Tunisia II (1.1) ©2019
The Gamers, Inc. Operational Combat Series Tunisia II (1.1) ©2019. Multi-Man Publishing, Inc. All Rights Reserved. Game Design: Dean N. Essig moving to the AEP’s hex and then expend 1.0 General Rules 38 range hexes. Development: John Kisner Series Design: Dean N. Essig 1.1 Map Notes 1.1d Mountain Hexes. Mountains are represented by the two darkest shades Research Help: Dirk Blennemann, 1.1a Railroads. Both sides can use the of brown. The presence of either color Paul Dallas, Mauro De Vita, Andrea rail net for trace supply. Only the Allies makes it a Mountain Hex—there is no Galliano, and Roland LeBlanc have a Rail Cap (OCS 13.3a) for trans- requirement for the darkest “mountain porting SP and units and this can only Playtesting and Proofreading: Neal top” to be present. Baedke, Dan Bartlett, Allen Beach, be used in Algeria. Rail hexes in Tunisia 1.1e Blocked Hexsides. A full lake or John Bowen, LTC Burke Buntz, Steve can be used for trace supply, but not for sea hexside is Prohibited for all move- Campbell, John Collis, Dave Demko, literal transport. ment classes—they are treated like a Lee Forester, Keith Fortner, Dave “Point of Interest” hexes (locations too “Blocked” hexside on the TEC. (Note a Friedrichs, Anthony Fuller, Owen small to rate being called villages) are partial lake or sea hexside has no effect.) Fuller, Don Gilbertson, Simon Hoare, Detrainable hexes (OCS 13.3c). Nolan Hudgens, Michael Junkin, Tom 1.1b Mareth Line. The pre-war Mareth Klubi, John Leggat, David Mignerey, Line is printed on Map B as Level 2 Rod Miller, Don Nesbitt, Dave Powell, 1.2 Off-Map Boxes Hedgehogs.
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