86_64...................................... 32 Revision History This document supersedes N3708. A new kind of coroutines - std::symmetric_coroutine<T> - is introduced and additional examples (like recursive SAX parsing) are added. A section explains the benfits of using coroutines in the context of event-based asynchronous model. Introduction This proposal suggests adding two first-class continuations to the C++ standard library: std::asymmetric_coroutine<T> and std::symmetric_coroutine<T> . In computer science routines are defined as a sequence of operations. The execution of routines forms a parent- child relationship and the child terminates always before the parent. Coroutines (the term was introduced by Melvin Conway1) are a generalization of routines (Donald Knuth2). The principal difference between coroutines and routines is -
Object-Oriented Programming: Some History, and Challenges for the Next fifty Years
Object-oriented programming: Some history, and challenges for the next fifty years Andrew P. Black Portland State University, Portland, Oregon, USA Abstract Object-oriented programming is inextricably bound up with the pioneering work of Ole-Johan Dahl and Kristen Nygaard on the design of the Simula language, which started at the Norwegian Computing Center in the Spring of 1961. However, object orientation, as we think of it today | fifty years later | is the result of a complex interplay of ideas, constraints and people. Dahl and Nygaard would certainly recognize it as their progeny, but might also be amazed at how much it has grown up. This article is based on a lecture given on 22nd August 2011, on the occasion of the scientific opening of the Ole-Johan Dahl Hus at the University of Oslo. It looks at the foundational ideas from Simula that stand behind object-orientation, how those ideas have evolved to become the dominant programming paradigm, and what they have to offer as we approach the challenges of the next fifty years of informatics. Keywords: 1. Introduction On 22nd August 2011, a public event was scheduled to open both the 18th International Symposium on Fundamentals of Computation Theory and the Ole-Johan Dahl hus, the new building that is home to the University of Oslo's Department of Informatics, and which is shown in Figure 1. The morning Email address: [email protected] (Andrew P. Black) URL: http://www.cs.pdx.edu/~black (Andrew P. Black) Preprint submitted to Information and Computation May 16, 2012 session opened with an Introduction by Morten Dæhlen, which was followed by two invited talks, one by Andrew Black and one by Jose Meseguer, and a discussion panel on the future of object-orientation and programming lan- guages, which was chaired by Arne Maus, and comprised Andrew P. -
Tackling the Awkward Squad for Reactive Programming
Tackling the Awkward Squad for Reactive Programming: The Actor-Reactor Model Sam Van den Vonder Software Languages Lab, Vrije Universiteit Brussel, Belgium Thierry Renaux Software Languages Lab, Vrije Universiteit Brussel, Belgium Bjarno Oeyen Software Languages Lab, Vrije Universiteit Brussel, Belgium Joeri De Koster Software Languages Lab, Vrije Universiteit Brussel, Belgium Wolfgang De Meuter Software Languages Lab, Vrije Universiteit Brussel, Belgium Abstract Reactive programming is a programming paradigm whereby programs are internally represented by a dependency graph, which is used to automatically (re)compute parts of a program whenever its input changes. In practice reactive programming can only be used for some parts of an application: a reactive program is usually embedded in an application that is still written in ordinary imperative languages such as JavaScript or Scala. In this paper we investigate this embedding and we distill “the awkward squad for reactive programming” as 3 concerns that are essential for real-world software development, but that do not fit within reactive programming. They are related to long lasting computations, side-effects, and the coordination between imperative and reactive code. To solve these issues we design a new programming model called the Actor-Reactor Model in which programs are split up in a number of actors and reactors. Actors and reactors enforce a strict separation of imperative and reactive code, and they can be composed via a number of composition operators that make use of data streams.