Inside the EGMNOW Website

Total Page:16

File Type:pdf, Size:1020Kb

Inside the EGMNOW Website Table&of&Contents 1. Walmart)GameCenter)Magazine)Media)Kit 5. EGM)Digital)Guarantee)Program)Pricing 2. Walmart)GameCenter)Magazine)Publishing)Schedule 6. EGM)Digital)Guarantee)Program)Reader)Profile 3. Walmart)GameCenter)Magazine)Rate)Card 7. EGMNOW)Added)Value)Support)for)Digital)Guarantee)Programs 4. Accessories)and)Hardware 2018 Walmart GameCenter Magazine Media Information Core Gaming Audience Habits 30,000,000 77% 91.5% TOTAL NUMBER OF GAMERS WHO AGE 18-35 MALE ENGAGE OUR EGM MEDIA 88% CONTENT ANNUALLY PROVIDE BUYING 8.5 % INFO TO OTHERS FEMALE 70% 80% OWN OVER PURCHASE GAMES 10 CONSOLE 97% 61.6% WOULD RECOMMEND BASED ON WGC SELF-DESCRIBED GAMES CONTENT HARDCORE CONTENT TO FRIENDS GAMERS 12+ CONSOLE GAMES PURCHASED/YEAR 89% 70% 64% OWN A NEW GAME AT LEAST 8+ PRE-ORDER GAMES NEXT-GEN GAME HOURS EACH WEEK SYSTEM Source: Walmart GameCenter readership survey – May 2018 Core Gaming Next-Gen System Ownership CURRENTLY OWN 30,000,000 TOTAL NUMBER OF GAMERS WHO 65.4% ENGAGE OUR EGM MEDIA CONTENT ANNUALLY CURRENTLY OWN PLAN TO BUY PROVIDE BUYING INFO TO OTHERS 62.6% 30% PLAN TO BUY 88% 36% WHAT INFLUENCES A NEW CONSOLE BUYING PC / MAC Gaming DECISION SYSTEM CURRENTLY OWN SOFTWARE BUNDLE 65.2% CURRENTLY OWN GIFT CARD 28% 28.8% DOLLARS OFF 53.6% 40.5% PLAN TO BUY GIFT WITH PURCHASE 44.4% PLAN TO BUY 34 % 17.9 % Source: Walmart GameCenter readership survey – May 2018 • Walmart GameCenter Magazine has been continuously published for 6+ years. • Published 9 times per year. • The exclusive video game content voice for Walmart stores nationwide. • Print gaming readership base in excess of 350K per issue. • Distributed from the video game end-cap at over 3,000 Walmart store locations nationwide. • Digital distribution for mobile, tablet and computer devices. PRESENTS • Currently has a print readership base in excess of 350K per issue. • Published four times per year. • Distributed from the the video game end-cap at over 3,000 Walmart store locations nationwide. • Digital distribution for mobile, tablet and computer devices. • Bonus distribution at major comic and video game events across the country. • GEEK magazine focuses on movies, PC games, video games, technology, gadgets and the overall GEEK lifestyle. • Distributed from the video game end-cap at over 3,000 Walmart store locations nationwide. • Only video game magazine published in the United States, written exclusively for Mom and Dad. • Contains page after page of information on the latest games and game systems—an important reference designed to assist families in finding products that are both fun and age-appropriate. • Total print circulation is 150K, with an additional digital circulation of 300K. • Digital distribution for mobile, tablet and computer devices. • Release is perfectly timed at the beginning of the holiday shopping season. • Published specifically for parents to help them find the best games that are right for their family. • Inside each issue, parents will also find helpful articles explaining the ins and outs about hundreds of ESRB-approved games, as well as features on peripherals. • EGM Digital Guarantee Program manages multiple channels that use content to lead gaming social readers to click to action (CTA). • EGM produces 500+ pieces of content per month. • EGM delivers 1+ million video views per month. • Content is delivered via vertical social channels with the EGM Social Network. • Branded EGMNOW page on title as part of program. • Purchase CTA included in social post and stories. • Sold on a guarantee only. Never guess how many gamers will be driven to your purchase pages. Social Media Management Generated 10,000+ story posts on social media Promoted 50+ million Walmart impressions Produced over one million clicks from qualified gamers to purchase pages at Walmart.com Opportunities to extend reach as needed Inside the EGMNOW Website RECOMMENDED CONTENT Suggestions based on user preferences UPDATES AND NOTIFICATIONS Users are alerted when content is added VERTICAL PRESENTATION Follow content streams by brand USER CUSTOMIZATION Connect to specific pages for updates PARTNER SITES PRODUCT INFORMATION Quickly follow other brands Box art, purchase links, and other info PRODUCT INFORMATION CONTENT LISTING Box art, purchase links, and other info All content is organized by brand/user THANK YOU! For More Information: Jeffrey Eisenberg [email protected] (818) 439-5547 ! ! ! ! 2018%Publishing%Schedule%(effective(6*5*18)% ! Issue% Cover%Date% Special%Sections! % Space%Closing% Materials%Due% In=Store%Date% 57% June/July!2018! ! 5/18/18! 5/25/18! 6/26/18! 58% August!2018! ! 6/15/18! 6/22/18! 7/24/18! Video!Game!and!Computer! 59% September!2018! 7/13/18! 7/20/18! 8/21/18! Game!Accessories/Hardware! Walmart$GameCenter! Fall! Geek%Magazine% 4% New$York$Comic-Con$ 8/17/18! 8/24/18! 9/25/18! Accessories/Hardware$and$PC$ bonus$distribution!$ Gaming$Coverage$ 60% October!2018! ! 8/17/18! 8/24/18! 9/25/18! Video!Game!and!Computer! 61% November!2018! 9/14/18! 9/21/18! 10/23/18! Game!Accessories/Hardware! Parent’s!Guide!to! Holiday!Buyers!Guide! 7% 9/14/18! 9/21/18! 10/23/18! Video!Games! &!Accessories/Hardware! Holiday!Buyers!Guide! 62% December!2018! 10/12/18! 10/19/18! 11/20/18! &!Accessories/Hardware! Walmart$GameCenter! Geek%Magazine% 5% Winter! Holiday!Buyers!Guide$ 11/2/18! 11/9/18! 12/11/18! Accessories/Hardware$and$PC$ Gaming$Coverage! % For!production!questions,!please!contact!either:! Elizabeth!Scott,!Operations!and!Promotions!Manager,[email protected],!or! Marc!Camron,!Production!Specialist,[email protected].! ! ! ! Rate!Card!#6! Effective(September(2017( ! ! Space! 1x! 3x! 6x! 12x! 24x! Full!Page! $28,600! $27,170! $25,812! $24,521! $23,295! 2/3!Page! $22,880! $21,736! $20,649! $19,616! $18,636! ½!Page! $18,590! $17,661! $16,777! $15,939! $15,142! 1/3!Page! $14,300! $13,585! $12,906! $12,261! $11,648! Cover!2! $31,460! $29,887! $28,393! $26,973! $25,625! Cover!3! $31,460! $29,887! $28,393! $26,973! $25,625! Back!Cover! $34,320! $32,604! $30,974! $29,425! $27,954! ! ! o! All!advertisements!placed!will!appear!in!both!the!print!and!all!digital!editions!of!Walmart!GameCenter!Magazine.!Advertisers!must! provide!creative!for!both!the!print!and!digital!editions.! o! Advertisements!cannot!be!cancelled!once!the!space!closing!date!has!passed.! o! Walmart!has!final!approval!on!all!advertising!creative!appearing!in!the!magazine.! ! ! ! ! ! ! ! ! ! For!Advertising!Information:! Jeffrey!Eisenberg! [email protected]! ! For!Production!Information:! Elizabeth!Scott! [email protected]! ! Accessories( and( Hardware ! HOLIDAY(SPECIAL(ACCESSORIES(AND(HARDWARE(( MARKETING(OPPORTUNITIES!( The(Holidays(are(coming(soon!( ( ( REACH! Walmart! Gamers! and! Parents! by! ! advertising! in! Walmart! GameCenter! magazine! All(advertisers(will(receive(2(listings((75K100( (November! and! December)! and! the! Walmart! words,(plus(image)(per(page(booked(in(each( Parents’! Guide! to! Video! Games! (November),! in! issue.( these! three! special! holidays! buyer’s! guides! for! ( your!accessories!and!hardware.!! Special(rates(for(these(three(issues:( ! ( •! November! issue! of! Walmart! GameCenter! Our(normal(rate(is($28,600(net(per(page,( magazine!in!stores!and!digitally!10/23/18.! however,(we(can(extend(you(a(special(rate(of( •! Holiday!Edition!of!the!Walmart!Parents’!Guide! $12,000(net(per(page**,(plus(the(two(product( to! Video! Games! in! stores! and! digitally! listings(in(each(issue,(in(which(you(advertise.( 10/23/18.! ! •! December! issue! of! Walmart! GameCenter! ! magazine!in!stores!and!digitally!11/20/18.!! ! ( Examples:( •! Book!a!page!in!the!November!and! December!issues!of!Walmart! GameCenter!magazine,!and!a!page!in! the!Holiday!edition!of!the!Walmart! Parents’!Guide!to!Video!Games,!and! you!will!receive!2!listings!in!each!of!the! three!issues.! •! Book!a!page!in!the!December!issue!of! Walmart!GameCenter!magazine,!and!a! page!in!the!Holiday!edition!of!the! Walmart!Parents’!Guide!to!Video! Games,!and!you!will!receive!2!listings!in! both!the!December!issue!and!the! Holiday!Parents’!Guide.!! ( Example(of(a(Listing! ( ! ! ! ! For(advertising(questions:( For(creative(questions:( For(listing(questions:( Jeffrey!Eisenberg! Elizabeth!Scott! Marc!Camron! [email protected]! [email protected]! [email protected] ( **All$products$listed$in$the$magazine$must$either$be$available$for$purchase$at$Walmart$stores$or$on$Walmart.com.$$ **Special$rates$are$only$available$for$accessory$and$hardware$specific$advertising.$ ! ! ! ! ! 2018%Publishing%Schedule%(effective(6*5*18)% ! Issue% Cover%Date% Special%Sections! % Space%Closing% Materials%Due% In=Store%Date% 57% June/July!2018! ! 5/18/18! 5/25/18! 6/26/18! 58% August!2018! ! 6/15/18! 6/22/18! 7/24/18! Video%Game%and%Computer% 59% September%2018% 7/13/18% 7/20/18% 8/21/18% Game%Accessories/Hardware% Walmart(GameCenter% Fall% GeeK%Magazine% 4% New(York(Comic*Con( 8/17/18% 8/24/18% 9/25/18% Accessories/Hardware(and(PC( bonus(distribution!( Gaming(Coverage( 60% October!2018! ! 8/17/18! 8/24/18! 9/25/18! Video%Game%and%Computer% 61% November%2018% 9/14/18% 9/21/18% 10/23/18% Game%Accessories/Hardware% Parent’s%Guide%to% Holiday%Buyers%Guide% 7% 9/14/18% 9/21/18% 10/23/18% Video%Games% &%Accessories/Hardware% Holiday%Buyers%Guide% 62% December%2018% 10/12/18% 10/19/18% 11/20/18% &%Accessories/Hardware% Walmart(GameCenter% GeeK%Magazine% 5% Winter% Holiday%Buyers%Guide( 11/2/18% 11/9/18% 12/11/18% Accessories/Hardware(and(PC( Gaming(Coverage% % For!production!questions,!please!contact!either:!
Recommended publications
  • Mac OS X Includes Built-In FTP Support, Easily Controlled Within a fifteen-Mile Drive of One-Third of the US Population
    Cover 8.12 / December 2002 ATPM Volume 8, Number 12 About This Particular Macintosh: About the personal computing experience™ ATPM 8.12 / December 2002 1 Cover Cover Art Robert Madill Copyright © 2002 by Grant Osborne1 Belinda Wagner We need new cover art each month. Write to us!2 Edward Goss Tom Iov ino Editorial Staff Daniel Chvatik Publisher/Editor-in-Chief Michael Tsai Contributors Managing Editor Vacant Associate Editor/Reviews Paul Fatula Eric Blair Copy Editors Raena Armitage Ya n i v E i d e l s t e i n Johann Campbell Paul Fatula Ellyn Ritterskamp Mike Flanagan Brooke Smith Matt Johnson Vacant Matthew Glidden Web E ditor Lee Bennett Chris Lawson Publicity Manager Vacant Robert Paul Leitao Webmaster Michael Tsai Robert C. Lewis Beta Testers The Staff Kirk McElhearn Grant Osborne Contributing Editors Ellyn Ritterskamp Sylvester Roque How To Ken Gruberman Charles Ross Charles Ross Gregory Tetrault Vacant Michael Tsai Interviews Vacant David Zatz Legacy Corner Chris Lawson Macintosh users like you Music David Ozab Networking Matthew Glidden Subscriptions Opinion Ellyn Ritterskamp Sign up for free subscriptions using the Mike Shields Web form3 or by e-mail4. Vacant Reviews Eric Blair Where to Find ATPM Kirk McElhearn Online and downloadable issues are Brooke Smith available at http://www.atpm.com. Gregory Tetrault Christopher Turner Chinese translations are available Vacant at http://www.maczin.com. Shareware Robert C. Lewis Technic a l Evan Trent ATPM is a product of ATPM, Inc. Welcome Robert Paul Leitao © 1995–2002, All Rights Reserved Kim Peacock ISSN: 1093-2909 Artwork & Design Production Tools Graphics Director Grant Osborne Acrobat Graphic Design Consultant Jamal Ghandour AppleScript Layout and Design Michael Tsai BBEdit Cartoonist Matt Johnson CVL Blue Apple Icon Designs Mark Robinson CVS Other Art RD Novo DropDMG FileMaker Pro Emeritus FrameMaker+SGML RD Novo iCab 1.
    [Show full text]
  • AA-IDC Gaming Spotlight Full Year 2017 FINAL
    Gaming Spotlight 2017 Review RELEASED MARCH 2018 Agenda 1. 2017 Gaming Trends 2. US Gamer Deep Dive, 3Q 2017 3. Key Themes and Takeaways 2 Worldwide Consumer Spending on Games, by Device, 2013–2017 350 300 Mobile Gaming 250 PC and Mac Gaming 200 150 Home Game Consoles 100 Handheld Game Consoles 50 Indexed Consumer Consumer Indexed Spending on Games 0 Source: App Annie & IDC 2013 2014 2015 2016 2017 • All totals include applicable digital and physical game spending, but exclude ad revenue. • Mobile gaming includes all app stores (iOS App Store, Google Play, Windows Phone Store, Amazon, Samsung Galaxy and third-party Android stores). • Home game console total includes discs, digital games and gaming-related subscription services (Xbox Live and PlayStation Plus). • Mobile gaming first overtook both home game consoles and PC and Mac gaming for highest consumer spend in 2014 • Mobile gaming’s lead widened globally in 2017; mobile game spending was 2.3x PC/Mac gaming and 3.6x home game consoles last year 3 Among Mobile Apps Worldwide, Games Continued to Generate a Significantly Higher Share of Revenue than Downloads Games: Share of App Store Games: Share of App Store Downloads Consumer Spending 100% 100% 75% 75% 2016 50% 50% 2017 25% 25% Source: App Annie Source: App Annie 0% 0% iOS App Store Google Play iOS App Store Google Play • Games represented nearly 80% of total worldwide consumer spend for combined iOS App Store and Google Play in 2017, while accounting for roughly 35% of total worldwide downloads • Games made up a larger share of Google
    [Show full text]
  • $ Eulhi Klvwru\
    A United World Feature. 'LUW\RO 0DFV :K\SOD\JDPHVRQWKH $SSOH0DFLQWRVK"3&V DQGFRQVROHVKDYHJRW WKHJDPHVPDUNHW VWLWFKHGXSEHWZHHQ WKHP:HOO0DFVKDYH DQRSHUDWLQJV\VWHP JUDSKLFVDQGVRXQGWKDW VWLOOOHDYHVWKH3& EHKLQGLQDFORXGRI GXVW3XWVLPSO\WKH 0DFKDVDKHOORIDORWRI XQUHDOLVHGSRWHQWLDO $QGEHVLGHVRQHKDVDOZD\VEHHQDEOHWR EX\DVWHDG\VWUHDPRIJDPHVIRUWKH0DF<RX PD\KDYHWRVHDUFKWKDWOLWWOHQRRNLQ+09 ZKHUHWKH0DFJDPHVDUHJKHWWRLVHG %XW KHUH¶VWKHSRLQWWKDWVHFWLRQKDVDOZD\VEHHQ WKHUHDQGLVDOZD\VIXOO\VWRFNHG,JQRUHWKH 0DFDQG\RXLJQRUHDµIRUJRWWHQ¶PDUNHWRI JDPHVDQGJDPHUV$QG\RXDOVROHDYHRXWD VPDOOEXWLPSRUWDQWSDUWRIJDPLQJKLVWRU\ )LUVW'D]H+HUH ,IQRWKLQJHOVH0DFXVHUVKDYHDOZD\V KDGVRPHVRUWRIJDPHVVRIWZDUHWRSOD\,Q IDFW-DQXDU\ZLOOVHHWKHWK DQQLYHUVDULHVRIERWKWKH0DFDQGWKHILUVW0DF JDPH$QG\HDUVRIJDPLQJGRHVDWOHDVW GHVHUYHDVHFRQGORRN %XWOHW¶VJHWEDFNWRWKDWILUVWHYHU JDPH,WDOVRKDSSHQVWREHRQHWKDWLVVWLOO DYDLODEOHRQHYHU\0DFVROGWRGD\3X]]OH LW $E\WHRI $EULHIKLVWRU\ A United World Feature. GRHVZKDWLWVD\V WKDWJDPHVREHORYHG FDVHWRGD\EXWQRRQHKDV67233(' &URZQ%URGHUEXQG¶V3ULQFHRI3HUVLDDQG RIERUHGVXEHGLWRUVDQGJUDSKLFGHVLJQ ZULWLQJJDPHVIRULWHLWKHU$OVRLWLVZRUWK $QFLHQW$UWRI:DU7HWULV RIFRXUVH« XQGHUJUDGVKDVLQIDFWEHHQDURXQGVLQFH UHPHPEHULQJWKDWERWKWKH0DFDQG0DF 6LP&LW\DQG%DWWOH&KHVVDPRQJVWRWKHU :KLOHYHU\EDVLFLWKDVWKHDFFRODGH JDPLQJKDYHEHHQVXUYLYLQJWKLVGURXJKW JUHDWVIURPWKHVDOOUHDUHGWKHLUKHDGV RIEHLQJWKHILUVWHYHUJDPHIRUWKH0DFDV QRZIRUDOPRVWWKUHHGHFDGHV RQWKH0DFWRR ZHOODVTXLWHSRVVLEO\WKHPRVWSOD\HG 3X]]OHZDVDOVRVLJQLILFDQWEHFDXVHLWZDV 7KLVPHDQWWKHULVHRIDQRWKHU0DF 7KLVLVQRWWRVD\WKDWDOO0DFJDPHV SDUWRIWKHILUVWDOOLQFOXVLYHVRIWZDUH
    [Show full text]
  • Macworld January 1999
    2 CDs FREE! ADVENTURE GAME: WORTH £20 MACWORLD MORE NEWS, MORE REVIEWS JANUARY 1999 JANUARY TOP MAC GAMES • MID-SIZE Macworldwww.macworld.co.uk SCREENS • iMAC REVIEWS • PHOTOSHOP MASKING PROGRAMS • PHOTOSHOP REVIEWS SCREENS • iMAC Playtime Top games all here Best screens Apple vs Bill Gates Top iMac reviews! Photoshop masking JANUARY 1999 £4.99 news cover feature: every Mac tested contents January 1999 I I I in-depth stories incisiveness exclusive tests hile this year’s Apple Expo was W a damp tissue Mateworld of a show, with no Adobe, 16–19 Microsoft Agfa or even Apple – and 6262 TopTop MacMac that’s just starting alpha- read me first ‘sabotaged’ betically – January’s Macworld Simon Jary, editor-in-chief test centre Expo held in San Francisco is going to be enormous. Roll QuickTime up, roll up for all the big gamesgames names, new products, and 20 Mac OS 8.6 details 75 Pay and display sneak peeks at tomorrow’s Mid-sized monitors are coming down in price – we technologies. 22 Digital Media World Apple’s iMac Almost guaranteed take a look at what’s out there. exposure is the 24 Streaming QuickTime 3.5 next-generation G3 Power has revitalized Mac, code-named Yosemite. 25 Apple Expo ’98 In our December 1998 issue we reported the latest hot 26 SNEAK PEEK: Director 7 the Mac games rumours on what these 400MHz-plus beasts would 28 Downward spiral for iMac sales? market. contain (FireWire, USB, flashing lights, and iMac-like translucent blue cases). After Macworld Expo, we’ll know for sure.
    [Show full text]
  • Apple Wizards Jan 00.Pdf
    Click on the images below to read the article. This month's note: Wow! Mac OS X, the Expo, who knows where to start? Well here at Apple Wizards, refreshed from our holiday break, we're excited to bring out this month's issue, with some exciting articles. Look forward also to next month's planned feature article on the latest developments with Mac OS X, and make sure you download the PDF in the Previous Issues. Feature Article Macworld SF 2000 Report What's this hacker's take on the latest Expo? Read on... Michael Coyle Monthly Columns Connect Is that guy for real? Find out what other readers have to say. Dennis Field The Happy Mac Confessional! Daria was selling PCs! Read it here! Daria Aikens Macintalk A chat with Inside Mac Games Editor in Chief Tuncer Deniz Robert Zimmerman A Spider Speaks Learn to master part of the Internet control panel. Erik J. Barzeski 'Warehouse Darn gosh-fangled computers. Where's my typewriter? Dan Linneman HTML ToolBox Forms and Inputs and Buttons oh my! This ain't no Oz! Rudi Muiznieks The CoxFiles The Army's servers are not running the Mac OS, folks. Craig Cox Medicine Man Make your Mac a TV (and more). Let our Macdoctor help you! Brent Hecht Website Watch Get rich quick! Or waste a lot of time trying... Ron Freeman Reviews Epson Stylus Color 900N Inkjet printers have gone too far this time! Erik J. Barzeski Wacom Graphire Tablet If you can imagine it, you can draw it. Well... maybe... Daria Aikens Tanaka Have you ever heard of this game? Read about why you should.
    [Show full text]
  • IMG Review: Total Immersion Racing
    Inside Mac Games • MacGameStore.com • MacGameFiles.com • IMG Pro June 30, 2005 Search IMG Pro: Hot Downloads • Watch List • Blog • Preferences • Account Logout Home News Sneak Previews Gameplay Graphics Reader Reviews Reviews 15 reviews. Average Rating: 6.93 Sound Value Hardware Read the reviews • Write a review Features Publisher: Feral Interactive Genre: Sports Mac OS X: 10.1.3 Mac OS Classic: Mac OS 9.1 Forum CPU: G3 @ 500 MHz RAM: 128 MB Hard Disk: 350 MB Graphics: 16 MB VRAM Polls Blogs Chat Total Immersion Racing Developer Journals Pages: 1 2 3 4 Gallery April 2, 2004 | Perry Longinotti Release Dates Custers Desktops Racing games can get boring pretty fast. Usually, you get your pick Advanced Search of the current year's cars and if you select wisely you can run away from the pack immediately. Unlike real-world aspiring Michael RSS NewsFeed Schumachers, you don't have to earn the best ride. Do this a couple of times and suddenly your game is relegated to the bookshelf where it will sit until someone releases a patch with next year's cars and About IMG drivers. Contact Us Recently racing sim developers, seeing this trend of boring racing Advertise games impacting their sales volumes, have begun to include RPG Click to enlarge Help Wanted type elements to games to increase depth and replay value. These range from Codemasters cinematic and Wing Commaderesque Race Change of Address Driver, to EA's recent F1 Season iteration with an elaborate career mode. Racing gamers are demanding more from the games, and some creative products are the product of this demand.
    [Show full text]
  • Winter Break 116Th St
    January 2014 ApplePickers Main Meeting January Program We meet the first Wednesday of each month, 6:30- 7:00 p.m. social time, main meeting 7:00-8:45 p.m. at the Fishers Library, 5 Municipal Dr. just north of Winter Break 116th St. in Fishers. Visitors are always welcome to HAPPY NEW YEAR! come and join us. We are taking a break this January so there will not be a meeting. Catch us next month on the 1st Wednesday of the month. Upcoming Meetings Main Meetings February 5th FEB ApplePicker’s Business Meeting Wednesday Business Meetings are now Mac The business meeting is held via the ApplePickers 5th Virtual (See Website Forums) “Virtual Business Meeting” forum topic. Any member is welcome to post in that topic stating their opinions on what the club should be doing. Quick Find Index Mac ProSIG General club information Page 2 HP Color LaserJet Pro 200 Page 3 The third Monday of each month, Apple Represen- LaserJet continued Page 4 tative Greg Willmore hosts the Mac Programmer’s Panasonic Lumix DMC Page 5 SIG. You should email Greg for specific information. Panasonic continued Page 6 [email protected] Location varies. Panasonic continued Page 7 2011 MacBook Pro GPU Issues Page 8 Final Cut Pro User Group Files United Page 9 Best Games of 2013 Page 10 The INDYFCPUG meets the fourth Tuesday of each Joy of Tech Page 11 month from 7:00-9:30 p.m. Since the location may Member App Page 12 vary, please be sure to check their website.
    [Show full text]
  • Rockstar Games Brings the Grand Theft Autotrilogy to the Mac
    Rockstar Games Brings the Grand Theft AutoTrilogy to the Mac November 12, 2010 Trilogy includes Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas TORONTO, Ontario & NEW YORK, Nov 12, 2010 (BUSINESS WIRE) -- Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and TransGaming, Inc. (TSX-V: TNG) today announced that the critically acclaimed Grand Theft Auto Trilogy is now available for the Macintosh. The Grand Theft Auto Trilogy revisits the classic entries of the series and includes Grand Theft Auto III, Grand Theft Auto: San Andreas, and Grand Theft Auto: Vice City. The Grand Theft Auto Trilogy is available via TransGaming's GameTreeMac.com Mac gaming portal for 30 days starting today and at retailers across Europe. It will be available at retail in North America starting November 22. Grand Theft Auto III introduced a 3-dimensional Liberty City and a completely open and interactive world, filled with hidden challenges and innovative 3D gameplay. The immense map offered players a scope and depth never before seen in games. Grand Theft Auto: Vice City took a trip back in time and revisited the 1980s, complete with the era's unique fashion and classic pop music. Grand Theft Auto: Vice City follows Tommy Vercetti, as he attempts to navigate the city's tropical environment rife with gangsters and other seedy citizens. Grand Theft Auto: San Andreas introduced San Andreas, the largest map of the series, which boasts three enormous cities. The narrative explores the life of Carl Johnson as he returns home to San Andreas after learning of the mysterious events surrounding a death in the family.
    [Show full text]
  • Appel (In Press) Social Media, Gaming, and Computer Literacy
    Computer literacy 1 Running Head: Computer literacy Are heavy users of computer games and social media more computer literate? Markus Appel Johannes Kepler- University of Linz, Austria Accepted for publication in the journal Computers & Education Corresponding author: Markus Appel, Dr. phil., Associate Professor Department of Education and Psychology Johannes Kepler University of Linz Altenberger Strasse 69, 4040 Linz, Austria Email: [email protected] Phone: ++43-732-24688632, Fax: ++43-732-24689315 The author would like to thank Sandra Manzenreiter for her outstanding help in conducting the study. Computer literacy 2 Abstract Adolescents spend a substantial part of their leisure time with playing games and using social media such as Facebook. The present paper examines the link between adolescents’ computer and Internet activities and computer literacy (defined as the ability to work with a computer efficiently). A cross-sectional study with N = 200 adolescents, aged 17 on average, was conducted. Hierarchical regression analyses showed that an increase in time spent playing games on a PC/MAC was related to higher scores on practical and theoretical computer knowledge. Moreover, practical computer knowledge was higher for adolescents who liked playing shooters, fantasy games, or Facebook-games. Frequency of social media use was associated with higher scores in practical computer knowledge. A bootstrap analysis indicated that this relationship was mediated by a decrease in computer anxiety, not by more positive attitudes towards the computer. Gender yielded substantial main effects on the media literacy variables but the associations between the computer and Internet activities and the literacy aspects were similar for boys and girls.
    [Show full text]
  • How Is Your Business Powering up for the Next Video Gaming Challenge?
    How is your business powering up for the next video gaming challenge? Media & Entertainment 02 About this report Following an era of unprecedented growth, the video game industry faces a number of challenges. EY conducted proprietary research to better understand the industry’s issues and identify solutions. We surveyed nearly 240 global video gaming senior executives, spanning independent developers to the world’s largest game publishers, and with revenues ranging from US$1m to well over US$1b. Survey and study overview Seniority of role Role function Methodology • Survey of 236 gaming executives CFO Finance CIO Partnerships Procurement 2% 2% (C-suite, directors and above) 8% 3% and supply 2% COO Director HR 5% 33% • Conducted: March – May 2019 8% Support and Production analytics 9% 29% CMO • Geographies: worldwide 8% (North America, Asia, Europe) Marketing • Companies: various segments based SVP 13% 9% on revenue size (US$1m–more than US$1b) Design Board VP IT and cyber 22% member CEO 13% 15% 9% 10% Company size Geography More than US$1b South Africa US$500m–US$1b China 1% 4% 11% 16% US$100m– US$1m–US$5m US$500m 27% 12% UK 13% Japan 17% Canada 11% US$5m–US$20m South Korea US$20m–US$100m US 18% 15% 38% 15% 03 Introduction It’s been a period of jackpot growth and earnings for the video game industry. In the last five years alone, video gaming revenues have almost doubled. And in the next two years, the industry is forecast to be the fastest-growing media and entertainment (M&E) sector after subscription video on demand (SVOD) and online display advertising.1,2 But video game companies are entering a new era — one of EY recently conducted a survey of nearly 240 global video increased innovation and broadening popularity, yet one gaming senior executives, spanning independent developers to of rising risk; escalating content costs; and new, disruptive the world’s largest game publishers, and with revenues ranging business models.
    [Show full text]
  • Softathome and Transgaming Collaborate to Seamlessly Combine TV Services with Video Games
    SoftAtHome and TransGaming Collaborate to Seamlessly Combine TV Services with Video Games SoftAtHome will demonstrate TransGaming’s GameTreeTV on an Intel- Sodaville CE Set-Top Box IBC - Amsterdam, September 10th, 2010 - SoftAtHome, leader of home operating platforms for converging digital media, is proud to demonstrate the openness and capabilities of its Software Operating Platform (SOP) with the implementation of TransGaming’s industry leading on-demand video game solution, GameTreeTV. With this integration, SoftAtHome demonstrates their ability to provide Service Providers and Telecom Operators with a complete solution that can seamlessly include a variety of television services along with interactive on-demand video game content from GameTreeTV, a consumer offering traditionally only deployed through dedicated game consoles or home computers. TransGaming, Inc. (TSX-V: TNG), is a leader in the development of unique software products that facilitate the deployment and distribution of games across multiple platforms. The GameTreeTV Platform delivers a comprehensive on-demand gaming solution optimized for HD TV through the next generation of set-to boxes and connected consumer electronic devices based on Intel® CE Media Processors. SoftAtHome provides an open, ubiquitous and carrier class software platform that enables Service Providers to create innovative and convergent applications for the Digital Home. It contains all the features and APIs necessary to create innovative and convergent applications and deploy them across different devices such as Home Gateways (HGW) and Set-Top-Boxes (STB). The two companies have worked together to integrate their solutions on an Intel Sodaville CE STB. The end product enables Service Providers and Telecom Operators to rapidly deploy solutions that seamlessly combine the traditional TV experience, such as Live TV, EPG, PVR, timeshifting, VoD or content sharing, with video games to deliver a compelling consumer experience and comprehensive games catalogue for today’s digital home.
    [Show full text]
  • Read Book the Secret History of Mac Gaming Ebook
    THE SECRET HISTORY OF MAC GAMING PDF, EPUB, EBOOK Richard Moss | 416 pages | 04 Feb 2020 | Unbound | 9781783524860 | English | London, United Kingdom The Secret History of Mac Gaming PDF Book Even Cap'n Magneto is apparently playable again, still shareware. He wrote his homage in April on an early Mac prototype. Posted 26 April - PM. The Apple Pippin also known as the Bandai Pippin was a multimedia player based on the Power Mac that ran a cut-down version of the Mac OS designed, among other things, to play games. Help Help Centre Delivery Refunds. Cease wasting your cash and time on disappointing flight simulators. To the point that I blew it. Related Articles. By the mids most computer companies avoided the term "home computer" because of its association with the image of, as Compute! Simon Wyatt rated it it was ok Nov 20, Enlarge cover. Community Reviews. Ordinary furniture becomes wonders, while the domestic mundane turns into an endless interior landscape filled with hidden puzzles. I remember playing it on old SE's in school. Since the introduction of the Intel processor into the Macintosh platform, Windows virtualization software such as Parallels Desktop for Mac and VMware Fusion have been seen as more promising solutions for running Windows software on the Mac operating system. So I would visit him, borrow all the new cartridges he had, take them home and copy them. Games were more than a fun testing ground for software development on the Mac. Instead, Apple Arcade games will have all the goodies paid for with your subscription.
    [Show full text]