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O'melveny 2020
Unprecedented Challenges. Unwavering Commitment. O’Melveny 2020. CONTENTS 01 Letter from the Chair 04 Client Successes 04 Banking and Financial Services 05 Colleges and Universities 06 Consumer and Retail Products 08 Energy, Natural Resources, and Utilities 10 Entertainment and Media 12 Fintech 13 Government 14 Health Care 16 Industrials and Manufacturing 17 Insurance 19 Investment Funds and Private Equity 20 Life Sciences 22 Real Estate and Homebuilding 24 Sports 26 Telecommunications and Technology 28 Transportation 30 Outreach that Makes a Difference 33 Culture 36 Innovation and Efficiency O’Melveny & Myers LLP I omm.com LETTER FROM THE CHAIR To Our Clients and Friends: This past year was unimaginably difficult. The global pandemic struck first, followed by an economic meltdown. Then civil unrest broke out in the streets, from Hong Kong to London and across the United States, which reckoned with mass protests over police brutality, racial injustice, one of the most divisive US presidential elections in modern history, and an even more unsettling post-election period. This confluence of crises—spilling into the new year—has demanded much of us all. I’m proud to say that we, as a firm, have risen to meet these challenges, rallying to help our clients and communities get through some of the darkest days and turn toward a brighter future. In the worst of times, O’Melveny is at its best. As the virus spread, we quickly assembled a firmwide Coronavirus Task Force, bringing together lawyers from different practice groups and offices to advise clients on a host of COVID-related concerns. When California’s governor needed to secure additional beds by reopening a shuttered hospital in Los Angeles and revitalizing an underutilized facility in the San Francisco Bay Area, he turned to O’Melveny, as did dozens of other clients in industries as diverse as consumer products, entertainment, financial services, health care, and insurance. -
Evolve E-Gaming Index ETF MACROECONOMIC
MONTHLY COMMENTARY Evolve E-Gaming Index ETF HERO invests in equity securities of companies listed domestically and globally with business activities in the electronic gaming industry. As at September 30, 2019 TICKER: HERO (Hedged) MACROECONOMIC HIGHLIGHTS: Incidentally, Enthusiast Gaming has now become one of the largest gaming properties in the world, surpassing IGN Entertainment, GameSpot, and even Twitch.tv, according to a new Comscore evaluation. This follows a series of inter-related transactions, which saw Enthusiast entering into an M&A arrangement with J55 Capital Corporation and Aquilini GameCo way back in May. At the same time Aquilini was in the process of acquiring Luminosity Gaming, a global player in the esports industry. Once Aquilini acquired Luminosity, J55 acquired Aquilini and then subsequently merged with Enthusiast. The final result was the creation of one of the largest publicly traded esports and gaming organizations in the world.i Earlier in May, two console gaming heavyweights — Sony and Microsoft signed a memorandum of understanding to develop joint cloud gaming systems. The agreement was largely intended to offset the emergence of Google’s Stadia, a game-streaming service based on the cloud.ii According to SuperData Research, a subsidiary of Nielsen Holdings, global consumers spent US$8.9 billion on digital games worldwide across PC, console and mobile devices in August. This represents a 2% increase over the same period last year, driven in part by an uptick in mobile gaming spending. As of August, mobile gaming accounted for 67% of total worldwide spending in the gaming sector.iii SuperData also listed the highest-grossing games across each platform. -
Optic Gaming Wins Call of Duty® MLG Orlando Open
August 8, 2016 Optic Gaming Wins Call of Duty® MLG Orlando Open NEW YORK--(BUSINESS WIRE)-- The road to the 2016 Call of Duty® World League Championship, Presented by PlayStation® 4 finished its last live qualifying competition yesterday with an epic showdown in Orlando as Optic Gaming won the Call of Duty® MLG Orlando Open. Yesterday's finals completed a thrilling weekend of competition, as eager fans in attendance, online at MLG.tv and other livestreams, and those tuning-in directly through an in-game (BOIII PS4) Live Event Viewer, watched 72 hours of compelling action. Optic Gaming took home the top prize after besting Team Envyus to be the top of more than 100 teams from around the world. Yesterday's exciting tournament also served as the final CWL Pro Points event of the season, as competition now moves to the North American online qualifier as the final stop before the highly anticipated CWL Championship at Call of Duty® XP. At the CWL Championship, 32 teams will play for their share of the biggest single event prize pool in Call of Duty® history, $2 million. With the growth of the Call of Duty World League, Call of Duty esports viewership has increased by more than five times year-over-year to 33 million views of the Stage 1 events this year. The Call of Duty World League Championships at Call of Duty XP is expected to be our most viewed Call of Duty esports event in history by a wide margin. After the dust settled, over 1.4 million cumulative viewers across distribution platforms, including MLG.tv, generated over 8 million video views during the event, consuming over 2 million hours of content throughout the weekend, and peaking at 164,000 concurrent viewers during the thrilling finals match.1 Here are the top eight teams from the Call of Duty MLG Orlando Open: Optic Gaming Team Envyus Team Elevate Faze Clan Rise Nation Luminosity Gaming Cloud9 Complexity Gaming On August 15, 2016, a live broadcast on youtube.com/callofduty will determine the grouping for all the qualified teams. -
Rog Guide Product
NO. gaming laptop ROG 1brand worldwide PRODUCT GUIDE March - May 2021 Powered by the latest Ryzen™ 5000 Series CPUs & GeForce RTX™ 30 Series GPUs ROG STRIX STRIX 15/17 ROG Zephyrus g15 ROG STRIX G15/17 ROG Zephyrus g14 ROG XG Mobile ROG Zephyrus duo 15 se ROG flow x13 More games than any other platform NO. gaming laptop REPUBLIC OF THE ROG 1brand worldwide GAMERS LEGACY For those who dare CONTINUES ROG R&D engineers are hardcore gamers, too. We know gaming, and we are constantly striving to Welcome to Republic of Gamers. It’s a proving ground for the elite — a place where players and teams gather develop products that gamers need. Our goal: give gamers the ultimate gaming hardware. to celebrate camaraderie and gaming excellence. There’s no room for mediocrity or weakness here. This is a call for those who dare venture, defy convention, and rebel against conformity. You rise up to challenges, and are not afraid to stare failure in the face, time and time again. You stand by your instincts, as well as alongside comrades in need. Republic of Gamers is for those who dare seek the impossible because ‘hard’ isn’t enough. ROG is the Choice of Champions. If you dare, put on your game face and Join the Republic. DECEMBER 2007 JUNE 2011 APRIL 2012 JANUARY 2014 JULY 2014 New Product Line New Product Line New Product Line New Product Line New Product Line Gaming Notbooks G1/G2 Gaming Desktop CG8565 Xonar Phoebus Audio Card ROG Gladius Gaming Mouse Swift PG Series Monitor JULY 2006 Launched Commando, New Product Line New Product Line New Mini ITX -
EG Presentation
The Largest Gaming Media Platform in North America Investor Presentation October 2020 TSX: EGLX OTC: ENGMF FSE: 2AV Disclaimer CAUTIONARY STATEMENTS This presentation is for information purposes only and does not constitute an offer to sell or a solicitation of an offer to buy securities. The information contained herein has been prepared for the purpose of providing interested parties with general information to assist them in their evaluation of Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming”) and this presentation should not be used for any other purpose. Under no circumstances may the contents of this presentation be reproduced, in whole or in part, in any form or forwarded or further redistributed to any other person. Any forwarding, distribution or reproduction of this document in whole or in part is unauthorized. By accepting and reviewing this document, you acknowledge and agree (i) to maintain the confidentiality of this document and the information contained herein, and (ii) to protect such information in the same manner you protect your own confidential information, which shall be at least a reasonable standard of care. Enthusiast Gaming has not authorized anyone to provide additional or different information. In this presentation all amounts are in Canadian dollars unless stated otherwise. The delivery of this presentation, at any time, will not imply that the information contained herein is correct as of any time subsequent to the date set forth on the cover page hereof or the date at which such information is expressed to be stated, as applicable, and, except as may be required by applicable law, Enthusiast Gaming is under no obligation to update any of the information contained herein (including forward looking statements and forward looking information) or to inform the recipient of any matters of which it becomes aware that may affect any matter referred to in this presentation (including, but not limited to, any error or omission which may become apparent after this presentation has been prepared). -
Esports • POKEMON • a Phenomenon • an Esport
eSports • POKEMON • A phenomenon • An eSport www.worldsquash.org So, what are eSports? www.worldsquash.org • It is the umbrella term for organised, competitive computer gaming, usually between professionals www.worldsquash.org www.worldsquash.org Currently some of the most popular eSport games are: Counter-Strike Global Offensive Call of Duty League of Legends Dota2 Smite Rocket League World of Tanks Heroes of the Storm Heroes of Warcraft Super Smash Bros StarCraft II Melee Hearthstone www.worldsquash.org But is it a sport? • Labelling video games as sports is somewhat controversial. • While some point to the growth in popularity of eSports as justification for designating some games as sports, others contend that video games will never reach the status of "true sports". • eSports are not a sport – they are a competition, according to ESPN President John Skipper www.worldsquash.org www.worldsquash.org www.worldsquash.org But are eSports mainstream? • eSports has grown hugely in recent years. • The number of consumers worldwide that are aware of eSports will surpass one billion this year, up 36% year- on-year, according to NewZoo. • The analyst also predicts that eSports will generate revenues of almost $500m this year, up 7% from the initial projection from the start of 2016. www.worldsquash.org Viewership • In terms of popular competitions, the most-watched eSports tournament final was that of the 2015 League of Legends World Championship, which was viewed by 36 million people. • Over the course of all 73 games, the tournament saw an average concurrent viewership of over 4.2 million, with the average fan watching for over an hour per viewing session. -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
1. Deportes Electrónicos: El Fenómeno De La Era Digital 2.1 Deporte Electrónico No Es Solamente Jugar a Videojuegos
Facultat de Ciències de la Comunicació Treball de fi de grau Títol Autor/a Tutor/a Departament Grau Tipus de TFG Data Universitat Autònoma de Barcelona Facultat de Ciències de la Comunicació Full resum del TFG Títol del Treball Fi de Grau: Català: Castellà: Anglès: Autor/a: Tutor/a: Curs: Grau: Paraules clau (mínim 3) Català: Castellà: Anglès: Resum del Treball Fi de Grau (extensió màxima 100 paraules) Català: Castellà: Anglès: Universitat Autònoma de Barcelona Índice 1. Introducción ..................................................................................................................................................................... 1 2. Deportes electrónicos: el fenómeno de la era digital ................................................................................... 5 2.1 Deporte electrónico no es solamente jugar a videojuegos .................................................................. 5 2.2 ¿Por qué se les llama “deportes”? ............................................................................................................... 7 2.2.1 Evolución mundial del reconocimiento ............................................................................................... 16 2.3 Fenómeno de masas mundial: algunos datos internacionales ......................................................... 19 2.3.1 Videojuegos más populares .................................................................................................................. 20 2.3.2 Eventos multitudinarios ........................................................................................................................ -
Forthlane Fridays – Guest Bios Session 8: the Future of Sports
Forthlane Fridays – Guest Bios Session 8: The Future of Sports David Beeston EVP & CHIEF STRATEGY OFFICER, BOSTON RED SOX & FENWAY SPORTS MANAGEMENT Dave Beeston joined the Boston Red Sox & Fenway Sports Management in March of 2013 and was named Executive Vice President and Chief Strategy Officer in February 2018. In his role, Beeston has varied responsibilities. He acts as a senior advisor to Sam Kennedy and Fenway Sports Group (FSG) ownership on key matters, including internal and external communication. In addition to the Boston Red Sox, FSG owns Liverpool F.C. Additionally, Dave is responsible for the execution and oversight of many of the key relationships of the Club, including with its media, concessions and merchandise partners. Finally, in his strategy role, he is charged with creating and executing new business initiatives and new lines of revenue for the Club and FSG, evaluating external opportunities presented to the Company, and acting as an internal resource for all Club departments, with a focus on long-term organizational objectives. Beeston spent the seven years prior to joining the Red Sox as an associate at Skadden, Arps, Slate, Meagher & Flom LLP, with a focus on securities transactions. A Toronto, Ontario native, Beeston completed his undergraduate and law degrees at the University of Western Ontario, graduating from the latter "with distinction." He formerly served on the Board of "Youth Without Shelter", a Toronto based teen homeless shelter, and currently serves on the Boston Medical Center's Exceptional Care Without Exception Trust Board. The son of former long-time Toronto Blue Jays and Major League Baseball executive Paul Beeston, he currently resides in Boston with his wife, Katie, and sons, Bobby and Jack. -
Azael League Summoner Name
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Sport & Society Research Network
Tenth International Conference On Sport & Society Sports Media Vectors: Digitization, Expanding Audiences, and the Globalization of Live Sport 20–21 June 2019 Ryerson University Toronto, Canada Tenth International Conference on Sport & Society “Sports Media Vectors: Digitization, Expanding Audiences, and the Globalization of Live Sport” 20–21 June 2019 | Ryerson University | Toronto, Canada www.SportAndSociety.com www.facebook.com/SportAndSocietyResearchNetwork @onsportsociety | #ICSS19 Tenth International Conference on Sport & Society www.sportandsociety.com First published in 2019 in Champaign, Illinois, USA by Common Ground Research Networks, NFP www.cgnetworks.org © 2019 Common Ground Research Networks All rights reserved. Apart from fair dealing for the purpose of study, research, criticism or review as permitted under the applicable copyright legislation, no part of this work may be reproduced by any process without written permission from the publisher. For permissions and other inquiries, please visit the CGScholar Knowledge Base (https://cgscholar.com/cg_support/en). Common Ground Research Networks may at times take pictures of plenary sessions, presentation rooms, and conference activities which may be used on Common Ground’s various social media sites or websites. By attending this conference, you consent and hereby grant permission to Common Ground to use pictures which may contain your appearance at this event. Designed by Ebony Jackson and Brittani Musgrove Sport & Society Table of Contents Welcome Letter - Ryerson University -
1 Milliárd 140 Millió a Tét Az Ötöslottón!
XX. évfolyam 9. szám 2021. január 29. a szerencsejáték zrt. ingyenes kiadványa megjelenik kedden és pénteken 1 milliárD 140 millió a tét az ÖtÖSlottón! várható főnyeremény SKanDináv lottó - 4. hét ÖtÖSlottó - 3. hét eUroJaCKpot - 3. hét a 4. héten elSő (gépi) SorSoláS 22 34 52 63 85 a: 38 40 41 46 48 b: 2 6 1 140 1 12 16 22 25 29 34 millió forint máSoDiK (Kézi) SorSoláS hatoSlottó - 3. hét 5 9 18 23 25 30 33 JoKer - 3. hét 12 15 31 34 38 41 220 elSő húzáSi SorrenD 7 9 1 3 2 5 22 25 12 34 1 16 29 millió forint lUXor - 3. hét máSoDiK húzáSi SorrenD 1. 2. 3. 4. 5. 6. 7. 8. Kenó ereDményeK 25 30 5 33 23 18 9 72 52 56 7 69 11 75 65 10 9. 10. 11. 12. 13. 14. 15. 16. 2021. JANUÁR 25. (hétfő) határSzámon belül millió forint 29 25 18 10 19 12 36 32 4 7 8 16 17 19 21 25 31 36 nyeremények: 4. hét 17. 18. 19. 20. 21. 22. 23. 24. 7 találatos: 1 db 56 112 210 Ft 62 38 66 22 41 33 8 28 44 51 52 54 60 68 71 75 79 80 6 találatos: 65 db 256 645 Ft 25. 26. 27. 28. 29. 30. 31. 32. 7 2021. JANUÁR 26. (kedd) 5 találatos: 2 555 db 6 530 Ft 68 27 67 48 55 9 24 59 határSzámon túl millió forint 4 találatos: db Ft 38 675 1 610 33.