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The Ouroboros Model, Proposal for Self-Organizing General Cognition Substantiated
Opinion The Ouroboros Model, Proposal for Self-Organizing General Cognition Substantiated Knud Thomsen Paul Scherrer Institut, 5232 Villigen-PSI, Switzerland; [email protected] Abstract: The Ouroboros Model has been proposed as a biologically-inspired comprehensive cog- nitive architecture for general intelligence, comprising natural and artificial manifestations. The approach addresses very diverse fundamental desiderata of research in natural cognition and also artificial intelligence, AI. Here, it is described how the postulated structures have met with supportive evidence over recent years. The associated hypothesized processes could remedy pressing problems plaguing many, and even the most powerful current implementations of AI, including in particular deep neural networks. Some selected recent findings from very different fields are summoned, which illustrate the status and substantiate the proposal. Keywords: biological inspired cognitive architecture; deep neural networks; auto-catalytic genera- tion; self-reflective control; efficiency; robustness; common sense; transparency; trustworthiness 1. Introduction The Ouroboros Model was conceptualized as the basic structure for efficient self- Citation: Thomsen, K. The organizing cognition some time ago [1]. The intention there was to explain facets of natural Ouroboros Model, Proposal for cognition and to derive design recommendations for general artificial intelligence at the Self-Organizing General Cognition same time. Whereas it has been argued based on general considerations that this approach Substantiated. AI 2021, 2, 89–105. can shed some light on a wide variety of topics and problems, in terms of specific and https://doi.org/10.3390/ai2010007 comprehensive implementations the Ouroboros Model still is severely underexplored. Beyond some very rudimentary realizations in safeguards and safety installations, no Academic Editors: Rafał Drezewski˙ actual artificially intelligent system of this type has been built so far. -
Real-Time System for Driver Fatigue Detection Based on a Recurrent Neuronal Network
Journal of Imaging Article Real-Time System for Driver Fatigue Detection Based on a Recurrent Neuronal Network Younes Ed-Doughmi 1,* , Najlae Idrissi 1 and Youssef Hbali 2 1 Department Computer Science, FST, University Sultan Moulay Sliman, 23000 Beni Mellal, Morocco; [email protected] 2 Computer Systems Engineering Laboratory Cadi Ayyad University, Faculty of Sciences Semlalia, 40000 Marrakech, Morocco; [email protected] * Correspondence: [email protected] Received: 6 January 2020; Accepted: 25 February 2020; Published: 4 March 2020 Abstract: In recent years, the rise of car accident fatalities has grown significantly around the world. Hence, road security has become a global concern and a challenging problem that needs to be solved. The deaths caused by road accidents are still increasing and currently viewed as a significant general medical issue. The most recent developments have made in advancing knowledge and scientific capacities of vehicles, enabling them to see and examine street situations to counteract mishaps and secure travelers. Therefore, the analysis of driver’s behaviors on the road has become one of the leading research subjects in recent years, particularly drowsiness, as it grants the most elevated factor of mishaps and is the primary source of death on roads. This paper presents a way to analyze and anticipate driver drowsiness by applying a Recurrent Neural Network over a sequence frame driver’s face. We used a dataset to shape and approve our model and implemented repetitive neural network architecture multi-layer model-based 3D Convolutional Networks to detect driver drowsiness. After a training session, we obtained a promising accuracy that approaches a 92% acceptance rate, which made it possible to develop a real-time driver monitoring system to reduce road accidents. -
Cognitive Computing Systems: Potential and Future
Cognitive Computing Systems: Potential and Future Venkat N Gudivada, Sharath Pankanti, Guna Seetharaman, and Yu Zhang March 2019 1 Characteristics of Cognitive Computing Systems Autonomous systems are self-contained and self-regulated entities which continually evolve them- selves in real-time in response to changes in their environment. Fundamental to this evolution is learning and development. Cognition is the basis for autonomous systems. Human cognition refers to those processes and systems that enable humans to perform both mundane and specialized tasks. Machine cognition refers to similar processes and systems that enable computers perform tasks at a level that rivals human performance. While human cognition employs biological and nat- ural means – brain and mind – for its realization, machine cognition views cognition as a type of computation. Cognitive Computing Systems are autonomous systems and are based on machine cognition. A cognitive system views the mind as a highly parallel information processor, uses vari- ous models for representing information, and employs algorithms for transforming and reasoning with the information. In contrast with conventional software systems, cognitive computing systems effectively deal with ambiguity, and conflicting and missing data. They fuse several sources of multi-modal data and incorporate context into computation. In making a decision or answering a query, they quantify uncertainty, generate multiple hypotheses and supporting evidence, and score hypotheses based on evidence. In other words, cognitive computing systems provide multiple ranked decisions and answers. These systems can elucidate reasoning underlying their decisions/answers. They are stateful, and understand various nuances of communication with humans. They are self-aware, and continuously learn, adapt, and evolve. -
A Knowledge-Based Cognitive Architecture Supported by Machine Learning Algorithms for Interpretable Monitoring of Large-Scale Satellite Networks
sensors Article A Knowledge-Based Cognitive Architecture Supported by Machine Learning Algorithms for Interpretable Monitoring of Large-Scale Satellite Networks John Oyekan 1, Windo Hutabarat 1, Christopher Turner 2,* , Ashutosh Tiwari 1, Hongmei He 3 and Raymon Gompelman 4 1 Department of Automatic Control and Systems Engineering, University of Sheffield, Portobello Street, Sheffield S1 3JD, UK; j.oyekan@sheffield.ac.uk (J.O.); w.hutabarat@sheffield.ac.uk (W.H.); a.tiwari@sheffield.ac.uk (A.T.) 2 Surrey Business School, University of Surrey, Guildford, Surrey GU2 7XH, UK 3 School of Computer Science and Informatics, De Montfort University, The Gateway, Leicester LE1 9BH, UK; [email protected] 4 IDirect UK Ltd., Derwent House, University Way, Cranfield, Bedfordshire MK43 0AZ, UK; [email protected] * Correspondence: [email protected] Abstract: Cyber–physical systems such as satellite telecommunications networks generate vast amounts of data and currently, very crude data processing is used to extract salient information. Only a small subset of data is used reactively by operators for troubleshooting and finding problems. Sometimes, problematic events in the network may go undetected for weeks before they are reported. This becomes even more challenging as the size of the network grows due to the continuous prolif- Citation: Oyekan, J.; Hutabarat, W.; eration of Internet of Things type devices. To overcome these challenges, this research proposes a Turner, C.; Tiwari, A.; He, H.; knowledge-based cognitive architecture supported by machine learning algorithms for monitoring Gompelman, R. A Knowledge-Based satellite network traffic. The architecture is capable of supporting and augmenting infrastructure Cognitive Architecture Supported by Machine Learning Algorithms for engineers in finding and understanding the causes of faults in network through the fusion of the Interpretable Monitoring of results of machine learning models and rules derived from human domain experience. -
Reinforcement Learning for Adaptive Theory of Mind in the Sigma Cognitive Architecture
Reinforcement Learning for Adaptive Theory of Mind in the Sigma Cognitive Architecture David V. Pynadath1, Paul S. Rosenbloom1;2, and Stacy C. Marsella3 1 Institute for Creative Technologies 2 Department of Computer Science University of Southern California, Los Angeles CA, USA 3 Northeastern University, Boston MA, USA Abstract. One of the most common applications of human intelligence is so- cial interaction, where people must make effective decisions despite uncertainty about the potential behavior of others around them. Reinforcement learning (RL) provides one method for agents to acquire knowledge about such interactions. We investigate different methods of multiagent reinforcement learning within the Sigma cognitive architecture. We leverage Sigma’s architectural mechanism for gradient descent to realize four different approaches to multiagent learning: (1) with no explicit model of the other agent, (2) with a model of the other agent as following an unknown stationary policy, (3) with prior knowledge of the other agent’s possible reward functions, and (4) through inverse reinforcement learn- ing (IRL) of the other agent’s reward function. While the first three variations re-create existing approaches from the literature, the fourth represents a novel combination of RL and IRL for social decision-making. We show how all four styles of adaptive Theory of Mind are realized through Sigma’s same gradient descent algorithm, and we illustrate their behavior within an abstract negotiation task. 1 Introduction Human intelligence faces the daily challenge of interacting with other people. To make effective decisions, people must form beliefs about others and generate expectations about the behavior of others to inform their own behavior. -
Neural Cognitive Architectures for Never-Ending Learning
Neural Cognitive Architectures for Never-Ending Learning Author Committee Emmanouil Antonios Platanios Tom Mitchelly www.platanios.org Eric Horvitzz [email protected] Rich Caruanaz Graham Neubigy Abstract Allen Newell argued that the human mind functions as a single system and proposed the notion of a unified theory of cognition (UTC). Most existing work on UTCs has focused on symbolic approaches, such as the Soar architecture (Laird, 2012) and the ACT-R (Anderson et al., 2004) system. However, such approaches limit a system’s ability to perceive information of arbitrary modalities, require a significant amount of human input, and are restrictive in terms of the learning mechanisms they support (supervised learning, semi-supervised learning, reinforcement learning, etc.). For this reason, researchers in machine learning have recently shifted their focus towards subsymbolic processing with methods such as deep learning. Deep learning systems have become a standard for solving prediction problems in multiple application areas including computer vision, natural language processing, and robotics. However, many real-world problems require integrating multiple, distinct modalities of information (e.g., image, audio, language, etc.) in ways that machine learning models cannot currently handle well. Moreover, most deep learning approaches are not able to utilize information learned from solving one problem to directly help in solving another. They are also not capable of never-ending learning, failing on problems that are dynamic, ever-changing, and not fixed a priori, which is true of problems in the real world due to the dynamicity of nature. In this thesis, we aim to bridge the gap between UTCs, deep learning, and never-ending learning. -
Using Memristors in a Functional Spiking-Neuron Model of Activity-Silent Working Memory
Using memristors in a functional spiking-neuron model of activity-silent working memory Joppe Wik Boekestijn (s2754215) July 2, 2021 Internal Supervisor(s): Dr. Jelmer Borst (Artificial Intelligence, University of Groningen) Second Internal Supervisor: Thomas Tiotto (Artificial Intelligence, University of Groningen) Artificial Intelligence University of Groningen, The Netherlands Abstract In this paper, a spiking-neuron model of human working memory by Pals et al. (2020) is adapted to use Nb-doped SrTiO3 memristors in the underlying architecture. Memristors are promising devices in neuromorphic computing due to their ability to simulate synapses of ar- tificial neuron networks in an efficient manner. The spiking-neuron model introduced by Pals et al. (2020) learns by means of short-term synaptic plasticity (STSP). In this mechanism neu- rons are adapted to incorporate a calcium and resources property. Here a novel learning rule, mSTSP, is introduced, where the calcium property is effectively programmed on memristors. The model performs a delayed-response task. Investigating the neural activity and performance of the model with the STSP or mSTSP learning rules shows remarkable similarities, meaning that memristors can be successfully used in a spiking-neuron model that has shown functional human behaviour. Shortcomings of the Nb-doped SrTiO3 memristor prevent programming the entire spiking-neuron model on memristors. A promising new memristive device, the diffusive memristor, might prove to be ideal for realising the entire model on hardware directly. 1 Introduction In recent years it has become clear that computers are using an ever-increasing number of resources. Up until 2011 advancements in the semiconductor industry followed ‘Moore’s law’, which states that every second year the number of transistors doubles, for the same cost, in an integrated circuit (IC). -
Connectionist Models of Cognition Michael S. C. Thomas and James L
Connectionist models of cognition Michael S. C. Thomas and James L. McClelland 1 1. Introduction In this chapter, we review computer models of cognition that have focused on the use of neural networks. These architectures were inspired by research into how computation works in the brain and subsequent work has produced models of cognition with a distinctive flavor. Processing is characterized by patterns of activation across simple processing units connected together into complex networks. Knowledge is stored in the strength of the connections between units. It is for this reason that this approach to understanding cognition has gained the name of connectionism. 2. Background Over the last twenty years, connectionist modeling has formed an influential approach to the computational study of cognition. It is distinguished by its appeal to principles of neural computation to inspire the primitives that are included in its cognitive level models. Also known as artificial neural network (ANN) or parallel distributed processing (PDP) models, connectionism has been applied to a diverse range of cognitive abilities, including models of memory, attention, perception, action, language, concept formation, and reasoning (see, e.g., Houghton, 2005). While many of these models seek to capture adult function, connectionism places an emphasis on learning internal representations. This has led to an increasing focus on developmental phenomena and the origins of knowledge. Although, at its heart, connectionism comprises a set of computational formalisms, -
Tomcat: Theory of Mind-Based Cognitive Architecture for Teams
ToMCAT: Theory of Mind-based Cognitive Architecture for Teams September 25, 2019 1 Bay of Pigs invasion (April 1961) Cuban missile crisis (October 1962) Planned by the same team! The difference? Team dynamics. Source: Tetlock & Gardner, Superforecasting (2015) 2 What happens when one or more of the team members are machines? 3 Outline ● Architecture/overview & mission design (Adarsh) ● Hierarchical planning (Clay) ● Dialogue system (Mihai) ● Probabilistic Modeling (Kobus/Emily) ● fNIRS (Kobus/Emily) 4 ToMCAT Architecture Local environment Human teammate 5 Webcam sensor integration 6 Mission design criteria ● Induces emotion (must not be boring!) ● Natural language processing and dialogue can play a significant role. ● Requires hierarchical planning and decision making (inherent in Minecraft’s crafting system) ● Supports interesting multiplayer interactions (competition/cooperation) ● Supports perturbations 7 Starter mission: Search & Rescue with Crafting Context: Creepers have attacked the village, and the survivors are holed up in rooms in their houses, having blockaded the doors against the creepers. But they haven’t got long... Goal: Rescue villagers from creeper-infested village, within some time limit. Features ● Induces emotion (time limit, creepers are dangerous) ● Hierarchical planning (need to craft a weapon to defend against creepers) ● Plan monitoring (need to monitor player health) ● Natural language dialogue (the player can get hints from the agent) ● Natural extension to multiplayer mission. 8 Starter mission: Search & Rescue -
MODELS of COGNITION: the CLASSICAL/CONNECTIONIST DEBATE Suzanne E. Mccalden Submitted in Partial Fulfillrnent of the Requirernen
MODELS OF COGNITION: THE CLASSICAL/CONNECTIONIST DEBATE Suzanne E. McCalden Submitted in partial fulfillrnent of the requirernents for the degree of Masters of Arts Dalhousie University Halifax, Nova Scotia August, 2000 @ Copyright by Suzanne E. McCalden National Library Bibliothèque nationale I*l of Canada du Canada Acquisitions and Acquisitions et Bibliographie Services services bibliographiques 395 Wellington Street 395, nie Wellingtm Ottawa ON K1A ON4 UnawaON K1AW Canada Canada The author has granted a non- L'auteur a accordé une licence non exclusive licence dowing the exclwive pemettant à la National Library of Canada to Bibliothèque nationale du Canada de reproduce, loan, distribute or seii reproduire, prêter, distribuer ou copies of this thesis in microform, vendre des copies de cette thèse sous paper or electronic fonnats. la forme de microfiche/film, de reproduction sur papier ou sur format électronique. The author retains ownership of the L'auteur conserve la propriété du copyright in this thesis. Neither the droit d'auteur qui protège cette thèse. thesis nor substantial extracts firom it Ni la thèse ni des extraits substantiels may be printed or otherwise de celle-ci ne doivent êeimprimés reproduced without the author's ou autrement reproduits sans son permission. autorisation. For David, Richard, Gordon, Douglas, and especially Evelyn . TABLE OF CONTENTS Table of Contents v Acknowledgements vii Introduction 1 Chapter One: The Classical Theory of Cognition 4 Chapter Two: Comectionisrn and the Systematicity 34 Challenge Chapter Three: Connectionism v. The Language of 69 Thought Hypothesis Bibliography ABSTRACT Fodorts the language of thought hypothesis (LOT) and Smolensky's connectionism are examined. The systematicity debate is also examined. -
Integer SDM and Modular Composite Representation Dissertation V35 Final
INTEGER SPARSE DISTRIBUTED MEMORY AND MODULAR COMPOSITE REPRESENTATION by Javier Snaider A Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Major: Computer Science The University of Memphis August, 2012 Acknowledgements I would like to thank my dissertation chair, Dr. Stan Franklin, for his unconditional support and encouragement, and for having given me the opportunity to change my life. He guided my first steps in the academic world, allowing me to work with him and his team on elucidating the profound mystery of how the mind works. I would also like to thank the members of my committee, Dr. Vinhthuy Phan, Dr. King-Ip Lin, and Dr. Vasile Rus. Their comments and suggestions helped me to improve the content of this dissertation. I am thankful to Penti Kanerva, who introduced the seminal ideas of my research many years ago, and for his insights and suggestions in the early stages of this work. I am grateful to all my colleagues at the CCRG group at the University of Memphis, especially to Ryan McCall. Our meetings and discussions opened my mind to new ideas. I am greatly thankful to my friend and colleague Steve Strain for our discussions, and especially for his help editing this manuscript and patiently teaching me to write with clarity. Without his amazing job, this dissertation would hardly be intelligible. I will always be in debt to Dr. Andrew Olney for his generous support during my years in the University of Memphis, and for being my second advisor, guiding me academically and professionally in my career. -
The Cognitive Computing Era Is Here: Are You Ready?
The Cognitive Computing Era is Here: Are You Ready? By Peter Fingar. Based on excerpts from the new book Cognitive Computing: A Brief Guide for Game Changers www.mkpress.com/cc Artificial Intelligence is likely to change our civilization as much as, or more than, any technology thats come before, even writing. --Miles Brundage and Joanna Bryson, Future Tense The smart machine era will be the most disruptive in the history of IT. -- Gartner The Disruptive Era of Smart Machines is Upon Us. Without question, Cognitive Computing is a game-changer for businesses across every industry. --Accenture, Turning Cognitive Computing into Business Value, Today! The Cognitive Computing Era will change what it means to be a business as much or more than the introduction of modern Management by Taylor, Sloan and Drucker in the early 20th century. --Peter Fingar, Cognitive Computing: A Brief Guide for Game Changers The era of cognitive systems is dawning and building on today s computer programming era. All machines, for now, require programming, and by definition programming does not allow for alternate scenarios that have not been programmed. To allow alternating outcomes would require going up a level, creating a self-learning Artificial Intelligence (AI) system. Via biomimicry and neuroscience, Cognitive Computing does this, taking computing concepts to a whole new level. Once-futuristic capabilities are becoming mainstream. Let s take a peek at the three eras of computing. Fast forward to 2011 when IBM s Watson won Jeopardy! Google recently made a $500 million acquisition of DeepMind. Facebook recently hired NYU professor Yann LeCun, a respected pioneer in AI.