Revolutionary Visual Computing Solutions
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NVIDIA GEFORCE GT 630 Step up to Better Video, Photo, Game, and Web Performance
NVIDIA GEFORCE GT 630 Step up to better video, photo, game, and web performance. Every PC deserves dedicated graphics. The NVIDIA® GeForce® GT 630 graphics card delivers a premium multimedia experience “Sixty percent of integrated and reliable gaming—every time. Insist on NVIDIA dedicated graphics owners want dedicated graphics for the faster, more immersive performance your graphics in their next PC1”. customers want. GEFORCE GT 630 TECHNICAL SPECIFICATIONS CUDA CORES > 96 GRAPHICS CLOCK > 810 MHz PROCESSOR CLOCK > 1620 MHz Deliver more Accelerate performance by up Give customers the freedom performance—and fun— to 5x over today’s integrated to connect their PC to any MEMORY INTERFACE with amazing HD video, graphics solutions2 and provide 3D-enabled TV for a rich, > 128 Bit photo, web, and gaming. additional dedicated memory. cinematic Blu-ray 3D experience FRAME BUFFER in their homes4. > 512/1024 MB GDDR5 or 1024 MB DDR3 MICROSOFT DIRECTX > 11 BEST-IN-CLASS PERFORMANCE MICROSOFT DIRECTCOMPUTE > Yes BLU-RAY 3D4 > Yes TRUEHD AND DTS-HD AUDIO BITSTREAMING > Yes NVIDIA PHYSX™-READY > Yes MAX. ANALOG / DIGITAL RESOLUTION > 2048x1536 (analog) / 2560x1600 (digital) DISPLAY CONNECTORS > Dual Link DVI, HDMI, VGA NVIDIA GEFORCE GT 630 | SELLSHEET | MAY 12 NVIDIA® GEFORCE® GT 630 Features Benefits HD VIDEOS Get stunning picture clarity, smooth video, accurate color, and precise image scaling for movies and video with NVIDIA PureVideo® HD technology. WEB ACCELERATION Enjoy a 2x faster web experience with the latest generation of GPU-accelerated web browsers (Internet Explorer, Google Chrome, and Firefox) 5. PHOTO EDITING Perfect and share your photos in half the time with popular apps like Adobe® Photoshop® and Nik Silver EFX Pro 25. -
Nvidia User Manual Download Nvidia User Manual
Nvidia User Manual Download Nvidia User Manual See information about trademarks owned by NVIDIA CORPORATION Trademarks owned by NVIDIA Corporation | Applied Marks - Trademark, Domain Name and Social Media Protection for Brands - -\\\ Applied Marks NVIDIA G-SYNC technology Scenes appear instantly, objects look sharper, and gameplay is super smooth, giving you a stunning visual experience and a serious competitive edge Microsoft DirectX 12 Support for the latest Microsoft DirectX API to enable next-generation gaming. OpenGL 4.5 Support Supporting the latest standards in the OpenGL API. The GeForce RTX 2070 is a high-end graphics card by NVIDIA, launched in October 2018. Built on the 12 nm process, and based on the TU106 graphics processor, in its TU106-400A-A1 variant, the card supports DirectX 12 Ultimate. This ensures that all modern games will run on GeForce RTX 2070. 2 NVIDIA PureVideo Decoder User’s Guide – Version 1.02-196 CHAPTER 1 About the NVIDIA PureVideo Decoder Features • Enables DVD viewing with Microsoft® Windows Media® Player or Microsoft The NVIDIA SHIELD offers an awesome all-in-one Plex solution. Not only does it run our great Android TV app, but the device also comes with a full Plex Media Server. This isn’t a stripped-down version of the server, it’s the real deal! Downloads 141 Drivers for Nvidia NVS 310 graphics. Here's where you can download the newest software for your NVS 310. Overview. The NVIDIA ® Mellanox ® UFM ® platforms revolutionize data center networking management, by combining enhanced, real-time network telemetry with AI-powered cyber Intelligence and analytics to support scale-out InfiniBand data centers. -
Geforce® Gt 720 1Gb Gf720gt1gepb
® GEFORCE GT 720 1GB GF720GT1GEPB SPEED UP YOUR PC KEY PRODUCT SPECIFICATIONS WITH A GEFORCE GRAPHICS FEATURES ® Make your entire PC experience faster with the new • NVIDIA PureVideo® HD technology GPU GeForce GT 720 NVIDIA® GeForce® GT 720 dedicated graphics card. • NVIDIA PhysX® technology CUDA Cores 192 Enjoy performance that’s superior to integrated graphics • NVIDIA Adaptive Vertical Sync Core Speed 797 MHz in all your PC multimedia applications, including 2x • NVIDIA FXAA™ technology Memory Size 1GB DDR3 faster web browsing, 5x faster video editing, and 8x • NVIDIA 3D Vision®-ready faster photo editing. • NVIDIA CUDA® technology with Memory Interface 64-bit OpenCL™ support Memory Frequency 1,6 GBps Play modern games with advanced and reliable • OpenGL 4.4 TDP 23 Watts dedicated graphics. 70% faster performance than • Support for three concurrent Multi-Screen 3 Concurrent Screens * integrated graphics means a rich and smooth gaming displays including: Resolution 2048x1536 (Analog) experience. Plus, get the power to drive up to three HD - Dual-link DVI-D 4096×2160 (Digital) displays with a single card. - HDMI PCI Express 2.0 8x - VGA Bus Type GeForce GT means speed, stability, and industry- • Microsoft DirectX 12 API (feature EAN 3536403343941 leading NVIDIA drivers. Tap into GeForce Experience™ level 11_0) Card Dimensions 115 x 69mm to automatically get the latest drivers and optimize Low Profile game settings with a single click. 1 slot Fan Box Dimensions 337 x 177 x 83 mm MINIMUM SYSTEM REQUIREMENTS • PCI Express-compliant motherboard with one x8 graphics slot • Minimum 300 W or greater system power supply (with a minimum 12 V current rating of 20 A) • 2 GB system memory (4GB or higher recommended) • Microsoft Windows 8, Windows 7, Windows Vista or Windows Xp Operating System (32- or 64-BIT) * 4- & 3- Screen Support only in Windows 8, Windows 7 and Windows Vista. -
Real-Time Rendering Techniques with Hardware Tessellation
Volume 34 (2015), Number x pp. 0–24 COMPUTER GRAPHICS forum Real-time Rendering Techniques with Hardware Tessellation M. Nießner1 and B. Keinert2 and M. Fisher1 and M. Stamminger2 and C. Loop3 and H. Schäfer2 1Stanford University 2University of Erlangen-Nuremberg 3Microsoft Research Abstract Graphics hardware has been progressively optimized to render more triangles with increasingly flexible shading. For highly detailed geometry, interactive applications restricted themselves to performing transforms on fixed geometry, since they could not incur the cost required to generate and transfer smooth or displaced geometry to the GPU at render time. As a result of recent advances in graphics hardware, in particular the GPU tessellation unit, complex geometry can now be generated on-the-fly within the GPU’s rendering pipeline. This has enabled the generation and displacement of smooth parametric surfaces in real-time applications. However, many well- established approaches in offline rendering are not directly transferable due to the limited tessellation patterns or the parallel execution model of the tessellation stage. In this survey, we provide an overview of recent work and challenges in this topic by summarizing, discussing, and comparing methods for the rendering of smooth and highly-detailed surfaces in real-time. 1. Introduction Hardware tessellation has attained widespread use in computer games for displaying highly-detailed, possibly an- Graphics hardware originated with the goal of efficiently imated, objects. In the animation industry, where displaced rendering geometric surfaces. GPUs achieve high perfor- subdivision surfaces are the typical modeling and rendering mance by using a pipeline where large components are per- primitive, hardware tessellation has also been identified as a formed independently and in parallel. -
NVIDIA Quadro Technical Specifications
NVIDIA Quadro Technical Specifications NVIDIA Quadro Workstation GPU High-resolution Antialiasing ° Dassault CATIA • Full 128-bit floating point precision • Up to 16x full-scene antialiasing (FSAA), ° ESRI ArcGIS pipeline at resolutions up to 1920 x 1200 ° ICEM Surf • 12-bit subpixel precision • 12-bit subpixel sampling precision ° MSC.Nastran, MSC.Patran • Hardware-accelerated antialiased enhances AA quality ° PTC Pro/ENGINEER Wildfire, points and lines • Rotated-grid FSAA significantly 3Dpaint, CDRS The NVIDIA Quadro® family of In addition to a full line up of 2D and • Hardware OpenGL overlay planes increases color accuracy and visual ° SolidWorks • Hardware-accelerated two-sided quality for edges, while maintaining ° UDS NX Series, I-deas, SolidEdge, professional solutions for workstations 3D workstation graphics solutions, the lighting performance3 Unigraphics, SDRC delivers the fastest application NVIDIA Quadro professional products • Hardware-accelerated clipping planes and many more… Memory performance and the highest quality include a set of specialty solutions that • Third-generation occlusion culling • Digital Content Creation (DCC) graphics. have been architected to meet the • 16 textures per pixel • High-speed memory (up to 512MB Alias Maya, MOTIONBUILDER needs of a wide range of industry • OpenGL quad-buffered stereo (3-pin GDDR3) ° NewTek Lightwave 3D Raw performance and quality are only sync connector) • Advanced lossless compression ° professionals. These specialty Autodesk Media and Entertainment the beginning. The NVIDIA -
Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading
Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading Yong He Yan Gu Kayvon Fatahalian Carnegie Mellon University Abstract compute capability as a primary mechanism for improving the qual- ity of real-time graphics. Simply put, to scale to more advanced Due to complex shaders and high-resolution displays (particularly rendering effects and to high-resolution outputs, future GPUs must on mobile graphics platforms), fragment shading often dominates adopt techniques that perform shading calculations more efficiently the cost of rendering in games. To improve the efficiency of shad- than the brute-force approaches used today. ing on GPUs, we extend the graphics pipeline to natively support techniques that adaptively sample components of the shading func- In this paper, we enable high-quality shading at reduced cost on tion more sparsely than per-pixel rates. We perform an extensive GPUs by extending the graphics pipeline’s fragment shading stage study of the challenges of integrating adaptive, multi-rate shading to natively support techniques that adaptively sample aspects of the into the graphics pipeline, and evaluate two- and three-rate imple- shading function more sparsely than per-pixel rates. Specifically, mentations that we believe are practical evolutions of modern GPU our extensions allow different components of the pipeline’s shad- designs. We design new shading language abstractions that sim- ing function to be evaluated at different screen-space rates and pro- plify development of shaders for this system, and design adaptive vide mechanisms for shader programs to dynamically determine (at techniques that use these mechanisms to reduce the number of in- fine screen granularity) which computations to perform at which structions performed during shading by more than a factor of three rates. -
Graphics Pipeline and Rasterization
Graphics Pipeline & Rasterization Image removed due to copyright restrictions. MIT EECS 6.837 – Matusik 1 How Do We Render Interactively? • Use graphics hardware, via OpenGL or DirectX – OpenGL is multi-platform, DirectX is MS only OpenGL rendering Our ray tracer © Khronos Group. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/help/faq-fair-use/. 2 How Do We Render Interactively? • Use graphics hardware, via OpenGL or DirectX – OpenGL is multi-platform, DirectX is MS only OpenGL rendering Our ray tracer © Khronos Group. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/help/faq-fair-use/. • Most global effects available in ray tracing will be sacrificed for speed, but some can be approximated 3 Ray Casting vs. GPUs for Triangles Ray Casting For each pixel (ray) For each triangle Does ray hit triangle? Keep closest hit Scene primitives Pixel raster 4 Ray Casting vs. GPUs for Triangles Ray Casting GPU For each pixel (ray) For each triangle For each triangle For each pixel Does ray hit triangle? Does triangle cover pixel? Keep closest hit Keep closest hit Scene primitives Pixel raster Scene primitives Pixel raster 5 Ray Casting vs. GPUs for Triangles Ray Casting GPU For each pixel (ray) For each triangle For each triangle For each pixel Does ray hit triangle? Does triangle cover pixel? Keep closest hit Keep closest hit Scene primitives It’s just a different orderPixel raster of the loops! -
Avpro Video Version 1.6.14 Released 23 August 2017
AVPro Video for Android, iOS, tvOS, macOS, WebGL Windows Desktop, Windows Phone and UWP Unity plugin for fast and flexible video playback Version 1.6.14 Released 23 August 2017 Contents 1. Introduction 1. Features 2. Trial Version 3. Media Credits 2. System Requirements 1. Platforms not supported 3. Installation 1. Trial Version & Watermark Notes 2. Installing Multiple Platform Packages 4. Usage Notes 1. Platform Notes 2. Video File Locations 3. Streaming Notes 4. Audio Notes 5. Augmented / Virtual Reality Notes 6. Hap Codec Notes 7. Transparency Notes 8. Hardware Decoding 9. Multi-GPU SLI / CrossFire Notes 10. Subtitle Notes 11. DRM Notes 12. Video Capture Notes 5. Quick Start Examples 1. Quick Start Fastest Start for Unity Experts 2. Quick Start Fullscreen Video Player using Prefabs 3. Quick Start 3D Mesh Video Player Example using Components 6. Usage 1. Getting Started 2. Unsupported Platform Fallback 3. Components 4. Scripting 5. Platform Specific Scripting 6. Third-party Integration 7. Asset Files 1. Demos 2. Prefabs 3. Scripts 8. Scripting Reference 9. Supported Media Formats 10. Support 11. About RenderHeads Ltd Appendix A - FAQ Appendix B - Version History Appendix C - Roadmap 2 / 87 AVPro Video © 2016-2017 RenderHeads Ltd 1. Introduction AVPro Video is the newest video playback plugin from RenderHeads. We previously developed the AVPro QuickTime and AVPro Windows Media plugins for Unity. In this next generation of plugins we aim to create an easy to use, cross-platform video playback system that uses the native features of each -
EVGA Geforce GT 730
EVGA GeForce GT 730 Part Number: 01G-P3-3736-KR Speed up your PC experience when you upgrade from integrated graphics to the new NVIDIA GeForce GT 730 dedicated card. Enjoy all your videos and pictures at HD resolutions, with faster video editing, faster photo editing, and faster web browsing compared to integrated graphics. Discover faster gaming performance than integrated graphics, making all your gameplay richer and smoother. You can even get the latest drivers and optimize game settings with a single click using GeForce Experience. The GeForce GT 730 is everything you need for a better, faster PC experience. SPECIFICATIONS KEY FEATURES REQUIREMENTS Base Clock: 700 MHZ NVIDIA PhysX technology 300 Watt or greater power supply with a Memory Clock: 3200 MHz Effective PCI Express 2.0 support minimum of 20 Amp on the +12 volt rail.**** CUDA Cores: 96 NVIDIA SMX Engine PCI Express, PCI Express 2.0 or PCI Express Bus Type: PCI-E 2.0 NVIDIA Adaptive Vertical Sync 3.0 compliant motherboard with one graphics Memory Detail: 1024MB GDDR5 Microsoft DirectX 12 API (feature level 11_0) slot. Memory Bit Width: 128 Bit Support Windows 8 32/64bit, Windows 7 32/64bit, Windows Vista 32/64bit, Windows XP 32/64bit Memory Bandwidth: 51.2 GB/s NVIDIA 3D Vision Ready*** NVIDIA CUDA Technology DIMENSIONS OpenGL 4.4 Support OpenCL Support Height: 4.376in - 111.15mm NVIDIA FXAA Technology Length: 6.096in - 154.84mm NVIDIA TXAA Technology NVIDIA PureVideo HD Technology **Support for HDMI includes GPU-accelerated Blu-ray 3D support (Blu-ray 3D playback requires the purchase of a compatible software player from CyberLink, ArcSoft, Corel, or Sonic), x.v.Color, HDMI Deep Color, and 7.1 digital surround sound. -
Graphics Pipeline
Graphics Pipeline What is graphics API ? • A low-level interface to graphics hardware • OpenGL About 120 commands to specify 2D and 3D graphics Graphics API and Graphics Pipeline OS independent Efficient Rendering and Data transfer Event Driven Programming OpenGL What it isn’t: A windowing program or input driver because How many of you have programmed in OpenGL? How extensively? OpenGL GLUT: window management, keyboard, mouse, menue GLU: higher level library, complex objects How does it work? Primitives: drawing a polygon From the implementor’s perspective: geometric objects properties: color… pixels move camera and objects around graphics pipeline Primitives Build models in appropriate units (microns, meters, etc.). Primitives Rotate From simple shapes: triangles, polygons,… Is it Convert to + material Translate 3D to 2D visible? pixels properties Scale Primitives 1 Primitives: drawing a polygon Primitives: drawing a polygon • Put GL into draw-polygon state glBegin(GL_POLYGON); • Send it the points making up the polygon glVertex2f(x0, y0); glVertex2f(x1, y1); glVertex2f(x2, y2) ... • Tell it we’re finished glEnd(); Primitives Primitives Triangle Strips Polygon Restrictions Minimize number of vertices to be processed • OpenGL Polygons must be simple • OpenGL Polygons must be convex (a) simple, but not convex TR1 = p0, p1, p2 convex TR2 = p1, p2, p3 Strip = p0, p1, p2, p3, p4,… (b) non-simple 9 10 Material Properties: Color Primitives: Material Properties • glColor3f (r, g, b); Red, green & blue color model color, transparency, reflection -
NVIDIA® Geforce® 7900 Gpus Features and Benefits Next
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7900 GPUs Features and Benefits Next-Generation Superscalar GPU Architecture: Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support: The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine: Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology*: Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology: The industry’s fastest antialiasing delivers ultra- realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support: The ultimate lighting effects bring environments to life for a truly immersive, ultra-realistic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
GPU, GPU Cluster Peta-Flop-In-A-Cabinet
GPU, GPU cluster Peta-Flop-in-a-Cabinet Lehoczki Gábor – Silicon Computers Kft. CPU + ? . FP Coprocessor . FPGA . GPU graphics card as coprocessor 2 General Purpose GPUs (GPGPU) . Volume product – cheap . PCI-Express – easy to deploy . OpenCL / CUDA / Firestream - Easy to program 3 GPU – nVidia Tesla . nVidia Tesla C2050, M2050, and S2050 – 448 CUDA core – 512 GFLOPS – 3 GB ram – $3.000 4 GPU - AMD ATI FireStream (Radion) Specifications AMD FireStream™ 9350 AMD FireStream™ 9370 Number of GPUs 1 1 Memory Capacity 2GB DDR5 4 GB DDR5 Double Precision Floating Point 400 GFLOPS 528 GFLOPS Single Precision Floating Point 2.0 TFLOPS 2.64 TFLOPS TDP 175W 225W Stream Cores 1440 1600 SIMD Processors 18 20 Core Clock Frequency 700 MHz 825 MHz System Interface PCIe 2.1 PCIe 2.1 Memory Bandwidth 128 GB / S 147 GB / S Memory Clock Frequency 1.0 GHz 1.2 GHz Dimensions 4.376” x 9.5”; Single slot 4.376” x 10.5”; Dual slot Aux. Power Connector 6-pin (2x3) 8-pin (2x4) Thermal solution Passive heat-sink Passive heat-sink Display output 1 DP 1 DP 5 Destop workstation with GPUs . Big Tower House . Large PSU . Many PCI slots . Extra cooling . © Jurek Zoltán, Tóth Gyula MTA SZFKI 6 1U rack mount server for 2 GPUs Processor Support 1 Dual Nehalem-EP Xeon CPU, 5500 series 2 Memory Capacity 12 DIMM, DDR3 1333/1066/800 MHz Expansion Slots 4 5 3 3 2 x PCI-e X16 Gen 2.0 (Full height, double width) 1 2 - Optional riser cards to split one or both x16 slots in two x 8 slots - 1 x PCI-e X4 (Low-profile) 7 4 I/O ports 1 x VGA, 1 x COM, 2 x Gbit LAN, 2 x USB 2.0 ports 8