Castle-For-All-Seasons-Rules.Pdf
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Contents A Castle for all Seasons Game Materials Page A tactical game for 2 – 4 dedicated builders, 10 1 gameboard 2 Contents and Object of the game years and up, by Inka and Markus Brand. 2-3 Game Materials 3 Set-Up Length: about 45 – 60 minutes 3 Course of the game: Overview 4 Course of the game: Details Amidst craggy mountains, the first silhouettes 4-6 The Character Cards: of a monumental castle arise. A line of traders 4 1. The Messenger twists its way to the gate; and the hustle and bustle 4-5 2. The Trader attracts bricklayers, stonemasons and workers in 5 3. The Bricklayer the hope of getting wages and 5 4. The Stonemason victuals. The area is crammed with market booths; 5 5. The Worker the magnificent castle is being 5 6. The Masterbuilder enlarged around them. 6 Erecting Buildings 6 Using Helpers summer side winter side 6-7 List of Buildings for the Final Scoring 7-8 The Castle in Winter Contents and Object 8 The Function of the Winter Cards of the Game 4 summary cards 8 Game Summary You are builders who always need sufficient resources and money. To this end, you have character cards at your disposal whose way of use determines the order of play anew each round. You constantly have to be careful that your opponents frontside backside don't benefit from your actions more than you do. This game holds the builders in its spell from 23 building tiles beginning to end and culminates in an exciting final scoring every time. The player who has the most victory points in the end deserves the protection of the castle and wins the game. summer side winter side example: building tile for the tavern 28 helpers (7 each in the players' colors: blue, red, yellow and green) 4 victory markers in the players' colors 3) The remaining resources form the 83 resource pieces: general stock. Distribute them, sorted, 20 sand piles (yellow) onto the 4 carts and the rider at the 18 wooden beams (dark brown) bottom of the gameboard. Each cart 15 clay slabs (reddish brown) transports the kind that 15 stone blocks (gray) helper´s victory resource of is depicted next to it. The rider carries symbol your choice 15 silver bars (silver) place silver bars in his saddlebags. 20x 18x 15x 15x 15x • In the two- and four-player game, put one taler 4) Put the remaining talers as general stock on each of the first 12 spaces designating rounds. (the "bank") face up next to In the three-player game, put one taler on each the gameboard. of 8 character cards each 4 card sets of the 15 round spaces. • Put one sand pile, wooden beam, stone block, silver bar, and clay slab on the defense tower. The "Defense Tower" in this game refers to the tower currently being built above the carts. 6 winter cards Course of the Game: Overview • Place all the building tiles on the gameboard over their matching pictures on the board. The game plays for 12 or 15 rounds. Each round consists of the following phases: 1. The starting player takes the starting player marker and the taler from the 1 starting player marker highest round space on the gameboard. The players choose the starting player for the first round using any method they marker for prefer. buildings tile Each player chooses a color and takes: Each player selects one of his character 65 game coins (taler): 2) 2. 51 x 1 taler (copper-colored) cards and lays it face down in his play 8 x 3 talers (turquoise) • A victory point marker that he puts on the area. 6 x 5 talers (gold-colored) starting space of the victory point bar. 3. All players flip over their played cards at the same time. 4. When a player turns over a worker card, he equips it with resources. Set-Up • 6 helpers of his color. In the two-player game, 5. The players execute the cards in Place the gameboard in the middle of the table 1) both players get 7 helpers each. a fixed card order. The card order so that the summer side is showing. For the is shown on the summary cards. winter variant, use the winter side of the • A card set in the player’s color When the last card is executed, the next gameboard, the rules of the summer game and the (see card backs). Each card set consists round starts by changing the starting winter cards (S. 8)). of 8 character cards: one each of a player. messenger, trader, bricklayer, and stonemason; 3 workers and 1 master builder. After the last round, the game ends with the final scoring (victory points for the helpers). • A summary card. As a guide, the course of a round is also outlined in abbreviated form on the back page of these instructions. victory point bar • 3 talers, 1 sand pile and 1 wooden beam, defense tower which he puts in his play area (the space in front of him on the table). 1 rider 4 carts round spaces If more than one player has played point bar (90 points) and gets more victory Course of the Game: Details the same card, the order of execution starts points, he starts again at space 1 of with the starting player and moves clockwise and adds 90 to his score. 1) Selecting character cards: Every round, each player plays one card from around the table. his hand face down in his play area. In a two- BUT: the order from the messenger to the In case of a tie, the player who has the most player game, each player plays two cards each master builder as mentioned above always talers among those tied for first wins. Talers round. The summary cards show the functions has priority and always remains unchanged! that were turned into victory points do not count. and advantages of each character card. The If there is still a tie, the player who has the back of these rules provide an additional 5) Playing and getting back character cards: highest value of unused resources in overview: here it shows directly which cards Every played card remains lying face up the his personal stock wins among the tying give what resources, talers, or immediate player’s play area until the player plays the players. Resources that were turned into victory victory points. master builder. It is best to lay out the played points do not count. cards in an overlapping NOTE: fashion so that everybody can see • A player may not play the master builder in The Character Cards the first round! (see "Master Builder" page 6) which cards have • Sometimes the bank has more, sometimes already been played. less, and sometimes no talers at all. This can 1. The Messenger be the decisive factor for using the messenger With the master builder (page 6), the player or bricklayer – because if there is little or nothing takes all cards he has played back into his in the bank, the players also get little or nothing! hand. The player who plays the messenger takes 8 talers 2) Equipping worker cards: 6) Changing the starting player: from the bank. When a player has played a worker, he takes As soon as the last card in a round has been the 3 resource pieces depicted on the card from executed, the starting player passes the starting the general stock (carts and riders) and places player marker clockwise to the next player, who them on the card. The presence of helpers also gets the taler from the next (highest) round there is irrelevant. space. There are 3 different worker cards: Players take talers from the round space bar on 2. The Trader • one worker gets 2 wooden beams the gameboard from right to left so that they and 1 silver bar; can see at any time how many rounds are still The player who plays the trader gets • another one gets 2 sand piles left. Since the players may have a different resources for himself and other and 1 clay slab; number of cards in their hands during the players by placing one of his helpers • a third one gets 1 stone block game, the round spaces make it clear how next to one of the four carts or next and any 2 pieces: sand piles, clay slabs many rounds are left. to the rider. and/or wooden beams. 7) The last round: The game ends after 12 rounds (for 2 or • Only after each cart has gotten a 4 players) or after 15 rounds (for 3 players). In rare cases, it may occur that a player erects the last building in a game before 12 or 15 rounds have been completed. In this case, the current round is the last round. 8) Final scoring: First, players remove all helpers from the carts; these helpers don’t score any victory helper can the rider also get a points. 3) Executing character cards: helper. Now players execute the played cards in the The remaining helpers on the board are scored order indicated below. The detailed description • Only one helper is allowed per cart or beside in order according to the list of buildings (page of each character card and the sections the rider. Each of these "trader’s helpers" 7). To keep things clear, it is better to lay down "Erecting Buildings" and "Using Helpers" begin remains on the gameboard and "occupies" the each helper after scoring him, but to leave him on page 6.