Lesson 1: Introduction to Ios Development and Xcode
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Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
Of Epos SDK for Ios Cannot Find the Network Printer on Ios/Ipados 14 Or Later
Workaround for an issue regarding 'Discovery' of ePOS SDK for iOS cannot find the network printer on iOS/iPadOS 14 Seiko Epson Corporation Dec 14th, 2020 Issue 'Discovery' of ePOS SDK for iOS cannot find the network printer on iOS/iPadOS 14 or later. Cause This issue depends on the specification change of iOS/iPadOS 14. From iOS/iPadOS 14 or later, users have to apply to Apple and change their implementation if the app sends broadcast or multicast messages. Because the ePOS SDK uses broadcast to search for printers. Workaround methods As of now, SEC thinks there are 2 workaround methods. 1. Version down of "Target" on "TARGETS" “General” " Deployment Info" to lower than iOS12.0 (iOS11.4 or before). Also, enable the local network in iOS settings. 1 / 6 2. If customer would like to use new function of iOS14 or later, user has to apply the "Multicast Networking Entitlement" on Apple Developer's site. <Condition: A & B> A. Tablet OS: iOS/iPadOS version is 14.0 or later. B. Using "Deployment Info" on "project" "Target" is iOS 12.0 or later <Procedure> It needs 3 steps. See below. Step1: Apply "Multicast Networking Entitlement" 1.1. Apply on Apple Developer website Link: <https://developer.apple.com/contact/request/networking-multicast> 1.2. Edit the application information as shown below a. App Name e.g. Epson TM Print Assistant b. App Store URL e.g. https://apps.apple.com/jp/app/epson-tm-print c. App Category e.g. business d. Describe the main purpose of your app e.g. -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Apple Business Manager Overview Overview
Getting Started Guide Apple Business Manager Overview Overview Contents Apple Business Manager is a web-based portal for IT administrators to deploy Overview iPhone, iPad, iPod touch, Apple TV, and Mac all from one place. Working Getting Started seamlessly with your mobile device management (MDM) solution, Apple Configuration Resources Business Manager makes it easy to automate device deployment, purchase apps and distribute content, and create Managed Apple IDs for employees. The Device Enrollment Program (DEP) and the Volume Purchase Program (VPP) are now completely integrated into Apple Business Manager, so organizations can bring together everything needed to deploy Apple devices. These programs will no longer be available starting December 1, 2019. Devices Apple Business Manager enables automated device enrollment, giving organizations a fast, streamlined way to deploy corporate-owned Apple devices and enroll in MDM without having to physically touch or prepare each device. • Simplify the setup process for users by streamlining steps in Setup Assistant, ensuring that employees receive the right configurations immediately upon activation. IT teams can now further customize this experience by providing consent text, corporate branding or modern authentication to employees. • Enable a higher level of control for corporate-owned devices by using supervision, which provides additional device management controls that are not available for other deployment models, including non-removable MDM. • More easily manage default MDM servers by setting a default server that’s based on device type. And you can now manually enroll iPhone, iPad, and Apple TV using Apple Configurator 2, regardless of how you acquired them. Content Apple Business Manager enables organizations to easily buy content in volume. -
Develop-21 9503 March 1995.Pdf
develop E D I T O R I A L S T A F F T H I N G S T O K N O W C O N T A C T I N G U S Editor-in-Cheek Caroline Rose develop, The Apple Technical Feedback. Send editorial suggestions Managing Editor Toni Moccia Journal, a quarterly publication of or comments to Caroline Rose at Technical Buckstopper Dave Johnson Apple Computer’s Developer Press AppleLink CROSE, Internet group, is published in March, June, [email protected], or fax Bookmark CD Leader Alex Dosher September, and December. develop (408)974-6395. Send technical Able Assistants Meredith Best, Liz Hujsak articles and code have been reviewed questions about develop to Dave Our Boss Greg Joswiak for robustness by Apple engineers. Johnson at AppleLink JOHNSON.DK, His Boss Dennis Matthews Internet [email protected], CompuServe This issue’s CD. Subscription issues Review Board Pete “Luke” Alexander, Dave 75300,715, or fax (408)974-6395. Or of develop are accompanied by the Radcliffe, Jim Reekes, Bryan K. “Beaker” write to Caroline or Dave at Apple develop Bookmark CD. The Bookmark Ressler, Larry Rosenstein, Andy Shebanow, Computer, Inc., One Infinite Loop, CD contains a subset of the materials Gregg Williams M/S 303-4DP, Cupertino, CA 95014. on the monthly Developer CD Series, Contributing Editors Lorraine Anderson, which is available from APDA. Article submissions. Ask for our Steve Chernicoff, Toni Haskell, Judy Included on the CD are this issue and Author’s Guidelines and a submission Helfand, Cheryl Potter all back issues of develop along with the form at AppleLink DEVELOP, Indexer Marc Savage code that the articles describe. -
129 Practical Drawing for Ios Developers V4 DD F
Practical Drawing for iOS Developers Taking advantage of the Core Graphics API Session 129 Bill Dudney Secret Service Captain or whatever… These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 What?! I could draw this with Quartz?! 2 3 4 5 6 7 8 9 Agenda 10 11 Gradient Background 12 Gradient Background Clipped 13 Data Grid 14 Clipped Horizontal Grid 15 Clipped Linear Fill 16 Closing Data 17 Volume Data 18 Text Labels 19 Simple Stocks 20 Drawing 21 22 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { ... } ... @end 23 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { [[UIColor redColor] setFill]; UIRectFill(self.bounds); } ... @end 24 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { [[UIColor redColor] setFill]; UIRectFill(self.bounds); } ... @end 25 Gradient Fill - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGGradientRef gradient = [self gradient]; CGPoint startPoint = CGPointMake(CGRectGetMidX(self.bounds), 0.0); CGPoint endPoint = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMaxY(self.bounds)); CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, 0); } 26 Core Graphics Is a C API Quartz 2D Documentation 27 …just now. —Bill Dudney 28 UIKit to the Rescue Much of Core Graphics is covered by UIKit 29 Gradient Fill Get the context - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGGradientRef gradient = [self gradient]; CGPoint startPoint = CGPointMake(CGRectGetMidX(self.bounds), -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Développement Mobile Apple Ios, Ipados, Iphone, Ipad Avec Swift
Développement mobile Apple iOS, iPadOS, iPhone, iPad avec Swift En bref Acquérir les meilleures bases pour concevoir et développer des applications pour la plateforme iOS (iPad, iPhone) de manière autonome avec l’IDE Xcode 11.x et le langage Swift 5.x en conformité avec les « best practices » d’Apple. Au terme de cette formation, les participants seront en mesure de développer une application complète avec la plupart des contrôles disponibles dans l’environnement iPhone, iPad et d’être autonomes pour la réalisation de projet de plus grande envergure. Ces derniers seront également en mesure d’implémenter les meilleurs choix et les « meilleures pratiques » en matière de structures de données pour leurs applications et garantir une conformité aux standards de développement d’Apple tant d’un point de vue ergonomique que fonctionnel. Le cours traitera, au fil de l’eau, également des considérations d’ordre marketing et UX, avec des incidences et des « Use Case » du monde professionnel. Objectifs globaux • maîtriser le cycle de développement d’une application iOS • connaître et appliquer les « meilleures pratiques » et « l’art de faire » en matière d’ingénierie logicielle pour la plate-forme iOS ainsi que iPadOS (généralités) • maîtriser les bases du langage Swift version 5.x • être en mesure de développer une application complète iOS avec l’environnement de développement intégré Apple Xcode version 11.x • maîtriser la recherche d’informations, de solutions et résolutions de problèmes afin d’obtenir un degré d’autonomie optimal • être en mesure -
App Frameworks #WWDC16
App Frameworks #WWDC16 What’s New in Cocoa Touch Session 205 Olivier Gutknecht Senior Engineering Manager, UIKit © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. What’s New in Cocoa Touch What’s New in Cocoa Touch What’s Not New in Cocoa Touch Since Last Year Since Last Year 3D Touch Since Last Year 3D Touch iPad Pro Since Last Year 3D Touch iPad Pro Apple Pencil Since Last Year 3D Touch iPad Pro Apple Pencil Smart Keyboard Adaptivity Adaptivity UIUserInterfaceSizeClass.compact Adaptivity UIUserInterfaceSizeClass.regular Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Making Apps Adaptive The fundamentals Traits Size Classes Size-based layouts Aa Making Apps Adaptive Interface Builder Making Apps Adaptive Tools and Techniques Auto Layout Dynamic Type Layout Guides UIAppearance Asset Catalogs Making Apps Adaptive Aa PART 1 PART 2 Making Apps Adaptive, Part I Presidio Thursday 11:00AM Making Apps Adaptive, Part II Presidio Friday 9:00AM Inclusive App Design Pacific Heights Tuesday 10:00AM Advanced Touch Input Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 Hz scanning with Apple Pencil Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 -
Learning Watchkit Programming Addison-Wesley Learning Series
Learning WatchKit Programming Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on program- ming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning WatchKit Programming A Hands-On Guide to Creating Apple Watch Applications Wei-Meng Lee New York • Boston • Indianapolis • San Francisco Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are Editor-in-Chief claimed as trademarks. Where those designations appear in this book, and the publisher was Mark L. Taub aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. Senior Acquisitions Editor The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. -
Ios SDK Release Notes for Ios 8.0 Beta 5
iOS SDK Release Notes for iOS 8.0 Beta 5 Important: This is a preliminary document for an API or technology in development. Apple is supplying this information to help you plan for the adoption of the technologies and programming interfaces described herein for use on Apple‑branded products. This information is subject to change, and software implemented according to this document should be tested with final operating system software and final documentation. Newer versions of this document may be provided with future betas of the API or technology. Contents: Introduction Bug Reporting Notes and Known Issues Introduction iOS SDK 8.0 provides support for developing iOS apps. It is packaged with a complete set of Xcode tools, compilers, and frameworks for creating apps for iOS and OS X. These tools include the Xcode IDE and the Instruments analysis tool, among many others. With this software you can develop apps for iPhone, iPad, or iPod touch running iOS 8. You can also test your apps using the included iOS Simulator, which supports iOS 8. iOS SDK 8.0 requires a Mac computer running OS X v10.9.3 (Mavericks) or later. This version of iOS is intended for installation only on devices registered with the Apple Developer Program. Attempting to install this version of iOS in an unauthorized manner could put your device in an unusable state. For more information and additional support resources, visit http://developer.apple.com/programs/ios/. Bug Reporting For issues not mentioned in the Notes and Known Issues section, please file bugs through the Apple Developer website (https://developer.apple.com/bug‑reporting/ios/). -
How to Create Ipad Magazine with Coverpagetm
How to Create iPad Magazine with CoverPageTM If you plan to publish content periodically, best market place for selling and publishing your magazines is Apple Newsstand. You need to purchase and subscribe to CoverPage PREMIUM plan. How to start Where do I start? 1. Sign up and purchase for PREMIUM plan on www.CoverPageApp.com/en/pricing 2. Download and Install CoverPage Publisher (Your desktop authoring tool) 3. Download CoverPage Viewer from App Store to review your projects 4. Enroll for Apple Developer Account 5. Prepare and provide resources for your App 6. Publish at least one project (Two or more recommended) 7. Submit your App Build to App Store How to prepare • Create your magazine layout using the tool you prefer, layout such as Adobe InDesign, Photoshop, QuarkXPress or even Apple iBook Author • Export as PDF, JPEGs/ PNGs or use CoverPage InDesign export plugin • Import layout resources into CoverPage Publisher • Switch into “Publish section” in CoverPage Publisher and setup your publishing parameters Our platform supports iOS, Android, Mac and PC’s. 2 twitter.com/CoverPageApp | Facebook.com/CoverPageApp www.CoverPageApp.com How to publish and • Press “Publish” button to deliver content into your sell magazine on CoverPage account App Store or Apple • Send us all necessary information (graphics and text Newsstand resources) for delivering your App to Apple • If you don’t have an Apple Developer account we are happy to assist you with its submission. • Wait until your App is approved by Apple and available on App Store/Newsstand